All pastes #137912 Raw Edit

Mine

public c v1 · immutable
#137912 ·published 2006-08-18 19:49 UTC
rendered paste body
#include <a_samp>#include <string>#include <float>#include <core>#include <file>#include <time>#include <dutils>#define TEKST_KLEUR 0xC0C0C0FFnew Float:checksrace1[12][3] = {	{-2279.5854,-1738.3087,465.5179},	{-2445.7930,-1719.6721,432.1588},	{-2439.3467,-1810.4872,411.3665},	{-2548.9229,-1661.4214,400.1917},	{-2525.6580,-1803.0920,376.7867},	{-2590.5862,-1624.3649,344.4003},	{-2517.1013,-1879.7583,299.1414},	{-2648.2183,-1728.0834,258.3443},	{-2426.3318,-2091.2939,122.5877},	{-2103.7813,-1884.2252,110.1914},	{-2265.5054,-2143.1125,55.9790},	{-2376.1038,-2196.3413,33.3367}};new motor[MAX_PLAYERS];new race1;new race[MAX_PLAYERS];new motors1[4];new bmotors1[4];new Countdown = 3;new afteltimer;new NuCheck[MAX_PLAYERS];new winnaar1[4];main(){	print("\n----------------------------------");	print("       Conquer the Ultimate        ");	print("----------------------------------\n");}public OnGameModeInit(){    bmotors1[1] = -1;	bmotors1[2] = -1;	bmotors1[3] = -1;	print("GameModeInit()");	SetGameModeText("Conquer the Ultimate");	AddPlayerClass(1,-2319.5225,-1619.5889,483.7194,198.8530,0,0,0,0,0,0); // Class Spawn	AddStaticVehicle(468,-2288.3022,-1692.2214,480.3661,200.5540,-1,-1); // Motor1	AddStaticVehicle(468,-2290.9290,-1691.7557,480.4484,201.3642,-1,-1); // Motor2	AddStaticVehicle(468,-2293.5376,-1691.0653,480.8770,205.7569,-1,-1); // Motor3	return 1;}public OnPlayerRequestClass(playerid, classid){	printf("OnPlayerRequestClass(%d, %d)", playerid, classid);	SetPlayerPos(playerid,-2236.2231,-1720.7653,480.8783);	SetPlayerCameraPos(playerid,-2238.4153,-1721.0360,480.8230);	SetPlayerCameraLookAt(playerid,-2236.2231,-1720.7653,480.8783);	return 1;}public OnGameModeExit(){	print("GameModeExit()");	return 1;}public OnPlayerConnect(playerid){	printf("OnPlayerConnect(%d)", playerid);	return 1;}public OnPlayerDisconnect(playerid){	printf("OnPlayerDisconnect(%d)", playerid);	return 1;}public OnPlayerSpawn(playerid){    motor[playerid] = 0;	printf("OnPlayerSpawn(%d)", playerid);	return 1;}public OnPlayerDeath(playerid, killerid, reason){	printf("OnPlayerDeath(%d, %d, %d)", playerid, killerid, reason);	return 1;}public OnVehicleSpawn(vehicleid){	printf("OnVehicleSpawn(%d)", vehicleid);	return 1;}public OnVehicleDeath(vehicleid, killerid){	printf("OnVehicleDeath(%d, %d)", vehicleid, killerid);	return 1;}public OnPlayerText(playerid){	printf("OnPlayerText(%d)", playerid);	return 1;}public OnPlayerCommandText(playerid, cmdtext[]){	if (strcmp(cmdtext, "/race", true)==0)	{        if(race1 == 3){	    	SendClientMessage(playerid,TEKST_KLEUR,"De race zit al vol, je moet nog even wachten.");	    	return 1;	    }	    else if(race[playerid] > 0){	    	SendClientMessage(playerid,TEKST_KLEUR,"U doet al mee aan een race");	    	return 1;	    }	    if(motors1[1] == 0){			motor[playerid] = 1;		}	    if(motors1[2] == 0 && motor[playerid] == 0){	        motor[playerid] = 2;        }	    if(motors1[3] == 0 && motor[playerid] == 0){	        motor[playerid] = 3;	    }	    race1++;	    race[playerid] = 1;        SendClientMessage(playerid,TEKST_KLEUR,"U zit nu op een motor.");        PutPlayerInVehicle(playerid,motor[playerid],0);	    motors1[motor[playerid]] = 1;	    bmotors1[motor[playerid]] = playerid;	    TogglePlayerControllable(playerid,0);	    SetCameraBehindPlayer(playerid);	    if(race1 == 2){	    	SendClientMessage(playerid,TEKST_KLEUR,"Aftellen begint");			afteltimer = SetTimer("raceCountDown",1000,0);	    }	    return 1;	}	if (strcmp(cmdtext, "/reset", true)==0){        TogglePlayerControllable(bmotors1[1],1);        TogglePlayerControllable(bmotors1[2],1);        TogglePlayerControllable(bmotors1[3],1);        if(IsPlayerInVehicle(bmotors1[1],1) || IsPlayerInVehicle(bmotors1[1],2) || IsPlayerInVehicle(bmotors1[1],3)){        	RemovePlayerFromVehicle(bmotors1[1]);        }        if(IsPlayerInVehicle(bmotors1[2],1) || IsPlayerInVehicle(bmotors1[2],2) || IsPlayerInVehicle(bmotors1[2],3)){        	RemovePlayerFromVehicle(bmotors1[2]);        }        if(IsPlayerInVehicle(bmotors1[3],1) || IsPlayerInVehicle(bmotors1[3],2) || IsPlayerInVehicle(bmotors1[3],3)){        	RemovePlayerFromVehicle(bmotors1[3]);        }        SetVehicleToRespawn(1);        SetVehicleToRespawn(2);        SetVehicleToRespawn(3);		motor[bmotors1[1]] = 0;		motor[bmotors1[2]] = 0;		motor[bmotors1[3]] = 0;		race[bmotors1[1]] = 0;		race[bmotors1[2]] = 0;		race[bmotors1[3]] = 0;		race1 = 0;		motors1[1] = 0;		motors1[2] = 0;		motors1[3] = 0;		bmotors1[1] = -1;		bmotors1[2] = -1;		bmotors1[3] = -1;		return 1;	}	if (strcmp(cmdtext, "/check", true)==0){		new vehic;		vehic = GetPlayerVehicleID(playerid);		printf("Vehicle id: (%d)", vehic);		return 1;	}	if(!checksrace1[1]){		}	return 0;}public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger){	if(playerid != bmotors1[vehicleid]){		SendClientMessage(playerid,TEKST_KLEUR,"Deze motor is gereserveerd voor een race.");		new Float:X;		new Float:Y;		new Float:Z;		GetPlayerPos(playerid, X, Y, Z);		SetPlayerPos(playerid,X,Y,Z);	}	printf("OnPlayerEnterVehicle(%d, %d, %d)", playerid, vehicleid, ispassenger);	return 1;}public OnPlayerExitVehicle(playerid, vehicleid){	printf("OnPlayerExitVehicle(%d, %d)", playerid, vehicleid);	return 1;}public OnPlayerEnterCheckpoint(playerid){	NuCheck[playerid]++;	if(race[playerid] == 1){        if(NuCheck[playerid] < 12){	        SetPlayerCheckpoint(playerid,checksrace1[NuCheck[playerid]][0],checksrace1[NuCheck[playerid]][1],checksrace1[NuCheck[playerid]][2],10);	    }	    else{	    	DisablePlayerCheckpoint(playerid);			new text[256];	    	if(winnaar1[1] == -1){	    	    winnaar1[1] = playerid;	    	    text = "Je