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#131451 ·published 2006-08-14 14:34 UTC
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 SwiftIRC Forum Index » mIRC Scripting » cmb + stats + single skills + name saving 

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Urza Posted: Sat Mar 18, 2006 3:44 pm    Post subject: cmb + stats + single skills + name saving   
 


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Rank: Addict
Joined: 04 Feb 2006
Posts: 352

 Like the name [sorta] says, its yet another stats script, including commands to look up all stats, single skills or combat, and to allow name saving (by nick OR by host 3) 
!cmb [RSN] Lookup combat 
!stats [RSN] Lookup all stas 
!SKILL [RSN] Lookup specified SKILL 
!setrsn [RSN] Save RSN by nick 
!setrsn -h [RSN] Save RSN by host 3 

Also this is my first ever scrpt using Binvars, and doesnt use teh PHP page at all  
(thx to thegame for that since his script inspired me to actually bother reading up about binvars and gave me the basis on how to use them for this) 

feel free to rip it apart  Its only been lightly tested so there's sure to be errors in there somewhere but i dont think theres any major bugs  

Code: 
alias c1 { return $+(,$1-) } 
alias c2 { return $+(,$1-) } 

on *:text:*:#: { 
  tokenize 32 $strip($1-) 
  if ($left($1,1) !isin @!.) halt 
  if ($right($1,-1) == stats) var %style = astats 
  elseif ($regex($1,/co?mb(at)?/Si)) var %style = combat 
  elseif ($setskill($remove($1,@,!,.))) var %style = istat, %skill = $setskill($remove($1,@,!,.)) 
  elseif ($right($1,-1) == setrsn) && ($2) { 
    if ($2 == -h) { 
      writeini DefRSN.ini RSNs $mask($fulladdress,3) $replace($3-,$chr(32),-) 
      .notice $nick You're default RSN for the host $mask($fulladdress,3) has been set to $3- 
    } 
    else { 
      writeini DefRSN.ini RSNs $nick $replace($2-,$chr(32),-) 
      .notice $nick You're default RSN for the nick $nick has been set to $2- 
    } 
    halt 
  } 
  else halt 

  inc %ID 
  if ($len($2-) > 12) { 
    $($+(%,stats.display.,%ID),2) $c1(The nick) $c2($2-) $c1(is too long) 
    cleanup %ID 
    halt 
  } 
  elseif ($2) set $+(%,stats.rsn.,%ID) $replace($2-,$chr(32),-) 
  elseif ($readini(DefRSN.ini,RSNs,$mask($fulladdress,3))) set $+(%,stats.rsn.,%ID) $ifmatch 
  elseif ($readini(DefRSN.ini,RSNs,$nick)) set $+(%,stats.rsn.,%ID) $ifmatch 
  else set $+(%,stats.rsn.,%ID) $nick 

  set $+(%,stats.style.,%ID) %style 
  set $+(%,stats.skill.,%ID) %skill 
  set $+(%,stats.display.,%ID) $iif($left($1,1) == @,msg $chan,notice $nick) 
  sockopen $+(stats.,%ID) hiscore.runescape.com 80 
} 

on *:sockopen:stats.*: { 
  var %id = $gettok($sockname,2,46) 
  sockwrite -n $sockname GET /lang/en/aff/runescape/hiscorepersonal.ws?user1= $+ $($+(%,stats.rsn.,%ID),2) HTTP/1.1 
  sockwrite -n $sockname Host: hiscore.runescape.com $+ $crlf $+ $crlf 
} 
on *:sockread:stats.*: { 
  sockread &Incoming 
  bwrite $sockname -1 -1 &Incoming 
  if ($bfind(&Incoming, 1, </html>).text) makehash $sockname 
  elseif ($bfind(&Incoming, 1, does not feature in the hiscores.).text) { 
    $($+(%,stats.display.,%ID),2) $c1(The nick) $c2($($+(%,stats.rsn.,%ID),2)) $c1(Does not appear in the hiscores) 
    cleanup $gettok($sockname,2,46) 
  } 
} 
alias -l makehash { 
  var %file = $1 
  bread %file 1 $file(%file).size &stats 
  var %currentstat, %x = 1 
  while (%x) { 
    var %x = $bfind(&stats,$calc(%x + 1),<a href="overall.ws?table=) 
    var %currentstat = $striptags($bvar(&stats,%x,200).text) 
    tokenize 32 %currentstat 
    hadd -m %file $1 $2 $3 $4 $xp2next($3,$4) 
  } 
  process %file 
} 
alias process { 
  var %table = $1, %id = $gettok($1,2,46), %x = 0, $& 
    %display = $($+(%,stats.display.,%ID),2), $& 
    %rsn = $($+(%,stats.rsn.,%ID),2), $& 
    %skill = $($+(%,stats.skill.,%ID),2), $& 
    %style = $($+(%,stats.style.,%ID),2) 

