rendered paste bodyServer:
l4d.bat
maps *(optional)
map mapname
sv_lan 0
sv_allow_lobby_connect_only 0
z_difficulty easy/normal/hard/impossible
Client:
connect x.x.x.x
PENDING: (fs) credits.bsp
PENDING: (fs) l4d_airport01_greenhouse.bsp
PENDING: (fs) l4d_airport02_offices.bsp
PENDING: (fs) l4d_airport03_garage.bsp
PENDING: (fs) l4d_airport04_terminal.bsp
PENDING: (fs) l4d_airport05_runway.bsp
PENDING: (fs) l4d_farm01_hilltop.bsp
PENDING: (fs) l4d_farm02_traintunnel.bsp
PENDING: (fs) l4d_farm03_bridge.bsp
PENDING: (fs) l4d_farm04_barn.bsp
PENDING: (fs) l4d_farm05_cornfield.bsp
PENDING: (fs) l4d_hospital01_apartment.bsp
PENDING: (fs) l4d_hospital02_subway.bsp
PENDING: (fs) l4d_hospital03_sewers.bsp
PENDING: (fs) l4d_hospital04_interior.bsp
PENDING: (fs) l4d_hospital05_rooftop.bsp
PENDING: (fs) l4d_smalltown01_caves.bsp
PENDING: (fs) l4d_smalltown02_drainage.bsp
PENDING: (fs) l4d_smalltown03_ranchhouse.bsp
PENDING: (fs) l4d_smalltown04_mainstreet.bsp
PENDING: (fs) l4d_smalltown05_houseboat.bsp
PENDING: (fs) l4d_vs_farm01_hilltop.bsp
PENDING: (fs) l4d_vs_farm02_traintunnel.bsp
PENDING: (fs) l4d_vs_farm03_bridge.bsp
PENDING: (fs) l4d_vs_farm04_barn.bsp
PENDING: (fs) l4d_vs_farm05_cornfield.bsp
PENDING: (fs) l4d_vs_hospital01_apartment.bsp
PENDING: (fs) l4d_vs_hospital02_subway.bsp
PENDING: (fs) l4d_vs_hospital03_sewers.bsp
PENDING: (fs) l4d_vs_hospital04_interior.bsp
PENDING: (fs) l4d_vs_hospital05_rooftop.bsp