All pastes #1327615 Raw Edit

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#1327615 ·published 2009-02-05 01:12 UTC
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(gdb) bt full
#0  0x000000000041235d in ai_gettarget (L=0x1912120) at src/ai.c:820
No locals.
#1  0x000000000047f77b in luaD_precall (L=0x1912120, func=0x1915ac0, 
    nresults=1) at ldo.c:319
	ci = (CallInfo *) 0x1918630
	n = 0
	cl = (LClosure *) 0x18ffa10
	funcr = 80
#2  0x000000000048ce10 in luaV_execute (L=0x1912120, nexeccalls=1) at lvm.c:587
	b = 1
	nresults = 1
	i = 8421468
	ra = (StkId) 0x1915ac0
	cl = (LClosure *) 0x1916970
	base = (StkId) 0x1915ab0
	k = (TValue *) 0x1921c50
	pc = (const Instruction *) 0x19211ac
#3  0x000000000047fa08 in luaD_call (L=0x1912120, func=0x1915aa0, nResults=0)
    at ldo.c:377
No locals.
#4  0x000000000047be35 in f_call (L=0x1912120, ud=0x7fffde6b9a30) at lapi.c:800
	c = (struct CallS *) 0x7fffde6b9a30
#5  0x000000000047ea3c in luaD_rawrunprotected (L=0x1912120, 
    f=0x47be06 <f_call>, ud=0x7fffde6b9a30) at ldo.c:116
	lj = {previous = 0x0, b = {{__jmpbuf = {64, 7776344833228013082, 
        4263376, 140736924986928, 0, 0, 7776344833194458650, 
        -7776418908669608422}, __mask_was_saved = 0, __saved_mask = {__val = {
          785415641424, 26376736, 140736924981584, 4754837, 68027056, 
          140736924981744, 26312352, 68024856, 26347760, 26312352, 
          140736924981696, 68024856, 140736924981680, 4754652, 17206172336, 
          68024856}}}}, status = 0}
#6  0x000000000047fdde in luaD_pcall (L=0x1912120, func=0x47be06 <f_call>, 
    u=0x7fffde6b9a30, old_top=48, ef=0) at ldo.c:463
	status = -563373488
---Type <return> to continue, or q <return> to quit---
	oldnCcalls = 0
	old_ci = 0
	old_allowhooks = 1 '\001'
	old_errfunc = 0
#7  0x000000000047bf95 in lua_pcall (L=0x1912120, nargs=1, nresults=0, 
    errfunc=0) at lapi.c:821
	c = {func = 0x1915aa0, nresults = 0}
	status = 0
	func = 0
	__PRETTY_FUNCTION__ = "lua_pcall"
#8  0x0000000000411d96 in ai_attacked (attacked=0x69493a0, attacker=1)
    at src/ai.c:634
	L = (lua_State *) 0x1912120
	__func__ = "ai_attacked"
#9  0x00000000004778b4 in weapon_hit (w=0x45c00f0, p=0x69493a0, 
    layer=WEAPON_LAYER_FG, pos=0x7fffde6b9ba0) at src/weapon.c:808
	parent = (Pilot *) 0x5759210
	spfx = 0
	damage = 15
	dtype = DAMAGE_TYPE_ION
#10 0x0000000000477696 in weapon_update (w=0x45c00f0, dt=0.014999999999999999, 
    layer=WEAPON_LAYER_FG) at src/weapon.c:751
	i = 1
	wsx = 2
	wsy = 1
	psx = 3
	psy = 4
	gfx = (glTexture *) 0x3be3160
	crash = {{x = -514, y = -1707, mod = 8.0947715414629834e-320, 
    angle = 5.4642338705626113e-315}, {x = 4.9406564584124654e-324, y = 0, 
    mod = 0, angle = 6.9448314207375427e-310}}
	p = (Pilot *) 0x69493a0
#11 0x0000000000476949 in weapons_updateLayer (dt=0.014999999999999999, 
    layer=WEAPON_LAYER_FG) at src/weapon.c:466
---Type <return> to continue, or q <return> to quit---
	wlayer = (Weapon **) 0x3a3aaf0
	nlayer = (int *) 0x6c74d0
	w = (Weapon *) 0x45c00f0
	i = 1
	__func__ = "weapons_updateLayer"
#12 0x00000000004766e3 in weapons_update (dt=0.014999999999999999)
    at src/weapon.c:378
No locals.
#13 0x0000000000437a76 in update_routine (dt=0.014999999999999999)
    at src/naev.c:523
No locals.
#14 0x0000000000437a30 in update_all () at src/naev.c:511
	tempdt = 0
#15 0x000000000043774b in main_loop () at src/naev.c:443
No locals.
#16 0x0000000000436fbf in main (argc=1, argv=0x7fffde6bae38) at src/naev.c:262
	buf = "/home/swh/.naev/conf", '\0' <repeats 1124 times>, "UàJÖ×\177\000\000\000\000\000\000\000\000\000\000UàJÖ×\177\000\000\ræ\227Ô×\177\000\000ÀdiÖ×\177\000\000h\202ÕÔ×\177\000\0004xJÖ×\177\000\000\000\000\000\000\000\000\000\000èÔkÖ×\177\000\000AXvÔ×\177\000\0004xJÖ×\177", '\0' <repeats 13 times>, "\200\000\000\000\000\001\000\000\000\000\000\000\000\001\000\000\220\000\000\000\000\002\000\000\000\000\000\000\0004xJÖ×\177", '\0' <repeats 13 times>, "\200\000\000\000\000\001", '\0' <repeats 42 times>, "\200\000\000\000\000\001", '\0' <repeats 631 times>...
	event = {type = 2 '\002', active = {type = 2 '\002', gain = 0 '\0', 
    state = 1 '\001'}, key = {type = 2 '\002', which = 0 '\0', 
    state = 1 '\001', keysym = {scancode = 100 'd', sym = SDLK_LEFT, 
      mod = KMOD_NONE, unicode = 0}}, motion = {type = 2 '\002', 
    which = 0 '\0', state = 1 '\001', x = 13156, y = 245, xrel = 276, 
    yrel = 0}, button = {type = 2 '\002', which = 0 '\0', button = 1 '\001', 
    state = 0 '\0', x = 13156, y = 245}, jaxis = {type = 2 '\002', 
    which = 0 '\0', axis = 1 '\001', value = 13156}, jball = {type = 2 '\002', 
    which = 0 '\0', ball = 1 '\001', xrel = 13156, yrel = 245}, jhat = {
    type = 2 '\002', which = 0 '\0', hat = 1 '\001', value = 0 '\0'}, 
---Type <return> to continue, or q <return> to quit---
  jbutton = {type = 2 '\002', which = 0 '\0', button = 1 '\001', 
    state = 0 '\0'}, resize = {type = 2 '\002', w = 16069476, h = 276}, 
  expose = {type = 2 '\002'}, quit = {type = 2 '\002'}, user = {
    type = 2 '\002', code = 16069476, data1 = 0x114, data2 = 0x0}, syswm = {
    type = 2 '\002', msg = 0x114}}
	__func__ = "main"