All pastes #1391600 Raw Edit

Vermischtes

public text v1 · immutable
#1391600 ·published 2009-04-14 11:56 UTC
rendered paste body
(II): Initalized SDL basics - looks good!
==============================(MARK)==============================
(II): M.A.X.R. 0.2.4 Releaseversion 
(II): Build: Feb 16 2009 18:44:15
==============================(MARK)==============================
(II): Debugmode enabled
==============================(MARK)==============================
(DD): I read the following settings:
(DD): Screensize    == 1024x960x32bpp
(DD): Intro         == Enabled
(DD): Windowmode    == Disabled
(DD): Fastmode      == Enabled
(DD): PreScale      == Disabled
(DD): Autosave      == Enabled
(DD): Animation     == Enabled
(DD): Shadows       == Enabled
(DD): Alphaeffect   == Enabled
(DD): Damageeffect  == Enabled
(DD): Vehicledamage == Enabled
(DD): Vehicletracks == Enabled
(DD): Description   == Enabled
(DD): Language      == ENG
(DD): Scrollspeed   == 50
(DD): IP            == 127.0.0.1
(DD): Port          == 58600
(DD): Playername    == choco
(DD): Playercolor   == 0
(DD): Sound         == Enabled
(DD): Chunksize     == 2048
(DD): Frequency     == 44100
(DD): Musicvolume   == 50 Mute: Disabled
(DD): Soundvolume   == 60 Mute: Disabled
(DD): Voicevolume   == 70 Mute: Disabled
==============================(MARK)==============================
(II): Sound started
(II): Net started
(II): Loading font for Splash Messages
==============================(MARK)==============================
(WW): Language file (eng): may be outdated!
(DD): Text~Main~Game_Title : M.A.X.R.
(DD): Text~Main~Game_Subtitle : Mechanized Assault and eXploration Reloaded
(DD): Text~Main~Version : version v%s
(DD): Text~Main~Credits_MM : Michael Mnch's M.A.X. (Original by Interplay)
(DD): Text~Main~Credits_Doc : Michael Mnch's M.A.X. (Remake by DoctorDeath)
(DD): Text~Main~Credits_Reloaded : M.A.X.R. based on Interplay's Mechanized Assault and eXploration
(DD): Text~Main~Remarks~Not_yet_implemented : (*) not yet implemented
(DD): Text~Init~Lang : Loading language pack...
(DD): Text~Init~Keys : Loading keys...
(DD): Text~Init~Fonts : Loading fonts...
(DD): Text~Init~GFX : Loading graphics...
(DD): Text~Init~Effects : Loading effects...
(DD): Text~Init~Terrain : Loading terrain...
(DD): Text~Init~Vehicles : Loading vehicles...
(DD): Text~Init~Buildings : Loading buildings...
(DD): Text~Init~Music : Loading music...
(DD): Text~Init~Sounds : Loading sounds...
(DD): Text~Init~Voices : Loading voices...
(DD): Text~Title~MainMenu : Main Menu
(DD): Text~Title~Credits : Credits
(DD): Text~Title~Gold : Gold
(DD): Text~Title~Metal : Materials
(DD): Text~Title~Oil : Fuel
(DD): Text~Title~BridgeHead : Starting Base
(DD): Text~Title~Alien_Tech : Alien technology
(DD): Text~Title~Resource : Resource density
(DD): Text~Title~Resource_Density : Resource frequency
(DD): Text~Title~Game_Type : Game Type
(DD): Text~Title~Player_Name : Playername:
(DD): Text~Title~Player_Select : Playeroptions
(DD): Text~Title~Team : Team
(DD): Text~Title~Human : Human
(DD): Text~Title~Computer : Computer
(DD): Text~Title~Nobody : Nobody
(DD): Text~Title~Clan : Clan
(DD): Text~Title~Cargo : Cargo
(DD): Text~Title~Choose_Planet : Choose planet
(DD): Text~Title~Options : Options
(DD): Text~Title~Connect : Connect
(DD): Text~Title~Send : Send
(DD): Text~Title~Color : Color:
(DD): Text~Title~IP : IP
(DD): Text~Title~Port : Port
(DD): Text~Title~Map : Map
(DD): Text~Title~LoadSave : Load/Save Menu
(DD): Text~Title~Load : Load Menu
(DD): Text~Title~Updates : Update menu
(DD): Text~Title~Build : Build menu
(DD): Text~Title~Labs : Research menu
(DD): Text~Title~Mine : Allocation menu
(DD): Text~Title~Unitinfo : Unit status screen
(DD): Text~Title~Savegame : Savegame
(DD): Text~Title~Players : Players:
(DD): Text~Button~Title_Main_Menu : Main Menu
(DD): Text~Button~Single_Player : Singleplayer
(DD): Text~Button~Multi_Player : Multiplayer
(DD): Text~Button~Map_Editor : Mapeditor (*)
(DD): Text~Button~Credits : Credits (*)
(DD): Text~Button~Mani : Manifestation
(DD): Text~Button~Exit : Exit
(DD): Text~Button~Back : Back
(DD): Text~Button~OK : OK
(DD): Text~Button~Done : Done
(DD): Text~Button~Cancel : Cancel
(DD): Text~Button~Hot : Hot
(DD): Text~Button~Yes : Yes
(DD): Text~Button~No : No
(DD): Text~Button~TCPIP_Host : TCP/IP Host
(DD): Text~Button~TCPIP_Client : TCP/IP Client
(DD): Text~Button~HotSeat_New : New Hot Seat
(DD): Text~Button~HotSeat_Load : Load Hot Seat
(DD): Text~Button~Game_New : New Game
(DD): Text~Button~Game_Load : Load Game
(DD): Text~Button~Game_Save : Save Game
(DD): Text~Button~Game_Options : Game Options
(DD): Text~Button~Load : Load
(DD): Text~Button~Save : Save
(DD): Text~Button~Training : Training
(DD): Text~Button~Delete : Delete
(DD): Text~Button~Buy : Buy
(DD): Text~Button~Path : Path
(DD): Text~Button~Build : Build
(DD): Text~Button~Active : Active
(DD): Text~Button~Repair : Repair
(DD): Text~Button~Upgrade : Upgrade
(DD): Text~Button~Reload : Reload
(DD): Text~Button~Host_Start : Start Host
(DD): Text~Context~Clear : Clear
(DD): Text~Context~Build : Build
(DD): Text~Context~Transfer : X-fer
(DD): Text~Context~Sentry : Sentry
(DD): Text~Context~Done : Done
(DD): Text~Context~Auto : Auto
(DD): Text~Context~Stop : Stop
(DD): Text~Context~Destroy : Delete
(DD): Text~Context~Repair : Repair
(DD): Text~Context~Disable : Disable
(DD): Text~Context~Steal : Steal
(DD): Text~Context~Load : Load
(DD): Text~Context~Active : Activ.
