rendered paste body scene::CLight* light=new scene::CLight();
m_SceneMgr->add(light);
m_SceneMgr->addSceneNode(light);
light->setPosition(core::vector3df(0.0f,2.8f,0.0f));
scene::CSceneStateLight* ss3 = new scene::CSceneStateLight(light, true);
m_SceneMgr->getRootSceneNode()->addSceneState(ss3);
light->drop();
res::CBillboardModel *lightBil = new res::CBillboardModel("billboard1", m_ResMgr->loadTexture("locker/particlewhite.bmp"), res::EBT_EYE_POINT,1.0f,1.0f);
lightBil->getMeshBuffer(0)->replaceRenderFeature(render::ERPF_TRANSLUCENT_ADD);
scene::CModelSceneNode *lightBilNode = new scene::CModelSceneNode(lightBil);
light->addChild(lightBilNode);
light->updateWorldData(true);
light->setCullingPrevention(true);
lightBilNode->setCullingPrevention(true);
scene::CFlyCircleController* lightController=new scene::CFlyCircleController(light,core::vector3df(0.0f,2.8f,0.0f),core::vector3df(0.0f,1.0f,0.0f),2.5f,0.2f);
m_SceneMgr->add(lightController);
lightController->drop();