rendered paste body#include <a_samp>
#define TEAM_ARMY 1
#define TEAM_TERRORIST 2
#define TEAM_ARMY_COLOR 0x00FF00AA // Bright Green (in RGBA format)
#define TEAM_TERRORIST_COLOR 0xFF00FFAA // Bright Purple
#define COLOR_GREEN 0x33AA33AA
#define CHECKPOINT_PLANE 1
new gTeam[MAX_PLAYERS];
new gPlayerClass[MAX_PLAYERS];
new gPlayerCheckpointStatus[MAX_PLAYERS];
main()
{
print("\n----------------------------------");
print(" This is a blank GameModeScript");
print("----------------------------------\n");
}
public OnGameModeInit()
{
SetGameModeText("Desert Conflict");
ShowNameTags(1);
ShowPlayerMarkers(0);
SetWorldTime(0);
print("GameModeInit()");
SetGameModeText("Blank Script");
AddPlayerClass(287, -551.1198,2593.7576,53.9348,264.4513, 24, 100, 31, 400, 4, 0);
AddPlayerClass(285, 315.4792,984.1290,1959.1129,353.5, 23, 100, 29, 400, 46, 0);
AddPlayerClass(108, -314.1133,1772.5520,43.6406,157.6412, 24, 100, 30, 400, 4, 0);
AddPlayerClass(109, -313.3365,1779.5872,47.9106,138.0892, 22, 100, 25, 100, 5, 0);
return 1;
}
public SetPlayerTeamFromClass(playerid, classid)
{
if (classid == 0 || classid == 1)
{
gTeam[playerid] = TEAM_ARMY;
}
else
{
gTeam[playerid] = TEAM_TERRORIST;
}
}
public SetPlayerToTeamColor(playerid)
{
if (gTeam[playerid] == TEAM_ARMY)
{
SetPlayerColor(playerid, TEAM_ARMY_COLOR);
}
else if (gTeam[playerid] == TEAM_TERRORIST)
{
SetPlayerColor(playerid, TEAM_TERRORIST_COLOR);
}
}
public OnPlayerRequestClass(playerid, classid)
{
printf("OnPlayerRequestClass(%d, %d)", playerid, classid);
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, -328.8960,1860.1023,44.7361,176.7022);
SetPlayerTeamFromClass(playerid, classid);
switch (classid) {
case 0, 1:
{
GameTextForPlayer(playerid, "~g~U.S Army", 1000, 3);
}
case 2, 3:
{
GameTextForPlayer(playerid, "~g~Terrorist", 1000, 3);
}
}
public OnGameModeExit()
{
print("GameModeExit()");
return 1;
}
public OnPlayerConnect(playerid)
{
printf("OnPlayerConnect(%d)", playerid);
return 1;
}
public OnPlayerDisconnect(playerid)
{
printf("OnPlayerDisconnect(%d)", playerid);
return 1;
}
public OnPlayerSpawn(playerid)
{
switch (gPlayerClass[playerid]) {
case 0:
{
GameTextForPlayer(playerid, "Attack the Terrorists in the Desert", 2000, 5);
}
case 1:
{
gPlayerCheckpointStatus[playerid] = CHECKPOINT_PLANE;
SetPlayerCheckpoint(playerid,315.7353,1035.6589,1945.1191,5.0);
SetPlayerInterior(playerid,9);
GameTextForPlayer(playerid, "Exit the plane by ~g~jumping", 2000, 5);
}
case 2, 3:
GameTextForPlayer(playerid, "Attack the Soldiers in the Desert", 2000, 5);
}
return 1;
public OnPlayerDeath(playerid, killerid, reason)
{
printf("OnPlayerDeath(%d, %d, %d)", playerid, killerid, reason);
return 1;
}
public OnVehicleSpawn(vehicleid)
{
printf("OnVehicleSpawn(%d)", vehicleid);
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
printf("OnVehicleDeath(%d, %d)", vehicleid, killerid);
return 1;
}
public OnPlayerText(playerid)
{
printf("OnPlayerText(%d)", playerid);
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp(cmdtext, "/mycommand", true)==0)
{
/* Do something here */
return 1;
}
return 0;
}
public OnPlayerInfoChange(playerid)
{
printf("OnPlayerInfoChange(%d)");
return 1;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
printf("OnPlayerEnterVehicle(%d, %d, %d)", playerid, vehicleid, ispassenger);
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
printf("OnPlayerExitVehicle(%d, %d)", playerid, vehicleid);
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
printf("OnPlayerStateChange(%d, %d, %d)", playerid, newstate, oldstate);
return 1;
}
public OnPlayerEnterCheckpoint(playerid) {
switch (gPlayerCheckpointStatus[playerid]) {
case CHECKPOINT_PLANE:
{
GameTextForPlayer(playerid, "Now parachute to the desert", 2000, 5);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid, 239.5148, 1813.7039, 500.6836);
}
default:
{
DisablePlayerCheckpoint(playerid);
}
}
return 1;
public OnPlayerLeaveCheckpoint(playerid)
{
printf("OnPlayerLeaveCheckpoint(%d)", playerid);
return 1;
}