rendered paste body//Yay
#include <iostream>
//We need these for the log
#include <stdlib.h>
#include <stdio.h>
#include <string>
//This is for GLUT
#include <GL/glut.h>
//Can't forget this ;-)
using namespace std;
//struct point {
// int v;
// int c[3];
//}
int points[6];
float colors[6][3];
FILE *pLog;
string s1;
string s2;
double WIDTH = 400;
double HEIGHT = 400;
double HMIN = -1*(WIDTH/2);
double HMAX = WIDTH/2;
double KMIN = -1*(HEIGHT/2);
double KMAX = HEIGHT/2;
void keyboard(unsigned char key, int x, int y) {
if (key==27) exit(0);
double X = x*(HMAX*HMIN)/(WIDTH+HMIN);
double Y = (HEIGHT-Y)*(KMAX-KMIN)/(HEIGHT+KMIN);
string s = " ";
s[0]=key;
drawString(X,Y, GLUT_BITMAP_8_BY_13, s);
glutPostRedisplay();
}
void display() {
glClear(GL_COLOR_BUFFER_BIT);
//Beggining out shape (Polygon)
//glBegin(GL_POINTS);
/*
glColor3f(1,0,1);
//Quad 1
for(int i=-300;i<300;i++) {
glColor3f(1,0,1);
glVertex3f(i,i,0);
}
for(int i=-300;i<300;i++) {
glColor3f(2,0,1);
glVertex3f(i,i,0);
}
for(int i=-300;i<300;i++) {
glColor3f(2,0,1);
glVertex3f(i+1,i+1,0);
}
glEnd();
//End the shape
glBegin(GL_LINES);
glColor3f(1,1,1);
glVertex3f(10,10,0);
glVertex3f(-10,-10,0);
glVertex3f(40,40,0);
glVertex3f(20,20,0);
////////////////////
glVertex3f(-40,-40,0);
glVertex3f(-40,30,0);
glVertex3f(30,30,0);
glVertex3f(30,-40,0);
glVertex3f(40,40,0);
glVertex3f(-40,-40,0);
glEnd();
glBegin(GL_TRIANGLE_STRIP);
glColor3f(1,1,1);
glVertex3f(-40,-40,0);
glColor3f(.1,0,.8);
glVertex3f(-40,30,0);
glColor3f(1,0,1);
glVertex3f(30,30,0);
glColor3f(1,.3,1);
glVertex3f(30,30,0);
glVertex3f(30,40,0);
glColor3f(0,0,.9);
glVertex3f(30,40,0);
glVertex3f(40,40,0);
glColor3f(.9,.2,0);
glVertex3f(400,30,0);
glColor3f(0,.2,.4);
glVertex3f(30,13,0);
glVertex3f(1,1,0);
glColor3f(.1,.2,0);
glVertex3f(30,30,0);
glColor3f(.3,.3,.1);
glVertex3f(40,1,0);
glEnd();
glBegin(GL_QUAD_STRIP);
glColor3f(.3,.3,.1);
glVertex3f(60,60,0);
glColor3f(0,.3,.1);
glVertex3f(60,30,0);
glColor3f(1,.3,0);
glVertex3f(30,30,0);
glColor3f(.3,3,.1);
glVertex3f(30,60,0);
glVertex3f(60,60,0);
glEnd();
glEnd();
/////////////////
glBegin(GL_TRIANGLES);
glColor3f(colors[0][0],colors[0][1],colors[0][2]);
glVertex3f(points[0],points[1],0);
glColor3f(colors[1][0],colors[1][1],colors[1][2]);
glVertex3f(points[2],points[3],0);
glColor3f(colors[2][0],colors[2][1],colors[2][2]);
glVertex3f(points[4],points[5],0);
glEnd();
glBegin(GL_QUAD_STRIP);
glColor3f(.3,3,.1);
glVertex3f(70,0,50);
glVertex3f(20,0,50);
glVertex3f(70,70,50);
glVertex3f(0,0,50);
glVertex3f(0,50,50);
///
glColor3f(0,.3,.1);
glVertex3f(20,20,0);
glVertex3f(20,70,0);
glVertex3f(70,70,0);
glVertex3f(70,20,0);
glEnd();
glBegin(GL_QUADS);
glColor3f(0,.3,.1);
glVertex3f(20,20,0);
glVertex3f(20,70,0);
glColor3f(.3,3,.1);
glVertex3f(70,70,0);
glVertex3f(70,20,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(69,19,0);
glVertex3f(20,-60,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(68,17,0);
glVertex3f(20,-60,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(70,20,0);
glVertex3f(20,-60,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(71,21,0);
glVertex3f(19,-59,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(72,22,0);
glVertex3f(18,-58,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(73,23,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(74,24,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(75,25,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(77,27,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(79,29,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(81,31,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(83,33,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(85,35,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(87,37,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(89,39,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(91,41,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(93,43,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(95,45,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(97,47,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(99,49,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(101,51,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(103,53,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(105,55,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(107,57,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(109,59,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(111,51,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(113,53,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(116,56,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(108,58,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(117,68,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(119,70,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(121,72,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(123,74,0);
glVertex3f(17,-57,0);
glEnd();
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(125,76,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(127,78,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(129,80,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(131,82,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(133,84,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(135,86,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(137,88,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(139,90,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(141,92,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(143,94,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(145,96,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(147,98,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(149,100,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(151,102,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(153,104,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(155,106,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(157,108,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(159,110,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(161,112,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(163,114,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(165,116,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(167,118,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(169,120,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(171,122,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(173,124,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(176,126,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(178,128,