All pastes #1353367 Raw Edit

Mine

public c v1 · immutable
#1353367 ·published 2009-03-05 08:04 UTC
rendered paste body
 	if(strcmp(cmd, "/ajobcmds", true) == 0)	{		if (PlayerInfo[playerid][pAdmin] >= 3)		{			SendClientMessage(playerid,COLOR_LIGHTYELLOW2,"[Gun Job] /agunjobpos (/takejob) - /agunjobpos2 (/materials buy) - /agunjobpos3 (/materials dropoff) ");			SendClientMessage(playerid,COLOR_LIGHTYELLOW2,"[Drug Job] /adrugjobpos (/takejob) - /adrugjobpos2 (/drugs buy) - /agunjobpos3 (/drugs dropoff) ");			SendClientMessage(playerid,COLOR_LIGHTYELLOW2,"[Detective Job] /adetectivejobpos (/takejob) ");			SendClientMessage(playerid,COLOR_LIGHTYELLOW2,"[Lawyer Job] /alawyerjobpos (/takejob");			SendClientMessage(playerid,COLOR_LIGHTYELLOW2,"[Products Seller Job] /aproductjobpos (/takejob) - /aproductjobpos2 (/products buy)");		}		else		{			SendClientMessage(playerid,COLOR_RED,"You're not an administrator!");		}		return 1;	}/////////////////////////////////////////////////////////////////////////////////////////// 	if(strcmp(cmd, "/agunjobpos", true) == 0)	{	if (PlayerInfo[playerid][pAdmin] >= 3)	{		new Float:x,Float:y,Float:z;		GetPlayerPos(playerid, x, y, z);  		new Float:angle;		GetPlayerFacingAngle(playerid, angle);		GunJob[TakeJobX] = x;		GunJob[TakeJobY] = y;		GunJob[TakeJobZ] = z;		GunJob[TakeJobWorld] = GetPlayerVirtualWorld(playerid);		GunJob[TakeJobInterior] = GetPlayerInterior(playerid);		GunJob[TakeJobAngle] = angle;  		MoveStreamPickup(GunJob[TakeJobPickupID],GunJob[TakeJobX],GunJob[TakeJobY],GunJob[TakeJobZ]);		SaveGunJob();		SendClientMessage(playerid, COLOR_ADMINCMD, "You have successfully set the Gun Job Position.");	}	else	{		SendClientMessage(playerid, COLOR_LIGHTYELLOW2, "You're not an administrator.");	}	return 1;	}  	if(strcmp(cmd, "/agunjobpos2", true) == 0)	{	if (PlayerInfo[playerid][pAdmin] >= 3)	{		new Float:x,Float:y,Float:z;		GetPlayerPos(playerid, x, y, z);  		new Float:angle;		GetPlayerFacingAngle(playerid, angle);		GunJob[BuyPackagesX] = x;		GunJob[BuyPackagesY] = y;		GunJob[BuyPackagesZ] = z;		GunJob[BuyPackagesWorld] = GetPlayerVirtualWorld(playerid);		GunJob[BuyPackagesInterior] = GetPlayerInterior(playerid);		GunJob[BuyPackagesAngle] = angle;  		MoveStreamPickup(GunJob[BuyPackagesPickupID],GunJob[BuyPackagesX],GunJob[BuyPackagesY],GunJob[BuyPackagesZ]);		SaveGunJob();		SendClientMessage(playerid, COLOR_ADMINCMD, "You have successfully set the Gun Job Materials Packages Buy Position.");	}	else	{		SendClientMessage(playerid, COLOR_LIGHTYELLOW2, "You're not an administrator.");	}	return 1;	}  	if(strcmp(cmd, "/agunjobpos3", true) == 0)	{	if (PlayerInfo[playerid][pAdmin] >= 3)	{		new Float:x,Float:y,Float:z;		GetPlayerPos(playerid, x, y, z);  		new Float:angle;		GetPlayerFacingAngle(playerid, angle);		GunJob[DeliverX] = x;		GunJob[DeliverY] = y;		GunJob[DeliverZ] = z;		GunJob[DeliverWorld] = GetPlayerVirtualWorld(playerid);		GunJob[DeliverInterior] = GetPlayerInterior(playerid);		GunJob[DeliverAngle] = angle;  		MoveStreamPickup(GunJob[DeliverPickupID],GunJob[DeliverX],GunJob[DeliverY],GunJob[DeliverZ]);		