All pastes #124505 Raw Edit

Something

public text v1 · immutable
·published 2006-08-10 03:01 UTC
rendered paste body
heres my crashinfo.txt if it helps..

StepMania 3.95 CVS (06-19-2005) crash report (build 372)
--------------------------------------

GL_INVALID_VALUE

Thread: Main thread
        C:\StepMania\stepmania\src\Actor.cpp:221 1.875875 = SCALE(0.937937, 0, 0.500000, 0, 1)
        C:\StepMania\stepmania\src\Actor.cpp:216 1.000000 = 0.500000 + 0.500000
        C:\StepMania\stepmania\src\Actor.cpp:218 0.937937 = fmodfp(-2.112062 + 0.050000, 1.000000)
        C:\StepMania\stepmania\src\Actor.cpp:221 1.875875 = SCALE(0.937937, 0, 0.500000, 0, 1)
        C:\StepMania\stepmania\src\RageDisplay_OGL.cpp:1196 GL_INVALID_VALUE
Thread: Decode thread
        C:\StepMania\stepmania\src\arch\Sound\RageSoundDriver_Generic_Software.cpp:206 
        C:\StepMania\stepmania\src\arch\Sound\RageSoundDriver_Generic_Software.cpp:206 
        C:\StepMania\stepmania\src\arch\Sound\RageSoundDriver_Generic_Software.cpp:206 
        C:\StepMania\stepmania\src\arch\Sound\RageSoundDriver_Generic_Software.cpp:206 
        C:\StepMania\stepmania\src\arch\Sound\RageSoundDriver_Generic_Software.cpp:206 
Thread: Mixer thread
Thread: MusicThread
        C:\StepMania\stepmania\src\RageFileDriverDirectHelpers.cpp:224 C:/Program Files/StepMania CVS/select music intro/*
        C:\StepMania\stepmania\src\RageFileDriverDirectHelpers.cpp:224 C:/Program Files/StepMania CVS/select music comment hard/*
        C:\StepMania\stepmania\src\RageFileDriverDirectHelpers.cpp:224 C:/Program Files/StepMania CVS/gameplay intro/*
        C:\StepMania\stepmania\src\RageFileDriverDirectHelpers.cpp:224 C:/Program Files/StepMania CVS/gameplay ready/*
        C:\StepMania\stepmania\src\RageFileDriverDirectHelpers.cpp:224 C:/Program Files/StepMania CVS/gameplay here we go normal/*
Thread: WorkerThread (ThreadedMemoryCardWorker)
        C:\StepMania\stepmania\src\arch\MemoryCard\MemoryCardDriverThreaded_Windows.cpp:110 
        C:\StepMania\stepmania\src\arch\MemoryCard\MemoryCardDriverThreaded_Windows.cpp:114 
Thread: WorkerThread (/@mc1int/)
Thread: WorkerThread (/@mc2int/)
Thread: DirectInput thread
        C:\StepMania\stepmania\src\arch\InputHandler\InputHandler_DirectInput.cpp:509 
        C:\StepMania\stepmania\src\arch\InputHandler\InputHandler_DirectInput.cpp:484 
        C:\StepMania\stepmania\src\arch\InputHandler\InputHandler_DirectInput.cpp:504 
        C:\StepMania\stepmania\src\arch\InputHandler\InputHandler_DirectInput.cpp:509 
        C:\StepMania\stepmania\src\arch\InputHandler\InputHandler_DirectInput.cpp:484 

00556181: void debug_crash(void)
005564b7: void ForceCrashHandler(char const *)
0055adfa: void sm_crash(char const *)
0041bd33: virtual void RageCompiledGeometryHWOGL::Draw(int)const 
0040eff2: void MatrixStack::MultMatrixLocal(struct RageMatrix const &)
0040dc1a: void RageDisplay::PreMultMatrix(struct RageMatrix const &)
005635c4: virtual void Actor::BeginDraw(void)
77c51314: msvcrt!modf [77c10000+40840+ad4]
77c51314: msvcrt!modf [77c10000+40840+ad4]
77c511ae: msvcrt!modf [77c10000+40840+96e]
77c511d0: msvcrt!modf [77c10000+40840+990]
0044205a: void RageMatrixMultiply(struct RageMatrix *,struct RageMatrix const *,struct RageMatrix const *)
0040f57f: struct RageMatrix & std::vector<struct RageMatrix,class std::allocator<struct RageMatrix> >::back(void)
0040eeef: struct RageMatrix const * MatrixStack::GetTop(void)
0041a5a4: void RageDisplay_OGL::SendCurrentMatrices(void)