(DD): Text~Context~Dist : Distr.
(DD): Text~Context~Reload : Reload
(DD): Text~Context~Attack : Attack
(DD): Text~Context~Seed : Seed
(DD): Text~Context~Start : Start
(DD): Text~Context~Research : Research
(DD): Text~Context~UpAll : Up. all
(DD): Text~Context~Upgrades : Upgrades
(DD): Text~Context~Upgrade : Upgrade
(DD): Text~Context~Info : Info
(DD): Text~Hud~Files : Files
(DD): Text~Hud~Settings : Settings
(DD): Text~Hud~Proceed : Do
(DD): Text~Hud~End : End
(DD): Text~Hud~Log : Log
(DD): Text~Hud~Chat : Chat
(DD): Text~Hud~Survey : Survey
(DD): Text~Hud~Status : Status
(DD): Text~Hud~Color : Color
(DD): Text~Hud~Hitpoints : Hits
(DD): Text~Hud~Ammo : Ammunition
(DD): Text~Hud~Range : Range
(DD): Text~Hud~Scan : Scan
(DD): Text~Hud~Grid : Grid
(DD): Text~Hud~Fog : Fog
(DD): Text~Hud~Speed : Speed
(DD): Text~Hud~Cargo : Cargo
(DD): Text~Hud~AmmoShort : Ammo
(DD): Text~Hud~Shots : Shots
(DD): Text~Hud~Armor : Armor
(DD): Text~Hud~Total : Total
(DD): Text~Hud~Energy : Power
(DD): Text~Hud~Usage : Usage
(DD): Text~Hud~Teams : Teams
(DD): Text~Option~Lowest : Least
(DD): Text~Option~Lower : Lower
(DD): Text~Option~Low : Low
(DD): Text~Option~Normal : Normal
(DD): Text~Option~Much : Much
(DD): Text~Option~More : More
(DD): Text~Option~Most : Most
(DD): Text~Option~Thick : Dense
(DD): Text~Option~Thin : Sparse
(DD): Text~Option~On : on
(DD): Text~Option~Off : off
(DD): Text~Option~Definite : Built (original)
(DD): Text~Option~Mobile : Must build
(DD): Text~Option~Type_Turns : Turn based
(DD): Text~Option~Type_Simu : Simultaneous
(DD): Text~Settings~Preferences : Preferences
(DD): Text~Settings~Volume : Volume
(DD): Text~Settings~Music : Music
(DD): Text~Settings~Effects : Effects
(DD): Text~Settings~Voices : Voices
(DD): Text~Settings~Disable : Disable
(DD): Text~Settings~Scrollspeed : Scrollspeed
(DD): Text~Settings~Autosave : Autosave
(DD): Text~Settings~Animation : Animations
(DD): Text~Settings~Alphaeffects : Alphaeffects
(DD): Text~Settings~Shadows : Shadows
(DD): Text~Settings~ShowDamage : Buildingdamage
(DD): Text~Settings~ShowDamageVehicle : Vehicledamage
(DD): Text~Settings~Tracks : Vehicletracks
(DD): Text~Settings~Intro : Show intro
(DD): Text~Settings~Window : Windowed
(DD): Text~Settings~Resolution : Resolution
(DD): Text~Multiplayer~Player : Player
(DD): Text~Multiplayer~Waiting : Waiting for other players...
(DD): Text~Multiplayer~Player_Few : Not enough players!
(DD): Text~Multiplayer~Player_Many : Too many players!
(DD): Text~Multiplayer~Player_Twice : Playername exists twice: 
(DD): Text~Multiplayer~Player_Wrong : Missing a correct player's name
(DD): Text~Multiplayer~Player_MustHost : must be host in turn based game!
(DD): Text~Multiplayer~Player_Amount : Choose the amount of players please. There must be at least two human players to begin a hot seat game. 8 players is the maximum.
(DD): Text~Multiplayer~Player_Turn : 's turn
(DD): Text~Multiplayer~Player_Turn_End :  ended turn
(DD): Text~Multiplayer~Network_Error_Socket : Error opening socket
(DD): Text~Multiplayer~Network_Error_Connect : Could not connect to 
(DD): Text~Multiplayer~Network_Open : Game open
(DD): Text~Multiplayer~Network_Connecting : Connecting to 
(DD): Text~Multiplayer~Network_New : New connection
(DD): Text~Multiplayer~Network_Connected : Connected
(DD): Text~Multiplayer~Network_Connected_Not : Not connected
(DD): Text~Multiplayer~Network_Closed : Connection closed
(DD): Text~Multiplayer~Network_Syncing : Synchronizing...
(DD): Text~Multiplayer~Map_NoSet : --no map set--
(DD): Text~Multiplayer~Option_NoSet : --no options set--
(DD): Text~Multiplayer~Go : Let's go
(DD): Text~Multiplayer~Go_Abort : Go aborted
(DD): Text~Multiplayer~Go_Host : Host wants to go: Ready to go
(DD): Text~Multiplayer~Go_Host_No : Host wants to go: No go
(DD): Text~Multiplayer~Go_Ready : Ready to go
(DD): Text~Multiplayer~Go_Ready_No : not ready to go
(DD): Text~Multiplayer~Go_Check : Check for go
(DD): Text~Multiplayer~Missing_Settings : Options, map or savegame are not set
(DD): Text~Multiplayer~Not_Ready : is not ready
(DD): Text~Multiplayer~Wait_Until : Please wait until %s has finished his turn.
(DD): Text~Multiplayer~Deadline : This turn will end in %s seconds.
(DD): Text~Multiplayer~Reconnect : This game is running already. If you have lost connection to the game, you can reconnect. Do you want to reconnect?
(DD): Text~Multiplayer~Lost_Connection : Lost connection to %s.
(DD): Text~Multiplayer~Wait_Reconnect : Waiting for reconnection of player.
(DD): Text~Multiplayer~Abort_Waiting : Server, press F2 to abort waiting.
(DD): Text~Multiplayer~Save_Only_Host : Only the host can save games.
(DD): Text~Multiplayer~Player_Joined : %s has joined
(DD): Text~Multiplayer~Player_Left : %s has left
(DD): Text~Vehicles~Damage : Attack
(DD): Text~Vehicles~Shoots : Shoots
(DD): Text~Vehicles~Range : Range
(DD): Text~Vehicles~Ammo : Ammo
(DD): Text~Vehicles~Armor : Armor
(DD): Text~Vehicles~Hitpoints : Hits
(DD): Text~Vehicles~Scan : Scan
(DD): Text~Vehicles~Speed : Speed
(DD): Text~Vehicles~Cargo : Cargo
(DD): Text~Vehicles~Costs : Costs
(DD): Text~Vehicles~Produce : Produces
(DD): Text~Vehicles~Usage : Usage
(DD): Text~Comp~Landing_Too_Close : Landing position is too close to an other player. Please reselect your position.
