[pirates]
wolf=Pirate
seer=Coast Guard
angel=Royal Navy
traitor=Pirate
guardian=Red Cross
villager=Merchantman
numWolfOne=Pirate
numWolfTwo=Pirates
numSeerTwo=Coast Guard
numGuardiansTwo=Red Cross
deadDontTalk=Shhh don't talk, you're sunk!
gameAlreadyStarted={{NICK}} has already started a game in {{GAMECHAN}}. Type {{BOLD}}'/msg {{BOTNICK}} join'{{BOLD}} to join the mission.
gameStarting={{COLOR}}2{{BOLD}}{{NICK}} has launched a mission against the Pirates.{{BOLD}} Everyone else has {{BOLD}}{{JOINTIME}}{{BOLD}} seconds to join the fleet. Type {{BOLD}}'/msg {{BOTNICK}} join'{{BOLD}} to board your ship.
joiningEnds={{COLOR}}3Joining ends.
notEnoughMembers={{COLOR}}3Sorry, Not enough members to form a valid fleet. Please try again later.
enoughMembers={{COLOR}}2{{BOLD}}Congratulations!{{BOLD}} You have managed to get {{BOLD}}{{NUMJOINED}}{{BOLD}} merchantmen to search for the pirates.
assigningRoles={{COLOR}}3Please wait a moment while I assign your role.
roleWolf={{NICK}}, You are a rogue, a {{BOLD}}Pirate{{BOLD}}!
roleSeer={{NICK}}, You are the {{BOLD}}Coast Guard{{BOLD}}, sent by the King to find and destroy Pirates!
roleAngel={{NICK}}, You are the {{BOLD}}Royal Navy{{BOLD}}! You cannot be sunk at night!
roleGuardian={{NICK}}, You are the {{BOLD}}Red Cross{{BOLD}}! You can protect one ship per night.
roleTraitor={{NICK}}, You are a {{BOLD}}Merchantman{{BOLD}}!
roleVillager={{NICK}}, You are a {{BOLD}}Merchantman{{BOLD}}!
brethrenAre={{NICK}}, Your allies are {{BROTHER1}} and {{BROTHER2}}.
extraSpecial=There are {{NUM}} {{ROLE}} in this game!!
brethrenIs={{NICK}}, Your ally is {{BROTHER}}.
firstNight={{COLOR}}2The sun gradually disappears over the horizon and the skies darken...
setDay={{COLOR}}4{{BOLD}}Merchantmen,{{BOLD}} you have {{COLOR}}5{{BOLD}}{{DAYTIME}}{{BOLD}}{{COLOR}}4 seconds to {{BOLD}}discuss suspicions, or cast accusations, {{BOLD}} after which time a target vote will be called.
dayVote={{COLOR}}4{{BOLD}}Merchantmen,{{BOLD}} you now have {{COLOR}}5{{BOLD}}{{VOTETIME}}{{BOLD}}{{COLOR}}4 seconds to vote for the ship you would like to see sunk! Type {{BOLD}}'/msg {{BOTNICK}} vote <player>'{{BOLD}} to cast your vote. Votes are non retractable!
setNight={{COLOR}}2As the moon rises, the merchantmen uneasily tie their ships to the docks, but in the torchlight, pirate boarding parties creep...
voteWolf={{COLOR}}4{{BOLD}}Pirate, {{BOLD}} you have {{BOLD}}{{TIME}}{{BOLD}} seconds to decide who to attack. To make your final decision type {{BOLD}}'/msg {{BOTNICK}} kill <player>'{{BOLD}}.
voteWolves={{COLOR}}4{{BOLD}}Pirates, {{BOLD}}you have {{BOLD}}{{TIME}}{{BOLD}} seconds to confer via PM and unanimously decide who to attack. To make your final decision type {{BOLD}}'/msg {{BOTNICK}} kill <player>'{{BOLD}}.
