rendered paste body24 units in one full-snap
Origin (0,0) at outer corner of top left border tile.
(0,0) to (792,600)
(Ned Key)(Description) (Output)
0 gold 0^[x],[y]!
- bounce block 1^[x],[y]!
+ launch pad 2^[x],[y],[x acceleration (default: +/- 0 OR 1 OR 0.707106781186547{<--2*sqrt2})],[y acceleration]!
1 gauss turret 3^[x],[y]!
4 floor guard 4^[x],[y],1!
9 player 5^[x],[y]!
6,7,8 zap/laser/chaingun drone 6^[x],[y],[pathfinding algo: 0=surfacefollow CW, 1=surfacefollow CCW, 2=dumb CW, 3=dumb CCW, 4=alt., 5=quasi-random],[chase algo(zap only):1=on],[drone type:0=zap, 1=laser, 2=chaingun, else=Eyeball Drone],[heading/90° (0=facing right, 1=down, etc.)]
[ oneway platform 7^[x],[x],[heading/90° (0=facing right, 1=down, etc.)]!
5 thwump 8^[x],[y],[heading/90° (0=facing right, 1=down, etc.)]!
i,o,p normal/locked/trap door 9^[xSwitch],[ySwitch],[horizontal:1=top/bottom of tile],[isTrap:1=trap door],[xDoor{rounded to nearest full-snap 1-24}],[yDoor{rounded to nearest full-snap 1-32}],[isLocked:1=locked door],[adds to xDoor],[adds to yDoor]!
2 homing launcher 10^[x],[y]!
] exit 11^[xExit],[yExit],[xTrigger],[yTrigger]!
3 mine 12^[x],[y]!