rendered paste bodyblock config
{
es_xsetinfo gg_weapon_order "glock,usp,p228,deagle,fiveseven,elite,m3,xm1014,tmp,mac10,mp5navy,ump45,p90,galil,famas,ak47,scout,m4a1,sg552,aug,m249,awp,knife"
es_xsetinfo worldspawn_suicide 1
es_xsetinfo gg_handicap_on 1
es_xsetinfo gg_top5_handicap 0
es_xsetinfo gg_max_lvl 3
es_xsetinfo gg_knife_pro 1
es_xsetinfo gg_vote_setting 1
alias gg_map_setup "es mp_timelimit 0; es mp_winlimit 0; es sv_alltalk 0; es mp_chattime 10; es mp_c4timer 25"
es_xsetinfo gg_sound_triple "gungame/smb_star.mp3"
es_xsetinfo gg_sound_winner "music/HL2_song15.mp3"
}
block load
{
es_xdoblock gungame3/config
es_xsetinfo gg_dir "|gungame3"
es_regcmd gg_setlevel gungame3/gg_set_level "gg_setlevel <username> <level>"
es_regcmd gg_reset gungame3/gg_reset_scores "Resets all player records for the Gun Game and restarts the current map"
es_xsetinfo gg_tmp_weapon 0
es_xsetinfo gg_levels 0
es_token gg_levels server_var(gg_weapon_order) 0 ,
es_xkeygroupdelete gg_weapons
es_xkeygroupcreate gg_weapons
es_xsetinfo gg_level_counter 1
if (server_var(gg_levels) > 0) then es_xdoblock gungame3/create_weapon_list
es_setinfo gg_level_dynamic server_var(gg_levels)
es_xmath gg_level_dynamic - 1
es_xsetinfo eventscripts_gg "v3.1.0.4"
es_makepublic eventscripts_gg
es_xsetinfo win_db_open 0
es_xsetinfo read_write 0
es_xsetinfo ldr_level 0
es_xkeygroupdelete afk_db
es_xkeygroupcreate afk_db
es_xkeygroupdelete lvl_db
es_xkeygroupcreate lvl_db
es_xkeygroupdelete gg_players
es_xkeygroupcreate gg_players
es_xkeygroupdelete gg_top5
es_xkeygroupcreate gg_top5
es_keygroupload gg_top5 server_var(gg_dir)
es_xsetinfo top5_check 0
es_xsetinfo top5_counter 1
es_xkeygetvalue top5_check gg_top5 5 steam
if (server_var(top5_check) == 0) then es_xdoblock gungame3/create_top5
es_createplayerlist gg_player_list
es_foreachkey key_x in gg_player_list "es_xdoblock gungame3/player_setup_in_progress"
es_xkeydelete gg_ammo_props
es_xkeydelete gg_ammo_count
es_xkeycreate gg_ammo_props
es_xkeycreate gg_ammo_count
es_xkeysetvalue gg_ammo_props "weapon_glock" "CCSPlayer.baseclass.localdata.m_iAmmo.006"
es_xkeysetvalue gg_ammo_count "weapon_glock" 200
es_xkeysetvalue gg_ammo_props "weapon_usp" "CCSPlayer.baseclass.localdata.m_iAmmo.008"
es_xkeysetvalue gg_ammo_count "weapon_usp" 200
es_xkeysetvalue gg_ammo_props "weapon_p228" "CCSPlayer.baseclass.localdata.m_iAmmo.009"
es_xkeysetvalue gg_ammo_count "weapon_p228" 200
es_xkeysetvalue gg_ammo_props "weapon_deagle" "CCSPlayer.baseclass.localdata.m_iAmmo.001"
es_xkeysetvalue gg_ammo_count "weapon_deagle" 200
es_xkeysetvalue gg_ammo_props "weapon_fiveseven" "CCSPlayer.baseclass.localdata.m_iAmmo.010"
es_xkeysetvalue gg_ammo_count "weapon_fiveseven" 200
es_xkeysetvalue gg_ammo_props "weapon_elite" "CCSPlayer.baseclass.localdata.m_iAmmo.006"
es_xkeysetvalue gg_ammo_count "weapon_elite" 200
es_xkeysetvalue gg_ammo_props "weapon_m3" "CCSPlayer.baseclass.localdata.m_iAmmo.007"
es_xkeysetvalue gg_ammo_count "weapon_m3" 200
es_xkeysetvalue gg_ammo_props "weapon_xm1014" "CCSPlayer.baseclass.localdata.m_iAmmo.007"
es_xkeysetvalue gg_ammo_count "weapon_xm1014" 200
es_xkeysetvalue gg_ammo_props "weapon_tmp" "CCSPlayer.baseclass.localdata.m_iAmmo.006"
es_xkeysetvalue gg_ammo_count "weapon_tmp" 200
es_xkeysetvalue gg_ammo_props "weapon_mac10" "CCSPlayer.baseclass.localdata.m_iAmmo.008"
es_xkeysetvalue gg_ammo_count "weapon_mac10" 200
es_xkeysetvalue gg_ammo_props "weapon_mp5navy" "CCSPlayer.baseclass.localdata.m_iAmmo.006"
es_xkeysetvalue gg_ammo_count "weapon_mp5navy" 200
es_xkeysetvalue gg_ammo_props "weapon_ump45" "CCSPlayer.baseclass.localdata.m_iAmmo.008"
es_xkeysetvalue gg_ammo_count "weapon_ump45" 200
es_xkeysetvalue gg_ammo_props "weapon_p90" "CCSPlayer.baseclass.localdata.m_iAmmo.010"
es_xkeysetvalue gg_ammo_count "weapon_p90" 200
es_xkeysetvalue gg_ammo_props "weapon_galil" "CCSPlayer.baseclass.localdata.m_iAmmo.003"
es_xkeysetvalue gg_ammo_count "weapon_galil" 200
es_xkeysetvalue gg_ammo_props "weapon_famas" "CCSPlayer.baseclass.localdata.m_iAmmo.003"
es_xkeysetvalue gg_ammo_count "weapon_famas" 200
es_xkeysetvalue gg_ammo_props "weapon_ak47" "CCSPlayer.baseclass.localdata.m_iAmmo.002"
es_xkeysetvalue gg_ammo_count "weapon_ak47" 200
es_xkeysetvalue gg_ammo_props "weapon_scout" "CCSPlayer.baseclass.localdata.m_iAmmo.002"
es_xkeysetvalue gg_ammo_count "weapon_scout" 200
es_xkeysetvalue gg_ammo_props "weapon_m4a1" "CCSPlayer.baseclass.localdata.m_iAmmo.003"
es_xkeysetvalue gg_ammo_count "weapon_m4a1" 200
es_xkeysetvalue gg_ammo_props "weapon_sg552" "CCSPlayer.baseclass.localdata.m_iAmmo.003"
es_xkeysetvalue gg_ammo_count "weapon_sg552" 200
es_xkeysetvalue gg_ammo_props "weapon_aug" "CCSPlayer.baseclass.localdata.m_iAmmo.002"
es_xkeysetvalue gg_ammo_count "weapon_aug" 200
es_xkeysetvalue gg_ammo_props "weapon_awp" "CCSPlayer.baseclass.localdata.m_iAmmo.005"