0041c3cd: virtual void RageDisplay_OGL::DrawCompiledGeometryInternal(class RageCompiledGeometry const *,int)
00580784: void Model::DrawMesh(int)const 
005802d7: virtual void Model::DrawPrimitives(void)
77c5045c: msvcrt!fabs [77c10000+403b2+aa]
00562564: void Actor::Draw(void)
005befdd: void NoteDisplay::DrawActor(class Actor *,int,float,float,float,float,bool)
006f3973: std::_Tree<class RageFileBasic const *,struct std::pair<class RageFileBasic const * const,class RageFileDriver *>,struct std::map<class RageFileBasic const *,class RageFileDriver *,struct std::less<class RageFileBasic const *>,class std::allocator<class RageFileDriver *> >::_Kfn,struct std::less<class RageFileBasic const *>,class std::allocator<class RageFileDriver *> >::iterator::iterator(struct std::_Tree<class RageFileBasic const *,struct std::pair<class RageFileBasic const * const,class RageFileDriver *>,struct std::map<class RageFileBasic const *,class RageFileDriver *,struct std::less<class RageFileBasic const *>,class std::allocator<class RageFileDriver *> >::_Kfn,struct std::less<class RageFileBasic const *>,class std::allocator<class RageFileDriver *> >::_Node *)
00474a1b: fmodf()
005bf0f9: void NoteDisplay::DrawTap(int,float,bool,bool,bool,float,float,float)
005c4b41: virtual void NoteField::DrawPrimitives(void)
77c511d0: msvcrt!modf [77c10000+40840+990]
77c423ac: msvcrt!wscanf [77c10000+322c6+e6]
77c42d17: msvcrt!wscanf [77c10000+322c6+a51]
77c42d75: msvcrt!wscanf [77c10000+322c6+aaf]
77f20b30: GDI32!ExtEscape [77f10000+10979+1b7]
77f20b10: GDI32!ExtEscape [77f10000+10979+197]
77f20b1b: GDI32!ExtEscape [77f10000+10979+1a2]
0044205a: void RageMatrixMultiply(struct RageMatrix *,struct RageMatrix const *,struct RageMatrix const *)
0040eff2: void MatrixStack::MultMatrixLocal(struct RageMatrix const &)
0040dc1a: void RageDisplay::PreMultMatrix(struct RageMatrix const &)
005634f0: virtual void Actor::BeginDraw(void)
0040eff2: void MatrixStack::MultMatrixLocal(struct RageMatrix const &)
0040dc1a: void RageDisplay::PreMultMatrix(struct RageMatrix const &)
005634f0: virtual void Actor::BeginDraw(void)
0046b04f: class std::multimap<class CStdStr<char>,class CStdStr<char>,struct std::less<class CStdStr<char> >,class std::allocator<class CStdStr<char> > > & std::vector<class std::multimap<class CStdStr<char>,class CStdStr<char>,struct std::less<class CStdStr<char> >,class std::allocator<class CStdStr<char> > >,class std::allocator<class std::multimap<class CStdStr<char>,class CStdStr<char>,struct std::less<class CStdStr<char> >,class std::allocator<class CStdStr<char> > > > >::operator[](unsigned int)
0044205a: void RageMatrixMultiply(struct RageMatrix *,struct RageMatrix const *,struct RageMatrix const *)
0040eff2: void MatrixStack::MultMatrixLocal(struct RageMatrix const &)
0040dc1a: void RageDisplay::PreMultMatrix(struct RageMatrix const &)
005634f0: virtual void Actor::BeginDraw(void)
0044205a: void RageMatrixMultiply(struct RageMatrix *,struct RageMatrix const *,struct RageMatrix const *)
00442ece: struct RageMatrix RageLookAt(float,float,float,float,float,float,float,float,float)
0040df97: void RageDisplay::LoadMenuPerspective(float,float,float)
5591d268: MSVCP60!std::operator== [55900000+1d24b+1d]
00562564: void Actor::Draw(void)
005cd671: virtual void Player::DrawPrimitives(void)
0040fb7c: struct RageMatrix * std::vector<struct RageMatrix,class std::allocator<struct RageMatrix> >::erase(struct RageMatrix *)
00562564: void Actor::Draw(void)
0056db40: virtual void ActorFrame::DrawPrimitives(void)
