3D Buzz evil monkeys enemy head
public text v1 · immutable#ifndef ENEMY_H
#define ENEMY_H
#include "sprite.h"
class Level;
class Character;
class Enemy : public Sprite{
public:
Enemy(Level *l, DrawEngine *de, int s_index, float x = 1, float y = 1, int i_lives = 1);
void addGoal(Character *g);
bool move(float x, float y);
void idleUpdate(void);
protected:
void simulateAI(void);
Character *goal;
private:
}
#endif