es_xkeysetvalue gg_ammo_count "weapon_awp" 0
es_xkeysetvalue gg_ammo_props "weapon_g3sg1" "CCSPlayer.baseclass.localdata.m_iAmmo.002"
es_xkeysetvalue gg_ammo_count "weapon_g3sg1" 0
es_xkeysetvalue gg_ammo_props "weapon_sg550" "CCSPlayer.baseclass.localdata.m_iAmmo.003"
es_xkeysetvalue gg_ammo_count "weapon_sg550" 0
es_xkeysetvalue gg_ammo_props "weapon_m249" "CCSPlayer.baseclass.localdata.m_iAmmo.004"
es_xkeysetvalue gg_ammo_count "weapon_m249" 200
es_xsetinfo gg_ammoname 0
es_xsetinfo gg_ammonum 0
es_xsetinfo T_start_index 0
es_xsetinfo CT_start_index 0
es_xsetinfo tmp_menumsg 0
es_xsetinfo bot_min_lvl 1
es_xsetinfo bot_max_lvl 1
}
block gg_set_level
{
es_xsetinfo tmp_c 0
es_xsetinfo tmp_d 0
es_xsetinfo tmp_e 0
es_getargv tmp_c 1
es_getargv tmp_d 2
es_getuserid tmp_e server_var(tmp_c)
if (server_var(tmp_e) != 0) do
{
es_getplayersteamid tmp_c server_var(tmp_e)
if (server_var(tmp_c) != "BOT") do
{
if (server_var(tmp_d) > 0) do
{
if (server_var(tmp_d) =< server_var(gg_levels)) do
{
es_keysetvalue gg_players server_var(tmp_c) level server_var(tmp_d)
es_log ## server_var(tmp_c) was set to level server_var(tmp_d)
}
else do
{
es_log ## gg_setlevel Level must be between 1 and server_var(gg_levels): server_var(tmp_d)
}
}
else do
{
es_log ## gg_setlevel Level must be between 1 and server_var(gg_levels): server_var(tmp_d)
}
}
else do
{
es_log ## gg_setlevel server_var(tmp_c) is a BOT!
}
}
else do
{
es_log ## gg_setlevel server_var(tmp_c) is not a valid USERNAME!
}
}
block player_setup
{
if (event_var(es_steamid) != "BOT") do
{
es_cexec event_var(userid) con_enable 1
if (server_var(win_db_open) == 0) do
{
es_xkeygroupdelete gg_winners
es_xkeygroupcreate gg_winners
es_xkeygroupcreate gg_winners
es_keygroupload gg_winners server_var(gg_dir)
es_xsetinfo win_db_open 1
}
es_xmath read_write + 1
es_xsetinfo p_level 0
es_xsetinfo s_wins 0
es_keygetvalue p_level gg_players event_var(es_steamid) level
if (server_var(p_level) == 0) do
{
es_keycreate gg_players event_var(es_steamid)
es_keysetvalue gg_players event_var(es_steamid) name event_var(es_username)
es_keysetvalue gg_players event_var(es_steamid) level 1
}
es_keygetvalue s_wins gg_winners event_var(es_steamid) wins
es_keysetvalue gg_players event_var(es_steamid) wins server_var(s_wins)
es_xmath read_write - 1
if (server_var(read_write) == 0) do
{
if (server_var(win_db_open) == 1) do
{
es_keygroupsave gg_winners server_var(gg_dir)
es_xkeygroupdelete gg_winners
es_xsetinfo win_db_open 0
}
}
es_delayed 8 es_xcexec event_var(userid) play gungame/gungame2.wav
es_keydelete afk_db event_var(userid)
es_keycreate afk_db event_var(userid)
es_xsetinfo p_level 0
es_xsetinfo skip_handicap 0
es_keygetvalue p_level lvl_db event_var(es_steamid) level
if (server_var(p_level) > 0) do
{
es_keysetvalue gg_players event_var(es_steamid) level server_var(p_level)
es_xsetinfo skip_handicap 1
}
if (server_var(skip_handicap) == 0) do
{
if (server_var(gg_handicap_on) == 1) do
{
es_xdoblock gungame3/gg_handicap
}
}
es_keydelete lvl_db event_var(es_steamid)
es_keysetvalue gg_players event_var(es_steamid) give 0
}
}
block player_setup_in_progress
{
es_xsetinfo gg_tmp_n 0
es_xsetinfo gg_tmp_s 0
es_keygetvalue gg_tmp_n gg_player_list server_var(key_x) name
es_keygetvalue gg_tmp_s gg_player_list server_var(key_x) steamid
if (server_var(gg_tmp_s) != "BOT") do
{
es_cexec server_var(key_x) con_enable 1
if (server_var(win_db_open) == 0) do
{
es_xkeygroupdelete gg_winners
es_xkeygroupcreate gg_winners
es_xkeygroupcreate gg_winners
es_keygroupload gg_winners server_var(gg_dir)
es_xsetinfo win_db_open 1
}
es_xmath read_write + 1
es_xsetinfo p_level 0
es_xsetinfo s_wins 0
es_keygetvalue p_level gg_players server_var(gg_tmp_s) level
if (server_var(p_level) == 0) do
{
es_keycreate gg_players server_var(gg_tmp_s)
es_keysetvalue gg_players server_var(gg_tmp_s) name server_var(gg_tmp_n)
es_keysetvalue gg_players server_var(gg_tmp_s) level 1
}
es_keygetvalue s_wins gg_winners server_var(gg_tmp_s) wins
es_keysetvalue gg_players server_var(gg_tmp_s) wins server_var(s_wins)
es_xmath read_write - 1
if (server_var(read_write) == 0) do
{
if (server_var(win_db_open) == 1) do
{
es_keygroupsave gg_winners server_var(gg_dir)
es_xkeygroupdelete gg_winners
es_xsetinfo win_db_open 0
}
}
es_delayed 8 es_xcexec server_var(key_x) play gungame/gungame2.wav
es_keydelete afk_db server_var(key_x)
es_keycreate afk_db server_var(key_x)
es_xsetinfo p_level 0
es_xsetinfo skip_handicap 0
es_keygetvalue p_level lvl_db server_var(gg_tmp_s) level
if (server_var(p_level) > 0) do
{
es_keysetvalue gg_players server_var(gg_tmp_s) level server_var(p_level)
es_xsetinfo skip_handicap 1
}
if (server_var(skip_handicap) == 0) do
{
if (server_var(gg_handicap_on) == 1) do
{
es_xdoblock gungame3/gg_handicap_in_progress
}
}
