rendered paste bodyalias listplayers {
if (%playersnumbers == 2) {
if (%nick.1 == x) && (%nick.2 == x) {
set %players 0
}
if (%nick.1 != x) && (%nick.2 == x) {
set %players 1
}
if (%nick.1 != x) && (%nick.2 != x) {
set %players 2
}
msg $chan Current Players ( $+ %players $+ /2) :12 %nick.1 1-4 %nick.2 1[Map : %servermap $+ ]
}
if (%playersnumbers == 4) {
if (%nick.1 == x) && (%nick.2 == x) && (%nick.3 == x) && (%nick.4 == x) {
set %players 0
}
if (%nick.1 != x) && (%nick.2 == x) && (%nick.3 == x) && (%nick.4 == x) {
set %players 1
}
if (%nick.1 != x) && (%nick.2 != x) && (%nick.3 == x) && (%nick.4 == x) {
set %players 2
}
if (%nick.1 != x) && (%nick.2 != x) && (%nick.3 != x) && (%nick.4 == x) {
set %players 3
}
if (%nick.1 != x) && (%nick.2 != x) && (%nick.3 != x) && (%nick.4 != x) {
set %players 4
}
msg $chan Current Players ( $+ %players $+ /4) :12 %nick.1 1-12 %nick.2 1-4 %nick.3 1-4 %nick.4 1[Map : %servermap $+ ]
}
if (%playersnumbers == 6) {
if (%nick.1 == x) && (%nick.2 == x) && (%nick.3 == x) && (%nick.4 == x) && (%nick.5 == x) && (%nick.6 == x) {
set %players 0
}
if (%nick.1 != x) && (%nick.2 == x) && (%nick.3 == x) && (%nick.4 == x) && (%nick.5 == x) && (%nick.6 == x) {
set %players 1
}
if (%nick.1 != x) && (%nick.2 != x) && (%nick.3 == x) && (%nick.4 == x) && (%nick.5 == x) && (%nick.6 == x) {
set %players 2
}
if (%nick.1 != x) && (%nick.2 != x) && (%nick.3 != x) && (%nick.4 == x) && (%nick.5 == x) && (%nick.6 == x) {
set %players 3
}
if (%nick.1 != x) && (%nick.2 != x) && (%nick.3 != x) && (%nick.4 != x) && (%nick.5 == x) && (%nick.6 == x) {
set %players 4
}
if (%nick.1 != x) && (%nick.2 != x) && (%nick.3 != x) && (%nick.4 != x) && (%nick.5 != x) && (%nick.6 == x) {
set %players 5
}
if (%nick.1 != x) && (%nick.2 != x) && (%nick.3 != x) && (%nick.4 != x) && (%nick.5 != x) && (%nick.6 != x) {
set %players 6
}
msg $chan Current Players ( $+ %players $+ /6) :12 %nick.1 1-12 %nick.2 1-12 %nick.3 1-4 %nick.4 1-4 %nick.5 1-4 %nick.6 1[Map : %servermap $+ ]
}
if (%playersnumbers == 8) {
if (%nick.1 == x) && (%nick.2 == x) && (%nick.3 == x) && (%nick.4 == x) && (%nick.5 == x) && (%nick.6 == x) && (%nick.7 == x) && (%nick.8 == x) {
set %players 0
}
if (%nick.1 != x) && (%nick.2 == x) && (%nick.3 == x) && (%nick.4 == x) && (%nick.5 == x) && (%nick.6 == x) && (%nick.7 == x) && (%nick.8 == x) {
set %players 1
}
if (%nick.1 != x) && (%nick.2 != x) && (%nick.3 == x) && (%nick.4 == x) && (%nick.5 == x) && (%nick.6 == x) && (%nick.7 == x) && (%nick.8 == x) {
set %players 2
}
if (%nick.1 != x) && (%nick.2 != x) && (%nick.3 != x) && (%nick.4 == x) && (%nick.5 == x) && (%nick.6 == x) && (%nick.7 == x) && (%nick.8 == x) {
