rendered paste bodyalias dmoff {
unset %hp [ $+ [ %nick1 ] ]
unset %hp [ $+ [ %nick2 ] ]
unset %specbar [ $+ [ %nick1 ] ]
unset %specbar [ $+ [ %nick2 ] ]
unset %sharks [ $+ [ %turn1 ] ]
unset %sharks [ $+ [ %turn2 ] ]
unset %barrages [ $+ [ %turn1 ] ]
unset %barrages [ $+ [ %turn2 ] ]
unset %frozen [ $+ [ %turn1 ] ]
unset %frozen [ $+ [ %turn2 ] ]
unset %nick1
unset %nick2
unset %turn1
unset %turn2
unset %turn11
unset %turn22
unset %whip
unset %eat
unset %dds1
unset %dds2
unset %msb1
unset %msb2
unset %cbow
unset %barrage
unset %R
unset %dh
unset %fwave
disable #dm
}
alias scores {
inc %wins [ $+ [ %turn1 ] ]
inc %losses [ $+ [ %turn2 ] ]
}
on *:TEXT:!dm:#: {
if (!%nick1) {
enable #dm
set %nick1 $nick
set %turn1 $nick
set %hp [ $+ [ %nick1 ] ] 99
msg $chan 1Dm has been started by 4 $+ %nick1 $+ 1, type 4!dm to challenge 4 $+ %nick1 $+ 1, and 1type 4!dmcommmands1 for the dm commands.
}
elseif (%nick1) && (!%nick2) && ($group(#dm).status == on) && ($nick ison $chan) && (%nick1 ison $chan) {
set %nick2 $nick
set %hp [ $+ [ %nick2 ] ] 99
set %turn2 %nick2
set %turn11 %turn2
set %turn22 %turn1
set %specbar [ $+ [ %turn1 ] ] 100
set %specbar [ $+ [ %turn2 ] ] 100
set %sharks [ $+ [ %turn1 ] ] 10
set %sharks [ $+ [ %turn2 ] ] 10
set %barrages [ $+ [ %turn1 ] ] 4
set %barrages [ $+ [ %turn2 ] ] 4
set %frozen [ $+ [ %turn1 ] ] off
set %frozen [ $+ [ %turn2 ] ] off
msg $chan 4 $+ %nick2 has accepted 4 $+ %nick1 $+ 's challenge, type 4!dmcommands 1for the dm commands.
timer 1 2 msg $chan It's 4 $+ %turn1 $+ 's turn.
}
else {
notice $nick 1There is a dm already in progress, please wait.
halt
}
}
on *:TEXT:!stopdm:#:{
if ($nick isop $chan) || ($nick ishop $chan) ($nick isvoice $chan) {
dmoff
msg $chan 1The current dm has been stopped by4 $nick $+ 1.
}
}
#dm off
on *:TEXT:!turn:#: {
if ($group(#dm).status == on) {
msg $chan It's currently4 %turn1 $+ 's turn.
}
else {
halt
}
}
on *:TEXT:!current:#: {
if ($nick == %turn1 || $nick == %turn2) {
notice $nick 1Your current hp is:4 %hp [ $+ [ $nick ] ] $+ 1. You have4 %sharks [ $+ [ $nick ] ] 1sharks left. You can use4 %barrages [ $+ [ $nick ] ] 1more barrages. Your special bar is4 %specbar [ $+ [ $nick ] ] $+ % $+ 1. You1 $iif(%frozen [ $+ [ $nick == on ] ] , are , are not) frozen.
}
else {
halt
}
}
on *:TEXT:!whip:#: {
if ($nick == %turn1) && ($nick != %turn2) && (%frozen [ $+ [ %turn1 ] ] == off) {
set %whip $rand(0,35)
dec %hp [ $+ [ %turn2 ] ] %whip
}
if ( %hp [ $+ [ %turn2 ] ] < 1 ) {
set %hp [ $+ [ %turn2 ] ] 0
msg $chan 4 $+ %turn1 just hit a4 %whip with a 1whip1.4 %turn2 $+ 's hp is 4 %hp [ $+ [ %turn2 ] ] .
timer 1 1 msg $chan 4 $+ %turn2 is now dead!
scores
dmoff
}
elseif ($nick == %turn1) && ($nick != %turn2) && (%frozen [ $+ [ %turn1 ] ] == off) {
msg $chan 4 $+ %turn1 just hit a4 %whip with a 1whip1.4 %turn2 $+ 's hp is 4 %hp [ $+ [ %turn2 ] ] .
inc %specbar [ $+ [ %turn1 ] ] $iif(%specbar [ $+ [ %turn1 ] ] >= 96, $calc( 100 - %specbar [ $+ [ %turn1 ] ] ) , 5 )
set %turn1 %turn11
set %turn2 %turn22
set %turn11 %turn2
set %turn22 %turn1
unset %R
timer 1 1 msg $chan It's4 %turn1 $+ 's turn.
}
elseif (%frozen [ $+ [ %turn1 ] ] == on) {
notice $nick 1You are frozen, you can't use the whip.