(DD): Text~Comp~Landing_Warning : Landing position is near an other player. Please confirm the position by clicking in the red circle, or select another position.
(DD): Text~Comp~Fuel_Low : Fuel needed, generator turned off.
(DD): Text~Comp~Energy_Low : Power needed, building turned off.
(DD): Text~Comp~Metal_Low : More raw material needed, building turned off.
(DD): Text~Comp~Gold_Low : More gold needed, refinery turned off.
(DD): Text~Comp~Team_Low : Workers needed, building turned off.
(DD): Text~Comp~Building_Disabled : Building disabled
(DD): Text~Comp~Energy_Optimize : Power generator turned on.
(DD): Text~Comp~Energy_Insufficient : Cannot turn on, power needed
(DD): Text~Comp~Energy_ToLow : More power needed, generator turned on.
(DD): Text~Comp~Fuel_Insufficient : Cannot start, fuel needed.
(DD): Text~Comp~Energy_IsNeeded : Cannot turn off generator, power needed.
(DD): Text~Comp~Adjustments_Made : Adjustments made: fuel mining increased by 
(DD): Text~Comp~Cheat : used cheat
(DD): Text~Comp~Destroyed : destroyed
(DD): Text~Comp~Defeated : defeated
(DD): Text~Comp~Finished : is finished
(DD): Text~Comp~Finished2 : are finished
(DD): Text~Comp~Detected : detected
(DD): Text~Comp~Stolen : stolen
(DD): Text~Comp~Attacked : is under attack
(DD): Text~Comp~End_Game : Confirm Exit\n\nUnsaved game data will be lost.
(DD): Text~Comp~Turn_Start : Start turn
(DD): Text~Comp~Turn_Wait : Please wait until all movements are completed
(DD): Text~Comp~Turn_Automove : Executing remaining movements
(DD): Text~Comp~Research_Attack : Attack research completed
(DD): Text~Comp~Research_Shoots : Shots research completed
(DD): Text~Comp~Research_Range : Range research completed
(DD): Text~Comp~Research_Armor : Armor research completed
(DD): Text~Comp~Research_Hitpoints : Hits research completed
(DD): Text~Comp~Research_Speed : Speed research completed
(DD): Text~Comp~Research_Scan : Scan research completed
(DD): Text~Comp~Research_Costs : Cost research completed
(DD): Text~Comp~Working : working
(DD): Text~Comp~Waits : waiting
(DD): Text~Comp~Disabled : disabled
(DD): Text~Comp~Producing : Building
(DD): Text~Comp~Producing_Fin : finished building
(DD): Text~Comp~Moving : moving
(DD): Text~Comp~Sentry : on sentry
(DD): Text~Comp~Clearing : Clearing
(DD): Text~Comp~Clearing_Mine : clearing mines
(DD): Text~Comp~Clearing_Fin : clearing done
(DD): Text~Comp~Laying : placing mines
(DD): Text~Comp~Greenhorn : Greenhorn
(DD): Text~Comp~Veteran : Veteran
(DD): Text~Comp~Description : Description
(DD): Text~Comp~Repeat : Again
(DD): Text~Comp~Dated : dated
(DD): Text~Comp~Labs : Labs
(DD): Text~Comp~Themes : Themes
(DD): Text~Comp~Turns : Turns
(DD): Text~Comp~Turn : Turn
(DD): Text~Comp~Reserve : Reserve
(DD): Text~Comp~Surveying : surveying
(DD): Text~Comp~ResolutionChange : Please restart 'Mechanized Assault and eXploration Reloaded' for changes in the video mode to take effect
(DD): Text~Comp~ResolutionWarning : Warning: Unsupported videomode in config
(DD): Text~Error_Messages~ERROR_File_Not_Found : File not found: %s
(DD): Text~Error_Messages~ERROR_Missing_Translation : missing translation: %s
(DD): Text~Error_Messages~ERROR_Map_Loading : Error loading map
(DD): Text~Error_Messages~INFO_Language_initialised : Language is now initialised
(DD): Text~Error_Messages~INFO_Not_Implemented : Not yet implemented
==============================(MARK)==============================
(II): Loading Keys
(DD): Done
==============================(MARK)==============================
==============================(MARK)==============================
(II): Loading Graphics
(DD): Gamegraphics...
(DD): File loaded: gfx/hand.pcx
(DD): File loaded: gfx/no.pcx
(DD): File loaded: gfx/select.pcx
(DD): File loaded: gfx/move.pcx
(DD): File loaded: gfx/help.pcx
(DD): File loaded: gfx/transf.pcx
(DD): File loaded: gfx/load.pcx
(DD): File loaded: gfx/muni.pcx
(DD): File loaded: gfx/band_cur.pcx
(DD): File loaded: gfx/activate.pcx
(DD): File loaded: gfx/repair.pcx
(DD): File loaded: gfx/steal.pcx
(DD): File loaded: gfx/disable.pcx
(DD): File loaded: gfx/attack.pcx
(DD): File loaded: gfx/hud_stuff.pcx
(DD): File loaded: gfx/hud_extra_players.pcx
(DD): File loaded: gfx/panel_top.pcx
(DD): File loaded: gfx/panel_bottom.pcx
(DD): File loaded: gfx/menu_stuff.pcx
(DD): File loaded: gfx/pf_1.pcx
(DD): File loaded: gfx/pf_2.pcx
(DD): File loaded: gfx/pf_3.pcx
(DD): File loaded: gfx/pf_4.pcx
(DD): File loaded: gfx/pf_6.pcx
(DD): File loaded: gfx/pf_7.pcx
(DD): File loaded: gfx/pf_8.pcx
(DD): File loaded: gfx/pf_9.pcx
(DD): File loaded: gfx/object_menu2.pcx
(DD): File loaded: gfx/destruction.pcx
(DD): File loaded: gfx/build_screen.pcx
(DD): File loaded: gfx/fac_build_screen.pcx
(DD): File loaded: gfx/band_small.pcx
(DD): File loaded: gfx/band_small.pcx
(DD): File loaded: gfx/band_big.pcx
(DD): File loaded: gfx/band_big.pcx
(DD): File loaded: gfx/big_beton.pcx
(DD): File loaded: gfx/big_beton.pcx
(DD): File loaded: gfx/transfer.pcx
(DD): File loaded: gfx/mine_manager.pcx
(DD): File loaded: gfx/storage.pcx
(DD): File loaded: gfx/storage_ground.pcx
(DD): File loaded: gfx/dialog.pcx
(DD): File loaded: gfx/edock.pcx
(DD): File loaded: gfx/edepot.pcx
(DD): File loaded: gfx/ehangar.pcx
(DD): File loaded: gfx/research.pcx
(DD): File loaded: gfx/upgrade.pcx
(DD): File loaded: gfx/player_pc.pcx
(DD): File loaded: gfx/player_human.pcx
(DD): File loaded: gfx/player_none.pcx
(DD): File loaded: gfx/load_save_menu.pcx
(DD): File loaded: gfx/activate_field.pcx
(DD): File loaded: gfx/activate_field.pcx
(DD): File loaded: gfx/customgame_menu.pcx
(DD): File loaded: gfx/menu_buttons.pcx
(DD): File loaded: gfx/player_ready.pcx
(DD): Hudgraphics...