set %players 3
}
if (%nick.1 != x) && (%nick.2 != x) && (%nick.3 != x) && (%nick.4 != x) && (%nick.5 == x) && (%nick.6 == x) && (%nick.7 == x) && (%nick.8 == x) {
set %players 4
}
if (%nick.1 != x) && (%nick.2 != x) && (%nick.3 != x) && (%nick.4 != x) && (%nick.5 != x) && (%nick.6 == x) && (%nick.7 == x) && (%nick.8 == x) {
set %players 5
}
if (%nick.1 != x) && (%nick.2 != x) && (%nick.3 != x) && (%nick.4 != x) && (%nick.5 != x) && (%nick.6 != x) && (%nick.7 == x) && (%nick.8 == x) {
set %players 6
}
if (%nick.1 != x) && (%nick.2 != x) && (%nick.3 != x) && (%nick.4 != x) && (%nick.5 != x) && (%nick.6 != x) && (%nick.7 != x) && (%nick.8 == x) {
set %players 7
}
if (%nick.1 != x) && (%nick.2 != x) && (%nick.3 != x) && (%nick.4 != x) && (%nick.5 != x) && (%nick.6 != x) && (%nick.7 != x) && (%nick.8 != x) {
set %players 8
}
msg $chan Current Players ( $+ %players $+ /8) :12 %nick.1 1-12 %nick.2 1-12 %nick.3 1-12 %nick.4 1-4 %nick.5 1-4 %nick.6 1-4 %nick.7 1-4 %nick.8 1[Map : %servermap $+ ]
}
if (%playersnumbers == 10) {
if (%nick.1 == x) && (%nick.2 == x) && (%nick.3 == x) && (%nick.4 == x) && (%nick.5 == x) && (%nick.6 == x) && (%nick.7 == x) && (%nick.8 == x) && (%nick.9 == x) && (%nick.10 == x) {
set %players 0
}
if (%nick.1 != x) && (%nick.2 == x) && (%nick.3 == x) && (%nick.4 == x) && (%nick.5 == x) && (%nick.6 == x) && (%nick.7 == x) && (%nick.8 == x) && (%nick.9 == x) && (%nick.10 == x) {
set %players 1
}
if (%nick.1 != x) && (%nick.2 != x) && (%nick.3 == x) && (%nick.4 == x) && (%nick.5 == x) && (%nick.6 == x) && (%nick.7 == x) && (%nick.8 == x) && (%nick.9 == x) && (%nick.10 == x) {
set %players 2
}
if (%nick.1 != x) && (%nick.2 != x) && (%nick.3 != x) && (%nick.4 == x) && (%nick.5 == x) && (%nick.6 == x) && (%nick.7 == x) && (%nick.8 == x) && (%nick.9 == x) && (%nick.10 == x) {
set %players 3
}
if (%nick.1 != x) && (%nick.2 != x) && (%nick.3 != x) && (%nick.4 != x) && (%nick.5 == x) && (%nick.6 == x) && (%nick.7 == x) && (%nick.8 == x) && (%nick.9 == x) && (%nick.10 == x) {
set %players 4
}
if (%nick.1 != x) && (%nick.2 != x) && (%nick.3 != x) && (%nick.4 != x) && (%nick.5 != x) && (%nick.6 == x) && (%nick.7 == x) && (%nick.8 == x) && (%nick.9 == x) && (%nick.10 == x) {
set %players 5
}
if (%nick.1 != x) && (%nick.2 != x) && (%nick.3 != x) && (%nick.4 != x) && (%nick.5 != x) && (%nick.6 != x) && (%nick.7 == x) && (%nick.8 == x) && (%nick.9 == x) && (%nick.10 == x) {
set %players 6
}
if (%nick.1 != x) && (%nick.2 != x) && (%nick.3 != x) && (%nick.4 != x) && (%nick.5 != x) && (%nick.6 != x) && (%nick.7 != x) && (%nick.8 == x) && (%nick.9 == x) && (%nick.10 == x) {
set %players 7
}