}
elseif ($nick == %turn2) {
notice $nick 1It's not your turn
}
}
on *:TEXT:!eat*:#: {
if ($nick == %turn1) && (%sharks [ $+ [ %turn1 ] ] > 0) {
set %eat $iif( %hp [ $+ [ %turn1 ] ] >= 79, $calc( 99 - %hp [ $+ [ %turn1 ] ] ) , 20)
inc %hp [ $+ [ %turn1 ] ] %eat
dec %sharks [ $+ [ %turn1 ] ]
msg $chan 4 $+ %turn1 just healed4 20 hp by eating a 1shark1.4 %turn1 $+ 's hp is4 %hp [ $+ [ %turn1 ] ] .
notice $nick 1You have4 %sharks [ $+ [ %turn1 ] ] 1sharks left.
inc %specbar [ $+ [ %turn1 ] ] $iif(%specbar [ $+ [ %turn1 ] ] >= 96, $calc( 100 - %specbar [ $+ [ %turn1 ] ] ) , 5 )
set %turn1 %turn11
set %turn2 %turn22
set %turn11 %turn2
set %turn22 %turn1
set %frozen [ $+ [ %turn2 ] ] off
unset %R
timer 1 1 msg $chan It's4 %turn1 $+ 's turn.
}
elseif (%sharks [ $+ [ %turn1 ] ] < 1) {
notice $nick 1You have already used up all 10 of your sharks, please use something else.
}
elseif ($nick == %turn2) {
notice $nick 1It's not your turn
}
}
on *:TEXT:!dds*:#: {
if ($nick == %turn1) && (%specbar [ $+ [ %turn1 ] ] >= 25) && (%frozen [ $+ [ %turn1 ] ] == off) {
set %dds1 $rand(0,30)
set %dds2 $rand(0,30)
dec %hp [ $+ [ %turn2 ] ] $calc( %dds1 + %dds2 )
}
elseif (%specbar [ $+ [ %turn1 ] ] <= 24) {
notice %turn1 1Your special bar is less than4 25%1 so you cant use the dds.
halt
}
if ( %hp [ $+ [ %turn2 ] ] < 1 ) {
set %hp [ $+ [ %turn2 ] ] 0
msg $chan 4 $+ %turn1 just hit a4 %dds1 and4 %dds2 with a 1dds.4 %turn2 $+ 's hp is 4 %hp [ $+ [ %turn2 ] ] $+ .
timer 1 1 msg $chan 4 $+ %turn2 is now dead!
scores
dmoff
}
elseif ($nick == %turn1) && ($nick != %turn2) && (%specbar [ $+ [ %turn1 ] ] >= 25) && (%frozen [ $+ [ %turn1 ] ] == off) {
dec %specbar [ $+ [ %turn1 ] ] 25
msg $chan 4 $+ %turn1 just hit a4 %dds1 and4 %dds2 with a 1dds.4 %turn2 $+ 's hp is 4 %hp [ $+ [ %turn2 ] ] $+ .
notice %turn1 1You're special bar is4 %specbar [ $+ [ %turn1 ] ] $+ % $+ 1.
set %turn1 %turn11
set %turn2 %turn22
set %turn11 %turn2
set %turn22 %turn1
unset %R
timer 1 1 msg $chan It's4 %turn1 $+ 's turn.
}
elseif (%frozen [ $+ [ %turn1 ] ] == on) {
notice $nick 1You are frozen, you can't use the dds.
}
elseif ($nick == %turn2) {
notice $nick 1It's not your turn
}
}
on *:TEXT:!cbow:#: {
if ($nick == %turn1) && ($nick != %turn2) {
set %cbow $rand(0,30)
dec %hp [ $+ [ %turn2 ] ] %cbow
}
if ( %frozen [ $+ [ %turn1 ] ] == on ) {
dec %hp [ $+ [ %turn1 ] ] 4
}
if ( %hp [ $+ [ %turn1 ] ] < 1 ) && (%hp [ $+ [ %turn2 ] ] < 1 ) && (%frozen [ $+ [ %turn1 ] ] == on) {
msg $chan 4 $+ %turn1 just hit a4 %cbow with a 1crystal bow. However,4 %turn1 was frozen so there is a4 4 damage penalty so both4 %turn1 and4 %turn2 are 4dead!
inc %wins [ $+ [ %turn1 ] ]
inc %wins [ $+ [ %turn2 ] ]
inc %losses [ $+ [ %turn1 ] ]
inc %losses [ $+ [ %turn2 ] ]
dmoff
}
elseif ( %hp [ $+ [ %turn1 ] ] < 1 ) && {%hp [ $+ [ %turn2 ] ] > 0 ) && (%frozen [ $+ [ %turn1 ] ] == on) {
set %hp [ $+ [ %turn1 ] ] 0
msg $chan 4 $+ %turn1 just hit a4 %cbow with a 1crystal bow.4 %turn2 $+ 's hp is4 %hp [ $+ [ %turn2 ] ] .
timer 1 1 msg $chan However,4 %turn1 was 1frozen so there is a4 4 1damage penalty.4 %turn1 $+ 's hp is now4 %hp [ $+ [ %turn1 ] ] $+ .
timer 1 2 msg $chan 4 $+ %turn1 is now dead!
inc %wins [ [ %turn2 ] ]
inc %losses [ $+ [ %turn1 ] ]
dmoff
}
elseif (%hp [ $+ [ %turn1 ] ] > 0) && (%hp [ $+ [ %turn2 ] ] > 0) && (%frozen [ $+ [ %turn1 ] ] == on) {
msg $chan 4 $+ %turn1 just hit a4 %cbow with a 1crystal bow. 4 $+ %turn2 $+ 's hp is 4 %hp [ $+ [ %turn2 ] ] .
