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#1371100 ·published 2009-03-25 00:19 UTC
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void Builder::SelectObject(PlayerPointer Plr){	GameObjectPointer GObj = NULL;	GameObjectPointer GObjs = Plr->m_GM_SelectedGO;	std::set<ObjectPointer>::iterator Itr = Plr->GetInRangeSetBegin();	std::set<ObjectPointer>::iterator Itr2 = Plr->GetInRangeSetEnd();	float cDist = 9999.0f;	float nDist = 0.0f;		for( ; Itr != Itr2; Itr   )	{		if( (*Itr)->GetTypeId() == TYPEID_GAMEOBJECT )		{			if( (nDist = Plr->CalcDistance( *Itr )) < cDist )			{				cDist = nDist;				nDist = 0.0f;				GObj = (GameObject*)(*Itr);			}		}	}	if( GObj == NULL )	{		SendMsgToPlr(Plr, "No GameObject found.");		return;	}	Plr->m_GM_SelectedGO = GObj;}