if (%nick.1 != x) && (%nick.2 != x) && (%nick.3 != x) && (%nick.4 != x) && (%nick.5 != x) && (%nick.6 != x) && (%nick.7 != x) && (%nick.8 != x) && (%nick.9 == x) && (%nick.10 == x) {
set %players 8
}
if (%nick.1 != x) && (%nick.2 != x) && (%nick.3 != x) && (%nick.4 != x) && (%nick.5 != x) && (%nick.6 != x) && (%nick.7 != x) && (%nick.8 != x) && (%nick.9 != x) && (%nick.10 == x) {
set %players 9
}
if (%nick.1 != x) && (%nick.2 != x) && (%nick.3 != x) && (%nick.4 != x) && (%nick.5 != x) && (%nick.6 != x) && (%nick.7 != x) && (%nick.8 != x) && (%nick.9 != x) && (%nick.10 != x) {
set %players 10
}
msg $chan Current Players ( $+ %players $+ /10) :12 %nick.1 1-12 %nick.2 1-12 %nick.3 1-12 %nick.4 1-12 %nick.5 1-4 %nick.6 1-4 %nick.7 1-4 %nick.8 1-4 %nick.9 1-4 %nick.10 1[Map : %servermap $+ ]
}
}
on *:hotlink:*27015:*:{
run path\hl.exe -console -game cstrike +connect $1
}
on *:NICK:{
if ($nick == %serveradmin) {
set %serveradmin $newnick
}
if ($nick == %nick.1) {
set %nick.1 $newnick
}
if ($nick == %nick.2) {
set %nick.2 $newnick
}
if ($nick == %nick.3) {
set %nick.3 $newnick
}
if ($nick == %nick.4) {
set %nick.4 $newnick
}
if ($nick == %nick.5) {
set %nick.5 $newnick
}
if ($nick == %nick.6) {
set %nick.6 $newnick
}
if ($nick == %nick.7) {
set %nick.7 $newnick
}
if ($nick == %nick.8) {
set %nick.8 $newnick
}
if ($nick == %nick.9) {
set %nick.9 $newnick
}
if ($nick == %nick.10) {
set %nick.10 $newnick
}
}
on *:TEXT:.addadmin*:%chan:{
if ($ulevel == 500) {
auser -a $3 $address($2,2)
notice $2 You are now added in the admin database by $nick $+ . Level : $3
notice $nick $2 has now added in the admin database. Level : $3
}
else {
notice $nick Sorry , you don't have the access to use this command.
}
}
on *:TEXT:.deladmin*:%chan:{
if ($ulevel == 500) {
ruser $address($2,2)
notice $2 You are now deleted of the admin database by $nick $+ .
notice $nick $2 has now deleted of the admin database.
}
else {
notice $nick Sorry , you don't have the access to use this command.
}
}
on *:JOIN:%chan:{
if (%pug == on) {
if ($ulevel >= 199) {
timer 1 1 notice $nick Hi $nick $+ , welcome to $chan ! To begin, type .pug.
}
if ($ulevel <= 101) {
timer 1 1 notice $nick Hi $nick $+ , welcome to $chan ! To begin, type .pug.
}
}
if (%pug == off) {
if ($ulevel >= 199) {
halt
}
if ($ulevel <= 101) {
halt
}
}
}
on *:PART:%chan:{
if (%pug == on) {
if ($nick == %serveradmin) {
unset %playersnumbers
set %pug off
set %nick.1 x
set %nick.2 x
set %nick.3 x
set %nick.4 x
set %nick.5 x
set %nick.6 x
set %nick.7 x
set %nick.8 x
set %nick.9 x
set %nick.10 x
unset %serverip
unset %serverpass
unset %serveradmin
unset %servermap
msg $chan The pug has been stopped by $nick because he has left the channel.