timer 1 1 msg $chan However,4 %turn1 was 1frozen so there is a4 4 damage penalty.4 %turn1 $+ 's hp is now4 %hp [ $+ [ %turn1 ] ] $+ .
inc %specbar [ $+ [ %turn1 ] ] $iif(%specbar [ $+ [ %turn1 ] ] >= 96, $calc( 100 - %specbar [ $+ [ %turn1 ] ] ) , 5 )
set %turn1 %turn11
set %turn2 %turn22
set %turn11 %turn2
set %turn22 %turn1
set %frozen [ $+ [ %turn2 ] ] off
unset %R
timer 1 2 msg $chan It's4 %turn1 $+ 's turn.
}
elseif ( %hp [ $+ [ %turn2 ] ] < 1 ) && (%hp [ $+ [ %turn1 ] ] > 0) && (%frozen [ $+ [ %turn1 ] ] == off) {
set %hp [ $+ [ %turn2 ] ] 0
msg $chan 4 $+ %turn1 just hit a4 %cbow with a 1crystal bow.4 $+ %turn2 $+ 's hp is 4 %hp [ $+ [ %turn2 ] ] .
timer 1 1 msg $chan 4 $+ %turn2 is now dead!
inc %wins [ $+ [ %turn1 ] ]
inc %losses [ $+ [ %turn2 ] ]
scores
dmoff
}
elseif ($nick == %turn1) && ($nick != %turn2) && (%frozen [ $+ [ %turn1 ] ] == off) {
msg $chan 4 $+ %turn1 just hit a4 %cbow with a 1crystal bow.4 %turn2 $+ 's hp is 4 %hp [ $+ [ %turn2 ] ] .
inc %specbar [ $+ [ %turn1 ] ] $iif(%specbar [ $+ [ %turn1 ] ] >= 96, $calc( 100 - %specbar [ $+ [ %turn1 ] ] ) , 5 )
set %turn1 %turn11
set %turn2 %turn22
set %turn11 %turn2
set %turn22 %turn1
set %frozen [ $+ [ %turn2 ] ] off
unset %R
timer 1 1 msg $chan It's4 %turn1 $+ 's turn.
}
elseif ($nick == %turn2) {
notice $nick 1It's not your turn
}
}
on *:TEXT:!barrage:#: {
if ($nick == %turn1) && (%barrages [ $+ [ %turn1 ] ] >= 0) {
set %barrage $rand(0,30)
set %R $r(1,5)
dec %barrages [ $+ [ %turn1 ] ]
dec %hp [ $+ [ %turn2 ] ] %barrage
}
if ( %hp [ $+ [ %turn2 ] ] < 1 ) {
set %hp [ $+ [ %turn2 ] ] 0
msg $chan 4 $+ %turn1 just hit a4 %barrage with 1ice barrage.4 %turn2 $+ 's hp is 4 %hp [ $+ [ %turn2 ] ] $+ .
timer 1 1 msg $chan 4 $+ %turn2 is now dead!
scores
dmoff
}
elseif (%barrages [ $+ [ %turn1 ] ] <= -1) {
notice %turn1 1You have used the ice barrage4 4 1times already, please choose something else.
halt
}
elseif ($nick == %turn1) && ($nick != %turn2) && (%barrages [ $+ [ %turn1 ] ] >= 0) && (%R isnum 1-4) {
set %frozen [ $+ [ %turn2 ] ] on
msg $chan 4 $+ %turn1 just hit a4 %barrage with 1ice barrage.4 %turn2 $+ 's hp is 4 %hp [ $+ [ %turn2 ] ] $+ .
notice %turn1 1You have4 %barrages [ $+ [ %turn1 ] ] 1more barrages left.
timer 1 1 msg $chan 4 $+ %turn2 is 1frozen.
inc %specbar [ $+ [ %turn1 ] ] $iif(%specbar [ $+ [ %turn1 ] ] >= 96, $calc( 100 - %specbar [ $+ [ %turn1 ] ] ) , 5 )
set %turn1 %turn11
set %turn2 %turn22
set %turn11 %turn2
set %turn22 %turn1
set %frozen [ $+ [ %turn2 ] ] off
unset %R
timer 1 2 msg $chan It's 4 %turn1 $+ 's turn.
}
elseif ($nick == %turn1) && ($nick != %turn2) && (%barrages [ $+ [ %turn1 ] ] >= 0) && (%R == 5) {
msg $chan 4 $+ %turn1 just hit a4 %barrage with 1ice barrage.4 %turn2 $+ 's hp is 4 %hp [ $+ [ %turn2 ] ] $+ .
notice %turn1 1You have4 %barrages [ $+ [ %turn1 ] ] 1more barrages left.
inc %specbar [ $+ [ %turn1 ] ] $iif(%specbar [ $+ [ %turn1 ] ] >= 96, $calc( 100 - %specbar [ $+ [ %turn1 ] ] ) , 5 )
set %turn1 %turn11
set %turn2 %turn22
set %turn11 %turn2
set %turn22 %turn1
set %frozen [ $+ [ %turn1 ] ] off
unset %R
timer 1 1 msg $chan It's4 %turn1 $+ 's turn.
