rendered paste body#include <a_samp>#define ROUND_TIME 600000 // 10 minutes#define COLOR_YELLOW 0xFFFF00AAmain(){ print("\n===================================="); print("| |"); print("| Level Lord! |"); print("| ------------- |"); print("| |"); print("| By Alex \"Y_Less\" Cole - (c) 2006 |"); print("| |"); print("====================================\n"); SetTimer("LoopFunc", 2000, true); SetTimer("ExitTheGameMode", ROUND_TIME, false);}public OnGameModeInit(){ SetGameModeText("Level Lord!"); AddPlayerClass(144, 2377.3127, 1953.8379, 6.0156, 217.2261, 5, 1, 24, 100, 0, 0); AddPlayerClass(222, 2376.5540, 1899.3405, 6.0156, 269.4488, 2, 1, 24, 100, 0, 0); AddPlayerClass(214, 2373.4443, 1825.4421, 6.0156, 322.5071, 6, 1, 24, 100, 0, 0); AddPlayerClass(260, 2410.8357, 1839.2723, 6.0156, 5.9563, 3, 1, 24, 100, 0, 0); AddStaticPickup(1242, 2, 2377.6072, 1886.8319, 11.6563); // Armour AddStaticPickup(1242, 2, 2402.5603, 1826.4650, 11.6563); // Armour AddStaticPickup(349, 2, 2451.3704, 1921.6823, 10.8647); // Shotgun AddStaticPickup(352, 2, 2459.0981, 1923.2078, 10.8647); // Micro Uzi AddStaticPickup(349, 2, 2459.9519, 1905.4021, 10.8647); // Shotgun AddStaticPickup(352, 2, 2450.9202, 1904.0183, 10.8647); // Micro Uzi AddStaticPickup(355, 2, 2455.2363, 1911.8583, 10.8647); // AK-47 AddStaticPickup(361, 2, 2477.8452, 1921.6162, 13.4845); // Flame Thrower SetWorldTime(12); ShowNameTags(1); return 1;}public OnPlayerRequestClass(playerid, classid){ SetPlayerPos(playerid, 2458.4585, 1738.9915, 21.2344); SetPlayerFacingAngle(playerid, 185.5126); SetPlayerCameraPos(playerid, 2459.0149, 1733.2311, 21.2344); SetPlayerCameraLookAt(playerid, 2458.4585, 1738.9915, 21.2344); return 1;}public OnPlayerConnect(playerid){ SetPlayerScore(playerid, 0); return 1;}public OnPlayerSpawn(playerid){ GameTextForPlayer(playerid, "~r~Get as high as you can to increase your score", 1000, 3); SetPlayerWorldBounds(playerid, 2497.9, 2371.2, 1963.6, 1782.8); return 1;}public OnPlayerDeath(playerid, killerid, reason){ SendDeathMessage(killerid, playerid, reason); new score = GetPlayerScore(playerid); score /= 2; SetPlayerScore(playerid, score); if (killerid != INVALID_PLAYER_ID) { SetPlayerScore(killerid, GetPlayerScore(killerid) + score); } return 1;}public OnPlayerCommandText(playerid, text[]){ if (strcmp(text, "/help", true) == 0) { SendClientMessage(playerid, COLOR_YELLOW, " "); SendClientMessage(playerid, COLOR_YELLOW, "Level Lord, by Alex \"Y_Less\" Cole"); SendClientMessage(playerid, COLOR_YELLOW, " "); SendClientMessage(playerid, COLOR_YELLOW, "- Get as high as you can in the time provided."); SendClientMessage(playerid, COLOR_YELLOW, "- The higher you get the more points you get."); SendClientMessage(playerid, COLOR_YELLOW, "- Killing other players also give you half their points."); SendClientMessage(playerid, COLOR_YELLOW, "- There are no other commands, this is a simple yet fun mode."); return 1; } return 0;}public LoopFunc(){ static Float:levels[] = {10.3, 13.1, 15.9, 18.7, 21.5, 24.3, 100.0}; static rewards[] = {-5, -10, 1, 3, 5, 7, 10}; new Float:z; for (new i = 0; i < MAX_PLAYERS; i++) { if (IsPlayerConnected(i)) { GetPlayerPos(i, z, z, z); for (new j = 0; j < sizeof (levels); j++) { if (levels[j] > z) { SetPlayerScore(i, GetPlayerScore(i) + rewards[j]); break; } } } }}public ExitTheGameMode(){ GameModeExit();}