0040fc1e: void std::vector<struct RageMatrix,class std::allocator<struct RageMatrix> >::_Destroy(struct RageMatrix *,struct RageMatrix *)
0040fb7c: struct RageMatrix * std::vector<struct RageMatrix,class std::allocator<struct RageMatrix> >::erase(struct RageMatrix *)
0040f5db: void std::vector<struct RageMatrix,class std::allocator<struct RageMatrix> >::pop_back(void)
0040ef67: void MatrixStack::Pop(void)
0040db11: void RageDisplay::PopMatrix(void)
00562564: void Actor::Draw(void)
0070ff7f: void ScreenManager::Draw(void)
0056034a: void GameLoop(void)
77c2c2e3: msvcrt!free [77c10000+1c21b+c8]
55902d07: MSVCP60!std::basic_string<unsigned short,std::char_traits<unsigned short>,std::allocator<unsigned short> >::~basic_string<unsigned short,std::char_traits<unsigned short>,std::allocator<unsigned short> > [55900000+2cf5+12]
0055ee8c: main()
77c2c343: msvcrt!free [77c10000+1c21b+128]
7c809ae9: kernel32!VirtualAllocEx [7c800000+9aa2+47]
7c809a99: kernel32!VirtualAlloc [7c800000+9a81+18]
77c2a8ed: msvcrt!get_sbh_threshold [77c10000+1a40c+4e1]
77c2c3ce: msvcrt!free [77c10000+1c21b+1b3]
77c2c3e7: msvcrt!free [77c10000+1c21b+1cc]
77c29cd4: msvcrt!operator new [77c10000+19cc5+f]
004884e1: void std::_Construct(class CourseEntryDisplay * *,class CourseEntryDisplay * const &)
77c3a52e: msvcrt!unlock [77c10000+2a519+15]
77c2c343: msvcrt!free [77c10000+1c21b+128]
77c2c3ce: msvcrt!free [77c10000+1c21b+1b3]
77c34e29: msvcrt!onexit [77c10000+24df8+31]
00554a5a: int GetWin32CmdLine(char * * &)
00554abb: WinMain@16()
0076a35a: WinMainCRTStartup()
7c816d4f: kernel32!RegisterWaitForInputIdle [7c800000+16d06+49]

Static log:
StepMania 3.95 CVS (06-19-2005)
Compiled Mon Jun 20 15:58:34 2005 (build 372)
Log starting 2006-08-09 19:27:10
Loading window: win32
Windows 5.1 (WinXP) build 2600 [Service Pack 2]
Memory: 511mb total, 1250mb swap (999mb swap avail)
Video driver: NVIDIA GeForce FX 5200 [NVIDIA]
              9.1.3.1, 6-1-2006 [pci\ven_10de&dev_0322]
Drive: "ST3160023A" Driver: atapi DMA: NO
Drive: "TOSHIBA DVD-ROM SD-M1712" Driver: atapi DMA: NO
Drive: "SONY CD-RW  CRX230ED" Driver: atapi DMA: NO
Drive: "SONY DVD RW DW-U14A" Driver: atapi DMA: NO
Drive: "Generic STEALTH DVD" Driver: st3mp28 DMA: N/A
Drive: "Generic STEALTH DVD" Driver: st3mp28 DMA: N/A
Drive: "Generic STEALTH DVD" Driver: st3mp28 DMA: N/A
Sound device 0: NVIDIA(R) nForce(TM) Audio, 5.10, MID 1, PID 100 
WARNING: Unknown sound driver name: ALSA
DirectSound Driver: Primary Sound Driver
DirectSound Driver: NVIDIA(R) nForce(TM) Audio nvapu.sys 5.10.2917.0 built by: WinDDK [241664b, 12-05-2002]
DirectSound sample rates: 48000..48000 (continuous)
Couldn't load driver DirectSound: no hardware buffers available
WARNING: Unknown sound driver name: ALSA-sw
Sound driver: DirectSound-sw
WARNING: Unknown lights driver name: Null
WARNING: Unlock: Cannot find song matching "In The Groove 2/Hardcore Symphony"
WARNING: Unlock: Cannot find song matching "In The Groove 2/Amore"
WARNING: Unlock: Cannot find song matching "In The Groove 2/Temple of Boom"
WARNING: Unlock: Cannot find song matching "In The Groove 2/VerTex^2"
WARNING: Unlock: Cannot find song matching "In The Groove 2/Monolith"
WARNING: Unlock: Cannot find song matching "In The Groove 2/Cryosleep"
WARNING: Unlock: Cannot find song matching "In The Groove 2/Wanna Do"
WARNING: Unlock: Cannot find song matching "In The Groove 2/Robotix"
WARNING: Unlock: Cannot find song matching "In The Groove 2/Know Your Enemy"
WARNING: Unlock: Cannot find song matching "In The Groove 2/!"