}
elseif ($nick == %turn2) {
notice $nick 1It's not your turn
}
}
on *:TEXT:!dh:#: {
if ($nick == %turn1) && ($nick != %turn2) && (%frozen [ $+ [ %turn1 ] ] == off) {
if (%hp [ $+ [ %turn1 ] ] isnum 70-99) && (%hp [ $+ [ %turn1 ] ] !isnum 0-69) {
set %dh $rand(0,25)
}
elseif (%hp [ $+ [ %turn1 ] ] isnum 50-69) && (%hp [ $+ [ %turn1 ] ] !isnum 0-49) && (%hp [ $+ [ %turn1 ] ] !isnum 70-99) {
set %dh $rand(0,25)
}
elseif (%hp [ $+ [ %turn1 ] ] isnum 35-49) && (%hp [ $+ [ %turn1 ] ] !isnum 0-34) && (%hp [ $+ [ %turn1 ] ] !isnum 50-99) {
set %dh $rand(0,45)
}
elseif (%hp [ $+ [ %turn1 ] ] isnum 20-34) && (%hp [ $+ [ %turn1 ] ] !isnum 0-19) && (%hp [ $+ [ %turn1 ] ] !isnum 35-99) {
set %dh $rand(0,55)
}
elseif (%hp [ $+ [ %turn1 ] ] isnum 8-19) && (%hp [ $+ [ %turn1 ] ] !isnum 0-7 ) && (%hp [ $+ [ %turn1 ] ] !isnum 20-99) {
set %dh $rand(0,75)
}
elseif (%hp [ $+ [ %turn1 ] ] isnum 1-7) && (%hp [ $+ [ %turn1 ] ] !isnum 0) && (%hp [ $+ [ %turn1 ] ] !isnum 8-99) {
set %dh $rand(0,85)
}
dec %hp [ $+ [ %turn2 ] ] %dh
if ( %hp [ $+ [ %turn2 ] ] < 1 ) {
set %hp [ $+ [ %turn2 ] ] 0
msg $chan 4 $+ %turn1 just hit a4 %dh with a 1dharoks.4 $+ %turn2 $+ 's hp is 4 %hp [ $+ [ %turn2 ] ] $+ .
timer 1 1 msg $chan 4 %turn2 is now dead!
scores
dmoff
}
elseif ($nick == %turn1) && ($nick != %turn2) && (%frozen [ $+ [ %turn1 ] ] == off) {
msg $chan 4 $+ %turn1 just hit a4 %dh with a 1dharoks.4 %turn2 $+ 's hp is4 %hp [ $+ [ %turn2 ] ] $+ .
inc %specbar [ $+ [ %turn1 ] ] $iif(%specbar [ $+ [ %turn1 ] ] >= 96, $calc( 100 - %specbar [ $+ [ %turn1 ] ] ) , 5 )
set %turn1 %turn11
set %turn2 %turn22
set %turn11 %turn2
set %turn22 %turn1
unset %R
timer 1 1 msg $chan It's4 %turn1 $+ 's turn.
}
elseif (%frozen [ $+ [ %turn1 ] ] == on) {
notice $nick 1You are frozen, you can't use dharoks.
}
elseif ($nick == %turn2) {
notice $nick 1It's not your turn
}
}
}
on *:TEXT:!firewave:#: {
if ($nick == %turn1) && ($nick != %turn2) {
set %fwave $rand(0,25)
dec %hp [ $+ [ %turn2 ] ] %fwave
}
if ( %hp [ $+ [ %turn2 ] ] < 1 ) {
set %hp [ $+ [ %turn2 ] ] 0
msg $chan 4 $+ %turn1 just hit a4 %fwave with 1fire wave.4 $+ %turn2 $+ 's hp is 4 %hp [ $+ [ %turn2 ] ] $+ .
timer 1 1 msg $chan 4 $+ %turn2 is now dead!
scores
dmoff
}
elseif ($nick == %turn1) && ($nick != %turn2) {
msg $chan 4 $+ %turn1 just hit a4 %fwave with 1fire wave.4 %turn2 $+ 's hp is 4 %hp [ $+ [ %turn2 ] ] .
inc %specbar [ $+ [ %turn1 ] ] $iif(%specbar [ $+ [ %turn1 ] ] >= 96, $calc( 100 - %specbar [ $+ [ %turn1 ] ] ) , 5 )
set %turn1 %turn11
set %turn2 %turn22
set %turn11 %turn2
set %turn22 %turn1
set %frozen [ $+ [ %turn2 ] ] off
unset %R
timer 1 1 msg $chan It's4 %turn1 $+ 's turn.