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(180,130,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(182,132,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(184,134,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(186,136,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(189,139,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(191,141,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(193,143,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(195,145,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(197,147,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(199,149,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(201,151,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(203,153,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(205,155,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(207,157,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(209,159,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(211,161,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(213,161,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(215,163,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(217,165,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(219,167,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(221,169,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(223,171,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(225,173,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(227,175,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(229,177,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(229,177,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(231,179,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(233,181,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(235,183,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(237,185,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(239,187,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(241,189,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(243,191,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(245,193,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(247,195,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(249,197,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(251,199,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(253,201,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(255,203,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(255,205,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(257,207,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(259,209,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(261,211,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(263,213,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(265,215,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(267,217,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(269,219,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(271,221,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(273,223,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(275,225,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(277,227,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(279,229,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(281,231,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(283,234,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(285,236,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(287,238,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(289,240,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(291,242,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(293,244,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(295,246,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(297,248,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex3f(299,250,0);
glVertex3f(17,-57,0);
glEnd();
glBegin(GL_QUADS);
glColor3f(1,1,1);
glVertex3f(10,10,0);
glVertex3f(10,20,0);
glVertex3f(20,20,0);
glVertex3f(20,10,0);
glEnd();
glTranslatef(50,50,0);
glBegin(GL_QUADS);
glColor3f(.1,.5,.5);
glVertex3f(10,10,0);
glVertex3f(10,20,0);
glVertex3f(20,20,0);
glVertex3f(20,10,0);
glEnd();
glBegin(GL_QUADS);
glColor3f(.1,0,.2);
glVertex3f(0,0,1);
glVertex3f(0,20,1);
glVertex3f(40,20,1);
glVertex3f(40,0,1);
glEnd();
glTranslatef(-50,-50,0);
glPushMatrix();
glRotatef(90,0,0,1);
glScalef(.2,.20,.20);
glPopMatrix();
*/
glColor3f(1,1,1);
int tt = -90;
glRasterPos3f(tt,0,0);
glColor3f(1,1,1);
for(int i=0;i<(signed int)s1.length();i++) {
glutBitmapCharacter(GLUT_BITMAP_8_BY_13, s1[i]);
}
glColor3f(1,0,.1);
glRasterPos3f(tt,50,0);
for(int i=0;i<(signed int)s2.length();i++) {
glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24, s2[i]);
}
//Use this or you'll kill us all!!
glutSwapBuffers();
}
int main(int argc, char **argv) {
//GLUTMOTIONFUNC(x,y)
//1 - Mouse move with mouse button
//GLUTPASSIVEMOTIONFUNC(x,y)
//Mouse mvoe not pressed
////////////////////////////////////////////////
// FONTS //
// GLUT_BITMAP_TIMES_ROMAN_10 (10 and 24) //
// GLUT_BITMAP_8_BY_13 //
// GLUT_BITMAP_HELVETICA_(10, 12, or 18) //
///////////////////////////////////////////
// glRasterPos3f(x,y,z) - To set cursor position
// glutBitmapCharacter(font, character);
///////////////////////////////////////////////
//Redirect stdout to the log
//if((pLog=freopen("log.txt","w", stdout))==NULL) { exit(-1); }
//Always standard, pretty much never changes!
glutInit(&argc, argv);
/*
for(int z=0;z<6;z++) {
cout << "\nEnter point " << z << ": ";
cin >> points[z];
}
for(int zj=0;zj<6;zj++) {
for(int j=0;j<3;j++) {
cout << "\nEnter color " << zj << ": ";
cin >> colors[zj][j];
}
}
*/
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB);
glutInitWindowPosition(100,100);
//Set windows geometry (In this case 400, 400) For fullscreen use glutFullScreen() instead!
glutInitWindowSize(400,400);
//Name your window.
glutCreateWindow("TITLE!!!");
//glMatrixMode(GL_MODEL_VIEW); - Needed to start matrix
//glPushMatrix() - Before what you want to undo
//glPopMatrix() - When you wannt to undo
cout << "Enter string 1: ";
cin >> s1;
cout << "\nEnter string 2: ";
cin >> s2;
//Complicated, has to do with stretching.
//glOrtho(-100,100,-100,100,-1,1);
glOrtho(-100,100,-100,100,-50,50);
//Clears to color. (Also you can change bg color)
glClearColor(0,0,0,0);
//For example 1,1,1 is white, right now it's black, yellow is 1,1,0, 0,.5,1 for sky blue, 0,0,.3 for dark blue.
glColor3f(0,0,0);
glutDisplayFunc(display);
//Runs the mainloop.
glutMainLoop();
fclose(pLog);
return 0;
// GLUT_KEY_F1-12
// GLUT_KEY_LEFT, RIGHT, UP, DOWN, PAGE_DOWN, PAGE_UP
}