All pastes #122533 Raw Edit

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public text v1 · immutable
·published 2006-08-08 19:06 UTC
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on *:text:!hi:#: { msg $chan Hi }
on *:join:#: { notice $nick Hello! Welcome $nick to $chan !
  on *:JOIN:#yourchannel:{ if ($nick != $me) { .notice $nick message } }


    on *:TEXT:!commands:*: { msg $nick commands }




      on *:invite:#:join $chan


      alias c1 { return $+($chr(3),14, ,$chr(2),$1-) } 
      alias c2 { return $+($chr(3),07, ,$chr(2),$1-) } 
      on *:text:*:#: { 
        tokenize 32 $strip($1-) 
        if ($left($1,1) !isin @!.) halt 
        if ($right($1,-1) == stats) var %style = astats 
        elseif ($regex($1,/co?mb(at)?/Si)) var %style = combat 
        elseif ($setskill($remove($1,@,!,.))) var %style = istat, %skill = $setskill($remove($1,@,!,.)) 
        elseif ($right($1,-1) == setrsn) && ($2) { 
          if ($2 == -h) { 
            writeini DefRSN.ini RSNs $mask($fulladdress,3) $replace($3-,$chr(32),-) 
            .notice $nick You're default RSN for the host $mask($fulladdress,3) has been set to $3- 
          } 
          else { 
            writeini DefRSN.ini RSNs $nick $replace($2-,$chr(32),-) 
            .notice $nick You're default RSN for the nick $nick has been set to $2- 
          } 
          halt 
        } 
        else halt 

        inc %ID 
        if ($len($2-) > 12) { 
          $($+(%,stats.display.,%ID),2) $c1(The nick) $c2($2-) $c1(is too long) 
          cleanup %ID 
          halt 
        } 
        elseif ($2) set $+(%,stats.rsn.,%ID) $replace($2-,$chr(32),-) 
        elseif ($readini(DefRSN.ini,RSNs,$mask($fulladdress,3))) set $+(%,stats.rsn.,%ID) $ifmatch 
        elseif ($readini(DefRSN.ini,RSNs,$nick)) set $+(%,stats.rsn.,%ID) $ifmatch 
        else set $+(%,stats.rsn.,%ID) $nick 

        set $+(%,stats.style.,%ID) %style 
        set $+(%,stats.skill.,%ID) %skill 
        set $+(%,stats.display.,%ID) $iif($left($1,1) == @,msg $chan,notice $nick) 
        sockopen $+(stats.,%ID) hiscore.runescape.com 80 
      } 

      on *:sockopen:stats.*: { 
        var %id = $gettok($sockname,2,46) 
        sockwrite -n $sockname GET /lang/en/aff/runescape/hiscorepersonal.ws?user1= $+ $($+(%,stats.rsn.,%ID),2) HTTP/1.1 
        sockwrite -n $sockname Host: hiscore.runescape.com $+ $crlf $+ $crlf 
      } 
      on *:sockread:stats.*: { 
        sockread &Incoming 
        bwrite $sockname -1 -1 &Incoming 
        if ($bfind(&Incoming, 1, </html>).text) makehash $sockname 
        elseif ($bfind(&Incoming, 1, does not feature in the hiscores.).text) { 
          $($+(%,stats.display.,%ID),2) $c1(The nick) $c2($($+(%,stats.rsn.,%ID),2)) $c1(Does not appear in the hiscores) 
          cleanup $gettok($sockname,2,46) 
        } 
      } 
      alias -l makehash { 
        var %file = $1 
        bread %file 1 $file(%file).size &stats 
        var %currentstat, %x = 1 
        while (%x) { 
          var %x = $bfind(&stats,$calc(%x + 1),<a href="overall.ws?table=) 
          var %currentstat = $striptags($bvar(&stats,%x,200).text) 
          tokenize 32 %currentstat 
          hadd -m %file $1 $2 $3 $4 $xp2next($3,$4) 
        } 
        process %file 
      } 
      alias process { 
        var %table = $1, %id = $gettok($1,2,46), %x = 0, $& 
          %display = $($+(%,stats.display.,%ID),2), $& 
          %rsn = $($+(%,stats.rsn.,%ID),2), $& 
          %skill = $($+(%,stats.skill.,%ID),2), $& 
          %style = $($+(%,stats.style.,%ID),2) 