  if (%style == astats) { 
    while (%x <= 21) { 
      tokenize 32 $hget(%table,$setskill(%x)) 
      if ($2) var %statline = %statline $c1($setskill(%x)) $c2($2) 
      inc %x 
    } 
    %display $c1(Stats for) $c2(%rsn) $+ $c1(:) 
    %display %statline 
  } 
  elseif (%style == istat) { 
    if (!$hget(%table,%skill)) %display $c1(The nick) $c2(%rsn) $c1(does not appear in the hiscores for) $c2(%skill) 
    else { 
      tokenize 32 $hget(%table,%skill) 
      %display $c2(%skill) $c1(stats for) $c2(%rsn) $+ $c1(:) 
      %display $c1(Rank:) $c2($1) $c1(Level:) $c2($bytes($2,b)) $c1(Exp:) $c2($3) $& 
        $iif(%skill != Overall,$c1(Exp to lvl) $c2($calc($2 + 1)) $+ $c1(:) $c2($bytes($4,b))) 
    } 
  } 
  elseif (%style == combat) { 
    var %a.mult = .32707, %s.mult = .324, %d.mult = .25, %h.mult = .25, %p.mult = .124, %r.mult = .487, %m.mult = .487 
    var %a = $iif($gettok($hget(%table,attack),2,32),$v1,-), $& 
      %s = $iif($gettok($hget(%table,strength),2,32),$v1,-), $& 
      %d = $iif($gettok($hget(%table,defence),2,32),$v1,-), $& 
      %h = $iif($gettok($hget(%table,hitpoints),2,32),$v1,-), $& 
      %r = $iif($gettok($hget(%table,ranged),2,32),$v1,-), $& 
      %m = $iif($gettok($hget(%table,magic),2,32),$v1,-), $& 
      %p = $iif($gettok($hget(%table,prayer),2,32),$v1,-) 

    var %meleecombat  = $calc(%a * %a.mult + %s * %s.mult + %d * %d.mult + %h * %h.mult + %p * %p.mult), $& 
      %RangedCombat = $calc(%r * %r.mult + %p * %p.mult + %d * %d.mult + %h * %h.mult), $& 
      %MagicCombat  = $calc(%m * %m.mult + %p * %p.mult + %d * %d.mult + %h * %h.mult) 

    if (%MagicCombat == %RangedCombat) && (%MagicCombat == %RangedCombat) { 
      %display $c1(The nick) $c2(%rsn) $c1(does not appear in the hiscores for any combat skills) 
      cleanup %id 
      halt 
    } 
    elseif (%MagicCombat > %RangedCombat) && (%MagicCombat > %MeleeCombat) var %cmbstyle = Magic, %Combat = %MagicCombat 
    elseif (%RangedCombat > %MeleeCombat) var %cmbstyle = Ranged, %Combat = %RangedCombat 
    else var %cmbstyle = melee, %combat = %MeleeCombat 

    var %cmb.temp = $abs($calc($int($calc(%combat +1)) - %combat)), $& 
      %a.2lvl = $ceil($calc(%cmb.temp / %a.mult)), %s.2lvl = $ceil($calc(%cmb.temp / %s.mult)), $& 
      %d.2lvl = $ceil($calc(%cmb.temp / %d.mult)), %m.2lvl = $ceil($calc(%cmb.temp / %m.mult)), $& 
      %r.2lvl = $ceil($calc(%cmb.temp / %r.mult)), %p.2lvl = $ceil($calc(%cmb.temp / %p.mult)) 

    if (%cmbstyle == magic) var %dynamic.2lvl = $c1(Magic:) $c2(%m.2lvl) 
    elseif (%cmbstyle == Ranged) var %dynamic.2lvl = $c1(Ranged:) $c2(%r.2lvl) 
    else var %dynamic.2lvl = $c1(Att:) $c2(%a.2lvl) $c1(Str:) $c2(%s.2lvl) 
    var %combat = $round(%combat,2), %next = $ceil(%combat) 