es_keydelete lvl_db server_var(gg_tmp_s)
es_keysetvalue gg_players server_var(gg_tmp_s) give 0
}
}
event es_map_start
{
es_setinfo gg_vote server_var(gg_vote_setting)
es_delayed 2 gg_map_setup
es_xkeygroupdelete afk_db
es_xkeygroupcreate afk_db
es_xkeygroupdelete lvl_db
es_xkeygroupcreate lvl_db
es_xkeygroupdelete gg_players
es_xkeygroupcreate gg_players
es_xkeygroupdelete gg_triple_db
es_xkeygroupcreate gg_triple_db
es_xkeycreate gg_triple_db setup
es_xkeysetvalue gg_triple_db setup players 0
}
block create_weapon_list
{
es_token gg_tmp_weapon server_var(gg_weapon_order) server_var(gg_level_counter) ,
es_keycreate gg_weapons server_var(gg_level_counter)
es_keysetvalue gg_weapons server_var(gg_level_counter) weapon server_var(gg_tmp_weapon)
es_xmath gg_level_counter + 1
if (server_var(gg_level_counter) =< server_var(gg_levels)) then es_xdoblock gungame3/create_weapon_list
}
block create_top5
{
es_keycreate gg_top5 server_var(top5_counter)
es_keysetvalue gg_top5 server_var(top5_counter) name none
es_keysetvalue gg_top5 server_var(top5_counter) wins 0
if (server_var(top5_counter) == 5) do
{
es_keysetvalue gg_top5 server_var(top5_counter) steam 1
}
else do
{
es_keysetvalue gg_top5 server_var(top5_counter) steam 0
}
es_xmath top5_counter + 1
if (server_var(top5_counter) < 6) then es_xdoblock gungame3/create_top5
if (server_var(top5_counter) == 6) then es_keygroupsave gg_top5 server_var(gg_dir)
}
event player_activate
{
es_xdoblock gungame3/player_setup
}
event bomb_pickup
{
es_setinfo bomber event_var(userid)
}
event player_spawn
{
if (event_var(es_userteam) equalto 2) do
{
es_getplayerprop T_start_index event_var(userid) "CCSPlayer.baseclass.baseclass.baseclass.baseclass.baseclass.baseclass.m_nModelIndex"
}
if (event_var(es_userteam) equalto 3) do
{
es_getplayerprop CT_start_index event_var(userid) "CCSPlayer.baseclass.baseclass.baseclass.baseclass.baseclass.baseclass.m_nModelIndex"
}
es_give event_var(userid) player_weaponstrip
es_fire event_var(userid) player_weaponstrip Strip 1
es_setplayerprop event_var(userid) CCSPlayer.m_iAccount 0
if (event_var(es_steamid) == "BOT") do
{
es_xdoblock gungame3/bot_spawn
}
else do
{
if (event_var(es_userteam) == 2) then es_xcexec event_var(userid) !ggstartround
if (event_var(es_userteam) == 3) then es_xcexec event_var(userid) !ggstartround
}
}
event player_death
{
es_keysetvalue gg_players event_var(es_attackersteamid) give 1
es_xsetinfo user_afk 0
es_xsetinfo user_x 0
es_xsetinfo user_y 0
es_xsetinfo user_z 0
es_getplayerlocation user_x user_y user_z event_var(userid)
es_xsetinfo dead_x 0
es_xsetinfo dead_y 0
es_keygetvalue dead_x afk_db event_var(userid) x
es_keygetvalue dead_y afk_db event_var(userid) y
if (server_var(user_x) == server_var(dead_x)) do
{
if (server_var(user_y) == server_var(dead_y)) then es_xsetinfo user_afk 1
}
es_xsetinfo p_lvl 0
es_keygetvalue p_lvl gg_players event_var(es_attackersteamid) level
es_xsetinfo p_wpn 0
es_keygetvalue p_wpn gg_weapons server_var(p_lvl) weapon
es_xsetinfo victim_lvl 0
es_keygetvalue victim_lvl gg_players event_var(es_steamid) level
if (event_var(es_userteam) != event_var(es_attackerteam)) do
{
if (event_var(weapon) == server_var(p_wpn)) do
{
if (server_var(user_afk) == 0) do
{
es_xdoblock gungame3/gg_levelup
}
else do
{
es_format tmp_menumsg "%1 was AFK\n Your kill did not count!!" event_var(es_username)
es_menu 5 event_var(attacker) server_var(tmp_menumsg)
es_keysetvalue afk_db event_var(userid) x 1
es_keysetvalue afk_db event_var(userid) y 1
}
}
else do
{
if (event_var(weapon) == "knife") do
{
if (server_var(gg_knife_pro) == 1) do
{
if (server_var(user_afk) == 0) do
{
es_xmath victim_lvl - 1
if (server_var(victim_lvl) > 0) do
{
es_keysetvalue gg_players event_var(es_steamid) level server_var(victim_lvl)
}
es_msg #green event_var(es_attackername) stole a level from event_var(es_username)
if (server_var(p_wpn) != "hegrenade") then es_xdoblock gungame3/gg_levelup
}
else do
{
es_format tmp_menumsg "%1 was AFK\n Your kill did not count!!" event_var(es_username)
es_menu 5 event_var(attacker) server_var(tmp_menumsg)
es_keysetvalue afk_db event_var(userid) x 1
es_keysetvalue afk_db event_var(userid) y 1
}
}
}
}
}
if (server_var(suicide_protect) == 0) do
{
if (event_var(userid) == event_var(attacker)) do
{
es_xdoblock gungame3/gg_suicide
}
if (server_var(worldspawn_suicide) == 1) do
{
if (event_var(attacker) == 0) do
{
es_xdoblock gungame3/gg_worldspawn
}
}
}
}
block gg_awp
{
es_foreachkey index in all_awps "es_setindexprop server_var(index) CWeaponAWP.baseclass.baseclass.baseclass.LocalWeaponData.m_iClip1 1"
es_delayed 2 es_keygroupdelete all_awps
}
block gg_levelup
{
if (server_var(p_lvl) == server_var(gg_levels)) do
{
es_cexec_all play server_var(gg_sound_winner)
es_centermsg event_var(es_attackername) won!
es_msg #green event_var(es_attackername) won!
