All pastes #125831 Raw Edit

Stuff

public text v1 · immutable
·published 2006-08-10 23:09 UTC
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</style></head><body><table><tr>
<th>Time</th><th>Level</th><th>Source</th><th class="msg">Message</th></tr>
<tr class="CONFIG"><td>00:13:55</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">OS: Linux 2.6.13-15.11-default (i386)</td></tr>
<tr class="CONFIG"><td>00:13:55</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Java version: Sun Microsystems Inc. Java HotSpot(TM) Client VM 1.5.0_07-b03</td></tr>
<tr class="CONFIG"><td>00:13:55</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Runtime info: 1 CPUs, 260160KB memory (256458KB free)</td></tr>
<tr class="INFO"><td>00:13:55</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Using display mode: 1024 x 768 x 24 @73Hz  windowed</td></tr>
<tr class="CONFIG"><td>00:13:56</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">OpenGL driver: null</td></tr>
<tr class="CONFIG"><td>00:13:56</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">OpenGL renderer: GeForce FX 5900XT/AGP/SSE/3DNOW!</td></tr>
<tr class="CONFIG"><td>00:13:56</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">OpenGL vendor: NVIDIA Corporation</td></tr>
<tr class="CONFIG"><td>00:13:56</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">OpenGL version: 2.0.0 NVIDIA 76.76</td></tr>
<tr class="CONFIG"><td>00:13:56</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">max 2d texture size: 4096</td></tr>
<tr class="CONFIG"><td>00:13:56</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">max 3d texture size: 512</td></tr>
<tr class="CONFIG"><td>00:13:56</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">max fbo size: 4096</td></tr>
<tr class="CONFIG"><td>00:13:56</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">found extension: GL_ARB_depth_texture</td></tr>
<tr class="CONFIG"><td>00:13:56</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">found extension: GL_ARB_fragment_program</td></tr>
<tr class="CONFIG"><td>00:13:56</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">found extension: GL_ARB_fragment_program_shadow</td></tr>
<tr class="CONFIG"><td>00:13:56</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">found extension: GL_ARB_fragment_shader</td></tr>
<tr class="CONFIG"><td>00:13:56</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">found extension: GL_ARB_half_float_pixel</td></tr>
<tr class="CONFIG"><td>00:13:56</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">found extension: GL_ARB_imaging</td></tr>
<tr class="CONFIG"><td>00:13:56</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">found extension: GL_ARB_multisample</td></tr>
<tr class="CONFIG"><td>00:13:56</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">found extension: GL_ARB_multitexture</td></tr>
<tr class="CONFIG"><td>00:13:56</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">found extension: GL_ARB_occlusion_query</td></tr>
<tr class="CONFIG"><td>00:13:56</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">found extension: GL_ARB_point_parameters</td></tr>
<tr class="CONFIG"><td>00:13:56</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">found extension: GL_ARB_point_sprite</td></tr>
<tr class="CONFIG"><td>00:13:56</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">found extension: GL_ARB_shader_objects</td></tr>
<tr class="CONFIG"><td>00:13:56</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">found extension: GL_ARB_shading_language_100</td></tr>
<tr class="CONFIG"><td>00:13:56</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">found extension: GL_ARB_shadow</td></tr>
<tr class="CONFIG"><td>00:13:56</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">found extension: GL_ARB_texture_border_clamp</td></tr>
<tr class="CONFIG"><td>00:13:56</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">found extension: GL_ARB_texture_compression</td></tr>
<tr class="CONFIG"><td>00:13:56</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">found extension: GL_ARB_texture_cube_map</td></tr>
<tr class="CONFIG"><td>00:13:56</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">found extension: GL_ARB_texture_env_add</td></tr>
<tr class="CONFIG"><td>00:13:56</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">found extension: GL_ARB_texture_env_combine</td></tr>
<tr class="CONFIG"><td>00:13:56</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">found extension: GL_ARB_texture_env_dot3</td></tr>
<tr class="CONFIG"><td>00:13:56</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">found extension: GL_ARB_texture_mirrored_repeat</td></tr>
<tr class="CONFIG"><td>00:13:56</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">found extension: GL_ARB_texture_rectangle</td></tr>
<tr class="CONFIG"><td>00:13:56</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">found extension: GL_ARB_transpose_matrix</td></tr>
<tr class="CONFIG"><td>00:13:56</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">found extension: GL_ARB_vertex_buffer_object</td></tr>