WARNING: Unlock: Cannot find song matching "In The Groove/Why Me"
WARNING: Unlock: Cannot find song matching "In The Groove 2/Disconnected Disco"
Video renderers: 'opengl,d3d'
Mode: ICD 32 (888) 24 depth 64 accum 
OpenGL shading language: 1.10 NVIDIA via Cg 1.3 compiler
OGL Vendor: NVIDIA Corporation
OGL Renderer: GeForce FX 5200/AGP/SSE/3DNOW!
OGL Version: 2.0.3
OGL Max texture size: 4096
OGL Texture units: 4
OGL Extensions: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 
GLU Version: 1.2.2.0 Microsoft Corporation
Fullscreen 640x480 32 color 32 texture 75Hz Vsync AA
Found 1 DirectInput devices:
   0: 'Keyboard' axes: 0, hats: 0, buttons: 256 (buffered)
WARNING: The graphic '/Themes/Groove 2.2a/Fonts/_game chars 16px 9x1.png' has frame dimensions that aren't even numbers.
WARNING: 
WARNING: The entire image is 288x31 and frame size is 32.0x31.0.
WARNING: 
WARNING: Image quality will be much improved if you resize the graphic to 288x32, which is a frame size of 32x32.
WARNING: The graphic '/Themes/Groove 2.2a/BGAnimations/ScreenTitleMenu Overlay/companies.png' has frame dimensions that aren't even numbers.
WARNING: 
WARNING: The entire image is 265x34 and frame size is 265.0x34.0.
WARNING: 
WARNING: Image quality will be much improved if you resize the graphic to 266x34, which is a frame size of 266x34.
WARNING: The graphic '/Themes/Groove 2.2a/BGAnimations/ScreenTitleMenu Overlay/2.png' has frame dimensions that aren't even numbers.
WARNING: 
WARNING: The entire image is 128x155 and frame size is 128.0x155.0.
WARNING: 
WARNING: Image quality will be much improved if you resize the graphic to 128x156, which is a frame size of 128x156.
WARNING: The graphic '/Themes/Groove 2.2a/Graphics/ScreenWithMenuElementsfooter.png' has frame dimensions that aren't even numbers.
WARNING: 
WARNING: The entire image is 640x841 and frame size is 640.0x841.0.
WARNING: 
WARNING: Image quality will be much improved if you resize the graphic to 640x842, which is a frame size of 640x842.
WARNING: The graphic '/Themes/Groove 2.2a/Graphics/_options system page/line highlight mask (res 598x75).png' has frame dimensions that aren't even numbers.
WARNING: 
WARNING: The entire image is 598x75 and frame size is 598.0x75.0.
WARNING: 
WARNING: Image quality will be much improved if you resize the graphic to 598x76, which is a frame size of 598x76.
WARNING: The graphic '/Themes/Groove 2.2a/Graphics/name frame (res 174x39).png' has frame dimensions that aren't even numbers.
WARNING: 
WARNING: The entire image is 147x39 and frame size is 147.0x39.0.
WARNING: 
WARNING: Image quality will be much improved if you resize the graphic to 148x40, which is a frame size of 148x40.
Mode: ICD 16 (565) 16 depth 64 accum 
OpenGL shading language: 1.10 NVIDIA via Cg 1.3 compiler
WARNING: The graphic '/Themes/Groove 2.2a/Graphics/ScreenWithMenuElementsfooter.png' has frame dimensions that aren't even numbers.
WARNING: 
WARNING: The entire image is 640x841 and frame size is 640.0x841.0.
WARNING: 
WARNING: Image quality will be much improved if you resize the graphic to 640x842, which is a frame size of 640x842.
WARNING: The graphic '/Themes/Groove 2.2a/Graphics/_options system page/line highlight mask (res 598x75).png' has frame dimensions that aren't even numbers.
