rendered paste bodyCircling
<rules>
<rule name="STST">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="move_around" clockwise="true" radius="100" run="true" timeout="5000"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
</rules>
Healing
<rules>
<rule name="Heal the friend">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="healing" try_cnt="0" timeout="0"/>
<cmd name="process_skill" target="enemy" timeout="0"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="Made by Night">
<conditions/>
<pattern>
<param_decl/>
<sequence/>
</pattern>
<event name="now_targeting"/>
</rule>
</rules>
First-Aid/Mending
<rules>
<rule name="Mend the Target">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="firstaid" try_cnt="0" timeout="0"/>
<cmd name="process_skill" target="enemy" timeout="0"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="-Made by Night-">
<conditions/>
<pattern>
<param_decl/>
<sequence/>
</pattern>
<event name="now_targeting"/>
</rule>
</rules>