rendered paste body#include <iostream>
#include <GL/glut.h>
#include <windows.h>
#include <string>
using namespace std;
double WIDTH = 400, HEIGHT = 400;
double HMIN = -WIDTH/2, HMAX = WIDTH/2, KMIN = -HEIGHT/2, KMAX = HEIGHT/2;
void display() {
glClear(GL_COLOR_BUFFER_BIT);
glutSwapBuffers();
}
void mouse (int btn, int state, int x, int y) {
double X = x*(HMAX-HMIN)/(WIDTH+HMIN);
double Y = (HEIGHT-y)*(KMAX-KMIN)/(HEIGHT+KMIN);
glutPostRedisplay();
}
int main(int argc, char** argv) {
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB);
glutInitWindowSize(WIDTH, HEIGHT);
glutInitWindowPosition(100, 100);
glutCreateWindow("Keyboard Input");
glutSetIconTitle("favicon.ico");
glClearColor(0, 0, 0, 0);
glColor3f(1, 1, 1);
glMatrixMode(GL_MODELVIEW);
glOrtho(HMIN, HMAX, KMIN, KMAX, -1, 1);
glClear(GL_COLOR_BUFFER_BIT);
//glutKeyboardFunc(keyboard);
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMainLoop();
return 0;
}