es_setinfo winner_name event_var(es_attackername)
es_setinfo winner_steam event_var(es_attackersteamid)
es_xdoblock gungame3/gg_winner
es_give event_var(userid) game_end
es_delayed 2 es_xfire event_var(userid) game_end EndGame
es_delayed 4 es_xdoblock gungame3/winner_reset
}
else do
{
es_xsetinfo gg_star 0
es_keygetvalue gg_star gg_players event_var(es_attackersteamid) triple
es_xmath gg_star + 1
if (server_var(gg_star) == 3) do
{
es_xmath p_lvl + 1
es_keysetvalue gg_players event_var(es_attackersteamid) level server_var(p_lvl)
es_keysetvalue gg_players event_var(es_attackersteamid) triple 3
es_xsetinfo gg_tmp_a 0
es_keygetvalue gg_tmp_a gg_triple_db setup players
es_xmath gg_tmp_a + 1
es_keysetvalue gg_triple_db setup players server_var(gg_tmp_a)
es_keycreate gg_triple_db server_var(gg_tmp_a)
es_keysetvalue gg_triple_db server_var(gg_tmp_a) userid event_var(attacker)
es_xsetinfo gg_tmp_d 0
es_getplayerprop gg_tmp_d event_var(attacker) "CCSPlayer.baseclass.baseclass.baseclass.baseclass.baseclass.baseclass.m_nModelIndex"
es_keysetvalue gg_triple_db server_var(gg_tmp_a) skin server_var(gg_tmp_d)
es_emitsound player event_var(attacker) server_var(gg_sound_triple) 1.0 1.0
es_msg #multi #green event_var(es_attackername)#lightgreen triple levelled!!!
es_centermsg event_var(es_attackername) triple levelled!!!
if (event_var(es_attackerteam) equalto "2") do
{
es_setplayerprop event_var(attacker) CBaseEntity.m_nModelIndex server_var(CT_start_index)
}
if (event_var(es_attackerteam) equalto "3") do
{
es_setplayerprop event_var(attacker) CBaseEntity.m_nModelIndex server_var(T_start_index)
}
es_setplayerprop event_var(attacker) CCSPlayer.baseclass.localdata.m_flLaggedMovementValue 1.5
es_delayed 10 es_xdoblock gungame3/gg_triple_setup
}
else do
{
if (server_var(gg_star) < server_var(gg_max_lvl)) do
{
es_keysetvalue gg_players event_var(es_attackersteamid) triple server_var(gg_star)
es_xmath p_lvl + 1
es_keysetvalue gg_players event_var(es_attackersteamid) level server_var(p_lvl)
es_keygetvalue p_wpn gg_weapons server_var(p_lvl) weapon
es_fire event_var(attacker) env_hudhint kill
es_give event_var(attacker) env_hudhint
es_format tmp_menumsg "message You are now on level %1 (%2)" server_var(p_lvl) server_var(p_wpn)
es_fire event_var(attacker) env_hudhint AddOutput server_var(tmp_menumsg)
es_fire event_var(attacker) env_hudhint ShowHudHint
es_keysetvalue gg_players event_var(es_attackersteamid) name event_var(es_attackername)
es_setinfo p_diff server_var(ldr_level)
es_math p_diff - server_var(p_lvl)
if (server_var(p_lvl) > server_var(ldr_level)) do
{
es_setinfo ldr_level server_var(p_lvl)
es_keygetvalue ldr_name gg_players event_var(es_attackersteamid) name
es_msg #multi #green event_var(es_attackername)#lightgreen is leading on level #green server_var(p_lvl)
}
if (server_var(p_lvl) == server_var(ldr_level)) do
{
if (event_var(es_attackername) != server_var(ldr_name)) do
{
es_msg #multi #green event_var(es_attackername)#lightgreen has tied the leader!
}
}
if (server_var(p_lvl) < server_var(ldr_level)) do
{
es_tell event_var(attacker) #lightgreen You are now server_var(p_diff) levels behind the leader
}
}
}
}
}
block gg_triple_setup
{
es_xsetinfo gg_tmp_a 0
es_xsetinfo gg_tmp_b 0
es_xsetinfo gg_tmp_c 0
es_keygetvalue gg_tmp_a gg_triple_db setup players
es_keygetvalue gg_tmp_b gg_triple_db 1 skin
es_keygetvalue gg_tmp_c gg_triple_db 1 userid
es_setplayerprop server_var(gg_tmp_c) CBaseEntity.m_nModelIndex server_var(gg_tmp_b)
es_setplayerprop server_var(gg_tmp_c) CCSPlayer.baseclass.localdata.m_flLaggedMovementValue 1.0
es_foreachkey gg_player in gg_triple_db "es_xdoblock gungame3/gg_triple_do"
es_keygetvalue gg_tmp_a gg_triple_db setup players
es_keydelete gg_triple_db server_var(gg_tmp_a)
es_xmath gg_tmp_a - 1
es_keysetvalue gg_triple_db setup players server_var(gg_tmp_a)
}
block gg_triple_do
{
if (server_var(gg_player) != "setup") do
{
if (server_var(gg_tmp_a) != 1) do
{
es_xsetinfo gg_tmp_skin 0
es_xsetinfo gg_tmp_userid 0
es_keygetvalue gg_tmp_userid gg_triple_db server_var(tmp_a) userid
es_keygetvalue gg_tmp_skin gg_triple_db server_var(tmp_a) skin
es_xmath gg_tmp_a - 1
es_keysetvalue gg_triple_db server_var(gg_tmp_a) userid server_var(gg_tmp_userid)
es_keysetvalue gg_triple_db server_var(gg_tmp_a) skin server_var(gg_tmp_skin)
}
}
}
block gg_suicide
{
if (server_var(p_lvl) > 1) do
{
es_xmath p_lvl - 1
es_keysetvalue gg_players event_var(es_attackersteamid) level server_var(p_lvl)
}
es_msg #multi #green event_var(es_attackername)#lightgreen lost a level for suicide
}
block gg_worldspawn
{
if (server_var(victim_lvl) > 1) do
{
es_xmath victim_lvl - 1
es_keysetvalue gg_players event_var(es_steamid) level server_var(victim_lvl)
}
es_msg #multi #green event_var(es_username)#lightgreen lost a level for suicide
}
event player_say
{
if (event_var(text) == "!rules") then es_xdoblock gungame3/gg_display_rules
if (event_var(text) == "!weapons") then es_xdoblock gungame3/gg_display_weapons
if (event_var(text) == "!top5") then es_xdoblock gungame3/gg_display_top5
if (event_var(text) == "!news") then es_xdoblock gungame3/gg_display_news
if (event_var(text) == "!score") then es_xdoblock gungame3/gg_display_score
if (event_var(text) == "!level") then es_xdoblock gungame3/gg_display_level
if (event_var(text) == "!give") do
{
es_xsetinfo gg_give_var 0
es_xsetinfo tmp_m 0
es_getplayersteamid tmp_m event_var(userid)
es_keygetvalue gg_give_var gg_players server_var(tmp_m) give
if (server_var(gg_give_var) == "0") do
{
es_xdoblock gungame3/give_player_weapon
}
}
if (event_var(text) == "!start") do
{
es_xsetinfo tmp_m 0
es_getplayersteamid tmp_m event_var(userid)
es_keysetvalue gg_players server_var(tmp_m) level 1
es_xdoblock gungame3/give_player_weapon
}
}
event player_disconnect
{
if (event_var(es_steamid) != "BOT") do
{
es_xsetinfo p_lvl 0
es_keygetvalue p_lvl gg_players event_var(es_steamid) level
es_xmath p_lvl - 1
if (server_var(p_lvl) < 2) do
{
es_xsetinfo p_lvl 1
}
es_keycreate lvl_db event_var(es_steamid)
es_keysetvalue lvl_db event_var(es_steamid) level server_var(p_lvl)
es_keydelete afk_db event_var(userid)
es_keydelete gg_players event_var(es_steamid)
}
}
event round_start
{
es_xsetinfo suicide_protect 0
es_xsetinfo ldr_weapon 0
es_keygetvalue ldr_weapon gg_weapons server_var(ldr_level) weapon
if (server_var(ldr_weapon) == "hegrenade") do
{
es_cexec_all play gungame\nade_level.wav
if (server_var(mp_friendlyfire) == 0) do
{
es mp_friendlyfire 1
es_msg #green Friendly Fire is ON!!! Watch your fire!
