All pastes #125778 Raw Edit

Someone

public text v1 · immutable
·published 2006-08-10 22:19 UTC
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Setup Changes:

1) Place the New Cities in the darker yellow regions of the board
such that no two New Cities are closer than three hex spaces apart.

2) Place 5 goods cubes on each city.

3) Each player starts with $8.

4) The 3 track tiles from the Italy expansion may be used but are
not required.

Rules Changes:

1) Shares are worth $4 and 25 shares may be sold per player company.

2) All track costs are $3 per tile, no matter the tile type or
location.  If used, the 3 track complex tiles from the Italy
expansion may only be used to upgrade other complex tiles.

3) As many track tiles may be built as wished per turn within the
following limits:

    a) Only compleat links may be built.

    b) Track that is part of a compleated link may be upgraded with
    a town tile or complex track in the normal fashion as if a town
    were already present at that location, no matter who owns that
    track.  Such a tile is them marked as a town and behaves in all
    ways as a town.  Simple track may not be used for towns.

    c) All track built on a single turn must be contiguous and only
    a single connected link may be built per player turn.  The built
    link may join two cities, two towns, or a city and a town and
    may pass through any number of towns en-route.  It may not pass
    through a city.

4) A Restationing player may move a New City to a town location
before or after their legal track build.  A $25 coin is put at the
original location and acts as an uncoloured city for future
deliveries and track building.  Goods cubes are not moved when
restationing. A town which is immediately adjacent to another city
may not be restationed.

5) Player's trains now have a Links size and a Links Capacity:

    a) Links Capacity denotes how many goods cubes may be carried on
    a single delivery.  All delivered goods cubes must start at the
    same location but may end at different cities.  Each delivered
    goods cube generates income in the normal fashion.

    b) When passing on a delivery a player may increase their Links
    or Links Capacity as available.  When increasing Links, Links
    Capacity is reset to 1.

    c) Expenses for Links and Links Capacity are as noted.

6) With Locomotive a player may make one of their two deliveries as
if either their Links or their Links Capacity were one step larger
within the limits of the available Links and Links Capacity values.
Links stops at 6.

7) (Four or more players only) The Engineer may lay two track tiles
during their build phase for free.

8) When a goods cube is delivered, the top goods cube from either
the source or destination city is moved from the Goods Production
Chart to the map.  When multiple cubes are delivered the replacement
goods cubes must all go the same city.  Typically all replacements
go to the source or destination city.  If the source is uncoloured
and the goods are delivered to different locations, then all
replacement goods must go to the first city delivered to.

9) There is no Urbanisation or Production action or Production
phase.