voteSeer={{COLOR}}7{{BOLD}}Coast Guard, {{BOLD}}you have {{BOLD}}{{TIME}}{{BOLD}} seconds to PM one name to {{BOTNICK}} and discover their true ship colors. To board one ship tonight type {{BOLD}}'/msg {{BOTNICK}} see <player>'{{BOLD}}.
voteSeers={{COLOR}}7{{BOLD}}Coast Guard, {{BOLD}}you have {{BOLD}}{{TIME}}{{BOLD}} seconds to PM one name to {{BOTNICK}} and discover their true ship colors. To board one ship tonight type {{BOLD}}'/msg {{BOTNICK}} see <player>'{{BOLD}}.
voteGuardian={{COLOR}}10{{BOLD}}Red Cross, {{BOLD}}you have {{BOLD}}{{TIME}}{{BOLD}} seconds to PM one name to {{BOTNICK}} and try to guard them tonight, but choose wrongly and you may become the victim. To do the honorable and brave thing type {{BOLD}}'/msg {{BOTNICK}} guard <player>'{{BOLD}}.
voteGuardians={{COLOR}}10{{BOLD}}Red Cross, {{BOLD}}you have {{BOLD}}{{TIME}}{{BOLD}} seconds to confer via PM and unanimously decide who to guard tonight, but choose wrongly and one of you may become the victim. To do the honorable and brave thing type {{BOLD}}'/msg {{BOTNICK}} guard <player>'{{BOLD}}.
privRole={{NICK}}, You are a {{BOLD}}{{ROLE}}
privAlive={{NICK}}, The merchantmen who remain alive are: {{BOLD}}{{NAMES}}
pubAlive={{COLOR}}2The merchantmen who remain alive are: {{BOLD}}{{NAMES}}
mobFull=Sorry, we cannot allow more than {{MAXPLAYERS}} members per fleet. Please try to join the next search party.
huntInProgress=A search party is in progress. You must wait for the next search party to form before you can join.
alreadyJoined=You are already in the fleet. If you are that desperate to be noticed, then start jumping up and down and waving your arms.
playerJoined={{COLOR}}2 {{JOINED}}. {{BOLD}}{{NICK}} has joined the fleet.
targetDead=Your target is sunk. Get a list of still-floating fleet members by typing {{BOLD}}'/msg {{BOTNICK}} alive'{{BOLD}}.
targetNoJoin=Your target never joined the fleet. Get a list of still-floating search party members by typing {{BOLD}}'/msg {{BOTNICK}} alive'{{BOLD}}.
killAlreadyVoted=You have already made your selection. You may choose only one merchantman to sink per night.
wolfEatSelf=What the hell are you doing? You cannot sink your own ship!
guardSelf=You should be ashamed of yourself, you coward! Go guard someone else...
killAngel=You shoot {{TARGET}} several times. {{TARGET}} has a steel hull and cannot be sunk by your weapons.
killVoteOne={{NICK}}, you have chosen {{TARGET}} to plunder and sink tonight.
killVoteTwo={{NICK}}, you have chosen {{TARGET}} to plunder and sink tonight. We shall wait to see who your ally selects before deciding the final choice.
killVoteMore={{NICK}}, you have chosen {{TARGET}} to plunder and sink tonight. We shall wait to see who your allies select before deciding the final choice.
seeAlreadyVoted=You have already made your selection. You may choose only one ship to board per night.
seeVote={{NICK}}, Your boarding party will provide you with the identity of {{TARGET}} upon the dawning of tomorrow.
guardianAlreadyVoted=You have already made your selection. You may choose only one merchantship to guard per night.
guardianVote={{NICK}}, You head off to guard {{TARGET}}.
lynchAlreadyVoted=You have already voted. You may cast only one vote per day.
lynchVote={{COLOR}}2{{BOLD}}{{NICK}}{{BOLD}} has voted for {{BOLD}}{{TARGET}}{{BOLD}}.
