<p align="center"><span class="txt_body3">RA2/YR: Talk Bubbles</span><br><i>by SeaMan. Published: 1/13/03. Last update: 2/12/05.</i> </p><p>In Firestorm they had exclamation marks and asterisks, that could appear over some unit's heads, when something scripted happened. Typically the animation was played at the same time that speech audio was played; this was so the player would know what unit was supposed to be doing the talking. This logic exists in Red Alert2 and in Yuri's Revenge, but the talk bubble images do not. </p><p></p><center><img src="http://img525.imageshack.us/my.php?image=talkbubblefn7.jpg" alt="Talk Bubbles" width="180" height="100"></center><blockquote><i>(from DeeZire's AI Guide)</i> <p>Team Script Action<br>52,n = Display Talk Bubble, n = talk bubble number<br>Should be used for single-unit TaskForces only, this causes a 'talk bubble' to appear above the unit. The second parameter determines which type of talk bubble to display;-</p><blockquote>1 = * (general speech)<br>2 = ? (question)<br>3 = ! (shouting or statement)</blockquote></blockquote>To set the amount of time, in minutes, that you want the talk bubble to appear, you need to add a new statement under the [General] section of rules(md).ini:<blockquote><pre>TalkBubbleTime=0.1</pre></blockquote> <p>But do not forget, you also need to include the required animation, which you can download <a href="http://www.sendspace.com/file/an0j06" target="_blank">here</a>. </p><