(DD): File loaded: gfx/hud_left.pcx
(DD): File loaded: gfx/hud_top.pcx
(DD): File loaded: gfx/hud_right.pcx
(DD): File loaded: gfx/hud_bottom.pcx
(DD): File loaded: gfx/logo.pcx
(DD): Colourgraphics...
(DD): File loaded: gfx/cl_red.pcx
(DD): File loaded: gfx/cl_blue.pcx
(DD): File loaded: gfx/cl_green.pcx
(DD): File loaded: gfx/cl_grey.pcx
(DD): File loaded: gfx/cl_orange.pcx
(DD): File loaded: gfx/cl_yellow.pcx
(DD): File loaded: gfx/cl_purple.pcx
(DD): File loaded: gfx/cl_aqua.pcx
(DD): Shadowgraphics...
(DD): Glassgraphic...
(DD): File loaded: gfx/destruction_glas.pcx
(DD): Waypointgraphics...
(DD): Resourcegraphics...
(DD): File loaded: gfx/res.pcx
(DD): File loaded: gfx/res.pcx
(DD): File loaded: gfx/gold.pcx
(DD): File loaded: gfx/gold.pcx
(DD): File loaded: gfx/fuel.pcx
(DD): File loaded: gfx/fuel.pcx
==============================(MARK)==============================
(II): Loading Effects
(DD): Effect successful loaded: fx/explo_small.pcx
(DD): Effect successful loaded: fx/explo_big.pcx
(DD): Effect successful loaded: fx/explo_water.pcx
(DD): Effect successful loaded: fx/explo_air.pcx
(DD): Effect successful loaded: fx/muzzle_big.pcx
(DD): Effect successful loaded: fx/muzzle_small.pcx
(DD): Effect successful loaded: fx/muzzle_med.pcx
(DD): Effect successful loaded: fx/hit.pcx
(DD): Effectalpha loaded: fx/smoke.pcx
(DD): Effect successful loaded: fx/rocket.pcx
(DD): Effectalpha loaded: fx/dark_smoke.pcx
(DD): Effectalpha loaded: fx/tracks.pcx
(DD): Effectalpha loaded: fx/corpse.pcx
(DD): Effectalpha loaded: fx/absorb.pcx
==============================(MARK)==============================
(II): Loading Vehicles
(DD): Setting default values
(DD): Reading values from XML
(DD): ID 00 01 verified
(DD): Unitdata read
==============================(MARK)==============================
(DD): Loading graphics
(DD): vehicles/air_transport/img0.pcx
(DD): vehicles/air_transport/img1.pcx
(DD): vehicles/air_transport/img2.pcx
(DD): vehicles/air_transport/img3.pcx
(DD): vehicles/air_transport/img4.pcx
(DD): vehicles/air_transport/img5.pcx
(DD): vehicles/air_transport/img6.pcx
(DD): vehicles/air_transport/img7.pcx
(DD): Loading video vehicles/air_transport/video.flc
(DD): Loading portraitvehicles/air_transport/info.pcx
(DD): Loading storageportraitvehicles/air_transport/store.pcx
(DD): Loading overlay
(DD): Loading buildgraphics
(DD): Loading cleargraphics
(DD): Loading sounds
(DD): Setting default values
(DD): Reading values from XML
(DD): ID 00 06 verified
(DD): Unitdata read
==============================(MARK)==============================
(DD): Loading graphics
(DD): vehicles/apc/img0.pcx
(DD): vehicles/apc/img1.pcx
(DD): vehicles/apc/img2.pcx
(DD): vehicles/apc/img3.pcx
(DD): vehicles/apc/img4.pcx
(DD): vehicles/apc/img5.pcx
(DD): vehicles/apc/img6.pcx
(DD): vehicles/apc/img7.pcx
(DD): Loading video vehicles/apc/video.flc
(DD): Loading portraitvehicles/apc/info.pcx
(DD): Loading storageportraitvehicles/apc/store.pcx
(DD): Loading overlay
(DD): Loading buildgraphics
(DD): Loading cleargraphics
(DD): Loading sounds
(DD): Setting default values
(DD): Reading values from XML
(DD): ID 00 07 verified
(DD): Unitdata read
==============================(MARK)==============================
(DD): Loading graphics
(DD): vehicles/assault/img0.pcx
(DD): vehicles/assault/img1.pcx
(DD): vehicles/assault/img2.pcx
(DD): vehicles/assault/img3.pcx
(DD): vehicles/assault/img4.pcx
(DD): vehicles/assault/img5.pcx
(DD): vehicles/assault/img6.pcx
(DD): vehicles/assault/img7.pcx
(DD): Loading video vehicles/assault/video.flc
(DD): Loading portraitvehicles/assault/info.pcx
(DD): Loading storageportraitvehicles/assault/store.pcx
(DD): Loading overlay
(DD): Loading buildgraphics
(DD): Loading cleargraphics
(DD): Loading sounds
(DD): Setting default values
(DD): Reading values from XML
(DD): ID 00 08 verified
(DD): Unitdata read
==============================(MARK)==============================
(DD): Loading graphics
(DD): vehicles/awac/img0.pcx
(DD): vehicles/awac/img1.pcx
(DD): vehicles/awac/img2.pcx
(DD): vehicles/awac/img3.pcx
(DD): vehicles/awac/img4.pcx
(DD): vehicles/awac/img5.pcx
(DD): vehicles/awac/img6.pcx
(DD): vehicles/awac/img7.pcx
(DD): Loading video vehicles/awac/video.flc
(DD): Loading portraitvehicles/awac/info.pcx
(DD): Loading storageportraitvehicles/awac/store.pcx
(DD): Loading overlay
(DD): Loading buildgraphics
(DD): Loading cleargraphics
(DD): Loading sounds
(DD): Setting default values
(DD): Reading values from XML
(DD): ID 00 09 verified
(DD): Unitdata read
==============================(MARK)==============================
(DD): Loading graphics
(DD): vehicles/bomber/img0.pcx
(DD): vehicles/bomber/img1.pcx
(DD): vehicles/bomber/img2.pcx
(DD): vehicles/bomber/img3.pcx
(DD): vehicles/bomber/img4.pcx
(DD): vehicles/bomber/img5.pcx
(DD): vehicles/bomber/img6.pcx
(DD): vehicles/bomber/img7.pcx
(DD): Loading video vehicles/bomber/video.flc
(DD): Loading portraitvehicles/bomber/info.pcx
(DD): Loading storageportraitvehicles/bomber/store.pcx
(DD): Loading overlay
(DD): Loading buildgraphics
(DD): Loading cleargraphics
(DD): Loading sounds
(DD): Setting default values
(DD): Reading values from XML
(DD): ID 00 10 verified
(DD): Unitdata read
==============================(MARK)==============================
(DD): Loading graphics
(DD): vehicles/bulldozer/img0.pcx
(DD): vehicles/bulldozer/img1.pcx
(DD): vehicles/bulldozer/img2.pcx
