rendered paste bodycenter = {160, 112}size = {64, 64}sizehalf = {size[1] / 2, size[2] / 2}xinterval = 1yinterval = 1xcounter = 1ycounter = 1xoffset = 0yoffset = 0input_state = {}gui.register( function() -- gui.text(0, 0, "xoffset: " .. xoffset) -- gui.text(0, 7, "yoffset: " .. yoffset) -- gui.text(0, 14, "xinterval: " .. xinterval) -- gui.text(0, 21, "yinterval: " .. yinterval) gui.box( center[1] - sizehalf[1], center[2] - sizehalf[2], center[1] + sizehalf[1], center[2] + sizehalf[2], {255, 255, 255, 45}, {255, 255, 255, 127}) gui.line(center[1] - 5, center[2], center[1] + 5, center[2]) gui.line(center[1], center[2] - 5, center[1], center[2] + 5)end)gens.registerbefore( function() input_state = input.get() xoffset = -(center[1] - input_state.xmouse) yoffset = -(center[2] - input_state.ymouse) if input_state.leftclick then xinterval = math.abs(sizehalf[1] - math.abs(xoffset)) - 10 yinterval = math.abs(sizehalf[2] - math.abs(yoffset)) - 10 if xinterval < 1 then xinterval = 1 end if yinterval < 1 then yinterval = 1 end if xoffset < 0 then if xcounter >= xinterval then xcounter = 1 joypad.set(1, {left=true}) end xcounter = xcounter + 1 elseif xoffset > 0 then if xcounter >= xinterval then xcounter = 1 joypad.set(1, {right=true}) end xcounter = xcounter + 1 end if yoffset < 0 then if ycounter >= yinterval then ycounter = 1 joypad.set(1, {up=true}) end ycounter = ycounter + 1 elseif yoffset > 0 then if ycounter >= yinterval then ycounter = 1 joypad.set(1, {down=true}) end ycounter = ycounter + 1 end endend)