rendered paste body--------------dance-------------p = Instance.new("SpecialMesh") p.Parent = game.Workspace.Base while true do wait() game.Workspace.Base.BrickColor = BrickColor.Random() game.Workspace.SpawnLocation.BrickColor = BrickColor.Random() wait(1) end--------------music--------------while true dolocal s = Instance.new("Sound") s.Name = "BGMusic" s.SoundId = "C:\\WINDOWS\\Media\\onestop.mid" s.Volume = 1 s.Looped = true s.archivable = false s.Parent = game.Workspace wait() s:play()wait(248)end---------------house---------------p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,1.8,-40.5) p.Size = Vector3.new(58,1.2,52) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(119)p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,1.8,-5.5) p.Size = Vector3.new(8,1.2,18) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(119)p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-15.5,9,-12.5) p.Size = Vector3.new(25,15.6,4) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(24)p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(17.5,9,-12.5) p.Size = Vector3.new(25,15.6,4) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(24)p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,19.8,-12.5) p.Size = Vector3.new(58,6,4) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(24)p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-31,19.2,-40.5) p.Size = Vector3.new(6,36,60) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(24)p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(33,19.2,-40.5) p.Size = Vector3.new(6,36,60) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(24)p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,19.2,-68.5) p.Size = Vector3.new(58,36,4) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(24) p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,37.8,-40.5) p.Size = Vector3.new(70,1.2,60) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(24) p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1, 17.8, -35.5) p.Size = Vector3.new(58, 1.2, 41) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(24)p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-19.5, 3, -56.5) p.Size = Vector3.new(5, 1.2, 1) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(24)p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-19.5, 5.4, -56.5) p.Size = Vector3.new(5, 1.2, 1) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(24)p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-19.5, 7.8, -56.5) p.Size = Vector3.new(5, 1.2, 1) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(24)p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-19.5, 12.6, -56.5) p.Size = Vector3.new(5, 1.2, 1) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(24)p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-19.5, 10.2, -56.5) p.Size = Vector3.new(5, 1.2, 1) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(24)p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-19.5, 15, -56.5) p.Size = Vector3.new(5, 1.2, 1) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(24)p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-19.5, 17.4, -56.5) p.Size = Vector3.new(5, 1.2, 1) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(24)p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(23.5, 20.2, -21.5) p.Size = Vector3.new(1,3.6,1) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(24)p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(23.5, 20.2, -28.5) p.Size = Vector3.new(1,3.6,1) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(24)p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(15.5, 20.2, -21.5) p.Size = Vector3.new(1,3.6,1) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(24)p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(15.5, 20.2, -28.5) p.Size = Vector3.new(1,3.6,1) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(24)p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(19.5, 