        if (%style == astats) { 
          while (%x <= 22) { 
            tokenize 32 $hget(%table,$setskill(%x)) 
            if ($2) var %statline = %statline $c1($setskill(%x)) $c2($2) 
            inc %x 
          } 
          %display $c1(Stats for) $c2(%rsn) $+ $c1(:) 
          %display %statline 
        } 
        elseif (%style == istat) { 
          if (!$hget(%table,%skill)) %display $c1(The nick) $c2(%rsn) $c1(does not appear in the hiscores for) $c2(%skill) 
          else { 
            tokenize 32 $hget(%table,%skill) 
            %display $c2(%skill) $c1(stats for) $c2(%rsn) $+ $c1(:) 
            %display $c1(Rank:) $c2($1) $c1(Level:) $c2($bytes($2,b)) $c1(Exp:) $c2($3) $& 
              $iif(%skill != Overall,$c1(Exp to lvl) $c2($calc($2 + 1)) $+ $c1(:) $c2($bytes($4,b))) 
          } 
        } 
        elseif (%style == combat) { 
          var %a.mult = .32707, %s.mult = .324, %d.mult = .25, %h.mult = .25, %p.mult = .124, %r.mult = .487, %m.mult = .487 
          var %a = $iif($gettok($hget(%table,attack),2,32),$v1,-), $& 
            %s = $iif($gettok($hget(%table,strength),2,32),$v1,-), $& 
            %d = $iif($gettok($hget(%table,defence),2,32),$v1,-), $& 
            %h = $iif($gettok($hget(%table,hitpoints),2,32),$v1,-), $& 
            %r = $iif($gettok($hget(%table,ranged),2,32),$v1,-), $& 
            %m = $iif($gettok($hget(%table,magic),2,32),$v1,-), $& 
            %p = $iif($gettok($hget(%table,prayer),2,32),$v1,-) 

          var %meleecombat  = $calc(%a * %a.mult + %s * %s.mult + %d * %d.mult + %h * %h.mult + %p * %p.mult), $& 
            %RangedCombat = $calc(%r * %r.mult + %p * %p.mult + %d * %d.mult + %h * %h.mult), $& 
            %MagicCombat  = $calc(%m * %m.mult + %p * %p.mult + %d * %d.mult + %h * %h.mult) 

          if (%MagicCombat == %RangedCombat) && (%MagicCombat == %RangedCombat) { 
            %display $c1(The nick) $c2(%rsn) $c1(does not appear in the hiscores for any combat skills) 
            cleanup %id 
            halt 
          } 
          elseif (%MagicCombat > %RangedCombat) && (%MagicCombat > %MeleeCombat) var %cmbstyle = Magic, %Combat = %MagicCombat 
          elseif (%RangedCombat > %MeleeCombat) var %cmbstyle = Ranged, %Combat = %RangedCombat 
          else var %cmbstyle = melee, %combat = %MeleeCombat 

          var %cmb.temp = $abs($calc($int($calc(%combat +1)) - %combat)), $& 
            %a.2lvl = $ceil($calc(%cmb.temp / %a.mult)), %s.2lvl = $ceil($calc(%cmb.temp / %s.mult)), $& 
            %d.2lvl = $ceil($calc(%cmb.temp / %d.mult)), %m.2lvl = $ceil($calc(%cmb.temp / %m.mult)), $& 
            %r.2lvl = $ceil($calc(%cmb.temp / %r.mult)), %p.2lvl = $ceil($calc(%cmb.temp / %p.mult)) 

          if (%cmbstyle == magic) var %dynamic.2lvl = $c1(Magic:) $c2(%m.2lvl) 
          elseif (%cmbstyle == Ranged) var %dynamic.2lvl = $c1(Ranged:) $c2(%r.2lvl) 
          else var %dynamic.2lvl = $c1(Att:) $c2(%a.2lvl) $c1(Str:) $c2(%s.2lvl) 
          var %combat = $round(%combat,2), %next = $ceil(%combat) 

