rendered paste bodyIndex: net/sf/l2j/gameserver/handler/skillhandlers/Spoil.java
===================================================================
--- net/sf/l2j/gameserver/handler/skillhandlers/Spoil.java (revision 971)
+++ net/sf/l2j/gameserver/handler/skillhandlers/Spoil.java (working copy)
@@ -20,14 +20,17 @@
import net.sf.l2j.gameserver.ai.CtrlEvent;
import net.sf.l2j.gameserver.ai.CtrlIntention;
+import net.sf.l2j.gameserver.clientpackets.Say2;
import net.sf.l2j.gameserver.handler.ISkillHandler;
import net.sf.l2j.gameserver.model.L2Character;
import net.sf.l2j.gameserver.model.L2Object;
+import net.sf.l2j.gameserver.model.L2Party;
import net.sf.l2j.gameserver.model.L2Skill;
import net.sf.l2j.gameserver.model.L2Skill.SkillType;
import net.sf.l2j.gameserver.model.actor.instance.L2MonsterInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.network.SystemMessageId;
+import net.sf.l2j.gameserver.serverpackets.CreatureSay;
import net.sf.l2j.gameserver.serverpackets.SystemMessage;
import net.sf.l2j.gameserver.skills.Formulas;
@@ -77,6 +80,27 @@
target.setSpoil(true);
target.setIsSpoiledBy(activeChar.getObjectId());
activeChar.sendPacket(new
SystemMessage(SystemMessageId.SPOIL_SUCCESS));
+ /*
+ * Begin Modification:
+ * Send Message to Partymembers when Spoil is sucessfull
+ *
+ * */
+ L2Party playerParty = activeChar.getParty();
+ CreatureSay cs = new CreatureSay(0, Say2.PARTY,
activeChar.getName(), target.getName()+" spoil basarili");
+ if (activeChar.isInParty())
+ {
+ for (L2PcInstance player : playerParty.getPartyMembers())
+ {
+ player.sendPacket(cs);
+ }
+ }
+ else
+ activeChar.sendPacket(cs);
+ /*
+ * End modification
+ *
+ * */
+
}
else
{