All pastes #123446 Raw Edit

mabako

public text v1 · immutable
·published 2006-08-09 08:55 UTC
rendered paste body
#include <a_samp>
#define TEAM_ARMY 1
#define TEAM_TERRORIST 2
#define TEAM_ARMY_COLOR 0x00FF00AA // Bright Green (in RGBA format)
#define TEAM_TERRORIST_COLOR 0xFF00FFAA // Bright Purple
#define COLOR_GREEN 0x33AA33AA
#define CHECKPOINT_PLANE 1
new gTeam[MAX_PLAYERS];
new gPlayerClass[MAX_PLAYERS];
new gPlayerCheckpointStatus[MAX_PLAYERS];

main()
{
	print("\n----------------------------------");
	print("  This is a blank GameModeScript");
	print("----------------------------------\n");
}



public OnGameModeInit()
{

	SetGameModeText("Desert Conflict");
	ShowNameTags(1);
	ShowPlayerMarkers(0);
    SetWorldTime(0);

	print("GameModeInit()");
	SetGameModeText("Blank Script");
	AddPlayerClass(287, -551.1198,2593.7576,53.9348,264.4513, 24, 100, 31, 400, 4, 0);
    AddPlayerClass(285, 315.4792,984.1290,1959.1129,353.5, 23, 100, 29, 400, 46, 0);
    AddPlayerClass(108, -314.1133,1772.5520,43.6406,157.6412, 24, 100, 30, 400, 4, 0);
    AddPlayerClass(109, -313.3365,1779.5872,47.9106,138.0892, 22, 100, 25, 100, 5, 0);
	return 1;
}
public SetPlayerTeamFromClass(playerid, classid)
{
	if (classid == 0 || classid == 1)
	{
		gTeam[playerid] = TEAM_ARMY;
	}
	else
	{
		gTeam[playerid] = TEAM_TERRORIST;
	}
}
public SetPlayerToTeamColor(playerid)
{
	if (gTeam[playerid] == TEAM_ARMY)
	{
		SetPlayerColor(playerid, TEAM_ARMY_COLOR);
	}
	else if (gTeam[playerid] == TEAM_TERRORIST)
	{
		SetPlayerColor(playerid, TEAM_TERRORIST_COLOR);
	}
}

public OnPlayerRequestClass(playerid, classid)
{
	printf("OnPlayerRequestClass(%d, %d)", playerid, classid);
	SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
	SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
	SetPlayerCameraLookAt(playerid, -328.8960,1860.1023,44.7361);
	SetPlayerTeamFromClass(playerid, classid);







	switch (classid) {
		case 0, 1:
				GameTextForPlayer(playerid, "~g~U.S Army", 1000, 3);
  case 2, 3:
				GameTextForPlayer(playerid, "~g~Terrorist", 1000, 3);
		}
}

public OnGameModeExit()

{
 print("GameModeExit()");
	return 1;
}

public OnPlayerConnect(playerid)
{
	printf("OnPlayerConnect(%d)", playerid);
	return 1;
}

public OnPlayerDisconnect(playerid)
{
	printf("OnPlayerDisconnect(%d)", playerid);
	return 1;



}

public OnPlayerSpawn(playerid)

{

        switch (gPlayerClass[playerid]) {

		case 0:
		
		    {
		
		    GameTextForPlayer(playerid, "Attack the Terrorists in the Desert", 2000, 5);

			}
			
		case 1:

			{

			 	gPlayerCheckpointStatus[playerid] = CHECKPOINT_PLANE;

			 	SetPlayerCheckpoint(playerid,315.7353,1035.6589,1945.1191,5.0);

				SetPlayerInterior(playerid,9);

				GameTextForPlayer(playerid, "Exit the plane by ~g~jumping", 2000, 5);

			}
			
		case 2, 3:
		
		GameTextForPlayer(playerid, "Attack the Soldiers in the Desert", 2000, 5);



	}

	return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
	printf("OnPlayerDeath(%d, %d, %d)", playerid, killerid, reason);
	return 1;
}

public OnVehicleSpawn(vehicleid)
{
	printf("OnVehicleSpawn(%d)", vehicleid);
	return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
	printf("OnVehicleDeath(%d, %d)", vehicleid, killerid);
	return 1;
}

public OnPlayerText(playerid)
{
	printf("OnPlayerText(%d)", playerid);
	return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
	if (strcmp(cmdtext, "/mycommand", true)==0)
	{
	    /* Do something here */
	    return 1;
	}
	return 0;
}

public OnPlayerInfoChange(playerid)
{
	printf("OnPlayerInfoChange(%d)");
	return 1;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
	printf("OnPlayerEnterVehicle(%d, %d, %d)", playerid, vehicleid, ispassenger);
	return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
	printf("OnPlayerExitVehicle(%d, %d)", playerid, vehicleid);
	return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
	printf("OnPlayerStateChange(%d, %d, %d)", playerid, newstate, oldstate);
	return 1;
}

public OnPlayerEnterCheckpoint(playerid) {

	switch (gPlayerCheckpointStatus[playerid]) {

		case CHECKPOINT_PLANE:

		    {

	            GameTextForPlayer(playerid, "Now parachute to the desert", 2000, 5);

	            SetPlayerInterior(playerid,0);

	            SetPlayerPos(playerid, 239.5148, 1813.7039, 500.6836);

	           }

		default:

	        {

				DisablePlayerCheckpoint(playerid);

	        }

	}

	return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
	printf("OnPlayerLeaveCheckpoint(%d)", playerid);
	return 1;
}