(DD): vehicles/bulldozer/img3.pcx
(DD): vehicles/bulldozer/img4.pcx
(DD): vehicles/bulldozer/img5.pcx
(DD): vehicles/bulldozer/img6.pcx
(DD): vehicles/bulldozer/img7.pcx
(DD): Loading video vehicles/bulldozer/video.flc
(DD): Loading portraitvehicles/bulldozer/info.pcx
(DD): Loading storageportraitvehicles/bulldozer/store.pcx
(DD): Loading overlay
(DD): Loading buildgraphics
(DD): Loading cleargraphics
(DD): Loading sounds
(DD): Setting default values
(DD): Reading values from XML
(DD): ID 00 11 verified
(DD): Unitdata read
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(DD): Loading graphics
(DD): vehicles/cargoship/img0.pcx
(DD): vehicles/cargoship/img1.pcx
(DD): vehicles/cargoship/img2.pcx
(DD): vehicles/cargoship/img3.pcx
(DD): vehicles/cargoship/img4.pcx
(DD): vehicles/cargoship/img5.pcx
(DD): vehicles/cargoship/img6.pcx
(DD): vehicles/cargoship/img7.pcx
(DD): Loading video vehicles/cargoship/video.flc
(DD): Loading portraitvehicles/cargoship/info.pcx
(DD): Loading storageportraitvehicles/cargoship/store.pcx
(DD): Loading overlay
(DD): Loading buildgraphics
(DD): Loading cleargraphics
(DD): Loading sounds
(DD): Setting default values
(DD): Reading values from XML
(DD): ID 00 12 verified
(DD): Unitdata read
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(DD): Loading graphics
(DD): vehicles/cluster/img0.pcx
(DD): vehicles/cluster/img1.pcx
(DD): vehicles/cluster/img2.pcx
(DD): vehicles/cluster/img3.pcx
(DD): vehicles/cluster/img4.pcx
(DD): vehicles/cluster/img5.pcx
(DD): vehicles/cluster/img6.pcx
(DD): vehicles/cluster/img7.pcx
(DD): Loading video vehicles/cluster/video.flc
(DD): Loading portraitvehicles/cluster/info.pcx
(DD): Loading storageportraitvehicles/cluster/store.pcx
(DD): Loading overlay
(DD): Loading buildgraphics
(DD): Loading cleargraphics
(DD): Loading sounds
(DD): Setting default values
(DD): Reading values from XML
(DD): ID 00 13 verified
(DD): Unitdata read
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(DD): Loading graphics
(DD): Loading video vehicles/commando/video.flc
(DD): Loading portraitvehicles/commando/info.pcx
(DD): Loading storageportraitvehicles/commando/store.pcx
(DD): Loading overlay
(DD): Loading buildgraphics
(DD): Loading cleargraphics
(DD): Loading sounds
(DD): Setting default values
(DD): Reading values from XML
(DD): ID 00 14 verified
(DD): Unitdata read
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(DD): Loading graphics
(DD): vehicles/corvet/img0.pcx
(DD): vehicles/corvet/img1.pcx
(DD): vehicles/corvet/img2.pcx
(DD): vehicles/corvet/img3.pcx
(DD): vehicles/corvet/img4.pcx
(DD): vehicles/corvet/img5.pcx
(DD): vehicles/corvet/img6.pcx
(DD): vehicles/corvet/img7.pcx
(DD): Loading video vehicles/corvet/video.flc
(DD): Loading portraitvehicles/corvet/info.pcx
(DD): Loading storageportraitvehicles/corvet/store.pcx
(DD): Loading overlay
(DD): Loading buildgraphics
(DD): Loading cleargraphics
(DD): Loading sounds
(DD): Setting default values
(DD): Reading values from XML
(DD): ID 00 15 verified
(DD): Unitdata read
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(DD): Loading graphics
(DD): vehicles/escort/img0.pcx
(DD): vehicles/escort/img1.pcx
(DD): vehicles/escort/img2.pcx
(DD): vehicles/escort/img3.pcx
(DD): vehicles/escort/img4.pcx
(DD): vehicles/escort/img5.pcx
(DD): vehicles/escort/img6.pcx
(DD): vehicles/escort/img7.pcx
(DD): Loading video vehicles/escort/video.flc
(DD): Loading portraitvehicles/escort/info.pcx
(DD): Loading storageportraitvehicles/escort/store.pcx
(DD): Loading overlay
(DD): Loading buildgraphics
(DD): Loading cleargraphics
(DD): Loading sounds
(DD): Setting default values
(DD): Reading values from XML
(DD): ID 00 16 verified
(DD): Unitdata read
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(DD): Loading graphics
(DD): vehicles/fighter/img0.pcx
(DD): vehicles/fighter/img1.pcx
(DD): vehicles/fighter/img2.pcx
(DD): vehicles/fighter/img3.pcx
(DD): vehicles/fighter/img4.pcx
(DD): vehicles/fighter/img5.pcx
(DD): vehicles/fighter/img6.pcx
(DD): vehicles/fighter/img7.pcx
(DD): Loading video vehicles/fighter/video.flc
(DD): Loading portraitvehicles/fighter/info.pcx
(DD): Loading storageportraitvehicles/fighter/store.pcx
(DD): Loading overlay
(DD): Loading buildgraphics
(DD): Loading cleargraphics
(DD): Loading sounds
(DD): Setting default values
(DD): Reading values from XML
(DD): ID 00 17 verified
(DD): Unitdata read
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(DD): Loading graphics
(DD): vehicles/gunboat/img0.pcx
(DD): vehicles/gunboat/img1.pcx
(DD): vehicles/gunboat/img2.pcx
(DD): vehicles/gunboat/img3.pcx
(DD): vehicles/gunboat/img4.pcx
(DD): vehicles/gunboat/img5.pcx
(DD): vehicles/gunboat/img6.pcx
(DD): vehicles/gunboat/img7.pcx
(DD): Loading video vehicles/gunboat/video.flc
(DD): Loading portraitvehicles/gunboat/info.pcx
(DD): Loading storageportraitvehicles/gunboat/store.pcx
(DD): Loading overlay
(DD): Loading buildgraphics
(DD): Loading cleargraphics
(DD): Loading sounds
(DD): Setting default values
(DD): Reading values from XML
(DD): ID 00 18 verified
(DD): Unitdata read
==============================(MARK)==============================
(DD): Loading graphics
(DD): Loading video vehicles/infantery/video.flc
(DD): Loading portraitvehicles/infantery/info.pcx
(DD): Loading storageportraitvehicles/infantery/store.pcx
(DD): Loading overlay
(DD): Loading buildgraphics
(DD): Loading cleargraphics