}
}
if (server_var(ldr_weapon) == "knife") do
{
es_cexec_all play gungame\knife_level.wav
}
es_delayed 2 es_give server_var(bomber) weapon_c4
alias gg_reset_triple "es_keysetvalue gg_players server_var(tmp) triple 0"
es_foreachkey tmp in gg_players gg_reset_triple
es_copy bot_max_lvl ldr_level
}
event round_end
{
es_xsetinfo suicide_protect 1
alias gg_chk_ldr "es_keygetvalue ldr_a gg_players server_var(p_id) level; if (server_var(ldr_a) > server_var(ldr_level)) then es_xkeygetvalue ldr_name gg_players server_var(p_id) name; if (server_var(ldr_a) > server_var(ldr_level)) then es_xsetinfo ldr_level server_var(ldr_a)"
es_xsetinfo ldr_a 0
es_xsetinfo ldr_level 0
es_xsetinfo ldr_name "none"
es_delayed 1 es_foreachkey p_id in gg_players gg_chk_ldr
es_xsetinfo bomber 0
if (server_var(bot_max_lvl) > 3) do
{
es_copy bot_min_lvl bot_max_lvl
es_xmath bot_min_lvl - 3
}
else do
{
es_xsetinfo bot_min_lvl 1
}
}
block gg_winner
{
es_xsetinfo t_wins 0
if (server_var(win_db_open) == 0) do
{
es_xkeygroupdelete gg_winners
es_xkeygroupcreate gg_winners
es_keygroupload gg_winners server_var(gg_dir)
es_xsetinfo win_db_open 1
}
es_xmath read_write + 1
es_keygetvalue t_wins gg_winners event_var(es_attackersteamid) wins
if (server_var(t_wins) == 0) do
{
es_keycreate gg_winners event_var(es_attackersteamid)
}
es_xmath t_wins + 1
es_keysetvalue gg_winners event_var(es_attackersteamid) name event_var(es_attackername)
es_keysetvalue gg_winners event_var(es_attackersteamid) wins server_var(t_wins)
es_keysetvalue gg_players event_var(es_attackersteamid) wins server_var(t_wins)
es_xmath read_write - 1
if (server_var(read_write) == 0) do
{
if (server_var(win_db_open) == 1) do
{
es_keygroupsave gg_winners server_var(gg_dir)
es_xkeygroupdelete gg_winners
es_xsetinfo win_db_open 0
}
}
es_xsetinfo top5_list 0
es_keygetvalue top5_list gg_top5 5 wins
if (server_var(t_wins) => server_var(top5_list)) then es_xdoblock gungame3/gg_execute_top5
}
block winner_reset
{
alias gg_winner_reset "es_keysetvalue gg_players server_var(test) level 1"
es_xforeachkey test in gg_players gg_winner_reset
es_xsetinfo bot_min_lvl 1
es_xsetinfo bot_max_lvl 1
es_xsetinfo ldr_level 1
}
block gg_handicap
{
es_xsetinfo tmp_total 0.0
es_xsetinfo tmp_count 0
es_xsetinfo tmp_stor 0
alias get_totals "es_keygetvalue tmp_stor gg_players server_var(avg_key) level; es_math tmp_total + server_var(tmp_stor); es_xmath tmp_count + 1"
es_foreachkey avg_key in gg_players get_totals
es_math tmp_total / server_var(tmp_count)
es_token tmp_total server_var(tmp_total) 1 .
if (server_var(tmp_total) > 1) do
{
if (server_var(gg_top5_handicap) == 1) do
{
es_keysetvalue gg_players event_var(es_steamid) level server_var(tmp_total)
}
else do
{
es_xsetinfo p_1337 0
es_xsetinfo tmp_1337 0
alias get_1337_steam "es_keygetvalue tmp_1337 gg_top5 server_var(plyr_1337) steam; if (event_var(es_steamid) == server_var(tmp_1337)) then es_xsetinfo p_1337 1"
es_foreachkey plyr_1337 in gg_top5 get_1337_steam
if (server_var(p_1337) == 0) do
{
es_keysetvalue gg_players event_var(es_steamid) level server_var(tmp_total)
}
}
}
}
block gg_handicap_in_progress
{
es_xsetinfo tmp_total 0.0
es_xsetinfo tmp_count 0
es_xsetinfo tmp_stor 0
alias get_totals_np "es_keygetvalue tmp_stor gg_players server_var(avg_key) level; es_math tmp_total + server_var(tmp_stor); es_xmath tmp_count + 1"
es_foreachkey avg_key in gg_players get_totals_np
es_math tmp_total / server_var(tmp_count)
es_token tmp_total server_var(tmp_total) 1 .
