rendered paste body<html>
<head>
<title>Ping Pong</title>
<script language="JavaScript">
<!--
var gameLoaded=false;
var gameOver=true;
var gamePaused=false;
var oldPaddlePos=0;
var incrX;
var incrY;
var limit;
var titleH = 30;
var titleT = 0;
var ballWH = 20;
var paddleW = 80;
var paddleH = 20;
var boardW = 440;
var boardH = 380;
var boardT = titleH;
var boardL = 20;
var buttonH = 30;
var mouseX = 0;
var mouseY = 0;
// Set up event capturing.
document.onmousemove = getMousePosition;
function moveIt()
{
if (!gameOver)
{
return;
}
limit = 0;
incrX = ballWH;
incrY = ballWH;
ball.style.pixelLeft = boardL;
ball.style.pixelTop = boardT+(ballWH*4);
gameOver=false;
keepMoving();
}
function pauseIt()
{
if (!gameOver)
{
gamePaused = !gamePaused;
if (!gamePaused)
{
keepMoving();
}
}
}
function keepMoving()
{
limit++;
if(gameOver || gamePaused)
{
return;
}
if(ball.style.pixelTop+ballWH>=boardT+boardH)
{
incrY = -ballWH;
}
else if (ball.style.pixelTop<=boardT)
{
incrY = ballWH;
}
if(ball.style.pixelLeft+ballWH>=boardW+boardL)
{
incrX = -ballWH;
}
else if (ball.style.pixelLeft<=boardL)
{
incrX = ballWH;
}
ball.style.pixelTop = ball.style.pixelTop + incrY;
ball.style.pixelLeft = ball.style.pixelLeft + incrX;
if (ball.style.pixelTop+ballWH > boardT+boardH-paddleH)
{
checkIfHitBall();
}
pause=setTimeout("keepMoving()",50);
}
function getMousePosition(e)
{
mouseX = event.clientX + document.body.scrollLeft;
mouseY = event.clientY + document.body.scrollTop;
movePaddle();
return true;
}
function movePaddle()
{
var paddleLeft;
if (mouseX<=boardL)
{
paddleLeft = boardL;
}
else if (mouseX+paddleW>=boardL+boardW)
{
paddleLeft = boardL + boardW - paddleW;
}
else
{
paddleLeft = mouseX;
}
// only do this if paddle has been created, otherwise error will occur on load
if (gameLoaded)
{
oldPaddlePos = paddle.style.pixelLeft;
paddle.style.pixelLeft = paddleLeft;
}
}
function checkIfHitBall()
{
if (ball.style.pixelLeft<paddle.style.pixelLeft || ball.style.pixelLeft>paddle.style.pixelLeft+paddleW)
{
gameOver=true;
}
else if(oldPaddlePos<paddle.style.pixelLeft)
{
incrX = ballWH;
}
else if(oldPaddlePos>paddle.style.pixelLeft)
{
incrX = -ballWH;
}
}
//-->
</script>
</head>
<body bgcolor="#cccccc">
<!-- This picture is here only to take up the same amount of space that the background does -->
<!-- The purpose is so the rest of the page will not overlap this area -->
<table border=0 cellspacing=2>
<tr>
<td align=center colspan=2
><br><img src="images/pixel.gif" name="bg" id="bg"
width=440 height=440 alt="This will not work in Netscape"
style="visibility:visible; position:relative;"></td>
</tr>
</table>
<div id="title" style="position:absolute; color: black; font-size: 16pt;" align="center">Ping Pong: Version 1</div>
<div id="board" style="position:absolute; color: white;"> </div>
<div id="ball" style="position:absolute; color: white;">*</div>
<div id="paddle" style="position:absolute;"> </div>
<div id="btnStart" style="position:absolute;" align="center"><form><input type="button" onClick="moveIt()" value="Start"></form></div>
<div id="btnPause" style="position:absolute;" align="center"><form><input type="button" onClick="pauseIt()" value="Pause"></form></div>
<script language="JavaScript">
<!--
bg.style.visibility = "hidden";
with (title.style) {
backgroundColor = '#ffff00';
visibility = "visible";
pixelLeft = boardL;
pixelTop = titleT;
width = boardW;
height = titleH;
}
with (board.style) {
backgroundColor = '#000000';
visibility = "visible";
pixelLeft = boardL;
pixelTop = boardT;
width = boardW;
height = boardH;
}
with (ball.style) {
backgroundColor = '#000000';
visibility = "visible";
pixelLeft = boardL;
pixelTop = boardT+(ballWH*4);
width = ballWH;
height = ballWH;
}
with (paddle.style) {
backgroundColor = '#ffffff';
visibility = "visible";
pixelLeft = boardL;
pixelTop = boardT+boardH-paddleH;
width = paddleW;
height = paddleH;
}
with (btnStart.style) {
backgroundColor = '#00ff00';
visibility = "visible";
pixelLeft = boardL;
pixelTop = boardT+boardH;
width = boardW/2;
height = buttonH;
}
with (btnPause.style) {
backgroundColor = '#00ff00';
visibility = "visible";
pixelLeft = boardL+(boardW/2);
pixelTop = boardT+boardH;
width = boardW/2;
height = buttonH;
}
// indicate that the game is finished loading.
gameLoaded=true;
//-->
</script>
</body>
</html>