(DD): Loading sounds
(DD): Setting default values
(DD): Reading values from XML
(DD): ID 00 19 verified
(DD): Unitdata read
==============================(MARK)==============================
(DD): Loading graphics
(DD): vehicles/konstrukt/img0.pcx
(DD): vehicles/konstrukt/img1.pcx
(DD): vehicles/konstrukt/img2.pcx
(DD): vehicles/konstrukt/img3.pcx
(DD): vehicles/konstrukt/img4.pcx
(DD): vehicles/konstrukt/img5.pcx
(DD): vehicles/konstrukt/img6.pcx
(DD): vehicles/konstrukt/img7.pcx
(DD): Loading video vehicles/konstrukt/video.flc
(DD): Loading portraitvehicles/konstrukt/info.pcx
(DD): Loading storageportraitvehicles/konstrukt/store.pcx
(DD): Loading overlay
(DD): Loading buildgraphics
(DD): Loading cleargraphics
(DD): Loading sounds
(DD): Setting default values
(DD): Reading values from XML
(DD): ID 00 20 verified
(DD): Unitdata read
==============================(MARK)==============================
(DD): Loading graphics
(DD): vehicles/minelayer/img0.pcx
(DD): vehicles/minelayer/img1.pcx
(DD): vehicles/minelayer/img2.pcx
(DD): vehicles/minelayer/img3.pcx
(DD): vehicles/minelayer/img4.pcx
(DD): vehicles/minelayer/img5.pcx
(DD): vehicles/minelayer/img6.pcx
(DD): vehicles/minelayer/img7.pcx
(DD): Loading video vehicles/minelayer/video.flc
(DD): Loading portraitvehicles/minelayer/info.pcx
(DD): Loading storageportraitvehicles/minelayer/store.pcx
(DD): Loading overlay
(DD): Loading buildgraphics
(DD): Loading cleargraphics
(DD): Loading sounds
(DD): Setting default values
(DD): Reading values from XML
(DD): ID 00 21 verified
(DD): Unitdata read
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(DD): Loading graphics
(DD): vehicles/missel/img0.pcx
(DD): vehicles/missel/img1.pcx
(DD): vehicles/missel/img2.pcx
(DD): vehicles/missel/img3.pcx
(DD): vehicles/missel/img4.pcx
(DD): vehicles/missel/img5.pcx
(DD): vehicles/missel/img6.pcx
(DD): vehicles/missel/img7.pcx
(DD): Loading video vehicles/missel/video.flc
(DD): Loading portraitvehicles/missel/info.pcx
(DD): Loading storageportraitvehicles/missel/store.pcx
(DD): Loading overlay
(DD): Loading buildgraphics
(DD): Loading cleargraphics
(DD): Loading sounds
(DD): Setting default values
(DD): Reading values from XML
(DD): ID 00 22 verified
(DD): Unitdata read
==============================(MARK)==============================
(DD): Loading graphics
(DD): vehicles/missel_ship/img0.pcx
(DD): vehicles/missel_ship/img1.pcx
(DD): vehicles/missel_ship/img2.pcx
(DD): vehicles/missel_ship/img3.pcx
(DD): vehicles/missel_ship/img4.pcx
(DD): vehicles/missel_ship/img5.pcx
(DD): vehicles/missel_ship/img6.pcx
(DD): vehicles/missel_ship/img7.pcx
(DD): Loading video vehicles/missel_ship/video.flc
(DD): Loading portraitvehicles/missel_ship/info.pcx
(DD): Loading storageportraitvehicles/missel_ship/store.pcx
(DD): Loading overlay
(DD): Loading buildgraphics
(DD): Loading cleargraphics
(DD): Loading sounds
(DD): Setting default values
(DD): Reading values from XML
(DD): ID 00 23 verified
(DD): Unitdata read
==============================(MARK)==============================
(DD): Loading graphics
(DD): vehicles/mobile_aa/img0.pcx
(DD): vehicles/mobile_aa/img1.pcx
(DD): vehicles/mobile_aa/img2.pcx
(DD): vehicles/mobile_aa/img3.pcx
(DD): vehicles/mobile_aa/img4.pcx
(DD): vehicles/mobile_aa/img5.pcx
(DD): vehicles/mobile_aa/img6.pcx
(DD): vehicles/mobile_aa/img7.pcx
(DD): Loading video vehicles/mobile_aa/video.flc
(DD): Loading portraitvehicles/mobile_aa/info.pcx
(DD): Loading storageportraitvehicles/mobile_aa/store.pcx
(DD): Loading overlay
(DD): Loading buildgraphics
(DD): Loading cleargraphics
(DD): Loading sounds
(DD): Setting default values
(DD): Reading values from XML
(DD): ID 00 24 verified
(DD): Unitdata read
==============================(MARK)==============================
(DD): Loading graphics
(DD): vehicles/pionier/img0.pcx
(DD): vehicles/pionier/img1.pcx
(DD): vehicles/pionier/img2.pcx
(DD): vehicles/pionier/img3.pcx
(DD): vehicles/pionier/img4.pcx
(DD): vehicles/pionier/img5.pcx
(DD): vehicles/pionier/img6.pcx
(DD): vehicles/pionier/img7.pcx
(DD): Loading video vehicles/pionier/video.flc
(DD): Loading portraitvehicles/pionier/info.pcx
(DD): Loading storageportraitvehicles/pionier/store.pcx
(DD): Loading overlay
(DD): Loading buildgraphics
(DD): Loading cleargraphics
(DD): Loading sounds
(DD): Setting default values
(DD): Reading values from XML
(DD): ID 00 25 verified
(DD): Unitdata read
==============================(MARK)==============================
(DD): Loading graphics
(DD): vehicles/repair/img0.pcx
(DD): vehicles/repair/img1.pcx
(DD): vehicles/repair/img2.pcx
(DD): vehicles/repair/img3.pcx
(DD): vehicles/repair/img4.pcx
(DD): vehicles/repair/img5.pcx
(DD): vehicles/repair/img6.pcx
(DD): vehicles/repair/img7.pcx
(DD): Loading video vehicles/repair/video.flc
(DD): Loading portraitvehicles/repair/info.pcx
(DD): Loading storageportraitvehicles/repair/store.pcx
(DD): Loading overlay
(DD): Loading buildgraphics
(DD): Loading cleargraphics
(DD): Loading sounds
(DD): Setting default values
(DD): Reading values from XML
(DD): ID 00 26 verified
(DD): Unitdata read
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(DD): Loading graphics
(DD): vehicles/scanner/img0.pcx
(DD): vehicles/scanner/img1.pcx
(DD): vehicles/scanner/img2.pcx
(DD): vehicles/scanner/img3.pcx
(DD): vehicles/scanner/img4.pcx
(DD): vehicles/scanner/img5.pcx
(DD): vehicles/scanner/img6.pcx