}
elseif ($nick == %turn2) {
notice $nick 1It's not your turn
}
}
on *:TEXT:!msb*:#: {
if ($nick == %turn1) && (%specbar [ $+ [ %turn1 ] ] >= 50) {
set %msb1 $rand(0,25)
set %msb2 $rand(0,25)
dec %hp [ $+ [ %turn2 ] ] $calc( %msb1 + %msb2 )
}
elseif (%specbar [ $+ [ %turn1 ] ] <= 49) {
notice %turn1 1Your special bar is less than4 75%1 so you cant use the magic shortbow.
halt
}
if ( %hp [ $+ [ %turn2 ] ] < 1 ) {
set %hp [ $+ [ %turn2 ] ] 0
msg $chan 4 $+ %turn1 just hit a4 %msb1 and4 %msb2 with a 1magic shortbow.4 %turn2 $+ 's hp is 4 %hp [ $+ [ %turn2 ] ] $+ .
timer 1 1 msg $chan 4 $+ %turn2 is now dead!
scores
dmoff
}
elseif ($nick == %turn1) && ($nick != %turn2) && (%specbar [ $+ [ %turn1 ] ] >= 50) {
dec %specbar [ $+ [ %turn1 ] ] 75
msg $chan 4 $+ %turn1 just hit a4 %msb1 and4 %msb2 with a 1magic shortbow.4 %turn2 $+ 's hp is4 %hp [ $+ [ %turn2 ] ] $+ .
notice %turn1 1You're special bar is4 %specbar [ $+ [ %turn1 ] ] $+ % $+ 1.
set %turn1 %turn11
set %turn2 %turn22
set %turn11 %turn2
set %turn22 %turn1
unset %R
timer 1 1 msg $chan It's4 %turn1 $+ 's turn.
}
elseif ($nick == %turn2) {
notice $nick 1It's not your turn
}
}
on *:TEXT:!darkbow*:#: {
if ($nick == %turn1) && (%specbar [ $+ [ %turn1 ] ] >= 75) {
set %msb1 $rand(0,40)
set %msb2 $rand(0,38)
dec %hp [ $+ [ %turn2 ] ] $calc( %msb1 + %msb2 )
}
elseif (%specbar [ $+ [ %turn1 ] ] <= 49) {
notice %turn1 1Your special bar is less than4 75%1 so you cant use the dark bow.
halt
}
if ( %hp [ $+ [ %turn2 ] ] < 1 ) {
set %hp [ $+ [ %turn2 ] ] 0
msg $chan 4 $+ %turn1 just hit a4 %msb1 and4 %msb2 with a 1dark bow.4 %turn2 $+ 's hp is 4 %hp [ $+ [ %turn2 ] ] $+ .
timer 1 1 msg $chan 4 $+ %turn2 is now dead!
scores
dmoff
}
elseif ($nick == %turn1) && ($nick != %turn2) && (%specbar [ $+ [ %turn1 ] ] >= 50) {
dec %specbar [ $+ [ %turn1 ] ] 75
msg $chan 4 $+ %turn1 just hit a4 %msb1 and4 %msb2 with a 1dark bow.4 %turn2 $+ 's hp is 4 %hp [ $+ [ %turn2 ] ] $+ .
notice %turn1 1You're special bar is4 %specbar [ $+ [ %turn1 ] ] $+ % $+ 1.
set %turn1 %turn11
set %turn2 %turn22
set %turn11 %turn2
set %turn22 %turn1
unset %R
timer 1 1 msg $chan It's4 %turn1 $+ 's turn.
}
elseif ($nick == %turn2) {
notice $nick 1It's not your turn
}
}
on *:TEXT:!dba:#: {
if ($nick == %turn1) && ($nick != %turn2) && (%frozen [ $+ [ %turn1 ] ] == off) {
set %whip $rand(0,42)
dec %hp [ $+ [ %turn2 ] ] %whip
}
if ( %hp [ $+ [ %turn2 ] ] < 1 ) {
set %hp [ $+ [ %turn2 ] ] 0
msg $chan 4 $+ %turn1 just hit a4 %whip with a 1dragon battleaxe.4 %turn2 $+ 's hp is 4 %hp [ $+ [ %turn2 ] ] .
timer 1 1 msg $chan 4 $+ %turn2 is now dead!
scores
dmoff
}
elseif ($nick == %turn1) && ($nick != %turn2) && (%frozen [ $+ [ %turn1 ] ] == off) {
msg $chan 4 $+ %turn1 just hit a4 %whip with a 1dragon battleaxe.4 %turn2 $+ 's hp is 4 %hp [ $+ [ %turn2 ] ] .
inc %specbar [ $+ [ %turn1 ] ] $iif(%specbar [ $+ [ %turn1 ] ] >= 96, $calc( 100 - %specbar [ $+ [ %turn1 ] ] ) , 5 )
set %turn1 %turn11
set %turn2 %turn22
set %turn11 %turn2
set %turn22 %turn1
unset %R
timer 1 1 msg $chan It's4 %turn1 $+ 's turn.
}
elseif (%frozen [ $+ [ %turn1 ] ] == on) {
notice $nick 1You are frozen, you can't use the dragon battle axe.