<tr class="CONFIG"><td>00:13:56</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">found extension: GL_ARB_vertex_program</td></tr>
<tr class="CONFIG"><td>00:13:56</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">found extension: GL_ARB_vertex_shader</td></tr>
<tr class="CONFIG"><td>00:13:56</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">found extension: GL_ARB_window_pos</td></tr>
<tr class="CONFIG"><td>00:13:56</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">found extension: GL_EXT_abgr</td></tr>
<tr class="CONFIG"><td>00:13:56</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">found extension: GL_EXT_bgra</td></tr>
<tr class="CONFIG"><td>00:13:56</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">found extension: GL_EXT_blend_func_separate</td></tr>
<tr class="CONFIG"><td>00:13:56</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">found extension: GL_EXT_blend_subtract</td></tr>
<tr class="CONFIG"><td>00:13:56</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">found extension: GL_EXT_compiled_vertex_array</td></tr>
<tr class="CONFIG"><td>00:13:56</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">found extension: GL_EXT_depth_bounds_test</td></tr>
<tr class="CONFIG"><td>00:13:56</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">found extension: GL_EXT_draw_range_elements</td></tr>
<tr class="CONFIG"><td>00:13:56</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">found extension: GL_EXT_fog_coord</td></tr>
<tr class="CONFIG"><td>00:13:56</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">found extension: GL_EXT_framebuffer_object</td></tr>
<tr class="CONFIG"><td>00:13:56</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">found extension: GL_EXT_multi_draw_arrays</td></tr>
<tr class="CONFIG"><td>00:13:56</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">found extension: GL_EXT_packed_pixels</td></tr>
<tr class="CONFIG"><td>00:13:56</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">found extension: GL_EXT_paletted_texture</td></tr>
<tr class="CONFIG"><td>00:13:56</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">found extension: GL_EXT_pixel_buffer_object</td></tr>
<tr class="CONFIG"><td>00:13:56</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">found extension: GL_EXT_point_parameters</td></tr>
<tr class="CONFIG"><td>00:13:56</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">found extension: GL_EXT_rescale_normal</td></tr>
<tr class="CONFIG"><td>00:13:56</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">found extension: GL_EXT_secondary_color</td></tr>
<tr class="CONFIG"><td>00:13:56</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">found extension: GL_EXT_separate_specular_color</td></tr>
<tr class="CONFIG"><td>00:13:56</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">found extension: GL_EXT_shadow_funcs</td></tr>
<tr class="CONFIG"><td>00:13:56</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">found extension: GL_EXT_shared_texture_palette</td></tr>
<tr class="CONFIG"><td>00:13:56</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">found extension: GL_EXT_stencil_two_side</td></tr>
<tr class="CONFIG"><td>00:13:56</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">found extension: GL_EXT_stencil_wrap</td></tr>
<tr class="CONFIG"><td>00:13:56</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">found extension: GL_EXT_texture_compression_s3tc</td></tr>
<tr class="CONFIG"><td>00:13:56</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">found extension: GL_EXT_texture_env_combine</td></tr>
<tr class="CONFIG"><td>00:13:56</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">found extension: GL_EXT_texture_env_dot3</td></tr>
<tr class="CONFIG"><td>00:13:56</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">found extension: GL_EXT_texture_filter_anisotropic</td></tr>
<tr class="CONFIG"><td>00:13:56</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">found extension: GL_EXT_texture_lod_bias</td></tr>
<tr class="CONFIG"><td>00:13:56</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">found extension: GL_HP_occlusion_test</td></tr>
<tr class="CONFIG"><td>00:13:56</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">found extension: GL_IBM_rasterpos_clip</td></tr>
<tr class="CONFIG"><td>00:13:56</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">found extension: GL_NV_blend_square</td></tr>
<tr class="CONFIG"><td>00:13:56</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">found extension: GL_NV_copy_depth_to_color</td></tr>
<tr class="CONFIG"><td>00:13:56</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">found extension: GL_NV_depth_clamp</td></tr>
<tr class="CONFIG"><td>00:13:56</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">found extension: GL_NV_fence</td></tr>
<tr class="CONFIG"><td>00:13:56</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">found extension: GL_NV_float_buffer</td></tr>
<tr class="CONFIG"><td>00:13:56</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">found extension: GL_NV_fog_distance</td></tr>
<tr class="CONFIG"><td>00:13:56</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">found extension: GL_NV_fragment_program</td></tr>