WARNING: 
WARNING: The entire image is 598x75 and frame size is 598.0x75.0.
WARNING: 
WARNING: Image quality will be much improved if you resize the graphic to 598x76, which is a frame size of 598x76.
WARNING: The graphic '/Themes/Groove 2.2a/BGAnimations/ScreenTitleMenu Overlay/companies.png' has frame dimensions that aren't even numbers.
WARNING: 
WARNING: The entire image is 265x34 and frame size is 265.0x34.0.
WARNING: 
WARNING: Image quality will be much improved if you resize the graphic to 266x34, which is a frame size of 266x34.
WARNING: The graphic '/Themes/Groove 2.2a/BGAnimations/ScreenTitleMenu Overlay/2.png' has frame dimensions that aren't even numbers.
WARNING: 
WARNING: The entire image is 128x155 and frame size is 128.0x155.0.
WARNING: 
WARNING: Image quality will be much improved if you resize the graphic to 128x156, which is a frame size of 128x156.
WARNING: The graphic '/Themes/Groove 2.2a/BGAnimations/ScreenTitleMenu2 underlay/companies.png' has frame dimensions that aren't even numbers.
WARNING: 
WARNING: The entire image is 265x34 and frame size is 265.0x34.0.
WARNING: 
WARNING: Image quality will be much improved if you resize the graphic to 266x34, which is a frame size of 266x34.
WARNING: The graphic '/Themes/Groove 2.2a/BGAnimations/ScreenTitleMenu2 underlay/middle.png' has frame dimensions that aren't even numbers.
WARNING: 
WARNING: The entire image is 464x249 and frame size is 464.0x249.0.
WARNING: 
WARNING: Image quality will be much improved if you resize the graphic to 464x250, which is a frame size of 464x250.
WARNING: The graphic '/Themes/Groove 2.2a/BGAnimations/ScreenCaution overlay/extreme motions (res 450x156).png' has frame dimensions that aren't even numbers.
WARNING: 
WARNING: The entire image is 675x234 and frame size is 675.0x234.0.
WARNING: 
WARNING: Image quality will be much improved if you resize the graphic to 676x234, which is a frame size of 676x234.
WARNING: The graphic '/Themes/Groove 2.2a/Fonts/_game chars 16px 9x1.png' has frame dimensions that aren't even numbers.
WARNING: 
WARNING: The entire image is 288x31 and frame size is 32.0x31.0.
WARNING: 
WARNING: Image quality will be much improved if you resize the graphic to 288x32, which is a frame size of 32x32.
WARNING: The graphic '/Themes/Groove 2.2a/Graphics/ScreenSelectGameMode Scroll Choice1/title (res 247x60).png' has frame dimensions that aren't even numbers.
WARNING: 
WARNING: The entire image is 247x60 and frame size is 247.0x60.0.
WARNING: 
WARNING: Image quality will be much improved if you resize the graphic to 248x60, which is a frame size of 248x60.
WARNING: The graphic '/Themes/Groove 2.2a/Graphics/ScreenSelectGameMode Scroll Choice2/title (res 293x60).png' has frame dimensions that aren't even numbers.
WARNING: 
WARNING: The entire image is 239x60 and frame size is 239.0x60.0.
WARNING: 
WARNING: Image quality will be much improved if you resize the graphic to 240x60, which is a frame size of 240x60.
WARNING: The graphic '/Themes/Groove 2.2a/BGAnimations/ScreenSelectStyleNormalNew underlay/animeguy.png' has frame dimensions that aren't even numbers.
WARNING: 
WARNING: The entire image is 335x464 and frame size is 335.0x464.0.
WARNING: 
WARNING: Image quality will be much improved if you resize the graphic to 336x464, which is a frame size of 336x464.
WARNING: The graphic '/Themes/Groove 2.2a/BGAnimations/ScreenSelectStyleNormalNew overlay/animeguy.png' has frame dimensions that aren't even numbers.
WARNING: 
WARNING: The entire image is 335x464 and frame size is 335.0x464.0.
WARNING: 
WARNING: Image quality will be much improved if you resize the graphic to 336x464, which is a frame size of 336x464.
WARNING: The graphic '/Themes/Groove 2.2a/BGAnimations/ScreenSelectStyleNormalNew overlay/head.png' has frame dimensions that aren't even numbers.