bent als 1e binnen!";	    	    new uitslagtext[256];	    	    new winnaar11[256],winnaar2[256],winnaar3[256];	    	    GetPlayerName(winnaar1[1],winnaar11,20);				GetPlayerName(winnaar1[2],winnaar2,20);				GetPlayerName(winnaar1[3],winnaar3,20);	    	    format(uitslagtext,sizeof(uitslagtext),"Uitlsag:\n1. %d\n2. %d\n3. %d",winnaar11,winnaar2,winnaar3);	    	    SendClientMessage(winnaar1[1],TEKST_KLEUR,uitslagtext);	    	    SendClientMessage(winnaar1[2],TEKST_KLEUR,uitslagtext);	    	    SendClientMessage(winnaar1[3],TEKST_KLEUR,uitslagtext);	    	}	    	else if(winnaar1[2] == -1){	    	    winnaar1[2] = playerid;	    	    text = "Je bent als 2e binnen!";	    	}	    	else if(winnaar1[3] == -1){	    	    winnaar1[3] = playerid;	    	    text = "Je bent als 3e binnen!";	    	    new uitslagtext[256];	    	    new winnaar11[256],winnaar2[256],winnaar3[256];	    	    GetPlayerName(winnaar1[1],winnaar11,20);				GetPlayerName(winnaar1[2],winnaar2,20);				GetPlayerName(winnaar1[3],winnaar3,20);	    	    format(uitslagtext,sizeof(uitslagtext),"Uitlsag:\n1. %6 \n2. %6\n3. %6",winnaar11,winnaar2,winnaar3);	    	    SendClientMessage(winnaar1[1],TEKST_KLEUR,uitslagtext);	    	    SendClientMessage(winnaar1[2],TEKST_KLEUR,uitslagtext);	    	    SendClientMessage(winnaar1[3],TEKST_KLEUR,uitslagtext);	    	}	    	GameTextForPlayer(playerid,text,3000,4);	    }	}	printf("OnPlayerEnterCheckpoint(%d)", playerid);	return 1;}public OnPlayerLeaveCheckpoint(playerid){	printf("OnPlayerLeaveCheckpoint(%d)", playerid);	return 1;}public raceCountDown(){    winnaar1[1] = -1;	winnaar1[2] = -1;	winnaar1[3] = -1;	if(Countdown > 0){	    if(Countdown == 3){	        GameTextForPlayer(bmotors1[1],"3",1000,4);			GameTextForPlayer(bmotors1[2],"3",1000,4);			GameTextForPlayer(bmotors1[3],"3",1000,4);	    }	    if(Countdown == 2){	        GameTextForPlayer(bmotors1[1],"2",1000,4);			GameTextForPlayer(bmotors1[2],"2",1000,4);			GameTextForPlayer(bmotors1[3],"2",1000,4);	    }	    if(Countdown == 1){	        GameTextForPlayer(bmotors1[1],"1",1000,4);			GameTextForPlayer(bmotors1[2],"1",1000,4);			GameTextForPlayer(bmotors1[3],"1",1000,4);	    }	    Countdown--;	    afteltimer = SetTimer("raceCountDown",1000,0);	}	else{		KillTimer(afteltimer);		TogglePlayerControllable(bmotors1[1],1);    	TogglePlayerControllable(bmotors1[2],1);    	TogglePlayerControllable(bmotors1[3],1);		GameTextForPlayer(bmotors1[1],"Go!",1000,4);		GameTextForPlayer(bmotors1[2],"Go!",1000,4);		GameTextForPlayer(bmotors1[3],"Go!",1000,4);		SetPlayerCheckpoint(bmotors1[1],checksrace1[0][0],checksrace1[0][1],checksrace1[0][2],10);		SetPlayerCheckpoint(bmotors1[2],checksrace1[0][0],checksrace1[0][1],checksrace1[0][2],10);		SetPlayerCheckpoint(bmotors1[3],checksrace1[0][0],checksrace1[0][1],checksrace1[0][2],10);		NuCheck[bmotors1[1]] = 0;		NuCheck[bmotors1[2]] = 0;		NuCheck[bmotors1[3]] = 0;	}    }