}
elseif ($nick == %turn2) {
notice $nick 1It's not your turn
}
}
on *:TEXT:!dhally*:#: {
if ($nick == %turn1) && (%specbar [ $+ [ %turn1 ] ] >= 75) {
set %msb1 $rand(18,38)
set %msb2 $rand(16,41)
dec %hp [ $+ [ %turn2 ] ] $calc( %msb1 + %msb2 )
}
elseif (%specbar [ $+ [ %turn1 ] ] <= 49) {
notice %turn1 1Your special bar is less than4 75%1 so you cant use the dragon hally.
halt
}
if ( %hp [ $+ [ %turn2 ] ] < 1 ) {
set %hp [ $+ [ %turn2 ] ] 0
msg $chan 4 $+ %turn1 just hit a4 %msb1 and4 %msb2 with a 1dragon hally.4 %turn2 $+ 's hp is 4 %hp [ $+ [ %turn2 ] ] $+ .
timer 1 1 msg $chan 4 $+ %turn2 is now dead!
scores
dmoff
}
elseif ($nick == %turn1) && ($nick != %turn2) && (%specbar [ $+ [ %turn1 ] ] >= 50) {
dec %specbar [ $+ [ %turn1 ] ] 75
msg $chan 4 $+ %turn1 just hit a4 %msb1 and4 %msb2 with a 1dragon hally.4 %turn2 $+ 's hp is 4 %hp [ $+ [ %turn2 ] ] $+ .
notice %turn1 1You're special bar is4 %specbar [ $+ [ %turn1 ] ] $+ % $+ 1.
set %turn1 %turn11
set %turn2 %turn22
set %turn11 %turn2
set %turn22 %turn1
unset %R
timer 1 1 msg $chan It's4 %turn1 $+ 's turn.
}
elseif (%frozen [ $+ [ %turn1 ] ] == on) {
notice $nick 1You are frozen, you can't use the dragon hally.
}
elseif ($nick == %turn2) {
notice $nick 1It's not your turn
}
}
on *:TEXT:!gmaul*:#: {
if ($nick == %turn1) && (%specbar [ $+ [ %turn1 ] ] >= 75) {
set %msb1 $rand(0,42)
set %msb2 $rand(0,37)
set %msb3 $rand(0,34)
dec %hp [ $+ [ %turn2 ] ] $calc( %msb1 + %msb2 + %msb3 )
}
elseif (%specbar [ $+ [ %turn1 ] ] <= 49) {
notice %turn1 1Your special bar is less than4 100%1 so you cant use the granite maul.
halt
}
if ( %hp [ $+ [ %turn2 ] ] < 1 ) {
set %hp [ $+ [ %turn2 ] ] 0
msg $chan 4 $+ %turn1 just hit a4 %msb1 ,4 %msb2 and4 %msb3 with a 1granite maul.4 %turn2 $+ 's hp is 4 %hp [ $+ [ %turn2 ] ] $+ .
timer 1 1 msg $chan 4 $+ %turn2 is now dead!
scores
dmoff
}
elseif ($nick == %turn1) && ($nick != %turn2) && (%specbar [ $+ [ %turn1 ] ] >= 100) {
dec %specbar [ $+ [ %turn1 ] ] 100
msg $chan 4 $+ %turn1 just hit a4 %msb1 ,4 %msb2 and4 %msb3 with a 1granite maul.4 %turn2 $+ 's hp is 4 %hp [ $+ [ %turn2 ] ] $+ .
notice %turn1 1You're special bar is4 %specbar [ $+ [ %turn1 ] ] $+ % $+ 1.
set %turn1 %turn11
set %turn2 %turn22
set %turn11 %turn2
set %turn22 %turn1
unset %R
timer 1 1 msg $chan It's4 %turn1 $+ 's turn.
}
elseif (%frozen [ $+ [ %turn1 ] ] == on) {
notice $nick 1You are frozen, you can't use the granite maul.
}
elseif ($nick == %turn2) {
notice $nick 1It's not your turn
}
}
on *:TEXT:!dlong*:#: {
if ($nick == %turn1) && (%specbar [ $+ [ %turn1 ] ] >= 75) {
set %msb1 $rand(2,49)
dec %hp [ $+ [ %turn2 ] ] $calc( %msb1 )
}
elseif (%specbar [ $+ [ %turn1 ] ] <= 49) {
notice %turn1 1Your special bar is less than4 25%1 so you cant use the dragon long.
halt
}
if ( %hp [ $+ [ %turn2 ] ] < 1 ) {
set %hp [ $+ [ %turn2 ] ] 0
msg $chan 4 $+ %turn1 just hit a4 %msb1 with a 1dragon long.4 %turn2 $+ 's hp is 4 %hp [ $+ [ %turn2 ] ] $+ .
timer 1 1 msg $chan 4 $+ %turn2 is now dead!
scores
dmoff
}
elseif ($nick == %turn1) && ($nick != %turn2) && (%specbar [ $+ [ %turn1 ] ] >= 100) {
dec %specbar [ $+ [ %turn1 ] ] 25
msg $chan 4 $+ %turn1 just hit a4 %msb1 with a 1dragon long.4 %turn2 $+ 's hp is 4 %hp [ $+ [ %turn2 ] ] $+ .
notice %turn1 1You're special bar is4 %specbar [ $+ [ %turn1 ] ] $+ % $+ 1.
set %turn1 %turn11
set %turn2 %turn22
set %turn11 %turn2
set %turn22 %turn1
unset %R
timer 1 1 msg $chan It's4 %turn1 $+ 's turn.
}
elseif (%frozen [ $+ [ %turn1 ] ] == on) {
notice $nick 1You are frozen, you can't use the dragon long.