}
if ($nick isin %nick.1) {
set %nick.1 x
}
if ($nick isin %nick.2) {
set %nick.2 x
}
if ($nick isin %nick.3) {
set %nick.3 x
}
if ($nick isin %nick.4) {
set %nick.4 x
}
if ($nick isin %nick.5) {
set %nick.5 x
}
if ($nick isin %nick.6) {
set %nick.6 x
}
if ($nick isin %nick.7) {
set %nick.7 x
}
if ($nick isin %nick.8) {
set %nick.8 x
}
if ($nick isin %nick.9) {
set %nick.9 x
}
if ($nick isin %nick.10) {
set %nick.10 x
}
}
}
on *:TEXT:.pugcommands:%chan:{
if ($nick isop $chan) {
timer 1 1 notice $nick Add - .add
timer 1 2 notice $nick Add Nickname - .addnick <nickname>
timer 1 3 notice $nick Remove - .rem
timer 1 4 notice $nick Remove Nickname - .remnick <nickname>
timer 1 5 notice $nick List of players - .teams
timer 1 6 notice $nick Map - .map
timer 1 7 notice $nick Start a pug - .start <#> (2/4/6/8/10)
timer 1 8 notice $nick Stop the pug - .stop
timer 1 9 notice $nick Send all informations (connect ip:port;password) - .go
timer 1 10 notice $nick Set the map - .servermap <mapname>
timer 1 11 notice $nick Set the ip ( Private Message Only ) - .serverip <ip:port>
timer 1 12 notice $nick Set the password ( Private Message Only ) - .serverpass <password>
timer 1 12 notice $nick End of commands.
}
}
on *:TEXT:.pugsetup:%chan:{
if ($nick isop $chan) {
notice $nick First, you need to type .servermap <mapname> in %chan $+ .
}
else {
notice $nick You lack access.
}
}
on *:TEXT:.servermap*:%chan:{
if ($nick isop $chan) && ($2) {
set %servermap $2
notice $nick The map has been changed for $2
notice $nick Now, type .start <#> in %chan $+ .
listplayers
}
}
on *:TEXT:.pug:%chan:{
timer 1 1 notice $nick Add - .add
timer 1 2 notice $nick Remove - .rem
timer 1 3 notice $nick List of players - .teams
timer 1 4 notice $nick Map - .map
}
on *:TEXT:.start*:%chan:{
if ($nick isop $chan) {
if (%pug == off) {
if (($2 == 1) || ($2 == 3) || ($2 == 5) || ($2 == 7) || ($2 == 9)) {
notice $nick Sorry, you can't start a pug by this number. Accepted Numbers : 2 - 4 - 6 - 8 - 10
halt
}
if ($2 > 10) {
notice $nick Sorry, it can't be more then 10 players. Try again later.
halt
}
if (!$2) {
set %playersnumbers 5
msg $chan A pug has been created by $nick $+ . Type .add to join.
listplayers
timer 1 2 notice $nick When it's full, type .go !
}
if (!%chan) {
amsg A pug has been created in %chan ! To join, you need to join %chan and type .add !
}
set %playersnumbers $2
set %pug on
set %serveradmin $nick
set %nick.1 $nick
set %nick.2 x
set %nick.3 x
set %nick.4 x
set %nick.5 x
set %nick.6 x
set %nick.7 x
set %nick.8 x
set %nick.9 x
set %nick.10 x
msg $chan A pug has been created by $nick $+ . Type .add to join.
timer 1 1 notice $nick Type .serverip <ip:port> in private message with $me $+ .
timer 1 2 notice $nick Type .serverpass <password> in private message with $me $+ .
timer 1 3 notice $nick When it's full, type .go !
listplayers
}
else {
notice $nick Sorry, the pug is already enabled.
}
}
}
on *:TEXT:.stop:%chan:{
if ($nick isop $chan) {
if (%pug == on) {
unset %playersnumbers
set %pug off
set %nick.1 x
set %nick.2 x
set %nick.3 x
set %nick.4 x
set %nick.5 x
set %nick.6 x
set %nick.7 x
set %nick.8 x
set %nick.9 x
set %nick.10 x
unset %serverip
unset %serverpass
unset %serveradmin
unset %servermap
msg $chan The pug has been stopped by $nick $+ .
}
else {
notice $nick Sorry, the pug is already disabled.
}
}
}
on *:TEXT:.teams:%chan:{
if (%pug == on) {
listplayers
}
else {
notice $nick Sorry, no pug for the moment.
}
}
on *:TEXT:.map:%chan:{
if (%pug == on) {
notice $nick Map : %servermap
}
else {
notice $nick Sorry, no pug for the moment.