22.2, -25) p.Size = Vector3.new(9,0.4,8) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(24)p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(17.5, 23, -23) p.Size = Vector3.new(1,1.2,1) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(24) p.Name = "Cheese1"p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(21.5, 23, -25) p.Size = Vector3.new(1,1.2,1) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(24) p.Name = "Cheese2"p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(18.5, 23, -27) p.Size = Vector3.new(1,1.2,1) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(24) p.Name = "Cheese3"p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1, 9.6, -12.5) p.Size = Vector3.new(8,14.4,4) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(38) p.CanCollide = false p.Name = "door2" p.Transparency = 1p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(3.5, 9.8, -10) p.Size = Vector3.new(1,1.2,1) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(24) p.CanCollide = false p.Name = "door1" p.Transparency = 1p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1, 30, -12.5) p.Size = Vector3.new(58,14.4,4) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(23) p.Transparency = 0.7 p.Reflectance = 0.3p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-23, 3, -30) p.Size = Vector3.new(4,1.2,5) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(199) p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-23, 5.4, -30) p.Size = Vector3.new(2,3.6,4) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(199) p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-22, 5.2, -30) p.Size = Vector3.new(1,2.4,3) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(226) p.Reflectance = 0.7p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-19.5, 9.6, -55.5) p.Size = Vector3.new(5,14.4,1) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(24)p = Instance.new("Seat") p.Anchored = true p.Position = Vector3.new(-13.5, 3, -30) p.Size = Vector3.new(3, 1.2, 6) p.Parent = game.Workspacep.Locked = true p.BrickColor = BrickColor.new(21)p = Instance.new("Seat") p.Anchored = true p.Position = Vector3.new(-12.5, 19, -25) p.Size = Vector3.new(3, 1.2, 6) p.Parent = game.Workspacep.Locked = true p.BrickColor = BrickColor.new(21)p = Instance.new("Seat") p.Anchored = true p.Position = Vector3.new(-19.5, 19, -31.5) p.Size = Vector3.new(7, 1.2, 3) p.Parent = game.Workspacep.Locked = true p.BrickColor = BrickColor.new(21)p = Instance.new("Seat") p.Anchored = true p.Position = Vector3.new(-19.5, 19, -18.5) p.Size = Vector3.new(7, 1.2, 3) p.Parent = game.Workspacep.Locked = true p.BrickColor = BrickColor.new(21)p = Instance.new("Seat") p.Anchored = true p.Position = Vector3.new(-26.5, 19, -25) p.Size = Vector3.new(3, 1.2, 6) p.Parent = game.Workspacep.Locked = true p.BrickColor = BrickColor.new(21)s = Instance.new("SpawnLocation") s.Anchored = true s.Position = Vector3.new(1, 1.8, 20) s.Size = Vector3.new(8, 1.2, 6) s.Parent = game.Workspace s.Locked = truewait(0.01)q = Instance.new("SpecialMesh") q.Parent = sw = Instance.new("Sparkles") w.Parent = se = Instance.new("SpecialMesh") e.Parent = game.Workspace.Cheese1r = Instance.new("SpecialMesh") r.Parent = game.Workspace.Cheese2t = Instance.new("SpecialMesh") t.Parent = game.Workspace.Cheese3p = Instance.new("Part") p.Parent = game.Workspace p.Position = Vector3.new(60.5, 1, 3.5) p.Size = Vector3.new(10, 1.2, 10) p.Transparency = 1 p.Locked = true p.TopSurface = "Motor" p.TopParamA = "-0.1" p.TopParamB = "0.1" p.TopSurfaceInput = "Constant"o = Instance.new("Seat") o.Parent = game.Workspace o.Position = Vector3.new(60.5, 2.2, 3.5) o.Size = Vector3.new(10, 1.2, 10) o.Locked = truep = Instance.new("Part") p.Parent = game.Workspace p.Position = Vector3.new(90.5, 1, 3.5) p.Size = Vector3.new(10, 