if (server_var(tmp_total) > 1) do
{
if (server_var(gg_top5_handicap) == 1) do
{
es_keysetvalue gg_players server_var(gg_tmp_s) level server_var(tmp_total)
}
else do
{
es_xsetinfo p_1337 0
es_xsetinfo tmp_1337 0
alias get_1337_steam_np "es_keygetvalue tmp_1337 gg_top5 server_var(plyr_1337) steam; if (server_var(gg_tmp_s) == server_var(tmp_1337)) then es_xsetinfo p_1337 1"
es_foreachkey plyr_1337 in gg_top5 get_1337_steam_np
if (server_var(p_1337) == 0) do
{
es_keysetvalue gg_players server_var(gg_tmp_s) level server_var(tmp_total)
}
}
}
}
block bot_spawn
{
es_xsetinfo bot_lvl 0
es_rand bot_lvl server_var(bot_min_lvl) server_var(ldr_level)
es_xsetinfo bot_wpn 0
es_keygetvalue bot_wpn gg_weapons server_var(bot_lvl) weapon
es_format bot_wpn "weapon_%1" server_var(bot_wpn)
es_give event_var(userid) weapon_knife
es_give event_var(userid) item_kevlar
es_delayed 1 es_xgive event_var(userid) server_var(bot_wpn)
if (event_var(es_userteam) == 3) do
{
es_give event_var(userid) item_defuser
}
}
block gg_execute_top5
{
es_xsetinfo reserve_name 0
es_xsetinfo reserve_steam 0
es_xsetinfo reserve_wins 0
es_xsetinfo top1_steam 0
es_xsetinfo top2_steam 0
es_xsetinfo top3_steam 0
es_xsetinfo top4_steam 0
es_xsetinfo top5_steam 0
es_xsetinfo top1_wins 0
es_xsetinfo top2_wins 0
es_xsetinfo top3_wins 0
es_xsetinfo top4_wins 0
es_xsetinfo top5_wins 0
es_xkeygetvalue top1_steam gg_top5 1 steam
es_xkeygetvalue top2_steam gg_top5 2 steam
es_xkeygetvalue top3_steam gg_top5 3 steam
es_xkeygetvalue top4_steam gg_top5 4 steam
es_xkeygetvalue top5_steam gg_top5 5 steam
es_xkeygetvalue top1_wins gg_top5 1 wins
es_xkeygetvalue top2_wins gg_top5 2 wins
es_xkeygetvalue top3_wins gg_top5 3 wins
es_xkeygetvalue top4_wins gg_top5 4 wins
es_xkeygetvalue top5_wins gg_top5 5 wins
alias move_top1 "es_xkeygetvalue reserve_name gg_top5 1 name; es_xkeygetvalue reserve_steam gg_top5 1 steam; es_xkeygetvalue reserve_wins gg_top5 1 wins; es_keysetvalue gg_top5 2 name server_var(reserve_name); es_keysetvalue gg_top5 2 steam server_var(reserve_steam); es_keysetvalue gg_top5 2 wins server_var(reserve_wins); write_top1"
alias move_top2 "es_xkeygetvalue reserve_name gg_top5 2 name; es_xkeygetvalue reserve_steam gg_top5 2 steam; es_xkeygetvalue reserve_wins gg_top5 2 wins; es_keysetvalue gg_top5 3 name server_var(reserve_name); es_keysetvalue gg_top5 3 steam server_var(reserve_steam); es_keysetvalue gg_top5 3 wins server_var(reserve_wins); overwrite2"
alias move_top3 "es_xkeygetvalue reserve_name gg_top5 3 name; es_xkeygetvalue reserve_steam gg_top5 3 steam; es_xkeygetvalue reserve_wins gg_top5 3 wins; es_keysetvalue gg_top5 4 name server_var(reserve_name); es_keysetvalue gg_top5 4 steam server_var(reserve_steam); es_keysetvalue gg_top5 4 wins server_var(reserve_wins); overwrite3"
alias move_top4 "es_xkeygetvalue reserve_name gg_top5 4 name; es_xkeygetvalue reserve_steam gg_top5 4 steam; es_xkeygetvalue reserve_wins gg_top5 4 wins; es_keysetvalue gg_top5 5 name server_var(reserve_name); es_keysetvalue gg_top5 5 steam server_var(reserve_steam); es_keysetvalue gg_top5 5 wins server_var(reserve_wins); overwrite4"
alias overwrite2 "es_keysetvalue gg_top5 2 name server_var(winner_name); es_keysetvalue gg_top5 2 steam server_var(winner_steam); es_keysetvalue gg_top5 2 wins server_var(t_wins)"
alias overwrite3 "es_keysetvalue gg_top5 3 name server_var(winner_name); es_keysetvalue gg_top5 3 steam server_var(winner_steam); es_keysetvalue gg_top5 3 wins server_var(t_wins)"
alias overwrite4 "es_keysetvalue gg_top5 4 name server_var(winner_name); es_keysetvalue gg_top5 4 steam server_var(winner_steam); es_keysetvalue gg_top5 4 wins server_var(t_wins)"
alias overwrite5 "es_keysetvalue gg_top5 5 name server_var(winner_name); es_keysetvalue gg_top5 5 steam server_var(winner_steam); es_keysetvalue gg_top5 5 wins server_var(t_wins)"
alias write_top1 "es_keysetvalue gg_top5 1 name server_var(winner_name); es_keysetvalue gg_top5 1 steam server_var(winner_steam); es_keysetvalue gg_top5 1 wins server_var(t_wins)"
alias write_top2 "if (server_var(t_wins) > server_var(top1_wins)) then move_top1; if (server_var(t_wins) =< server_var(top1_wins)) then overwrite2"
alias write_top3 "if (server_var(t_wins) > server_var(top2_wins)) then move_top2; if (server_var(t_wins) =< server_var(top2_wins)) then overwrite3"
alias write_top4 "if (server_var(t_wins) > server_var(top3_wins)) then move_top3; if (server_var(t_wins) =< server_var(top3_wins)) then overwrite4"
alias write_top5 "if (server_var(t_wins) > server_var(top4_wins)) then move_top4; if (server_var(t_wins) =< server_var(top4_wins)) then overwrite5"
if (server_var(top1_steam) == 0) do
{
write_top1
}
else do
{
if (server_var(winner_steam) == server_var(top1_steam)) do