}
}
on *:TEXT:.add:%chan:{
if (%pug == on) {
if (($nick isin %nick.1) || ($nick isin %nick.2) || ($nick isin %nick.3) || ($nick isin %nick.4) || ($nick isin %nick.5) || ($nick isin %nick.6) || ($nick isin %nick.7) || ($nick isin %nick.8) || ($nick isin %nick.9) || ($nick isin %nick.10)) {
notice $nick Sorry, you are already in our pug list.
halt
}
else if (%nick.1 == x) {
set %nick.1 $nick
listplayers
}
else if (%nick.2 == x) {
set %nick.2 $nick
listplayers
}
else if (%nick.3 == x) {
set %nick.3 $nick
listplayers
}
else if (%nick.4 == x) {
set %nick.4 $nick
listplayers
}
else if (%nick.5 == x) {
set %nick.5 $nick
listplayers
}
else if (%nick.6 == x) {
set %nick.6 $nick
listplayers
}
else if (%nick.7 == x) {
set %nick.7 $nick
listplayers
}
else if (%nick.8 == x) {
set %nick.8 $nick
listplayers
}
else if (%nick.9 == x) {
set %nick.9 $nick
listplayers
}
else if (%nick.10 == x) {
set %nick.10 $nick
listplayers
}
}
else {
notice $nick Sorry, no pug for the moment.
}
}
on *:TEXT:.addnick*:%chan:{
if ($nick isop $chan) {
if (%pug == on) && ($2 ison $chan) {
if (($2 isin %nick.1) || ($2 isin %nick.2) || ($2 isin %nick.3) || ($2 isin %nick.4) || ($2 isin %nick.5) || ($2 isin %nick.6) || ($2 isin %nick.7) || ($2 isin %nick.8) || ($2 isin %nick.9) || ($2 isin %nick.10)) {
notice $nick Sorry, $2 is already in our pug list.
halt
}
else if ($2 !ison $chan) {
notice $nick $2 is not on $chan $+ .
}
else if ($2 == $me) && ($2 ison $chan) {
notice $nick The bot can't be in our pug list.
}
else if ($2 == ChanServ) && ($2 ison $chan) {
notice $nick Error. ChanServ cannot join and remove in our pug list because it's a GameSurge Service.
}
else if (%nick.1 == x) && ($2 ison $chan) {
set %nick.1 $2
listplayers
}
else if (%nick.2 == x) && ($2 ison $chan) {
set %nick.2 $2
listplayers
}
else if (%nick.3 == x) && ($2 ison $chan) {
set %nick.3 $2
listplayers
}
else if (%nick.4 == x) && ($2 ison $chan) {
set %nick.4 $2
listplayers
}
else if (%nick.5 == x) && ($2 ison $chan) {
set %nick.5 $2
listplayers
}
else if (%nick.6 == x) && ($2 ison $chan) {
set %nick.6 $2
listplayers
}
else if (%nick.7 == x) && ($2 ison $chan) {
set %nick.7 $2
listplayers
}
else if (%nick.8 == x) && ($2 ison $chan) {
set %nick.8 $2
listplayers
}
else if (%nick.9 == x) && ($2 ison $chan) {
set %nick.9 $2
listplayers
}
else if (%nick.10 == x) && ($2 ison $chan) {
set %nick.10 $2
listplayers
}
}
else {
notice $nick Sorry, no pug for the moment.
}
}
}
on *:TEXT:.rem:%chan:{
if (%pug == on) {
if ($nick isin %nick.1) {
set %nick.1 x
listplayers
}
else if ($nick isin %nick.2) {
set %nick.2 x
listplayers
}
else if ($nick isin %nick.3) {
set %nick.3 x
listplayers
}
else if ($nick isin %nick.4) {
set %nick.4 x
listplayers
}
else if ($nick isin %nick.5) {
set %nick.5 x
listplayers
}
else if ($nick isin %nick.6) {
set %nick.6 x
listplayers
}
else if ($nick isin %nick.7) {
set %nick.7 x
listplayers
}
else if ($nick isin %nick.8) {
set %nick.8 x
listplayers
}
else if ($nick isin %nick.9) {
set %nick.9 x
listplayers
}
else if ($nick isin %nick.10) {
set %nick.10 x
listplayers
}
else if (($nick !isin %nick.1) || ($nick !isin %nick.2) || ($nick !isin %nick.3) || ($nick !isin %nick.4) || ($nick !isin %nick.5) || ($nick !isin %nick.6) || ($nick !isin %nick.7) || ($nick !isin %nick.8) || ($nick !isin %nick.9) || ($nick !isin %nick.10)) {
notice $nick Sorry, you can't use this command because you are not in our pug list.
