rendered paste bodynew InDm[MAX_PLAYERS]; // je definit la variablenew pName[MAX_PLAYER_NAME]; GetPlayerName(playerid, pName, sizeof(pName)); new string[256]; if (strcmp("/Derby", cmdtext, true, 10) == 0) { if (InDm[playerid] == 0) { SetPlayerPos(playerid,-1351.1938,937.5707,1036.3998); SendClientMessage(playerid, COLOR_BLUE, "*** Bienvenue au stadium ! ***"); SendClientMessage(playerid, COLOR_BLUE,"*** Tapez /dm quit pour quitter ce DM ***"); format(string, sizeof(string), "*** %s c'est rendu au Derby, pour le rejoindre tapez /derby ***", pName); SendClientMessageToAll(COLOR_ORANGE, string); SetPlayerInterior(playerid,15); InDm[playerid] = 1; } else { SendClientMessage(playerid, COLOR_BLUE,"*** Vous êtes déjà au Derby ! ***"); SendClientMessage(playerid, COLOR_BLUE,"*** Tapez /dm quit pour quitter le Derby ! ***"); } return 1; } if (strcmp("/Derby quit", cmdtext, true, 10) == 0) { if (InDm[playerid] == 1) { SpawnPlayer(playerid); SendClientMessage(playerid, COLOR_BLUE, "*** Vous avez quittez le Derby ! ***"); format(string, sizeof(string), "*** %s a quittez le Derby ! ***", pName); SendClientMessageToAll(COLOR_ORANGE, string); SetPlayerInterior(playerid,0); InDm[playerid] = 0; } else { SendClientMessage(playerid, COLOR_RED,"*** Vous n'êtes pas au Derby ! ***"); SendClientMessage(playerid, COLOR_RED,"*** Tapez /derby pour y aller ! ***"); } return 1; }