WARNING: 
WARNING: The entire image is 335x464 and frame size is 335.0x464.0.
WARNING: 
WARNING: Image quality will be much improved if you resize the graphic to 336x464, which is a frame size of 336x464.
WARNING: The graphic '/Themes/Groove 2.2a/Graphics/ScreenSelectStyleNormalNew scroll choice3/title.png' has frame dimensions that aren't even numbers.
WARNING: 
WARNING: The entire image is 361x148 and frame size is 361.0x148.0.
WARNING: 
WARNING: Image quality will be much improved if you resize the graphic to 362x148, which is a frame size of 362x148.
WARNING: The graphic '/Themes/Groove 2.2a/Graphics/ScreenSelectMusic stage event (res 93x28).png' has frame dimensions that aren't even numbers.
WARNING: 
WARNING: The entire image is 93x28 and frame size is 93.0x28.0.
WARNING: 
WARNING: Image quality will be much improved if you resize the graphic to 94x28, which is a frame size of 94x28.
WARNING: The graphic '/Themes/Groove 2.2a/Graphics/DifficultyListRow bar 7x1 (res 98x18).png' has frame dimensions that aren't even numbers.
WARNING: 
WARNING: The entire image is 64x16 and frame size is 9.1x16.0.
WARNING: 
WARNING: Image quality will be much improved if you resize the graphic to 70x16, which is a frame size of 10x16.
WARNING: The graphic '/Themes/Groove 2.2a/Graphics/ScreenSelectMusic options message 1x2 (res 512x260).png' has frame dimensions that aren't even numbers.
WARNING: 
WARNING: The entire image is 896x455 and frame size is 896.0x227.5.
WARNING: 
WARNING: Image quality will be much improved if you resize the graphic to 896x456, which is a frame size of 896x228.
WARNING: The graphic '/Themes/Groove 2.2a/Graphics/name frame (res 174x39).png' has frame dimensions that aren't even numbers.
WARNING: 
WARNING: The entire image is 147x39 and frame size is 147.0x39.0.
WARNING: 
WARNING: Image quality will be much improved if you resize the graphic to 148x40, which is a frame size of 148x40.
WARNING: The graphic '/Themes/Groove 2.2a/Graphics/ScreenGameplay stage event.png' has frame dimensions that aren't even numbers.
WARNING: 
WARNING: The entire image is 371x217 and frame size is 371.0x217.0.
WARNING: 
WARNING: Image quality will be much improved if you resize the graphic to 372x218, which is a frame size of 372x218.
WARNING: The graphic '/Themes/Groove 2.2a/Graphics/_white ScreenGameplay stage event.png' has frame dimensions that aren't even numbers.
WARNING: 
WARNING: The entire image is 371x217 and frame size is 371.0x217.0.
WARNING: 
WARNING: Image quality will be much improved if you resize the graphic to 372x218, which is a frame size of 372x218.
WARNING: The graphic '/Themes/Groove 2.2a/Graphics/ScreenGameplay stage 1.png' has frame dimensions that aren't even numbers.
WARNING: 
WARNING: The entire image is 497x214 and frame size is 497.0x214.0.
WARNING: 
WARNING: Image quality will be much improved if you resize the graphic to 498x214, which is a frame size of 498x214.
WARNING: The graphic '/Themes/Groove 2.2a/Graphics/ScreenGameplay stage 2.png' has frame dimensions that aren't even numbers.
WARNING: 
WARNING: The entire image is 546x185 and frame size is 546.0x185.0.
WARNING: 
WARNING: Image quality will be much improved if you resize the graphic to 546x186, which is a frame size of 546x186.
WARNING: The graphic '/Themes/Groove 2.2a/Graphics/ScreenGameplay stage 3.png' has frame dimensions that aren't even numbers.
WARNING: 
WARNING: The entire image is 546x185 and frame size is 546.0x185.0.
WARNING: 
WARNING: Image quality will be much improved if you resize the graphic to 546x186, which is a frame size of 546x186.
WARNING: The graphic '/Themes/Groove 2.2a/Graphics/ScreenGameplay stage 4.png' has frame dimensions that aren't even numbers.
WARNING: 
WARNING: The entire image is 549x184 and frame size is 549.0x184.0.
WARNING: 
WARNING: Image quality will be much improved if you resize the graphic to 550x184, which is a frame size of 550x184.