<tr class="CONFIG"><td>00:13:56</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">found extension: GL_NV_fragment_program_option</td></tr>
<tr class="CONFIG"><td>00:13:56</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">found extension: GL_NV_half_float</td></tr>
<tr class="CONFIG"><td>00:13:56</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">found extension: GL_NV_light_max_exponent</td></tr>
<tr class="CONFIG"><td>00:13:56</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">found extension: GL_NV_multisample_filter_hint</td></tr>
<tr class="CONFIG"><td>00:13:56</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">found extension: GL_NV_occlusion_query</td></tr>
<tr class="CONFIG"><td>00:13:56</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">found extension: GL_NV_packed_depth_stencil</td></tr>
<tr class="CONFIG"><td>00:13:56</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">found extension: GL_NV_pixel_data_range</td></tr>
<tr class="CONFIG"><td>00:13:56</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">found extension: GL_NV_point_sprite</td></tr>
<tr class="CONFIG"><td>00:13:56</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">found extension: GL_NV_primitive_restart</td></tr>
<tr class="CONFIG"><td>00:13:56</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">found extension: GL_NV_register_combiners</td></tr>
<tr class="CONFIG"><td>00:13:56</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">found extension: GL_NV_register_combiners2</td></tr>
<tr class="CONFIG"><td>00:13:56</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">found extension: GL_NV_texgen_reflection</td></tr>
<tr class="CONFIG"><td>00:13:56</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">found extension: GL_NV_texture_compression_vtc</td></tr>
<tr class="CONFIG"><td>00:13:56</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">found extension: GL_NV_texture_env_combine4</td></tr>
<tr class="CONFIG"><td>00:13:56</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">found extension: GL_NV_texture_expand_normal</td></tr>
<tr class="CONFIG"><td>00:13:56</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">found extension: GL_NV_texture_rectangle</td></tr>
<tr class="CONFIG"><td>00:13:56</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">found extension: GL_NV_texture_shader</td></tr>
<tr class="CONFIG"><td>00:13:56</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">found extension: GL_NV_texture_shader2</td></tr>
<tr class="CONFIG"><td>00:13:56</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">found extension: GL_NV_texture_shader3</td></tr>
<tr class="CONFIG"><td>00:13:56</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">found extension: GL_NV_vertex_array_range</td></tr>
<tr class="CONFIG"><td>00:13:56</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">found extension: GL_NV_vertex_array_range2</td></tr>
<tr class="CONFIG"><td>00:13:56</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">found extension: GL_NV_vertex_program</td></tr>
<tr class="CONFIG"><td>00:13:56</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">found extension: GL_NV_vertex_program1_1</td></tr>
<tr class="CONFIG"><td>00:13:56</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">found extension: GL_NV_vertex_program2</td></tr>
<tr class="CONFIG"><td>00:13:56</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">found extension: GL_NV_vertex_program2_option</td></tr>
<tr class="CONFIG"><td>00:13:56</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">found extension: GL_SUN_slice_accum</td></tr>
<tr class="CONFIG"><td>00:13:56</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">found extension: OpenGL11</td></tr>
<tr class="CONFIG"><td>00:13:56</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">found extension: OpenGL12</td></tr>
<tr class="CONFIG"><td>00:13:56</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">found extension: OpenGL13</td></tr>
<tr class="CONFIG"><td>00:13:56</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">found extension: OpenGL14</td></tr>
<tr class="CONFIG"><td>00:13:56</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">found extension: OpenGL15</td></tr>
<tr class="CONFIG"><td>00:13:56</td><td>CONFIG</td><td>java.lang.Thread::getStackTrace</td><td class="msg">found extension: OpenGL20</td></tr>
<tr class="INFO"><td>00:13:56</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Using shadow mapping</td></tr>
<tr class="INFO"><td>00:13:56</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Loading effect: effects/simple.xml</td></tr>
<tr class="INFO"><td>00:13:57</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Loading shader: shaders/simple_coloronly.xml</td></tr>
<tr class="INFO"><td>00:13:57</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Loading vertex shader code: shaders/simple.vs</td></tr>
<tr class="INFO"><td>00:13:57</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Linking shader program</td></tr>
<tr class="INFO"><td>00:13:57</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Found 0 Uniforms</td></tr>