    %display $c2(%rsn) $c1(is) $c2(%combat) $c1(%cmbstyle style combat) 
    %display $c1(Attack:) $c2(%a) $c1(Defence:) $c2(%d) $c1(Strength:) $c2(%s) $c1(Hits:) $c2(%h) $& 
      $c1(Mage:) $c2(%m) $c1(Range:) $c2(%r) $c1(Pray:) $c2(%p) 
    %display $c1(Levels for) $c2(%next) $+ $c1(:) %dynamic.2lvl $& 
      $c1(Def/Hp:) $c2(%d.2lvl) $c1(Prayer:) $c2(%p.2lvl) 
  } 
  cleanup %id 
} 

alias -l cleanup { 
  unset $+(%,stats.*.,$1) 
  sockclose $+(Stats.,$1) 
  .remove $+(Stats.,$1) 
} 

alias -l xp { 
  var %x = 1, %level = $calc($1 - 1), %xp = 0 
  while (%x <= %level) { 
    var %TempXp = $calc((%x + 300 * 2^(%x / 7)) /4) 
    inc %xp %TempXp 
    inc %x 
  } 
  return $int(%xp) 
} 

alias -l xp2Next { 
  var %xp = $remove($2,$chr(44)), %nextxp = $xp($calc($1 + 1)) 
  return $calc(%nextxp - %xp) 
} 

alias -l striptags { var %x,%y = $regsub($1-,/(<[^>]+>)/g,$null,%x) | return %x } 
alias -l setskill { 
  if ($1 == 0) || ($regex($1,/^(st|(skill)?total|overall)$/Si)) return Overall 
  elseif ($1 == 1) || ($regex($1,/^at(t|k|tack)$/Si)) return Attack 
  elseif ($1 == 2) || ($regex($1,/^def(en[cs]e)?$$/Si)) return Defence 
  elseif ($1 == 3) || ($regex($1,/^str(ength)?$/Si)) return Strength 
  elseif ($1 == 4) || ($regex($1,/^hp|hit(s|points?)?$/Si)) return Hitpoints 
  elseif ($1 == 5) || ($regex($1,/^range(r|d|ing)?$/Si)) return Ranged 
  elseif ($1 == 6) || ($regex($1,/^Pray(er)?$$/Si)) return Prayer 
  elseif ($1 == 7) || ($regex($1,/^mag(e|ic)$$/Si)) return Magic 
  elseif ($1 == 8) || ($regex($1,/^cook(ing)?$/Si)) return Cooking 
  elseif ($1 == 9) || ($regex($1,/^wc|wood(cut(ting)?)?$/Si)) return Woodcutting 
  elseif ($1 == 10) || ($regex($1,/^fletch(ing)?$/Si)) return Fletching 
  elseif ($1 == 11) || ($regex($1,/^fish(ing)?$/Si)) return Fishing 
  elseif ($1 == 12) || ($regex($1,/^(fire|fm)(make?(ing)?|ing)?$/Si)) return Firemaking 
  elseif ($1 == 13) || ($regex($1,/^craft(ing)?$/Si)) return Crafting 
  elseif ($1 == 14) || ($regex($1,/^(smith|smelt)(ing)?$/Si)) return Smithing 
  elseif ($1 == 15) || ($regex($1,/^mine(ing)?$/Si)) return Mining 
  elseif ($1 == 16) || ($regex($1,/^herb(law|lore)?$/Si)) return Herblore 
  elseif ($1 == 17) || ($regex($1,/^agil(ity)?$/Si)) return Agility 
  elseif ($1 == 18) || ($regex($1,/^(th(ei|ie)[fv](e|ing)?)$/Si)) return Thieving 
  elseif ($1 == 19) || ($regex($1,/^slay(er|ing)?$/Si)) return Slayer 
  elseif ($1 == 20) || ($regex($1,/^farm(er|ing)?$/Si)) return Farming 
  elseif ($1 == 21) || ($regex($1,/^(rc|runecraft)(er|ing)?$/Si)) return Runecraft 
}