rendered paste body// CODESTYLE: v2.0// main.cpp// Project: Free-GLUT Demo #1 (GLUTDemo1)// Author: Richard Marks#include <GL/gl.h>#include <GL/glut.h>#include <GL/glu.h>namespace GLUTDemo1{ class Demo { public: bool Initialize(int argc, char* argv[]); void Execute(); static void RenderScene(); private: }; bool Demo::Initialize(int argc, char* argv[]) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA); glutInitWindowSize(640, 480); glutInitWindowPosition(64, 64); glutCreateWindow("Free-GLUT Demo #1"); glutDisplayFunc(Demo::RenderScene); } void Demo::Execute() { glutMainLoop(); } void Demo::RenderScene() { glClear(GL_COLOR_BUFFER_BIT); glBegin(GL_TRIANGLES); glVertex3f(-0.5f, -0.5f, 0.0f); glVertex3f(0.5f, 0.0f, 0.0f); glVertex3f(0.0f, 0.5f, 0.0f); glEnd(); //glFlush(); glutSwapBuffers(); } } // end namespaceint main(int argc, char* argv[]){ GLUTDemo1::Demo demo; if (demo.Initialize(argc, argv)) { demo.Execute(); } return 0;}