rendered paste bodyimport GameLogic as gcont = g.getCurrentController()own = cont.getOwner()allKeys = cont.getSensor("allKeys").getPressedKeys()topMover = cont.getActuator("topMover")topMovero = topMover.getOwner()leftMover = cont.getActuator("leftMover")leftMovero = leftMover.getOwner()lowMover = cont.getActuator("lowMover")lowMovero = lowMover.getOwner()ipoTop = cont.getActuator("ipoTop")ipoLeft = cont.getActuator("ipoLeft")ipoLow = cont.getActuator("ipoLow")adder01 = cont.getActuator("adder01")adder02 = cont.getActuator("adder02")adder03 = cont.getActuator("adder03")adder04 = cont.getActuator("adder04")adder05 = cont.getActuator("adder05")adder06 = cont.getActuator("adder06")adder07 = cont.getActuator("adder07")adder08 = cont.getActuator("adder08")adder09 = cont.getActuator("adder09")if not own.started: own.started = 1 g.addActiveActuator(ipoTop,1) g.addActiveActuator(ipoLeft,1) g.addActiveActuator(ipoLow,1) if allKeys: if allKeys[0][1] == 1: if allKeys[0][0] == 101: # E pass if allKeys[0][0] == 113: # Q pass if allKeys[0][0] == 119: # W if own.pos > 0: own.pos -= 1 if allKeys[0][0] == 115: # S if own.pos < 8: own.pos += 1 if allKeys[0][0] == 97: # A if own.pos == 0: if topMovero.pos > 1: topMovero.pos -= 1 elif topMovero.pos > 3: if lowMovero.pos > 1: lowMovero.pos -= 1 if allKeys[0][0] == 100: # D if own.pos == 0: if topMovero.pos < 5: topMovero.pos += 1 elif topMovero.pos > 3: if lowMovero.pos < 9: lowMovero.pos += 1 leftMovero.pos = own.pos g.addActiveActuator(topMover,1) g.addActiveActuator(leftMover,1) g.addActiveActuator(lowMover,1) typeList = ["appliances","decorative","entertainment","jobObjects","lighting","miscellaneous","seating","surfaces"] onList = eval("g."+typeList[leftMovero.pos-1]+"BuyList")for add in range(1,10): m = "Sink" adder01.setMesh(m) #print ("adder0"+str(add)+".setMesh("+"Sink"+")") #g.addActiveActuator(eval("adder0"+str(add)),1) g.addActiveActuator(adder01,1) #if topMovero.pos > 3:# g.addActiveActuator(ipoLeft,1)# g.addActiveActuator(ipoLow,1)#else:# g.addActiveActuator(ipoLeft,0)# g.addActiveActuator(ipoLow,0)