<tr class="INFO"><td>00:13:57</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Loading render state: renderStates/2d.xml</td></tr>
<tr class="INFO"><td>00:13:57</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Loading ...</td></tr>
<tr class="INFO"><td>00:13:57</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Loading effect: effects/ui/font.xml</td></tr>
<tr class="INFO"><td>00:13:57</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Loading shader: shaders/uishader.xml</td></tr>
<tr class="INFO"><td>00:13:57</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Linking shader program</td></tr>
<tr class="INFO"><td>00:13:57</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Found uniform: "color" of type Uniform4f at 0</td></tr>
<tr class="INFO"><td>00:13:57</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Found uniform: "texture" of type UniformSampler at 1</td></tr>
<tr class="INFO"><td>00:13:57</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Found 2 Uniforms</td></tr>
<tr class="INFO"><td>00:13:57</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Assigned UNIT0 to sampler "texture"</td></tr>
<tr class="INFO"><td>00:13:57</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Loading render state: renderStates/ui.xml</td></tr>
<tr class="INFO"><td>00:13:57</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Loading terrain</td></tr>
<tr class="INFO"><td>00:13:57</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Loading effect: effects/terrain.xml</td></tr>
<tr class="INFO"><td>00:13:58</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Loading shader: shaders/terrain.xml</td></tr>
<tr class="INFO"><td>00:13:58</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Loading vertex shader code: shaders/terrain_tcg.vs</td></tr>
<tr class="INFO"><td>00:13:58</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Loading fragment shader code: shaders/terrain_blend.fs</td></tr>
<tr class="INFO"><td>00:13:58</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Loading fragment shader code: shaders/fog_distance.fs</td></tr>
<tr class="INFO"><td>00:13:58</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Linking shader program</td></tr>
<tr class="INFO"><td>00:13:58</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Found uniform: "grass" of type UniformSampler at 0</td></tr>
<tr class="INFO"><td>00:13:58</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Found uniform: "rocky" of type UniformSampler at 1</td></tr>
<tr class="INFO"><td>00:13:58</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Found uniform: "sandy" of type UniformSampler at 2</td></tr>
<tr class="INFO"><td>00:13:58</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Found uniform: "terrain" of type UniformSampler at 3</td></tr>
<tr class="INFO"><td>00:13:58</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Found uniform: "texGenBlendS" of type Uniform4f at 4</td></tr>
<tr class="INFO"><td>00:13:58</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Found uniform: "texGenBlendT" of type Uniform4f at 5</td></tr>
<tr class="INFO"><td>00:13:58</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Found uniform: "texGenLayerS" of type Uniform4f at 6</td></tr>
<tr class="INFO"><td>00:13:58</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Found uniform: "texGenLayerT" of type Uniform4f at 7</td></tr>
<tr class="INFO"><td>00:13:58</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Found 8 Uniforms</td></tr>
<tr class="INFO"><td>00:13:58</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Assigned UNIT0 to sampler "grass"</td></tr>
<tr class="INFO"><td>00:13:58</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Assigned UNIT1 to sampler "rocky"</td></tr>
<tr class="INFO"><td>00:13:58</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Assigned UNIT2 to sampler "sandy"</td></tr>
<tr class="INFO"><td>00:13:58</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Assigned UNIT3 to sampler "terrain"</td></tr>
<tr class="INFO"><td>00:13:58</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Loading vertex shader code: shaders/shadow.vs</td></tr>
<tr class="INFO"><td>00:13:58</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Loading fragment shader code: shaders/shadow_simple.fs</td></tr>
<tr class="INFO"><td>00:13:58</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Linking shader program</td></tr>
<tr class="INFO"><td>00:13:58</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Found uniform: "grass" of type UniformSampler at 0</td></tr>
<tr class="INFO"><td>00:13:58</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Found uniform: "rocky" of type UniformSampler at 1</td></tr>
<tr class="INFO"><td>00:13:58</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Found uniform: "sandy" of type UniformSampler at 2</td></tr>
<tr class="INFO"><td>00:13:58</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Found uniform: "shadow" of type UniformSampler at 3</td></tr>
<tr class="INFO"><td>00:13:58</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Found uniform: "shadowTexMatrix" of type UniformMatrix4 at 4</td></tr>
