rendered paste body[16:44] <GARY_M_9> Card vendor: NVIDIA Corporation
[16:44] <GARY_M_9> GFX card: GeForce 7600 GT/PCI/SSE2/3DNOW!
[16:44] <GARY_M_9> OGL version: 2.1.2
[16:44] <GARY_M_9> Resolution/Color:
[16:44] <GARY_M_9> - 640x480 Window mode
[16:44] <GARY_M_9> - V-Sync: on
[16:44] <GARY_M_9> - Keep psx aspect ratio: off
[16:44] <GARY_M_9> Textures:
[16:44] <GARY_M_9> - R8G8A8A8
[16:44] <GARY_M_9> - iFiltering: 4
[16:44] <GARY_M_9> - Hi-Res textures: 0
[16:44] <GARY_M_9> - VRam size: 0 MBytes
[16:44] <GARY_M_9> Framerate:
[16:44] <GARY_M_9> - FPS limitation: on
[16:44] <GARY_M_9> - Frame skipping: off
[16:44] <GARY_M_9> - FPS limit: Auto
[16:44] <GARY_M_9> Compatibility:
[16:44] <GARY_M_9> - Offscreen drawing: 4
[16:44] <GARY_M_9> - Framebuffer texture: 3
[16:44] <GARY_M_9> - Framebuffer access: 3
[16:44] <GARY_M_9> - Alpha multipass: on
[16:44] <GARY_M_9> - Mask bit: on
[16:44] <GARY_M_9> - Advanced blending: on
[16:44] <GARY_M_9> Misc:
[16:44] <GARY_M_9> - Scanlines: off
[16:44] <GARY_M_9> - Line mode: off
[16:44] <GARY_M_9> - Unfiltered FB: off
[16:44] <GARY_M_9> - 15 bit FB: off
[16:44] <GARY_M_9> - Dithering: off
[16:44] <GARY_M_9> - Screen smoothing: on
[16:44] <GARY_M_9> - Game fixes: on [00000001]