Weapon Impact Flash
public text v1 · immutable....
$Anim: Tempest
$Collide Ship: [
if bombani == nil then
bombani = gr.loadTexture("EXP_flash",true)
end
if nullvec == nil then
nullvec = ma.newVector(0,0,0)
end
ts.createParticle(Self.Position,nullvec,ba.getFrametime(),300,"bitmap",-1,false,bombani)
]
$Impact Explosion: ExpMissileHit1
...