rendered paste body(gdb) bt full
#0 0x000000000041235d in ai_gettarget (L=0x1912120) at src/ai.c:820
No locals.
#1 0x000000000047f77b in luaD_precall (L=0x1912120, func=0x1915ac0,
nresults=1) at ldo.c:319
ci = (CallInfo *) 0x1918630
n = 0
cl = (LClosure *) 0x18ffa10
funcr = 80
#2 0x000000000048ce10 in luaV_execute (L=0x1912120, nexeccalls=1) at lvm.c:587
b = 1
nresults = 1
i = 8421468
ra = (StkId) 0x1915ac0
cl = (LClosure *) 0x1916970
base = (StkId) 0x1915ab0
k = (TValue *) 0x1921c50
pc = (const Instruction *) 0x19211ac
#3 0x000000000047fa08 in luaD_call (L=0x1912120, func=0x1915aa0, nResults=0)
at ldo.c:377
No locals.
#4 0x000000000047be35 in f_call (L=0x1912120, ud=0x7fffde6b9a30) at lapi.c:800
c = (struct CallS *) 0x7fffde6b9a30
#5 0x000000000047ea3c in luaD_rawrunprotected (L=0x1912120,
f=0x47be06 <f_call>, ud=0x7fffde6b9a30) at ldo.c:116
lj = {previous = 0x0, b = {{__jmpbuf = {64, 7776344833228013082,
4263376, 140736924986928, 0, 0, 7776344833194458650,
-7776418908669608422}, __mask_was_saved = 0, __saved_mask = {__val = {
785415641424, 26376736, 140736924981584, 4754837, 68027056,
140736924981744, 26312352, 68024856, 26347760, 26312352,
140736924981696, 68024856, 140736924981680, 4754652, 17206172336,
68024856}}}}, status = 0}
#6 0x000000000047fdde in luaD_pcall (L=0x1912120, func=0x47be06 <f_call>,
u=0x7fffde6b9a30, old_top=48, ef=0) at ldo.c:463
status = -563373488
---Type <return> to continue, or q <return> to quit---
oldnCcalls = 0
old_ci = 0
old_allowhooks = 1 '\001'
old_errfunc = 0
#7 0x000000000047bf95 in lua_pcall (L=0x1912120, nargs=1, nresults=0,
errfunc=0) at lapi.c:821
c = {func = 0x1915aa0, nresults = 0}
status = 0
func = 0
__PRETTY_FUNCTION__ = "lua_pcall"
#8 0x0000000000411d96 in ai_attacked (attacked=0x69493a0, attacker=1)
at src/ai.c:634
L = (lua_State *) 0x1912120
__func__ = "ai_attacked"
#9 0x00000000004778b4 in weapon_hit (w=0x45c00f0, p=0x69493a0,
layer=WEAPON_LAYER_FG, pos=0x7fffde6b9ba0) at src/weapon.c:808
parent = (Pilot *) 0x5759210
spfx = 0
damage = 15
dtype = DAMAGE_TYPE_ION
#10 0x0000000000477696 in weapon_update (w=0x45c00f0, dt=0.014999999999999999,
layer=WEAPON_LAYER_FG) at src/weapon.c:751
i = 1
wsx = 2
wsy = 1
psx = 3
psy = 4
gfx = (glTexture *) 0x3be3160
crash = {{x = -514, y = -1707, mod = 8.0947715414629834e-320,
angle = 5.4642338705626113e-315}, {x = 4.9406564584124654e-324, y = 0,
mod = 0, angle = 6.9448314207375427e-310}}
p = (Pilot *) 0x69493a0
#11 0x0000000000476949 in weapons_updateLayer (dt=0.014999999999999999,
layer=WEAPON_LAYER_FG) at src/weapon.c:466
---Type <return> to continue, or q <return> to quit---
wlayer = (Weapon **) 0x3a3aaf0
nlayer = (int *) 0x6c74d0
w = (Weapon *) 0x45c00f0
i = 1
__func__ = "weapons_updateLayer"
#12 0x00000000004766e3 in weapons_update (dt=0.014999999999999999)
at src/weapon.c:378
No locals.
#13 0x0000000000437a76 in update_routine (dt=0.014999999999999999)
at src/naev.c:523
No locals.
#14 0x0000000000437a30 in update_all () at src/naev.c:511
tempdt = 0
#15 0x000000000043774b in main_loop () at src/naev.c:443
No locals.
#16 0x0000000000436fbf in main (argc=1, argv=0x7fffde6bae38) at src/naev.c:262
buf = "/home/swh/.naev/conf", '\0' <repeats 1124 times>, "UàJÖ×\177\000\000\000\000\000\000\000\000\000\000UàJÖ×\177\000\000\ræ\227Ô×\177\000\000ÀdiÖ×\177\000\000h\202ÕÔ×\177\000\0004xJÖ×\177\000\000\000\000\000\000\000\000\000\000èÔkÖ×\177\000\000AXvÔ×\177\000\0004xJÖ×\177", '\0' <repeats 13 times>, "\200\000\000\000\000\001\000\000\000\000\000\000\000\001\000\000\220\000\000\000\000\002\000\000\000\000\000\000\0004xJÖ×\177", '\0' <repeats 13 times>, "\200\000\000\000\000\001", '\0' <repeats 42 times>, "\200\000\000\000\000\001", '\0' <repeats 631 times>...
event = {type = 2 '\002', active = {type = 2 '\002', gain = 0 '\0',
state = 1 '\001'}, key = {type = 2 '\002', which = 0 '\0',
state = 1 '\001', keysym = {scancode = 100 'd', sym = SDLK_LEFT,
mod = KMOD_NONE, unicode = 0}}, motion = {type = 2 '\002',
which = 0 '\0', state = 1 '\001', x = 13156, y = 245, xrel = 276,
yrel = 0}, button = {type = 2 '\002', which = 0 '\0', button = 1 '\001',
state = 0 '\0', x = 13156, y = 245}, jaxis = {type = 2 '\002',
which = 0 '\0', axis = 1 '\001', value = 13156}, jball = {type = 2 '\002',
which = 0 '\0', ball = 1 '\001', xrel = 13156, yrel = 245}, jhat = {
type = 2 '\002', which = 0 '\0', hat = 1 '\001', value = 0 '\0'},
---Type <return> to continue, or q <return> to quit---
jbutton = {type = 2 '\002', which = 0 '\0', button = 1 '\001',
state = 0 '\0'}, resize = {type = 2 '\002', w = 16069476, h = 276},
expose = {type = 2 '\002'}, quit = {type = 2 '\002'}, user = {
type = 2 '\002', code = 16069476, data1 = 0x114, data2 = 0x0}, syswm = {
type = 2 '\002', msg = 0x114}}
__func__ = "main"