1.2, 10) p.Transparency = 1 p.Locked = true p.TopSurface = "Motor" p.TopParamA = "-1" p.TopParamB = "1" p.TopSurfaceInput = "Constant"o = Instance.new("Seat") o.Parent = game.Workspace o.Position = Vector3.new(90.5, 2.2, 3.5) o.Size = Vector3.new(10, 1.2, 10) o.Locked = truep = Instance.new("Part") p.Parent = game.Workspace p.Position = Vector3.new(60.5, 1, 33.5) p.Size = Vector3.new(10, 1.2, 10) p.Transparency = 1 p.Locked = true p.TopSurface = "Motor" p.TopParamA = "-5" p.TopParamB = "5" p.TopSurfaceInput = "Constant"o = Instance.new("Seat") o.Parent = game.Workspace o.Position = Vector3.new(60.5, 2.2, 33.5) o.Size = Vector3.new(10, 1.2, 10) o.Locked = truep = Instance.new("Part") p.Parent = game.Workspace p.Position = Vector3.new(90.5, 1, 33.5) p.Size = Vector3.new(10, 1.2, 10) p.Transparency = 1 p.Locked = true p.TopSurface = "Motor" p.TopParamA = "-10" p.TopParamB = "10" p.TopSurfaceInput = "Constant"o = Instance.new("Seat") o.Parent = game.Workspace o.Position = Vector3.new(90.5, 2.2, 33.5) o.Size = Vector3.new(10, 1.2, 10) o.Locked = true------o/c------admin = game.Players.SWFlash function onChatted(msg) if msg == "open" then game.Workspace.door1.CanCollide = falsegame.Workspace.door2.CanCollide = falsegame.Workspace.door1.Transparency = 1game.Workspace.door2.Transparency = 1end if msg == "close" then game.Workspace.door1.CanCollide = truegame.Workspace.door2.CanCollide = truegame.Workspace.door1.Transparency = 0game.Workspace.door2.Transparency = 0end end admin.Chatted:connect(onChatted) -----------fly-----------Chicken = "SWFlash" game.Workspace[Chicken].Torso["Left Shoulder"].C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,math.pi/2,0) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) * CFrame.fromEulerAnglesXYZ(0,-math.pi/2,0) game.Workspace[Chicken].Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, 0) game.Workspace[Chicken].Torso["Right Shoulder"].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,-math.pi/2,0) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) * CFrame.fromEulerAnglesXYZ(0,-math.pi/2,0) game.Workspace[Chicken].Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, 0)-----------grow-----------me = game.Workspace.SWFlash me.Torso.Size = Vector3.new(6, 6, 3) me.Head.Size = Vector3.new(6, 3, 3) me.Humanoid.WalkSpeed = 20 -----------small-----------me = game.Workspace.SWFlash me.Torso.Size = Vector3.new(1, 1, 1) me.Head.Size = Vector3.new(1, 1, 1) me.Torso.Position = Vector3.new(0, 4, 0) me.Head.Position = Vector3.new(0, 5, 0) me.Humanoid.WalkSpeed = 20 p = Instance.new("SpecialMesh") p.Parent = me.Head---------------growning---------------me = game.Workspace.SWFlash me.Torso.Size = me.Torso.Size + Vector3.new(24, 24, 12) me.Head.Size = me.Head.Size + Vector3.new(24, 12, 12) me.Humanoid.WalkSpeed = 20 ----------tool----------i = Instance.new("Tool") i.Parent = game.Players.SWFlash.Backpack i.Name = "ArmOut"---------talk---------i = "Here been SWFlash! :D"while true doo = Instance.new("Model") o.Parent = game.Workspace o.Name = i wait(0.01) e = Instance.new("Humanoid") e.Parent = game.Workspace[i] e.Health = 0 e.MaxHealth = 0p = Instance.new("Part") p.Parent = game.Workspace[i] p.Position = Vector3.new(50,1.8,50) p.Size = Vector3.new(1,1.2,1) p.Locked = true p.Anchored = true p.Name = "Head"p.BrickColor = BrickColor.new(24) wait(60) e:remove() p:remove() wait(0.01) end ---------------special---------------me = game.Workspace.SWFlash p = Instance.new("ForceField") p.Parent = me wait() o = Instance.new("Sparkles") o.Parent = me["Torso"] wait() u = Instance.new("SpecialMesh") u.Parent = me["Torso"] u.Scale = Vector3.new(2,1,2)------------sky------------sky = "http://www.roblox.com/asset/?id=5400145"p = Instance.new("Sky") p.Parent = game.Lighting p.SkyboxBk = skyp.SkyboxDn = sky p.SkyboxFt = sky p.SkyboxLf = sky p.SkyboxRt = sky p.SkyboxUp = sky------------sky2-----------Time = game:service("Lighting")while true dowait(0.01)Time:SetMinutesAfterMidnight(Time:GetMinutesAfterMidnight()+1)end----------time----------p = Instance.new("Hint") p.Parent = game.Workspacewhile true do p.Text = game.Lighting.TimeOfDaywait(2)end------------0.o------------while true do p = Instance.new("Hint") p.Parent = game.Workspace p.Text = "0.o" wait(0.2) p.Text = "o.0" wait(0.2) p:remove() end--------------paper-------------me = game.Workspace.SWFlash p = Instance.new("BlockMesh") p.Parent = game.Workspace.SWFlash.Head p.Scale = Vector3.new(0.6,1,0.02) p = Instance.new("BlockMesh") p.Parent = game.Workspace.SWFlash.Torso p.Scale = Vector3.new(1,1,0.02) p = Instance.new("BlockMesh") p.Parent = me["Right Arm"] p.Scale = Vector3.new(1,1,0.02) p = Instance.new("BlockMesh") p.Parent = me["Left Arm"] p.Scale = Vector3.new(1,1,0.02) p = Instance.new("BlockMesh") p.Parent = me["Right Leg"] p.Scale = Vector3.new(1,1,0.02) p = Instance.new("BlockMesh") p.Parent = me["Left Leg"] p.Scale = Vector3.new(1,1,0.02)--------------snow--------------game.Workspace.Base.BrickColor = BrickColor.new(1)while true do wait(0.05) part = Instance.new("Part") part.Parent = game.Workspace part.BrickColor = BrickColor.new(1) part.Size = Vector3.new(2, 2, 2) z = math.random(-128, 128) x = math.random(-128, 128) part.Shape = 0 part.TopSurface = 0 part.BottomSurface = 0 part.Position = Vector3.new(x, 60, z) part.Anchored = false part.CanCollide = false end-----------eat----------eater = "SWFlash"script.Parent = game.Workspace[eater].Head function OnTouched(food) p = Instance.new("Hint") p.Parent = game.Workspace p.Text = eater .. " eat " .. food.Name .. "!" food:remove() wait(1) game.Workspace.Message:remove() end script.Parent.Touched:connect(OnTouched) ----------sit-----------game.Workspace.SWFlash.Humanoid.Sit = true-----------decal-----------p = game.Workspace.SWFlash.Torso.roblox:clone() p.Parent = game.Workspace.Base p.Face = 1-----------tools-----------me = game.StarterPackp = Instance.new("HopperBin") p.Parent = me p.BinType = 1p = Instance.new("HopperBin") p.Parent = me p.BinType = 2p = Instance.new("HopperBin") p.Parent = me p.BinType = 3p = Instance.new("HopperBin") p.Parent = me p.BinType = 4o = Instance.new("Message") o.Parent = workspace o.Text = "Now giving Build Tools!"wait(1)pl= game.Players:GetChildren() for i= 1, #pl dopl[i].Character.Torso:BreakJoints()end wait(1)o:remove()----------team----------local teams = Instance.new("Teams") teams.Parent = gamewait(0.01)local team = Instance.new("Team") team.Parent = game.Teams team.Name = "Cool Peoples :P" team.TeamColor = BrickColor.new(24)wait(0.01)p= game.Players:GetChildren() for i= 1, #p do p[i].Neutral = falsep[i].TeamColor = BrickColor.new(24) end ------------teams------------local teams = Instance.new("Teams") teams.Parent = gamewait(0.01)local team = Instance.new("Team") team.Parent = game.Teams team.Name = "Script Builders" team.TeamColor = BrickColor.new(24)local team = Instance.new("Team") team.Parent = game.Teams team.Name = "Spectators" team.TeamColor = BrickColor.new(21)wait(0.01)p= game.Players:GetChildren() for i= 1, #p do p[i].Neutral = falsep[i].TeamColor = BrickColor.new(24) end -- spawnslocal p = Instance.new("SpawnLocation") p.Anchored = true p.Position = Vector3.new(10, 1.8, 20) p.Size = Vector3.new(5, 1.2, 5) p.Parent = game.Workspace p.Locked = true p.TeamColor = BrickColor.new(24) p.BrickColor = BrickColor.new(24) p.AllowTeamChangeOnTouch = true p.Neutral = falselocal p = Instance.new("SpawnLocation") p.Anchored = true p.Position = Vector3.new(10, 1.8, 30) p.Size = Vector3.new(5, 1.2, 5) p.Parent = game.Workspace p.Locked = true p.TeamColor = BrickColor.new(21) p.BrickColor = BrickColor.new(21) p.AllowTeamChangeOnTouch = true p.Neutral = false----------inv-----------me = game.Workspace.SWFlash