<tr class="INFO"><td>00:13:58</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Found uniform: "terrain" of type UniformSampler at 5</td></tr>
<tr class="INFO"><td>00:13:58</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Found uniform: "texGenBlendS" of type Uniform4f at 6</td></tr>
<tr class="INFO"><td>00:13:58</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Found uniform: "texGenBlendT" of type Uniform4f at 7</td></tr>
<tr class="INFO"><td>00:13:58</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Found uniform: "texGenLayerS" of type Uniform4f at 8</td></tr>
<tr class="INFO"><td>00:13:58</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Found uniform: "texGenLayerT" of type Uniform4f at 9</td></tr>
<tr class="INFO"><td>00:13:58</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Found 10 Uniforms</td></tr>
<tr class="INFO"><td>00:13:58</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Assigned UNIT0 to sampler "grass"</td></tr>
<tr class="INFO"><td>00:13:58</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Assigned UNIT1 to sampler "rocky"</td></tr>
<tr class="INFO"><td>00:13:58</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Assigned UNIT2 to sampler "sandy"</td></tr>
<tr class="INFO"><td>00:13:58</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Assigned UNIT3 to sampler "shadow"</td></tr>
<tr class="INFO"><td>00:13:58</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Assigned UNIT4 to sampler "terrain"</td></tr>
<tr class="INFO"><td>00:13:58</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Setting live source "shadowTexMatrix" (Matrix4f) for uniform "shadowTexMatrix"</td></tr>
<tr class="INFO"><td>00:13:58</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Converting static uniform "shadowTexMatrix" to live</td></tr>
<tr class="INFO"><td>00:13:58</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Linking shader program</td></tr>
<tr class="INFO"><td>00:13:59</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Found uniform: "grass" of type UniformSampler at 0</td></tr>
<tr class="INFO"><td>00:13:59</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Found uniform: "now" of type Uniform1f at 1</td></tr>
<tr class="INFO"><td>00:13:59</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Found uniform: "rocky" of type UniformSampler at 2</td></tr>
<tr class="INFO"><td>00:13:59</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Found uniform: "sandy" of type UniformSampler at 3</td></tr>
<tr class="INFO"><td>00:13:59</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Found uniform: "terrain" of type UniformSampler at 4</td></tr>
<tr class="INFO"><td>00:13:59</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Found uniform: "texGenBlendS" of type Uniform4f at 5</td></tr>
<tr class="INFO"><td>00:13:59</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Found uniform: "texGenBlendT" of type Uniform4f at 6</td></tr>
<tr class="INFO"><td>00:13:59</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Found uniform: "texGenLayerS" of type Uniform4f at 7</td></tr>
<tr class="INFO"><td>00:13:59</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Found uniform: "texGenLayerT" of type Uniform4f at 8</td></tr>
<tr class="INFO"><td>00:13:59</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Found 9 Uniforms</td></tr>
<tr class="INFO"><td>00:13:59</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Assigned UNIT0 to sampler "grass"</td></tr>
<tr class="INFO"><td>00:13:59</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Assigned UNIT1 to sampler "rocky"</td></tr>
<tr class="INFO"><td>00:13:59</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Assigned UNIT2 to sampler "sandy"</td></tr>
<tr class="INFO"><td>00:13:59</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Assigned UNIT3 to sampler "terrain"</td></tr>
<tr class="INFO"><td>00:13:59</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Setting live source "now" (Float) for uniform "now"</td></tr>
<tr class="INFO"><td>00:13:59</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Converting static uniform "now" to live</td></tr>
<tr class="INFO"><td>00:13:59</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Changing active technique to "shadow"</td></tr>
<tr class="INFO"><td>00:13:59</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Field "texGenLayerS" will be set to uniform "texGenLayerS"</td></tr>
<tr class="INFO"><td>00:13:59</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Field "texGenLayerT" will be set to uniform "texGenLayerT"</td></tr>
<tr class="INFO"><td>00:13:59</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Field "texGenBlendS" will be set to uniform "texGenBlendS"</td></tr>
<tr class="INFO"><td>00:13:59</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Field "texGenBlendT" will be set to uniform "texGenBlendT"</td></tr>
<tr class="INFO"><td>00:13:59</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Loading torus</td></tr>
<tr class="INFO"><td>00:13:59</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Loading effect: effects/donut.xml</td></tr>