(DD): vehicles/scanner/img7.pcx
(DD): Loading video vehicles/scanner/video.flc
(DD): Loading portraitvehicles/scanner/info.pcx
(DD): Loading storageportraitvehicles/scanner/store.pcx
(DD): Loading overlay
(DD): Loading buildgraphics
(DD): Loading cleargraphics
(DD): Loading sounds
(DD): Setting default values
(DD): Reading values from XML
(DD): ID 00 27 verified
(DD): Unitdata read
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(DD): Loading graphics
(DD): vehicles/scout/img0.pcx
(DD): vehicles/scout/img1.pcx
(DD): vehicles/scout/img2.pcx
(DD): vehicles/scout/img3.pcx
(DD): vehicles/scout/img4.pcx
(DD): vehicles/scout/img5.pcx
(DD): vehicles/scout/img6.pcx
(DD): vehicles/scout/img7.pcx
(DD): Loading video vehicles/scout/video.flc
(DD): Loading portraitvehicles/scout/info.pcx
(DD): Loading storageportraitvehicles/scout/store.pcx
(DD): Loading overlay
(DD): Loading buildgraphics
(DD): Loading cleargraphics
(DD): Loading sounds
(DD): Setting default values
(DD): Reading values from XML
(DD): ID 00 28 verified
(DD): Unitdata read
==============================(MARK)==============================
(DD): Loading graphics
(DD): vehicles/sea_minelayer/img0.pcx
(DD): vehicles/sea_minelayer/img1.pcx
(DD): vehicles/sea_minelayer/img2.pcx
(DD): vehicles/sea_minelayer/img3.pcx
(DD): vehicles/sea_minelayer/img4.pcx
(DD): vehicles/sea_minelayer/img5.pcx
(DD): vehicles/sea_minelayer/img6.pcx
(DD): vehicles/sea_minelayer/img7.pcx
(DD): Loading video vehicles/sea_minelayer/video.flc
(DD): Loading portraitvehicles/sea_minelayer/info.pcx
(DD): Loading storageportraitvehicles/sea_minelayer/store.pcx
(DD): Loading overlay
(DD): Loading buildgraphics
(DD): Loading cleargraphics
(DD): Loading sounds
(DD): Setting default values
(DD): Reading values from XML
(DD): ID 00 29 verified
(DD): Unitdata read
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(DD): Loading graphics
(DD): vehicles/sea_transport/img0.pcx
(DD): vehicles/sea_transport/img1.pcx
(DD): vehicles/sea_transport/img2.pcx
(DD): vehicles/sea_transport/img3.pcx
(DD): vehicles/sea_transport/img4.pcx
(DD): vehicles/sea_transport/img5.pcx
(DD): vehicles/sea_transport/img6.pcx
(DD): vehicles/sea_transport/img7.pcx
(DD): Loading video vehicles/sea_transport/video.flc
(DD): Loading portraitvehicles/sea_transport/info.pcx
(DD): Loading storageportraitvehicles/sea_transport/store.pcx
(DD): Loading overlay
(DD): Loading buildgraphics
(DD): Loading cleargraphics
(DD): Loading sounds
(DD): Setting default values
(DD): Reading values from XML
(DD): ID 00 30 verified
(DD): Unitdata read
==============================(MARK)==============================
(DD): Loading graphics
(DD): vehicles/sub/img0.pcx
(DD): vehicles/sub/img1.pcx
(DD): vehicles/sub/img2.pcx
(DD): vehicles/sub/img3.pcx
(DD): vehicles/sub/img4.pcx
(DD): vehicles/sub/img5.pcx
(DD): vehicles/sub/img6.pcx
(DD): vehicles/sub/img7.pcx
(DD): Loading video vehicles/sub/video.flc
(DD): Loading portraitvehicles/sub/info.pcx
(DD): Loading storageportraitvehicles/sub/store.pcx
(DD): Loading overlay
(DD): Loading buildgraphics
(DD): Loading cleargraphics
(DD): Loading sounds
(DD): Setting default values
(DD): Reading values from XML
(DD): ID 00 31 verified
(DD): Unitdata read
==============================(MARK)==============================
(DD): Loading graphics
(DD): vehicles/surveyor/img0.pcx
(DD): vehicles/surveyor/img1.pcx
(DD): vehicles/surveyor/img2.pcx
(DD): vehicles/surveyor/img3.pcx
(DD): vehicles/surveyor/img4.pcx
(DD): vehicles/surveyor/img5.pcx
(DD): vehicles/surveyor/img6.pcx
(DD): vehicles/surveyor/img7.pcx
(DD): Loading video vehicles/surveyor/video.flc
(DD): Loading portraitvehicles/surveyor/info.pcx
(DD): Loading storageportraitvehicles/surveyor/store.pcx
(DD): Loading overlay
(DD): Loading buildgraphics
(DD): Loading cleargraphics
(DD): Loading sounds
(DD): Setting default values
(DD): Reading values from XML
(DD): ID 00 32 verified
(DD): Unitdata read
==============================(MARK)==============================
(DD): Loading graphics
(DD): vehicles/tank/img0.pcx
(DD): vehicles/tank/img1.pcx
(DD): vehicles/tank/img2.pcx
(DD): vehicles/tank/img3.pcx
(DD): vehicles/tank/img4.pcx
(DD): vehicles/tank/img5.pcx
(DD): vehicles/tank/img6.pcx
(DD): vehicles/tank/img7.pcx
(DD): Loading video vehicles/tank/video.flc
(DD): Loading portraitvehicles/tank/info.pcx
(DD): Loading storageportraitvehicles/tank/store.pcx
(DD): Loading overlay
(DD): Loading buildgraphics
(DD): Loading cleargraphics
(DD): Loading sounds
(DD): Setting default values
(DD): Reading values from XML
(DD): ID 00 33 verified
(DD): Unitdata read
==============================(MARK)==============================
(DD): Loading graphics
(DD): vehicles/trans_gold/img0.pcx
(DD): vehicles/trans_gold/img1.pcx
(DD): vehicles/trans_gold/img2.pcx
(DD): vehicles/trans_gold/img3.pcx
(DD): vehicles/trans_gold/img4.pcx
(DD): vehicles/trans_gold/img5.pcx
(DD): vehicles/trans_gold/img6.pcx
(DD): vehicles/trans_gold/img7.pcx
(DD): Loading video vehicles/trans_gold/video.flc
(DD): Loading portraitvehicles/trans_gold/info.pcx
(DD): Loading storageportraitvehicles/trans_gold/store.pcx
(DD): Loading overlay
(DD): Loading buildgraphics
(DD): Loading cleargraphics
(DD): Loading sounds
(DD): Setting default values
(DD): Reading values from XML
(DD): ID 00 34 verified
(DD): Unitdata read
==============================(MARK)==============================
(DD): Loading graphics