tallyingVotes={{COLOR}}3Tallying votes...
dieWolfDefender={{COLOR}}22Two warships of the Royal Navy suddenly appear, trapping the {{BOLD}}H.M.S. {{NICK}}{{BOLD}}. Showing no mercy, they unleash round after round of cannonfire until there is nothing to be seen of the H.M.S. {{NICK}}. Let that be a lesson to all who help {{WOLVES}}!
tieVote={{COLOR}}3A tie. Randomly choosing one...
seerDieNightNotice={{COLOR}}2It appears the {{WOLVES}} killed your boarding party, then you...
seerDieNightMsg={{COLOR}}2In the morning, a ship breaks off from the fleet to renew its supplies of fresh water. They sail to a small cove, but their hull scrapes against something. When they investigate, they discover it to be the wreck of the {{BOLD}}H.M.S. {{NICK}}{{BOLD}}! The bodies of the captain and crew are in {{BOLD}}Coast Guard uniform{{BOLD}}.
seerTargetEaten={{COLOR}}2Upon arrival, you discover the {{WOLVES}} sank your target sometime during the night!
seerTargetIs={{COLOR}}2After a long night with your boarding party onboard the H.M.S. {{NICK}}, they return to inform you that {{BOLD}}{{COLOR}}4{{NICK}} is a {{ROLE}}
guardianDieNightNotice={{COLOR}}2It appears the {{WOLVES}} were waiting for you as you left your zone...
guardianDieNightMsg={{COLOR}}2As one of the merchantships passed {{BOLD}}{{NICK}}'s{{BOLD}} zone, he sees what looks like debris floating around. After and more thorough search he finds some pieces which clearly mark the H.M.S. {{BOLD}}{{NICK}} as a Red Cross{{BOLD}} ship.
noKillNight={{COLOR}}2The fleet re-forms the next morning and with sighs of relief the captains discover that there was no attack during the night.
nightKill1={{COLOR}}2When the fleet re-forms the next morning, they notice one ship off in the distance, urgently signalling them. They dispatch their rowboats to find out what is wrong. When they approach, they notice that, beside the ship is the smashed wreck of another ship. Slashed into what is left of the {{BOLD}}H.M.S. {{NICK}}'s{{BOLD}} mainsail is a large skull and crossbones...
nightKill2={{COLOR}}2When the fleet re-forms the next morning, they notice one ship off in the distance, urgently signalling them. They dispatch their rowboats to find out what is wrong. When they approach, they notice that, beside the ship is the smashed wreck of another ship. Slashed into what is left of the {{BOLD}}H.M.S. {{NICK}}'s{{BOLD}} mainsail is a large skull and crossbones...
nightKill3={{COLOR}}2As the fleet wakes, they hear the sounds of distant cannonfire. Speeding over, they discover the splintered wreck of the H.M.S. {{BOLD}}{{NICK}}{{BOLD}}!
nightKill4={{COLOR}}2As the fleet wakes, they hear the sounds of distant cannonfire. Speeding over, they discover the splintered wreck of the H.M.S. {{BOLD}}{{NICK}}{{BOLD}}!
nobodyVoted={{COLOR}}2{{BOLD}}Nobody voted!{{BOLD}} The Powers of Good will not like this apparent support for the pirates...
guardianLynched1={{COLOR}}2The fleet quickly turn their attention on {{BOLD}}{{NICK}}{{BOLD}}, surround him and begin firing. With no means of escape, {{BOLD}}{{NICK}} the Red Cross{{BOLD}} sunk, but the floating debris proves who they really were.
guardianLynched2={{COLOR}}2{{BOLD}}{{NICK}} the Red Cross has been Sunk!