{
write_top1
}
else do
{
if (server_var(winner_steam) == server_var(top2_steam)) do
{
write_top2
}
else do
{
if (server_var(winner_steam) == server_var(top3_steam)) do
{
write_top3
}
else do
{
if (server_var(winner_steam) == server_var(top4_steam)) do
{
write_top4
}
else do
{
write_top5
}
}
}
}
}
es_xkeygetvalue top4_wins gg_top5 4 wins
es_xkeygetvalue top5_wins gg_top5 5 wins
if (server_var(top5_wins) > server_var(top4_wins)) do
{
es_xkeygetvalue winner_name gg_top5 5 name
es_xkeygetvalue winner_steam gg_top5 5 steam
es_xkeygetvalue t_wins gg_top5 5 wins
move_top4
}
es_xkeygetvalue top3_wins gg_top5 3 wins
es_xkeygetvalue top4_wins gg_top5 4 wins
if (server_var(top4_wins) > server_var(top3_wins)) do
{
es_xkeygetvalue winner_name gg_top5 4 name
es_xkeygetvalue winner_steam gg_top5 4 steam
es_xkeygetvalue t_wins gg_top5 4 wins
move_top3
}
es_xkeygetvalue top2_wins gg_top5 2 wins
es_xkeygetvalue top3_wins gg_top5 3 wins
if (server_var(top3_wins) > server_var(top2_wins)) do
{
es_xkeygetvalue winner_name gg_top5 3 name
es_xkeygetvalue winner_steam gg_top5 3 steam
es_xkeygetvalue t_wins gg_top5 3 wins
move_top2
}
es_xkeygetvalue top1_wins gg_top5 1 wins
es_xkeygetvalue top2_wins gg_top5 2 wins
if (server_var(top2_wins) > server_var(top1_wins)) do
{
es_xkeygetvalue winner_name gg_top5 2 name
es_xkeygetvalue winner_steam gg_top5 2 steam
es_xkeygetvalue t_wins gg_top5 2 wins
move_top1
}
es_keygroupsave gg_top5 server_var(gg_dir)
}
block gg_display_top5
{
es_xsetinfo gg_top_1 0
es_xsetinfo gg_top_2 0
es_xsetinfo gg_top_3 0
es_xsetinfo gg_top_4 0
es_xsetinfo gg_top_5 0
es_xsetinfo gg_top1_wins 0
es_xsetinfo gg_top2_wins 0
es_xsetinfo gg_top3_wins 0
es_xsetinfo gg_top4_wins 0
es_xsetinfo gg_top5_wins 0
es_keygetvalue gg_top_1 gg_top5 1 name
es_keygetvalue gg_top_2 gg_top5 2 name
es_keygetvalue gg_top_3 gg_top5 3 name
es_keygetvalue gg_top_4 gg_top5 4 name
es_keygetvalue gg_top_5 gg_top5 5 name
es_keygetvalue gg_top1_wins gg_top5 1 wins
es_keygetvalue gg_top2_wins gg_top5 2 wins
es_keygetvalue gg_top3_wins gg_top5 3 wins
es_keygetvalue gg_top4_wins gg_top5 4 wins
es_keygetvalue gg_top5_wins gg_top5 5 wins
es_format tmp_menumsg "->Gun Game Top 5 Players\n__________\n Wins: %1 Name: %2\n Wins: %3 Name: %4\n Wins: %5 Name: %6\n Wins: %7 Name: %8\n Wins: %9" server_var(gg_top1_wins) server_var(gg_top_1) server_var(gg_top2_wins) server_var(gg_top_2) server_var(gg_top3_wins) server_var(gg_top_3) server_var(gg_top4_wins) server_var(gg_top_4) server_var(gg_top5_wins)
es_format tmp_menumsg "%1 Name: %2" server_var(tmp_menumsg) server_var(gg_top_5)
es_menu 5 event_var(userid) server_var(tmp_menumsg)
}
block gg_display_rules
{
es_cexec event_var(userid) echo -----------------------------
es_cexec event_var(userid) echo -----------------------------
es_cexec event_var(userid) echo **** 4HM Gun Game Rules: ****
es_cexec event_var(userid) echo 1) You must get a kill with your current weapon to level up.
es_cexec event_var(userid) echo 2) If you get a kill with a weapon out of order, it does not count and you remain on your current level.
es_cexec event_var(userid) echo 3) You can gain levels by PLANTING and DEFUSING.
es_cexec event_var(userid) echo 4) If you commit suicide, you will lose a level.
es_cexec event_var(userid) echo 5) Friendly Fire is turned ON when someone reaches GRENADE level.
es_cexec event_var(userid) echo 6) You CAN gain more than one level per round.
es_cexec event_var(userid) echo 7) There is a grace period at the end of each round to allow players to switch teams.
es_cexec event_var(userid) echo 8) If Knife Pro is ENABLED, you can steal a level from an opponent by knifing them.
es_cexec event_var(userid) echo 9) If Knife Advanced is ENABLED, you can swap levels with an opponent by knifing them.
es_cexec event_var(userid) echo 10) If Knife Elite is ENABLED, you get another weapon with full ammo for knife kills.
es_cexec event_var(userid) echo 11) If you start with no weapon, just say !start and it will reset your score and give you a glock.
es_cexec event_var(userid) echo ****************************************************************
es_cexec event_var(userid) echo Say !level to see your current level and who is winning.
es_cexec event_var(userid) echo Say !weapons to see the weapon order.
es_cexec event_var(userid) echo Say !score to see all player current scores.
es_cexec event_var(userid) echo Say !top5 to see the top 5 winners on the server.
es_cexec event_var(userid) echo Say !news to get the latest on Gun Mod updates.
es_cexec event_var(userid) echo Say !start to reset your level to level 1 and get a glock.
es_cexec event_var(userid) echo Say !give if you do not receive your weapon.