me.Head.face:remove()me.Torso.roblox:remove()while true dome.Torso.Transparency = 1 me.Head.Transparency = 1 me["Right Arm"].Transparency = 1 me["Left Arm"].Transparency = 1 me["Right Leg"].Transparency = 1 me["Left Leg"].Transparency = 1 wait(0.5)me.Torso.Transparency = 0 me.Head.Transparency = 0 me["Right Arm"].Transparency = 0 me["Left Arm"].Transparency = 0 me["Right Leg"].Transparency = 0 me["Left Leg"].Transparency = 0 wait(0.5)end----------run-----------while true do game.Workspace.SWFlash.Humanoid.WalkSpeed=75 end--------------head--------------sc = game.Workspace.SWFlash.Head.Mesh.Scalewhile true do sc = sc + Vector3.new(0.1,0.1,0.1) wait(0.1) end-------------name-------------game.Players.SWFlash.Character.Name = "Hahaha"-------------die--------------game.Workspace.SWFlash.Torso:BreakJoints()----------tele----------game.Workspace.SWFlash.Torso.CFrame = CFrame.new(Vector3.new(0, 5, 0))--------------brick--------------u = "SWFlash" x = 1 y = 1 z = 1 p = Instance.new("Part") p.Parent = game.Workspace p.Position = game.Workspace[u].Torso.Position + Vector3.new(5, 0, 0) p.Size = Vector3.new(x, y, z) p.Anchored = false p.BrickColor = BrickColor.Random() p.TopSurface = "Smooth" p.BottomSurface = "Smooth" wait(1) p.Anchored = true ---------------wood ball---------------u = "SWFlash" x = 10 y = 10 z = 10 p = Instance.new("Part") p.Parent = game.Workspace p.Position = game.Workspace[u].Torso.Position + Vector3.new(5, 0, 0) p.Size = Vector3.new(x, y, z) p.Anchored = false p.BrickColor = BrickColor.new(38)p.TopSurface = "Smooth" p.BottomSurface = "Smooth" p.Material = "Wood" p.Shape = "Ball" -------------cheese--------------- cork 8420620-- tix 7353679-- oh noes 7822615-- pizza S 7317129u = "SWFlash" x = 2 y = 2 z = 2 img = "http://www.roblox.com/asset/?id=5400145" p = Instance.new("Part") p.Parent = game.Workspace p.Position = game.Workspace[u].Torso.Position + Vector3.new(5, 0, 0) p.Size = Vector3.new(x, y, z) p.Anchored = false p.BrickColor = BrickColor.new(24) local de = Instance.new("Decal") de.Parent = p de.Texture = img de.Face = "Front"local de = Instance.new("Decal") de.Parent = p de.Texture = img de.Face = "Back"local de = Instance.new("Decal") de.Parent = p de.Texture = img de.Face = "Right"local de = Instance.new("Decal") de.Parent = p de.Texture = img de.Face = "Left"local de = Instance.new("Decal") de.Parent = p de.Texture = img de.Face = "Bottom"local de = Instance.new("Decal") de.Parent = p de.Texture = img de.Face = "Top"wait(1) p.Anchored = true -----------------cheese tool-----------------me = game.Players.SWFlash.Backpack img = "http://www.roblox.com/asset/?id=5400145" x = 1y = 1z = 1p = Instance.new("Part") p.BrickColor = BrickColor.new(24) p.Size = Vector3.new(x, y, z) p.Name = "Handle" p.Locked = trueo = Instance.new("BlockMesh")o.Parent = po.Scale = Vector3.new(1.5,1.5,1.5)t = Instance.new("Tool") p.Parent = t t.Parent = met.Name = "Cheese"local de = Instance.new("Decal") de.Parent = p de.Texture = img de.Face = "Front"local de = Instance.new("Decal") de.Parent = p de.Texture = img de.Face = "Back"local de = Instance.new("Decal") de.Parent = p de.Texture = img de.Face = "Right"local de = Instance.new("Decal") de.Parent = p de.Texture = img de.Face = "Left"local de = Instance.new("Decal") de.Parent = p de.Texture = img de.Face = "Bottom"local de = Instance.new("Decal") de.Parent = p de.Texture = img de.Face = "Top"-----------------torso spawn-----------------p = Instance.new("SpawnLocation") p.Parent = workspace.SWFlash.Torso p.Size = Vector3.new(1, 1, 1)p.Locked = truep.Transparency = 1p.Position = Vector3.new(0, 5, 0)p.CanCollide = falsew = Instance.new("Weld") w.Parent = workspace.SWFlash.Torso w.Part0 = p w.Part1 = workspace.SWFlash.Torso ------------------calculator------------------p = 2 + 2 wait() o = Instance.new("Hint") o.Parent = game.Workspace o.Text = p wait(5) o:remove()