seerLynched1={{COLOR}}2The {{BOLD}}H.M.S. {{NICK}}{{BOLD}} tries to sail away but is cornered in a tiny cove. Ignoring the white flag it has hoisted, the other ships of the fleet unleash several rounds of cannonfire until the {{BOLD}}H.M.S. {{NICK}}{{BOLD}} slowly breaks into pieces and disappears into the sea. They toast their success, but when they realize that the bodies of the crew floating by are in Coast Guard uniform, their mistake is all too apparent...
seerLynched2={{COLOR}}2{{BOLD}}{{NICK}} a Coast Guard has been Sunk!
wolfLynched1={{COLOR}}2After coming to a decision, the merchantmen sail into position and ready their boarding parties. Realizing their intentions, the {{BOLD}}{{NICK}}{{BOLD}} tries to turn and flee but is swiftly overtaken. The boarding parties from the merchantmen swiftly subdue the crew of the {{BOLD}}{{NICK}}{{BOLD}}. They tie the murderous captain to a cannon and push it over the side. Once they are sure he is drowned, they celebrate the destruction of the {{BOLD}}Pirates!
wolfLynched2={{COLOR}}2{{BOLD}}{{NICK}} a Pirate ship has been sunk!
villagerLynched1={{COLOR}}2After coming to a decision, the merchantmen sail into position and ready their boarding parties. Realizing their intentions, the {{BOLD}}H.M.S. {{NICK}}{{BOLD}} tries to turn and flee but is swiftly overtaken. The boarding parties from the merchantmen swiftly subdue the crew of the {{BOLD}}H.M.S. {{NICK}}{{BOLD}}. After forcing the captain to walk the gangplank, the merchantmen discover a proclamation from the West India Company, declaring this ship a {{BOLD}}Merchantman!
villagerLynched2={{COLOR}}2Realizing they are about to be boarded, the {{BOLD}}H.M.S. {{NICK}}{{BOLD}} raises its sails but is too late. The merchantmen get in position and fire round after round at the {{BOLD}}H.M.S. {{NICK}}{{BOLD}} until it disappears below the waves. They celebrate until, when they are back in port, they discover West India Company records, stating that the {{BOLD}}H.M.S. {{NICK}} is a Merchantman{{BOLD}}! Their mistake is all too apparent...
villagerLynched3={{COLOR}}2The H.M.S. {{BOLD}}{{NICK}}, a Merchantman, has been sunk!
villagersWin1={{COLOR}}2With the pirates sunk, the crews of the merchantmen cheer loudly! They are finally safe from piracy!
villagersWin2={{COLOR}}2{{BOLD}}Congratulations, Merchantmen! You win!
wolfWins1={{COLOR}}2Having successfully deceived the rest of the fleet, the Pirate ship, {{BOLD}}the {{WOLFNICK}}{{BOLD}}, pulls alongside the final merchantman and boards it, showing the crew no mercy. A black flag flies above the {{WOLFNICK}} as it slowly sails into the distance and more plunder and adventure.
wolfWins2={{COLOR}}2{{BOLD}}Congratulations, {{WOLFNICK}}! You win!
wolvesWin1={{COLOR}}2After slaughtering the crew of the final merchantmen and looting them, the Pirate Ships hoist their black flags and sail off to find more plunder and adventure.
wolvesWin2={{COLOR}}2{{BOLD}}Congratulations, Pirates! You win!
wolvesWin3={{COLOR}}2The Pirates were: {{WOLVES}}
playerLeft1={{COLOR}}2{{BOLD}}{{NICK}}{{BOLD}} has left the game.
playerLeft2={{COLOR}}2The {{BOLD}}H.M.S. {{NICK}} the {{ROLE}},{{BOLD}} has sunk by leaving the game.
playerLeft3={{COLOR}}2{{BOLD}}{{NICK}}{{BOLD}} sailed away, but death will catch up.
dieQuiter={{COLOR}}2The {{BOLD}}H.M.S. {{NICK}}, the {{ROLE}}{{BOLD}}, tried to sail away, but a sudden storm battered it many times against a small coral reef as the other ships watched helplessly.