es_cexec event_var(userid) echo -----------------------------
es_cexec event_var(userid) echo -----------------------------
es_menu 0 event_var(userid) "->Game rules and all Say commands are listed in your game console\n __________\n Some useful Say commands:\n ----------\n Say !top5 to see the top 5 players on this server\n Say !level to see your current level and who is winning\n Say !weapons to see the weapon order\n Say !score to see player scores\n Say !news to get the latest on Gun Game updates\n \n->0.Exit"
}
block gg_display_news
{
es_format tmp_menumsg "->4HM Gun Game News\n_______________\n %1\nUpdated Triple Level\n - Fixed bug causing the server to crash when someone tripled\n \nWould you like to run the Gun Game on your server?\nVisit www.4honor.net to download/discuss the Gun Game!\n \n->0.Exit" server_var(eventscripts_gg)
es_menu 0 event_var(userid) server_var(tmp_menumsg)
}
block gg_display_weapons
{
es_xsetinfo tmp_wpn_name 0
es_xsetinfo gg_tmp_list "Gun Game Weapon Order\n->----------"
es_cexec event_var(userid) echo -----------------------
es_cexec event_var(userid) echo Weapon Order
es_cexec event_var(userid) echo -----------------------
es_foreachkey tmp_wpn_lvl in gg_weapons "es_xdoblock gungame3/print_weapon_order"
es_format gg_tmp_list "%1\n \n->0.Exit" server_var(gg_tmp_list)
es_cexec event_var(userid) echo -----------------------
es_menu 0 event_var(userid) server_var(gg_tmp_list)
}
block print_weapon_order
{
es_keygetvalue tmp_wpn_name gg_weapons server_var(tmp_wpn_lvl) weapon
es_format gg_tmp_list "%1\n%2) %3" server_var(gg_tmp_list) server_var(tmp_wpn_lvl) server_var(tmp_wpn_name)
es_cexec event_var(userid) echo Level server_var(tmp_wpn_lvl): server_var(tmp_wpn_name)
}
block gg_display_score
{
es_xsetinfo p_name 0
es_xsetinfo p_wins 0
alias chk_lvl "es_cexec event_var(userid) echo ##;es_cexec event_var(userid) echo ##### Scores #####; es_cexec event_var(userid) echo ---------------------; es_foreachkey steam_id in gg_players print_score; es_cexec event_var(userid) echo BOT levels server_var(bot_min_lvl) - server_var(bot_max_lvl); es_cexec event_var(userid) echo ---------------------; es_cexec event_var(userid) echo Leaders denoted with **; es_cexec event_var(userid) echo ##### End of scorelist #####; es_cexec event_var(userid) echo ##"
alias print_score "es_keygetvalue p_name gg_players server_var(steam_id) name; es_keygetvalue p_lvl gg_players server_var(steam_id) level; es_keygetvalue p_wins gg_players server_var(steam_id) wins; if (server_var(p_lvl) == server_var(ldr_level)) then es_cexec event_var(userid) echo **Level server_var(p_lvl) :: Wins server_var(p_wins) :: Name server_var(p_name); if (server_var(p_lvl) != server_var(ldr_level)) then es_cexec event_var(userid) echo Level server_var(p_lvl) :: Wins server_var(p_wins) :: Name server_var(p_name)"
chk_lvl
es_menu 4 event_var(userid) "Scores are listed in your console.\n Press ~ to view"
}
block gg_display_level
{
es_xsetinfo p_wpn 0
es_xsetinfo p_wins 0
es_xsetinfo p_lvl 0
es_keygetvalue p_lvl gg_players event_var(es_steamid) level
es_keygetvalue p_wpn gg_weapons server_var(p_lvl) weapon
es_keygetvalue p_wins gg_players event_var(es_steamid) wins
es_format tmp_menumsg "You are on level %1\nYou need a %2 kill to advance\n----------\nYou have won %3 times\n----------\nCurrent leader: %4\nLevel: %5" server_var(p_lvl) server_var(p_wpn) server_var(p_wins) server_var(ldr_name) server_var(ldr_level)
es_menu 5 event_var(userid) server_var(tmp_menumsg)
}
block unload
{
es_xkeygroupdelete gg_players
es_xkeygroupdelete gg_winners
es_xkeygroupdelete gg_top5
es_xkeygroupdelete gg_weapons
es_xkeygroupdelete lvl_db
es_xkeygroupdelete afk_db
}
block gg_reset_scores
{
es_xkeygroupdelete gg_players
es_xkeygroupdelete gg_winners
es_xkeygroupdelete gg_top5
es_xkeygroupdelete lvl_db
es_xkeygroupdelete afk_db
es_xkeygroupcreate gg_winners
es_keygroupsave gg_winners server_var(gg_dir)
es_xkeygroupcreate gg_top5
es_xsetinfo top5_counter 1
es_xdoblock gungame3/create_top5
es_delayed 7 changelevel server_var(eventscripts_currentmap)
es_xmsg #green Gun Game scores reset!
es_xmsg #green Game will restart in 7 seconds...
}
event es_client_command
{
if (event_var(command) == "!score") then es_xdoblock gungame3/gg_display_score
if (event_var(command) == "!level") then es_xdoblock gungame3/gg_display_level
if (event_var(command) == "!ggstartround") do
{
es_xsetinfo activeweapon 0
es_getplayerprop activeweapon event_var(userid) "CCSPlayer.baseclass.baseclass.m_hActiveWeapon"
if (server_var(activeweapon) == "-1") do
{
es_xdoblock gungame3/main_reset_player
}
}
}
block give_player_weapon
{
es_xsetinfo p_lvl 0
es_xsetinfo p_wpn 0
es_keygetvalue p_lvl gg_players event_var(es_steamid) level
es_keygetvalue p_wpn gg_weapons server_var(p_lvl) weapon
if (server_var(p_lvl) == 0) do
{
es_xsetinfo p_lvl 1
es_keygetvalue p_lvl gg_players server_var(tmp_m) level
}
es_tell event_var(userid) #multi #lightgreen[#greenGunGame#lightgreen] You are on level#green server_var(p_lvl)
es_tell event_var(userid) #multi #lightgreen[#greenGunGame#lightgreen] You need a#green server_var(p_wpn)#lightgreen kill to advance
es_format p_wpn "weapon_%1" server_var(p_wpn)
es_give event_var(userid) server_var(p_wpn)
es_give event_var(userid) item_kevlar
if (server_var(p_wpn) != "weapon_knife") then es_xgive event_var(userid) weapon_knife
if (event_var(es_userteam) == 3) do
{
es_setplayerprop event_var(userid) CCSPlayer.m_bHasDefuser 1
}
es_xsetinfo gg_ammoname 0
es_xsetinfo gg_ammonum 0
es_keygetvalue gg_ammoname gg_ammo_props server_var(p_wpn)
es_keygetvalue gg_ammonum gg_ammo_count server_var(p_wpn)
es_setplayerprop event_var(userid) server_var(gg_ammoname) server_var(gg_ammonum)
}
block main_reset_player
{
es_xsetinfo user_x 0
es_xsetinfo user_y 0
es_xsetinfo user_z 0
es_getplayerlocation user_x user_y user_z event_var(userid)
es_keysetvalue afk_db event_var(userid) x server_var(user_x)
es_keysetvalue afk_db event_var(userid) y server_var(user_y)
es_xdoblock gungame3/give_player_weapon
if (server_var(p_lvl) == 0) do
{
es_tell event_var(userid) #multi It appears you didn't get a level. Say #green!start#default to reset you to level 1
}
if (server_var(gg_vote) == 1) do
{
if (server_var(p_lvl) == server_var(gg_level_dynamic)) do
{
ma_voterandom end 4
es_xsetinfo gg_vote 0
}
}
es_xsetinfo gg_join_msg 0
es_keygetvalue gg_join_msg gg_players event_var(es_steamid) join_msg
if (server_var(gg_join_msg) == 0) do
{
es_xsetinfo tmp_menumsg "->This server is running 4HM's Gun Game\n_______________\n"
if (server_var(gg_knife_pro) == 1) then es_format tmp_menumsg "%1->Knife Pro is ENABLED!!\n---------------\n" server_var(tmp_menumsg)
es_format tmp_menumsg "%1Type !rules for instructions on how to play and a list of commands\nType !level to get your level info and who is leading\nType !score to get a list of all players scores and winnings in your console\n \n->0.Exit" server_var(tmp_menumsg)
es_menu 0 event_var(userid) server_var(tmp_menumsg)
es_keysetvalue gg_players event_var(es_steamid) join_msg 1
}
}