SaveGunJob();		SendClientMessage(playerid, COLOR_ADMINCMD, "You have successfully set the Gun Job Materials Deliver Position.");	}	else	{		SendClientMessage(playerid, COLOR_LIGHTYELLOW2, "You're not an administrator.");	}	return 1;	}///////////////////////////////////////////////////////////////////////////////////////////	if(strcmp(cmd, "/adrugjobpos", true) == 0)	{	if (PlayerInfo[playerid][pAdmin] >= 3)	{		new Float:x,Float:y,Float:z;		GetPlayerPos(playerid, x, y, z);  		new Float:angle;		GetPlayerFacingAngle(playerid, angle);		DrugJob[TakeJobX] = x;		DrugJob[TakeJobY] = y;		DrugJob[TakeJobZ] = z;		DrugJob[TakeJobWorld] = GetPlayerVirtualWorld(playerid);		DrugJob[TakeJobInterior] = GetPlayerInterior(playerid);		DrugJob[TakeJobAngle] = angle;  		MoveStreamPickup(DrugJob[TakeJobPickupID],DrugJob[TakeJobX],DrugJob[TakeJobY],DrugJob[TakeJobZ]);		SaveDrugJob();		SendClientMessage(playerid, COLOR_ADMINCMD, "You have successfully set the Drug Job Position.");	}	else	{		SendClientMessage(playerid, COLOR_LIGHTYELLOW2, "You're not an administrator.");	}	return 1;	}   	if(strcmp(cmd, "/adrugjobpos2", true) == 0)	{	if (PlayerInfo[playerid][pAdmin] >= 3)	{		new Float:x,Float:y,Float:z;		GetPlayerPos(playerid, x, y, z);  		new Float:angle;		GetPlayerFacingAngle(playerid, angle);		DrugJob[BuyDrugsX] = x;		DrugJob[BuyDrugsY] = y;		DrugJob[BuyDrugsZ] = z;		DrugJob[BuyDrugsWorld] = GetPlayerVirtualWorld(playerid);		DrugJob[BuyDrugsInterior] = GetPlayerInterior(playerid);		DrugJob[BuyDrugsAngle] = angle;  		MoveStreamPickup(DrugJob[BuyDrugsPickupID],DrugJob[BuyDrugsX],DrugJob[BuyDrugsY],DrugJob[BuyDrugsZ]);		SaveDrugJob();		SendClientMessage(playerid, COLOR_ADMINCMD, "You have successfully set the Drug Job Buy Position.");	}	else	{		SendClientMessage(playerid, COLOR_LIGHTYELLOW2, "You're not an administrator.");	}	return 1;	}   	if(strcmp(cmd, "/adrugjobpos3", true) == 0)	{	if (PlayerInfo[playerid][pAdmin] >= 3)	{		new Float:x,Float:y,Float:z;		GetPlayerPos(playerid, x, y, z);  		new Float:angle;		GetPlayerFacingAngle(playerid, angle);		DrugJob[DeliverX] = x;		DrugJob[DeliverY] = y;		DrugJob[DeliverZ] = z;		DrugJob[DeliverWorld] = GetPlayerVirtualWorld(playerid);		DrugJob[DeliverInterior] = GetPlayerInterior(playerid);		DrugJob[DeliverAngle] = angle;  		MoveStreamPickup(DrugJob[DeliverPickupID],DrugJob[DeliverX],DrugJob[DeliverY],DrugJob[DeliverZ]);		SaveDrugJob();		SendClientMessage(playerid, COLOR_ADMINCMD, "You have successfully set the Drug Job Deliver Position.");	}	else	{		SendClientMessage(playerid, COLOR_LIGHTYELLOW2, "You're not an administrator.");	}	return 1;	}/////////////////////////////////////////////////////////////////////////////////////////// 	if(strcmp(cmd, "/adetectivejobpos", true) == 0)	{	if (PlayerInfo[playerid][pAdmin] >= 3)	{		new Float:x,Float:y,Float:z;		GetPlayerPos(playerid, x, y, z);  		new Float:angle;		GetPlayerFacingAngle(playerid, angle);		DetectiveJobPosition[X] = x;		DetectiveJobPosition[Y] = y;		DetectiveJobPosition[Z] = z;		DetectiveJobPosition[World] = GetPlayerVirtualWorld(playerid);		