(DD): vehicles/trans_metal/img0.pcx
(DD): vehicles/trans_metal/img1.pcx
(DD): vehicles/trans_metal/img2.pcx
(DD): vehicles/trans_metal/img3.pcx
(DD): vehicles/trans_metal/img4.pcx
(DD): vehicles/trans_metal/img5.pcx
(DD): vehicles/trans_metal/img6.pcx
(DD): vehicles/trans_metal/img7.pcx
(DD): Loading video vehicles/trans_metal/video.flc
(DD): Loading portraitvehicles/trans_metal/info.pcx
(DD): Loading storageportraitvehicles/trans_metal/store.pcx
(DD): Loading overlay
(DD): Loading buildgraphics
(DD): Loading cleargraphics
(DD): Loading sounds
(DD): Setting default values
(DD): Reading values from XML
(DD): ID 00 35 verified
(DD): Unitdata read
==============================(MARK)==============================
(DD): Loading graphics
(DD): vehicles/trans_oil/img0.pcx
(DD): vehicles/trans_oil/img1.pcx
(DD): vehicles/trans_oil/img2.pcx
(DD): vehicles/trans_oil/img3.pcx
(DD): vehicles/trans_oil/img4.pcx
(DD): vehicles/trans_oil/img5.pcx
(DD): vehicles/trans_oil/img6.pcx
(DD): vehicles/trans_oil/img7.pcx
(DD): Loading video vehicles/trans_oil/video.flc
(DD): Loading portraitvehicles/trans_oil/info.pcx
(DD): Loading storageportraitvehicles/trans_oil/store.pcx
(DD): Loading overlay
(DD): Loading buildgraphics
(DD): Loading cleargraphics
(DD): Loading sounds
==============================(MARK)==============================
(II): Loading Buildings
(DD): ID 01 01 verified
(DD): Unitdata read
==============================(MARK)==============================
(DD): ID 01 02 verified
(DD): Unitdata read
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(DD): ID 01 03 verified
(DD): Unitdata read
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(DD): ID 01 04 verified
(DD): Unitdata read
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(DD): ID 01 05 verified
(DD): Unitdata read
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(DD): ID 01 06 verified
(DD): Unitdata read
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(DD): ID 01 07 verified
(DD): Unitdata read
==============================(MARK)==============================
(DD): ID 01 08 verified
(DD): Unitdata read
==============================(MARK)==============================
(DD): ID 01 09 verified
(DD): Unitdata read
==============================(MARK)==============================
(DD): ID 01 11 verified
(DD): Unitdata read
==============================(MARK)==============================
(DD): ID 01 12 verified
(DD): Unitdata read
==============================(MARK)==============================
(DD): ID 01 13 verified
(DD): Unitdata read
==============================(MARK)==============================
(DD): ID 01 14 verified
(DD): Unitdata read
==============================(MARK)==============================
(DD): ID 01 15 verified
(DD): Unitdata read
==============================(MARK)==============================
(DD): ID 01 16 verified
(DD): Unitdata read
==============================(MARK)==============================
(DD): ID 01 17 verified
(DD): Unitdata read
==============================(MARK)==============================
(DD): ID 01 18 verified
(DD): Unitdata read
==============================(MARK)==============================
(DD): ID 01 19 verified
(DD): Unitdata read
==============================(MARK)==============================
(DD): ID 01 20 verified
(DD): Unitdata read
==============================(MARK)==============================
(DD): ID 01 21 verified
(DD): Unitdata read
==============================(MARK)==============================
(DD): ID 01 22 verified
(DD): Unitdata read
==============================(MARK)==============================
(DD): ID 01 24 verified
(DD): Unitdata read
==============================(MARK)==============================
(DD): ID 01 25 verified
(DD): Unitdata read
==============================(MARK)==============================
(DD): ID 01 26 verified
(DD): Unitdata read
==============================(MARK)==============================
(DD): ID 01 27 verified
(DD): Unitdata read
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(DD): ID 01 28 verified
(DD): Unitdata read
==============================(MARK)==============================
(DD): ID 01 29 verified
(DD): Unitdata read
==============================(MARK)==============================
(DD): ID 01 31 verified
(DD): Unitdata read
==============================(MARK)==============================
(DD): ID 01 32 verified
(DD): Unitdata read
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(DD): ID 01 33 verified
(DD): Unitdata read
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(DD): ID 01 34 verified
(DD): Unitdata read
==============================(MARK)==============================
(DD): File loaded: buildings/dirt_big.pcx
(DD): File loaded: buildings/dirt_big.pcx
(DD): File loaded: buildings/dirt_big_shw.pcx
(DD): File loaded: buildings/dirt_big_shw.pcx
(DD): File loaded: buildings/dirt_small.pcx
(DD): File loaded: buildings/dirt_small.pcx
(DD): File loaded: buildings/dirt_small_shw.pcx
(DD): File loaded: buildings/dirt_small_shw.pcx
==============================(MARK)==============================
(II): Loading music
==============================(MARK)==============================
(II): Loading Sounds
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(II): Loading Voices
==============================(MARK)==============================
(DD): Starting movie mve/MAXINT.MVE