}
}
else {
notice $nick Sorry, no pug for the moment.
}
}
on *:TEXT:.remnick*:%chan:{
if ($nick isop $chan) {
if (%pug == on) {
if ($2 isin %nick.1) && ($2 ison $chan) {
set %nick.1 x
listplayers
}
else if ($2 isin %nick.12) && ($2 ison $chan) {
set %nick.2 x
listplayers
}
else if ($2 isin %nick.3) && ($2 ison $chan) {
set %nick.3 x
listplayers
}
else if ($2 isin %nick.4) && ($2 ison $chan) {
set %nick.4 x
listplayers
}
else if ($2 isin %nick.5) && ($2 ison $chan) {
set %nick.5 x
listplayers
}
else if ($2 isin %nick.6) && ($2 ison $chan) {
set %nick.6 x
listplayers
}
else if ($2 isin %nick.7) && ($2 ison $chan) {
set %nick.7 x
listplayers
}
else if ($2 isin %nick.8) && ($2 ison $chan) {
set %nick.8 x
listplayers
}
else if ($2 isin %nick.9) && ($2 ison $chan) {
set %nick.9 x
listplayers
}
else if ($2 isin %nick.10) && ($2 ison $chan) {
set %nick.10 x
listplayers
}
else if ($2 == ChanServ) && ($2 ison $chan) {
notice $nick Error. ChanServ cannot join and remove in our pug list because it's a GameSurge Service.
}
else if (($2 !isin %nick.1) || ($2 !isin %nick.2) || ($2 !isin %nick.3) || ($2 !isin %nick.4) || ($2 !isin %nick.5) || ($2 !isin %nick.6) || ($2 !isin %nick.7) || ($2 !isin %nick.8) || ($2 !isin %nick.9) || ($2 !isin %nick.10)) {
notice $nick Sorry, $2 is not in our pug list.
}
}
else {
notice $nick Sorry, no pug for the moment.
}
}
}
on *:TEXT:.serverip*:?:{
if ($nick isop %chan) {
set %serverip $2
msg $nick The ip has been changed for $2
}
else {
msg $nick You lack access.
}
}
on *:TEXT:.serverpass*:?:{
if ($nick isop %chan) {
set %serverpass $2
msg $nick The password has been changed for $2
}
else {
msg $nick You lack access.
}
}
on *:TEXT:.go:%chan:{
if ($nick isop $chan) {
if (%pug == on) {
if (%playersnumbers == 2) {
if (%nick.1) {
timer 1 1 msg %nick.1 IP : %serverip Mot de passe : %serverpass Map : %servermap Admin : %serveradmin
}
if (%nick.2) {
timer 1 2 msg %nick.2 IP : %serverip Mot de passe : %serverpass Map : %servermap Admin : %serveradmin
}
}
if (%playersnumbers == 4) {
if (%nick.1) {
timer 1 1 msg %nick.1 IP : %serverip Mot de passe : %serverpass Map : %servermap Admin : %serveradmin
}
if (%nick.2) {
timer 1 2 msg %nick.2 IP : %serverip Mot de passe : %serverpass Map : %servermap Admin : %serveradmin
}
if (%nick.3) {
timer 1 3 msg %nick.3 IP : %serverip Mot de passe : %serverpass Map : %servermap Admin : %serveradmin
}
if (%nick.4) {
timer 1 4 msg %nick.4 IP : %serverip Mot de passe : %serverpass Map : %servermap Admin : %serveradmin
}
}
if (%playersnumbers == 6) {
if (%nick.1) {
timer 1 1 msg %nick.1 IP : %serverip Mot de passe : %serverpass Map : %servermap Admin : %serveradmin
}
if (%nick.2) {
timer 1 2 msg %nick.2 IP : %serverip Mot de passe : %serverpass Map : %servermap Admin : %serveradmin
}
if (%nick.3) {
timer 1 3 msg %nick.3 IP : %serverip Mot de passe : %serverpass Map : %servermap Admin : %serveradmin