          %display $c2(%rsn) $c1(is) $c2(%combat) $c1(%cmbstyle style combat) 
          %display $c1(Attack:) $c2(%a) $c1(Defence:) $c2(%d) $c1(Strength:) $c2(%s) $c1(Hits:) $c2(%h) $& 
            $c1(Mage:) $c2(%m) $c1(Range:) $c2(%r) $c1(Pray:) $c2(%p) 
          %display $c1(Levels for) $c2(%next) $+ $c1(:) %dynamic.2lvl $& 
            $c1(Def/Hp:) $c2(%d.2lvl) $c1(Prayer:) $c2(%p.2lvl) 
        } 
        cleanup %id 
      } 

      alias -l cleanup { 
        unset $+(%,stats.*.,$1) 
        sockclose $+(Stats.,$1) 
        .remove $+(Stats.,$1) 
      } 

      alias -l xp { 
        var %x = 1, %level = $calc($1 - 1), %xp = 0 
        while (%x <= %level) { 
          var %TempXp = $calc((%x + 300 * 2^(%x / 7)) /4) 
          inc %xp %TempXp 
          inc %x 
        } 
        return $int(%xp) 
      } 

      alias -l xp2Next { 
        var %xp = $remove($2,$chr(44)), %nextxp = $xp($calc($1 + 1)) 
        return $calc(%nextxp - %xp) 
      } 

      alias -l striptags { var %x,%y = $regsub($1-,/(<[^>]+>)/g,$null,%x) | return %x } 
      alias -l setskill { 
        if ($1 == 0) || ($regex($1,/^(st|(skill)?total|overall)$/Si)) return Overall 
        elseif ($1 == 1) || ($regex($1,/^at(t|k|tack)$/Si)) return Attack 
        elseif ($1 == 2) || ($regex($1,/^def(en[cs]e)?$$/Si)) return Defence 
        elseif ($1 == 3) || ($regex($1,/^str(ength)?$/Si)) return Strength 
        elseif ($1 == 4) || ($regex($1,/^hp|hit(s|points?)?$/Si)) return Hitpoints 
        elseif ($1 == 5) || ($regex($1,/^range(r|d|ing)?$/Si)) return Ranged 
        elseif ($1 == 6) || ($regex($1,/^Pray(er)?$$/Si)) return Prayer 
        elseif ($1 == 7) || ($regex($1,/^mag(e|ic)$$/Si)) return Magic 
        elseif ($1 == 8) || ($regex($1,/^cook(ing)?$/Si)) return Cooking 
        elseif ($1 == 9) || ($regex($1,/^wc|wood(cut(ting)?)?$/Si)) return Woodcutting 
        elseif ($1 == 10) || ($regex($1,/^fletch(ing)?$/Si)) return Fletching 
        elseif ($1 == 11) || ($regex($1,/^fish(ing)?$/Si)) return Fishing 
        elseif ($1 == 12) || ($regex($1,/^(fire|fm)(make?(ing)?|ing)?$/Si)) return Firemaking 
        elseif ($1 == 13) || ($regex($1,/^craft(ing)?$/Si)) return Crafting 
        elseif ($1 == 14) || ($regex($1,/^(smith|smelt)(ing)?$/Si)) return Smithing 
        elseif ($1 == 15) || ($regex($1,/^mine(ing)?$/Si)) return Mining 
        elseif ($1 == 16) || ($regex($1,/^herb(law|lore)?$/Si)) return Herblore 
        elseif ($1 == 17) || ($regex($1,/^agil(ity)?$/Si)) return Agility 
        elseif ($1 == 18) || ($regex($1,/^(th(ei|ie)[fv](e|ing)?)$/Si)) return Thieving 
        elseif ($1 == 19) || ($regex($1,/^slay(er|ing)?$/Si)) return Slayer 
        elseif ($1 == 20) || ($regex($1,/^farm(er|ing)?$/Si)) return Farming 
        elseif ($1 == 21) || ($regex($1,/^(rc|runecraft)(er|ing)?$/Si)) return Runecraft 
        elseif ($1 == 22) || ($regex($1,/^(cons|construction)?$/Si)) return Construction