<tr class="INFO"><td>00:13:59</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Loading vertex shader code: shaders/dot3.vs</td></tr>
<tr class="INFO"><td>00:13:59</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Loading fragment shader code: shaders/dot3.fs</td></tr>
<tr class="INFO"><td>00:13:59</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Linking shader program</td></tr>
<tr class="INFO"><td>00:13:59</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Found uniform: "lightPos" of type Uniform4f at 0</td></tr>
<tr class="INFO"><td>00:13:59</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Found uniform: "normalMap" of type UniformSampler at 1</td></tr>
<tr class="INFO"><td>00:13:59</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Found uniform: "texture" of type UniformSampler at 2</td></tr>
<tr class="INFO"><td>00:13:59</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Found 3 Uniforms</td></tr>
<tr class="INFO"><td>00:13:59</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Assigned UNIT0 to sampler "normalMap"</td></tr>
<tr class="INFO"><td>00:13:59</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Assigned UNIT1 to sampler "texture"</td></tr>
<tr class="INFO"><td>00:13:59</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Linking shader program</td></tr>
<tr class="INFO"><td>00:13:59</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Found uniform: "lightPos" of type Uniform4f at 0</td></tr>
<tr class="INFO"><td>00:13:59</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Found uniform: "normalMap" of type UniformSampler at 1</td></tr>
<tr class="INFO"><td>00:13:59</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Found uniform: "shadow" of type UniformSampler at 2</td></tr>
<tr class="INFO"><td>00:13:59</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Found uniform: "shadowTexMatrix" of type UniformMatrix4 at 3</td></tr>
<tr class="INFO"><td>00:13:59</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Found uniform: "texture" of type UniformSampler at 4</td></tr>
<tr class="INFO"><td>00:13:59</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Found 5 Uniforms</td></tr>
<tr class="INFO"><td>00:13:59</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Assigned UNIT0 to sampler "normalMap"</td></tr>
<tr class="INFO"><td>00:13:59</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Assigned UNIT1 to sampler "shadow"</td></tr>
<tr class="INFO"><td>00:13:59</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Assigned UNIT2 to sampler "texture"</td></tr>
<tr class="INFO"><td>00:13:59</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Setting live source "shadowTexMatrix" (Matrix4f) for uniform "shadowTexMatrix"</td></tr>
<tr class="INFO"><td>00:13:59</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Converting static uniform "shadowTexMatrix" to live</td></tr>
<tr class="INFO"><td>00:13:59</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Loading effect: effects/occlusion.xml</td></tr>
<tr class="INFO"><td>00:13:59</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Loading sky</td></tr>
<tr class="INFO"><td>00:13:59</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Loading effect: effects/sky.xml</td></tr>
<tr class="INFO"><td>00:13:59</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Linking shader program</td></tr>
<tr class="INFO"><td>00:13:59</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Found uniform: "horizon" of type Uniform4f at 0</td></tr>
<tr class="INFO"><td>00:13:59</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Found uniform: "light" of type Uniform4f at 1</td></tr>
<tr class="INFO"><td>00:13:59</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Found uniform: "sunTex" of type UniformSampler at 2</td></tr>
<tr class="INFO"><td>00:13:59</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Found uniform: "zenith" of type Uniform4f at 3</td></tr>
<tr class="INFO"><td>00:13:59</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Found 4 Uniforms</td></tr>
<tr class="INFO"><td>00:13:59</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Keeping UNIT7 for sampler "sunTex"</td></tr>
<tr class="INFO"><td>00:13:59</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Changing active technique to "default"</td></tr>
<tr class="INFO"><td>00:13:59</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Field "zenith" will be set to uniform "zenith"</td></tr>
<tr class="INFO"><td>00:13:59</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Field "horizon" will be set to uniform "horizon"</td></tr>
<tr class="INFO"><td>00:13:59</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Field "light" will be set to uniform "light"</td></tr>
<tr class="INFO"><td>00:13:59</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Loading effect: effects/clouds.xml</td></tr>
<tr class="INFO"><td>00:13:59</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Linking shader program</td></tr>
<tr class="INFO"><td>00:13:59</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Found uniform: "noise_map" of type UniformSampler at 0</td></tr>