}
if (%nick.4) {
timer 1 4 msg %nick.4 IP : %serverip Mot de passe : %serverpass Map : %servermap Admin : %serveradmin
}
if (%nick.5) {
timer 1 5 msg %nick.5 IP : %serverip Mot de passe : %serverpass Map : %servermap Admin : %serveradmin
}
if (%nick.6) {
timer 1 6 msg %nick.6 IP : %serverip Mot de passe : %serverpass Map : %servermap Admin : %serveradmin
}
}
if (%playersnumbers == 8) {
if (%nick.1) {
timer 1 1 msg %nick.1 IP : %serverip Mot de passe : %serverpass Map : %servermap Admin : %serveradmin
}
if (%nick.2) {
timer 1 2 msg %nick.2 IP : %serverip Mot de passe : %serverpass Map : %servermap Admin : %serveradmin
}
if (%nick.3) {
timer 1 3 msg %nick.3 IP : %serverip Mot de passe : %serverpass Map : %servermap Admin : %serveradmin
}
if (%nick.4) {
timer 1 4 msg %nick.4 IP : %serverip Mot de passe : %serverpass Map : %servermap Admin : %serveradmin
}
if (%nick.5) {
timer 1 5 msg %nick.5 IP : %serverip Mot de passe : %serverpass Map : %servermap Admin : %serveradmin
}
if (%nick.6) {
timer 1 6 msg %nick.6 IP : %serverip Mot de passe : %serverpass Map : %servermap Admin : %serveradmin
}
if (%nick.7) {
timer 1 7 msg %nick.7 IP : %serverip Mot de passe : %serverpass Map : %servermap Admin : %serveradmin
}
if (%nick.8) {
timer 1 8 msg %nick.8 IP : %serverip Mot de passe : %serverpass Map : %servermap Admin : %serveradmin
}
}
if (%playersnumbers == 10) {
if (%nick.1) {
timer 1 1 msg %nick.1 IP : %serverip Mot de passe : %serverpass Map : %servermap Admin : %serveradmin set %nick.1 x
}
if (%nick.2) {
timer 1 2 msg %nick.2 IP : %serverip Mot de passe : %serverpass Map : %servermap Admin : %serveradmin
}
if (%nick.3) {
timer 1 3 msg %nick.3 IP : %serverip Mot de passe : %serverpass Map : %servermap Admin : %serveradmin
}
if (%nick.4) {
timer 1 4 msg %nick.4 IP : %serverip Mot de passe : %serverpass Map : %servermap Admin : %serveradmin
}
if (%nick.5) {
timer 1 5 msg %nick.5 IP : %serverip Mot de passe : %serverpass Map : %servermap Admin : %serveradmin
}
if (%nick.6) {
timer 1 6 msg %nick.6 IP : %serverip Mot de passe : %serverpass Map : %servermap Admin : %serveradmin
}
if (%nick.7) {
timer 1 7 msg %nick.7 IP : %serverip Mot de passe : %serverpass Map : %servermap Admin : %serveradmin
}
if (%nick.8) {
timer 1 8 msg %nick.8 IP : %serverip Mot de passe : %serverpass Map : %servermap Admin : %serveradmin
}
if (%nick.9) {
timer 1 9 msg %nick.9 IP : %serverip Mot de passe : %serverpass Map : %servermap Admin : %serveradmin
}
if (%nick.10) {
timer 1 10 msg %nick.10 IP : %serverip Mot de passe : %serverpass Map : %servermap Admin : %serveradmin
}
}
set %pug off
set %nick.1 x
set %nick.2 x
set %nick.3 x
set %nick.4 x
set %nick.5 x
set %nick.6 x
set %nick.7 x
set %nick.8 x
set %nick.9 x
set %nick.10 x
unset %serveradmin
unset %servermap
unset %playersnumbers
}
}
else {
notice $nick Sorry, no pug for the moment.
}
}