}
elseif ($nick == %turn2) {
notice $nick 1It's not your turn
}
}
on *:TEXT:!dmace*:#: {
if ($nick == %turn1) && (%specbar [ $+ [ %turn1 ] ] >= 75) {
set %msb1 $rand(0,50)
dec %hp [ $+ [ %turn2 ] ] $calc( %msb1 )
}
elseif (%specbar [ $+ [ %turn1 ] ] <= 49) {
notice %turn1 1Your special bar is less than4 25%1 so you cant use the dragon mace.
halt
}
if ( %hp [ $+ [ %turn2 ] ] < 1 ) {
set %hp [ $+ [ %turn2 ] ] 0
msg $chan 4 $+ %turn1 just hit a4 %msb1 with a 1dragon mace.4 %turn2 $+ 's hp is 4 %hp [ $+ [ %turn2 ] ] $+ .
timer 1 1 msg $chan 4 $+ %turn2 is now dead!
scores
dmoff
}
elseif ($nick == %turn1) && ($nick != %turn2) && (%specbar [ $+ [ %turn1 ] ] >= 100) {
dec %specbar [ $+ [ %turn1 ] ] 25
msg $chan 4 $+ %turn1 just hit a4 %msb1 with a 1dragon mace.4 %turn2 $+ 's hp is 4 %hp [ $+ [ %turn2 ] ] $+ .
notice %turn1 1You're special bar is4 %specbar [ $+ [ %turn1 ] ] $+ % $+ 1.
set %turn1 %turn11
set %turn2 %turn22
set %turn11 %turn2
set %turn22 %turn1
unset %R
timer 1 1 msg $chan It's4 %turn1 $+ 's turn.
}
elseif (%frozen [ $+ [ %turn1 ] ] == on) {
notice $nick 1You are frozen, you can't use the dragon mace.
}
elseif ($nick == %turn2) {
notice $nick 1It's not your turn
}
}
on *:TEXT:!xbow:#: {
if ($nick == %turn1) && ($nick != %turn2) {
set %cbow $rand(0,27)
dec %hp [ $+ [ %turn2 ] ] %cbow
}
if ( %frozen [ $+ [ %turn1 ] ] == on ) {
dec %hp [ $+ [ %turn1 ] ] 4
}
if ( %hp [ $+ [ %turn1 ] ] < 1 ) && (%hp [ $+ [ %turn2 ] ] < 1 ) && (%frozen [ $+ [ %turn1 ] ] == on) {
msg $chan 4 $+ %turn1 just hit a4 %cbow with a 1karils bow. However,4 %turn1 was frozen so there was a4 4 damage penalty so both4 %turn1 and4 %turn2 are 4dead!
inc %wins [ $+ [ %turn1 ] ]
inc %wins [ $+ [ %turn2 ] ]
inc %losses [ $+ [ %turn1 ] ]
inc %losses [ $+ [ %turn2 ] ]
dmoff
}
elseif ( %hp [ $+ [ %turn1 ] ] < 1 ) && {%hp [ $+ [ %turn2 ] ] > 0 ) && (%frozen [ $+ [ %turn1 ] ] == on) {
set %hp [ $+ [ %turn1 ] ] 0
msg $chan 4 $+ %turn1 just hit a4 %cbow with a 1karils bow.4 $+ %turn2 $+ 's hp is 4 %hp [ $+ [ %turn2 ] ] .
timer 1 1 msg $chan However,4 %turn1 was 1frozen so there is a4 4 1damage penalty.4 %turn1 $+ 's hp is now4 %hp [ $+ [ %turn1 ] ] $+ .
timer 1 2 msg $chan 4 $+ %turn1 is now dead!
inc %wins [ [ %turn2 ] ]
inc %losses [ $+ [ %turn1 ] ]
dmoff
}
elseif (%hp [ $+ [ %turn1 ] ] > 0) && (%hp [ $+ [ %turn2 ] ] > 0) && (%frozen [ $+ [ %turn1 ] ] == on) {
msg $chan 4 $+ %turn1 just hit a4 %cbow with a 1karils bow. 4 $+ %turn2 $+ 's hp is 4 %hp [ $+ [ %turn2 ] ] .
timer 1 1 msg $chan However,4 %turn1 was 1frozen so there is a4 4 damage penalty.4 %turn1 $+ 's hp is now4 %hp [ $+ [ %turn1 ] ] $+ 1.
inc %specbar [ $+ [ %turn1 ] ] $iif(%specbar [ $+ [ %turn1 ] ] >= 96, $calc( 100 - %specbar [ $+ [ %turn1 ] ] ) , 5 )
set %turn1 %turn11
set %turn2 %turn22
set %turn11 %turn2
set %turn22 %turn1
set %frozen [ $+ [ %turn2 ] ] off
unset %R
timer 1 2 msg $chan It's4 %turn1 $+ 's turn.