<tr class="INFO"><td>00:13:59</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Found uniform: "time" of type Uniform1f at 1</td></tr>
<tr class="INFO"><td>00:13:59</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Found uniform: "wind" of type Uniform4f at 2</td></tr>
<tr class="INFO"><td>00:13:59</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Found 3 Uniforms</td></tr>
<tr class="INFO"><td>00:13:59</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Assigned UNIT0 to sampler "noise_map"</td></tr>
<tr class="INFO"><td>00:13:59</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Setting live source "now" (Float) for uniform "time"</td></tr>
<tr class="INFO"><td>00:13:59</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Converting static uniform "time" to live</td></tr>
<tr class="INFO"><td>00:13:59</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Loading hud</td></tr>
<tr class="INFO"><td>00:13:59</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Loading effect: effects/ui/panel.xml</td></tr>
<tr class="INFO"><td>00:13:59</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Loading effect: effects/ParticleShader.xml</td></tr>
<tr class="INFO"><td>00:13:59</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Loading fragment shader code: shaders/particle.fs</td></tr>
<tr class="INFO"><td>00:13:59</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Linking shader program</td></tr>
<tr class="INFO"><td>00:13:59</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Found uniform: "pointSize" of type Uniform1f at 0</td></tr>
<tr class="INFO"><td>00:13:59</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Found uniform: "texUnit" of type UniformSampler at 1</td></tr>
<tr class="INFO"><td>00:13:59</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Found 2 Uniforms</td></tr>
<tr class="INFO"><td>00:13:59</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Assigned UNIT0 to sampler "texUnit"</td></tr>
<tr class="INFO"><td>00:13:59</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Loading render state: renderStates/particle.xml</td></tr>
<tr class="INFO"><td>00:14:00</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Linking shader program</td></tr>
<tr class="INFO"><td>00:14:00</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Found uniform: "pointSize" of type Uniform1f at 0</td></tr>
<tr class="INFO"><td>00:14:00</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Found uniform: "texUnit" of type UniformSampler at 1</td></tr>
<tr class="INFO"><td>00:14:00</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Found 2 Uniforms</td></tr>
<tr class="INFO"><td>00:14:00</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Assigned UNIT0 to sampler "texUnit"</td></tr>
<tr class="INFO"><td>00:14:00</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Changing active technique to "orthogonal"</td></tr>
<tr class="INFO"><td>00:14:00</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Field "uniformPointSize" will be set to uniform "pointSize"</td></tr>
<tr class="INFO"><td>00:14:00</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Changing active technique to "perspective"</td></tr>
<tr class="INFO"><td>00:14:00</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Field "uniformPointSize" will be set to uniform "pointSize"</td></tr>
<tr class="INFO"><td>00:14:00</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Loading effect: effects/textured.xml</td></tr>
<tr class="INFO"><td>00:14:00</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Loading shader: shaders/simple_textured.xml</td></tr>
<tr class="INFO"><td>00:14:00</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Linking shader program</td></tr>
<tr class="INFO"><td>00:14:00</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Found uniform: "texture" of type UniformSampler at 0</td></tr>
<tr class="INFO"><td>00:14:00</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Found 1 Uniforms</td></tr>
<tr class="INFO"><td>00:14:00</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Assigned UNIT0 to sampler "texture"</td></tr>
<tr class="INFO"><td>00:14:00</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Loading effect: effects/drawShadowMap.xml</td></tr>
<tr class="INFO"><td>00:14:00</td><td>INFO</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Loading finished</td></tr>
<tr class="SEVERE"><td>00:14:00</td><td>SEVERE</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Unsupported framebuffer format<br></td></tr>
<tr class="SEVERE"><td>00:14:01</td><td>SEVERE</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Unsupported framebuffer format<br></td></tr>
<tr class="SEVERE"><td>00:14:01</td><td>SEVERE</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Unsupported framebuffer format<br></td></tr>
<tr class="SEVERE"><td>00:14:01</td><td>SEVERE</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Unsupported framebuffer format<br></td></tr>
<tr class="SEVERE"><td>00:14:01</td><td>SEVERE</td><td>java.lang.Thread::getStackTrace</td><td class="msg">Unsupported framebuffer format<br></td></tr>