rendered paste body0000b987 adcl $0x0,0xfffffe3c(%ebp)
0000b98e leal 0x01(%esi),%eax
0000b991 movl 0x08(%ebp),%ebx
0000b994 cmpl %eax,0x000000b0(%ebx)
0000b99a jlel 0x0000b4ad
; this chunk of code; b9a0 is also a loop jump target
0000b9a0 movl 0xfffffe38(%ebp),%esi
0000b9a6 movl $0x00000400,(%esp,1)
0000b9ad calll $0x0 ; 5 bytes, relocation; can't move
0000b9b2 movl %eax,%ebx
0000b9b4 testl %eax,%eax
0000b9b6 je 0x0000b9c0
0000b9b8 movl %eax,(%esp,1)
0000b9bb calll $0x0 ; 5 bytes, relocation
0000b9c0 movl (%ebx),%eax
0000b9c2 movl 0x00000114(%eax),%eax
0000b9c8 movl $0x0,0x04(%esp,1)
0000b9d0 movl %ebx,(%esp,1)
0000b9d3 call *%eax
0000b9d5 movl 0x08(%ebp),%ecx
0000b9d8 movl %ebx,0x000000b4(%ecx,%esi,4)
0000b9df movl %esi,%edx
;; code I need executed:
movl 0x08(%ebp),%eax ; 3 bytes
movl 0x00000480(%eax),%eax ; 6 bytes
call *%eax ; 2 bytes
movl %eax,%ebx ; 2 bytes