DetectiveJobPosition[Interior] = GetPlayerInterior(playerid);		DetectiveJobPosition[Angle] = angle;  		MoveStreamPickup(DetectiveJobPosition[PickupID],DetectiveJobPosition[X],DetectiveJobPosition[Y],DetectiveJobPosition[Z]);		SaveDetectiveJob();		SendClientMessage(playerid, COLOR_ADMINCMD, "You have successfully set the Detective Job.");	}	else	{		SendClientMessage(playerid, COLOR_LIGHTYELLOW2, "You're not an administrator.");	}	return 1;	}  	if(strcmp(cmd, "/alawyerjobpos", true) == 0)	{	if (PlayerInfo[playerid][pAdmin] >= 3)	{		new Float:x,Float:y,Float:z;		GetPlayerPos(playerid, x, y, z);  		new Float:angle;		GetPlayerFacingAngle(playerid, angle);		LawyerJobPosition[X] = x;		LawyerJobPosition[Y] = y;		LawyerJobPosition[Z] = z;		LawyerJobPosition[World] = GetPlayerVirtualWorld(playerid);		LawyerJobPosition[Interior] = GetPlayerInterior(playerid);		LawyerJobPosition[Angle] = angle;  		MoveStreamPickup(LawyerJobPosition[PickupID],LawyerJobPosition[X],LawyerJobPosition[Y],LawyerJobPosition[Z]);		SaveLawyerJob();		SendClientMessage(playerid, COLOR_ADMINCMD, "You have successfully set the Lawyer Job.");	}	else	{		SendClientMessage(playerid, COLOR_LIGHTYELLOW2, "You're not an administrator.");	}	return 1;	}///////////////////////////////////////////////////////////////////////////////////////////  	if(strcmp(cmd, "/aproductjobpos", true) == 0)	{	if (PlayerInfo[playerid][pAdmin] >= 3)	{		new Float:x,Float:y,Float:z;		GetPlayerPos(playerid, x, y, z);  		new Float:angle;		GetPlayerFacingAngle(playerid, angle);		ProductsSellerJob[TakeJobX] = x;		ProductsSellerJob[TakeJobY] = y;		ProductsSellerJob[TakeJobZ] = z;		ProductsSellerJob[TakeJobWorld] = GetPlayerVirtualWorld(playerid);		ProductsSellerJob[TakeJobInterior] = GetPlayerInterior(playerid);		ProductsSellerJob[TakeJobAngle] = angle;  		MoveStreamPickup(ProductsSellerJob[TakeJobPickupID],ProductsSellerJob[TakeJobX],ProductsSellerJob[TakeJobY],ProductsSellerJob[TakeJobZ]);		SaveProductsSellerJob();		SendClientMessage(playerid, COLOR_ADMINCMD, "You have successfully set the products seller job.");	}	else	{		SendClientMessage(playerid, COLOR_LIGHTYELLOW2, "You're not an administrator.");	}	return 1;	}   	if(strcmp(cmd, "/aproductjobpos2", true) == 0)	{	if (PlayerInfo[playerid][pAdmin] >= 3)	{		new Float:x,Float:y,Float:z;		GetPlayerPos(playerid, x, y, z);  		new Float:angle;		GetPlayerFacingAngle(playerid, angle);		ProductsSellerJob[BuyProductsX] = x;		ProductsSellerJob[BuyProductsY] = y;		ProductsSellerJob[BuyProductsZ] = z;		ProductsSellerJob[BuyProductsWorld] = GetPlayerVirtualWorld(playerid);		ProductsSellerJob[BuyProductsInterior] = GetPlayerInterior(playerid);		ProductsSellerJob[BuyProductsAngle] = angle;    	MoveStreamPickup(ProductsSellerJob[BuyProductsPickupID],ProductsSellerJob[BuyProductsX],ProductsSellerJob[BuyProductsY],ProductsSellerJob[BuyProductsZ]);		SaveProductsSellerJob();		SendClientMessage(playerid, COLOR_ADMINCMD, "You have successfully set the products seller job. (buy products place)");	}	else	{		SendClientMessage(playerid, COLOR_LIGHTYELLOW2, "You're not an administrator.");	}	return 1;	}