WARNING: The graphic '/Themes/Groove 2.2a/Graphics/ScreenGameplay stage 5.png' has frame dimensions that aren't even numbers.
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WARNING: The entire image is 546x185 and frame size is 546.0x185.0.
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WARNING: Image quality will be much improved if you resize the graphic to 546x186, which is a frame size of 546x186.
WARNING: The graphic '/Themes/Groove 2.2a/Graphics/ScreenGameplay stage 6.png' has frame dimensions that aren't even numbers.
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WARNING: The entire image is 541x184 and frame size is 541.0x184.0.
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WARNING: Image quality will be much improved if you resize the graphic to 542x184, which is a frame size of 542x184.
WARNING: The graphic '/Themes/Groove 2.2a/Graphics/ScreenGameplay stage final.png' has frame dimensions that aren't even numbers.
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WARNING: The entire image is 403x217 and frame size is 403.0x217.0.
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WARNING: Image quality will be much improved if you resize the graphic to 404x218, which is a frame size of 404x218.
WARNING: The graphic '/Themes/Groove 2.2a/Graphics/ScreenGameplay stage extra1.png' has frame dimensions that aren't even numbers.
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WARNING: The entire image is 403x217 and frame size is 403.0x217.0.
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WARNING: Image quality will be much improved if you resize the graphic to 404x218, which is a frame size of 404x218.
WARNING: The graphic '/Themes/Groove 2.2a/BGAnimations/ScreenGameplay overlay/mirrored difficulty frame 1x6.png' has frame dimensions that aren't even numbers.
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WARNING: The entire image is 101x198 and frame size is 101.0x33.0.
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WARNING: Image quality will be much improved if you resize the graphic to 102x204, which is a frame size of 102x34.
WARNING: The graphic '/Themes/Groove 2.2a/Graphics/LifeMeterBar hot.png' has frame dimensions that aren't even numbers.
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WARNING: The entire image is 137x16 and frame size is 137.0x16.0.
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WARNING: Image quality will be much improved if you resize the graphic to 138x16, which is a frame size of 138x16.
WARNING: The graphic '/Themes/Groove 2.2a/BGAnimations/ScreenGameplay failed/life (res 298x146) (res 256x126).png' has frame dimensions that aren't even numbers.
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WARNING: The entire image is 447x219 and frame size is 447.0x219.0.
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WARNING: Image quality will be much improved if you resize the graphic to 448x220, which is a frame size of 448x220.
WARNING: The graphic '/Themes/Groove 2.2a/BGAnimations/ScreenGameplay failed/round (res 470x146) (res 256x80).png' has frame dimensions that aren't even numbers.
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WARNING: The entire image is 705x219 and frame size is 705.0x219.0.
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WARNING: Image quality will be much improved if you resize the graphic to 706x220, which is a frame size of 706x220.
WARNING: The graphic '/Themes/Groove 2.2a/BGAnimations/_ScreenGameplay danger text/danger text (res 244x70).png' has frame dimensions that aren't even numbers.
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WARNING: The entire image is 505x145 and frame size is 505.0x145.0.
WARNING: 
WARNING: Image quality will be much improved if you resize the graphic to 506x146, which is a frame size of 506x146.
WARNING: The graphic '/Themes/Groove 2.2a/BGAnimations/_ScreenGameplay danger text/danger glow (res 244x67).png' has frame dimensions that aren't even numbers.
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WARNING: The entire image is 244x67 and frame size is 244.0x67.0.
WARNING: 
WARNING: Image quality will be much improved if you resize the graphic to 244x68, which is a frame size of 244x68.
Players joined: P1
Lost focus to: StepMania.exe
Language: english
Current renderer: OpenGL
Theme: Groove 2.2a

Partial log:
00:56.722:  512x 32 ( 1)                             timer 1x11.png
00:56.722:  512x 32 ( 0)                             timer 1x11.png
00:56.722: total 16469056 texels
00:56.726: Zeroing this update.  Was 0.010000
00:56.727: no data yet; -10584
00:56.728: no data yet; -10584
00:56.728: old bga -1 -> new bga 0, -10000.000000, -5.168666
00:56.733: Approximate sound time: driver frame 2074195, m_Queue frame 2077250..2078069 (dist 3055), closest position is -10584
00:57.196: FPS: 65, CFPS 65, VPF: 470
00:58.207: FPS: 63, CFPS 64, VPF: 384

-- End of report