}
elseif ( %hp [ $+ [ %turn2 ] ] < 1 ) && (%hp [ $+ [ %turn1 ] ] > 0) && (%frozen [ $+ [ %turn1 ] ] == off) {
set %hp [ $+ [ %turn2 ] ] 0
msg $chan 4 $+ %turn1 just hit a4 %cbow with a 1karils bow.4 $+ %turn2 $+ 's hp is 4 %hp [ $+ [ %turn2 ] ] .
timer 1 1 msg $chan 4 $+ %turn2 is now dead!
inc %wins [ $+ [ %turn1 ] ]
inc %losses [ $+ [ %turn2 ] ]
scores
dmoff
}
elseif ($nick == %turn1) && ($nick != %turn2) && (%frozen [ $+ [ %turn1 ] ] == off) {
msg $chan 4 $+ %turn1 just hit a4 %cbow with a 1karils bow.4 %turn2 $+ 's hp is 4 %hp [ $+ [ %turn2 ] ] .
inc %specbar [ $+ [ %turn1 ] ] $iif(%specbar [ $+ [ %turn1 ] ] >= 96, $calc( 100 - %specbar [ $+ [ %turn1 ] ] ) , 5 )
set %turn1 %turn11
set %turn2 %turn22
set %turn11 %turn2
set %turn22 %turn1
set %frozen [ $+ [ %turn2 ] ] off
unset %R
timer 1 1 msg $chan It's4 %turn1 $+ 's turn.
}
elseif ($nick == %turn2) {
notice $nick 1It's not your turn
}
}
on *:TEXT:!d2h*:#: {
if ($nick == %turn1) && (%specbar [ $+ [ %turn1 ] ] >= 25) && (%frozen [ $+ [ %turn1 ] ] == off) {
set %dds1 $rand(0,48)
dec %hp [ $+ [ %turn2 ] ] %dds1
}
elseif (%specbar [ $+ [ %turn1 ] ] <= 24) {
notice %turn1 1Your special bar is less than4 65%1 so you cant use the d2h.
halt
}
if ( %hp [ $+ [ %turn2 ] ] < 1 ) {
set %hp [ $+ [ %turn2 ] ] 0
msg $chan 4 $+ %turn1 just hit a4 %dds1 with a 1d2h.4 %turn2 $+ 's hp is 4 %hp [ $+ [ %turn2 ] ] $+ .
timer 1 1 msg $chan 4 $+ %turn2 is now dead!
scores
dmoff
}
elseif ($nick == %turn1) && ($nick != %turn2) && (%specbar [ $+ [ %turn1 ] ] >= 25) && (%frozen [ $+ [ %turn1 ] ] == off) {
dec %specbar [ $+ [ %turn1 ] ] 75
msg $chan 4 $+ %turn1 just hit a4 %dds1 with a 1d2h.4 %turn2 $+ 's hp is 4 %hp [ $+ [ %turn2 ] ] $+ .
notice %turn1 1You're special bar is4 %specbar [ $+ [ %turn1 ] ] $+ % $+ 1.
set %turn1 %turn11
set %turn2 %turn22
set %turn11 %turn2
set %turn22 %turn1
unset %R
timer 1 1 msg $chan It's4 %turn1 $+ 's turn.
}
elseif (%frozen [ $+ [ %turn1 ] ] == on) {
notice $nick 1You are frozen, you can't use the d2h.
}
elseif ($nick == %turn2) {
notice $nick 1It's not your turn
}
}
on *:TEXT:!dmcommands:#: {
timer 1 1 /msg $nick 1 -
timer 1 2 /msg $nick 4 .:: Death-Match Commands ::.
timer 1 3 /msg $nick !dm 4<Start DeathMatch>
timer 1 4 /msg $nick !whip 4<Abyssal Whip>
timer 1 5 /msg $nick !dds 4<Dragon Dagger>
timer 1 6 /msg $nick !barrage 4<Ice Barrage>
timer 1 7 /msg $nick !gmaul 4<Granite Maul>
timer 1 8 /msg $nick !dlong 4<Dragon Longsword>
timer 1 9 /msg $nick !darkbow 4<Dark Bow>
timer 1 10 /msg $nick !msb 4<Magic Shortbow>
timer 1 11 /msg $nick !dh 4<Dharoks>
timer 1 12 /msg $nick !dmace 4<Dragon Mace>
timer 1 13 /msg $nick !dhally 4<Dragon Hally>
timer 1 14 /msg $nick !eat 4<Shark>
timer 1 15 /msg $nick !cbow 4<Crystal Bow>
timer 1 16 /msg $nick !xbow 4<Karils Bow>
timer 1 17 /msg $nick !firewave 4<Fire Wave>
timer 1 18 /msg $nick !d2h 4<Dragon 2H>
timer 1 19 /msg $nick !dba 4<Dragon Battleaxe>
timer 1 20 /msg $nick !current 4<Current Status>
timer 1 21 /msg $nick !score 4<Your Score>
timer 1 22 /msg $nick !turn 4<Whos Turn>
timer 1 23 /msg $nick !stopdm 4<End DeathMatch>
timer 1 24 /msg $nick 4 .:: End of Death-Match Commands ::.
timer 1 25 /msg $nick 1 -
}
#dm end
on *:TEXT:!score*:#: {
var %nick = $iif(!$2,$nick,$2)
var %allwins = $iif(!%wins [ $+ [ %nick ] ],0,%wins [ $+ [ %nick ] ])
var %allloss = $iif(!%losses [ $+ [ %nick ] ],0,%losses [ $+ [ %nick ] ])
notice $nick 4 $+ %nick $+ 's 1Win-Loss record:4 %allwins -4 %allloss $+ 1. The win vs loss percentage is4 $round($bytes($calc(100/( %allwins + %allloss ) * %allwins ),b3),3) $+ % 1-4 $round($bytes($calc(100/( %allwins + %allloss ) * %allloss ),b3),3) $+ % $+ 1.
}