rendered paste bodyIndex: include/sc_grid_searchers.h
===================================================================
--- include/sc_grid_searchers.h (revision 683)
+++ include/sc_grid_searchers.h (working copy)
@@ -43,7 +43,7 @@
bool operator()(Unit* u)
{
if(u->isAlive() && u->isInCombat() && !i_obj->IsHostileTo(u) && i_obj->IsWithinDistInMap(u, i_range) &&
- (u->isFeared() || u->isCharmed() || u->isFrozen() || u->hasUnitState(UNIT_STAT_STUNDED) || u->hasUnitState(UNIT_STAT_STUNDED) || u->hasUnitState(UNIT_STAT_CONFUSED)))
+ (u->isFeared() || u->isCharmed() || u->isFrozen() || u->hasUnitState(UNIT_STAT_STUNNED) || u->hasUnitState(UNIT_STAT_STUNNED) || u->hasUnitState(UNIT_STAT_CONFUSED)))
{
return true;
}
Index: scripts/zone/karazhan/boss_prince_malchezaar.cpp
===================================================================
--- scripts/zone/karazhan/boss_prince_malchezaar.cpp (revision 683)
+++ scripts/zone/karazhan/boss_prince_malchezaar.cpp (working copy)
@@ -399,7 +399,7 @@
EnfeebleResetTimer=0;
}else EnfeebleResetTimer -= diff;
- if(m_creature->hasUnitState(UNIT_STAT_STUNDED)) //While shifting to phase 2 malchezaar stuns himself
+ if(m_creature->hasUnitState(UNIT_STAT_STUNNED)) //While shifting to phase 2 malchezaar stuns himself
return;
if(m_creature->GetUInt64Value(UNIT_FIELD_TARGET)!=m_creature->getVictim()->GetGUID())
Index: scripts/zone/magisters_terrace/boss_priestess_delrissa.cpp
===================================================================
--- scripts/zone/magisters_terrace/boss_priestess_delrissa.cpp (revision 683)
+++ scripts/zone/magisters_terrace/boss_priestess_delrissa.cpp (working copy)
@@ -1002,7 +1002,7 @@
Freezing_Trap_Timer = 30000;
}else Freezing_Trap_Timer -= diff;
- if(!m_creature->getVictim()->hasUnitState(UNIT_STAT_STUNDED | UNIT_STAT_ROOT | UNIT_STAT_CONFUSED | UNIT_STAT_DISTRACTED))
+ if(!m_creature->getVictim()->hasUnitState(UNIT_STAT_STUNNED | UNIT_STAT_ROOT | UNIT_STAT_CONFUSED | UNIT_STAT_DISTRACTED))
DoMeleeAttackIfReady();
}else
{
Index: scripts/zone/temple_of_ahnqiraj/boss_twinemperors.cpp
===================================================================
--- scripts/zone/temple_of_ahnqiraj/boss_twinemperors.cpp (revision 683)
+++ scripts/zone/temple_of_ahnqiraj/boss_twinemperors.cpp (working copy)
@@ -87,7 +87,7 @@
AfterTeleportTimer = 0;
Abuse_Bug_Timer = 10000 + rand()%7000;
BugsTimer = 2000;
- m_creature->clearUnitState(UNIT_STAT_STUNDED);
+ m_creature->clearUnitState(UNIT_STAT_STUNNED);
DontYellWhenDead = false;
EnrageTimer = 15*60000;
}
@@ -290,7 +290,7 @@
DoStopAttack();
DoResetThreat();
DoCast(m_creature, SPELL_TWIN_TELEPORT_VISUAL);
- m_creature->addUnitState(UNIT_STAT_STUNDED);
+ m_creature->addUnitState(UNIT_STAT_STUNNED);
AfterTeleport = true;
AfterTeleportTimer = 2000;
tspellcasted = false;
@@ -302,9 +302,9 @@
{
if (!tspellcasted)
{
- m_creature->clearUnitState(UNIT_STAT_STUNDED);
+ m_creature->clearUnitState(UNIT_STAT_STUNNED);
DoCast(m_creature, SPELL_TWIN_TELEPORT);
- m_creature->addUnitState(UNIT_STAT_STUNDED);
+ m_creature->addUnitState(UNIT_STAT_STUNNED);
}
tspellcasted = true;
@@ -312,7 +312,7 @@
if (AfterTeleportTimer < diff)
{
AfterTeleport = false;
- m_creature->clearUnitState(UNIT_STAT_STUNDED);
+ m_creature->clearUnitState(UNIT_STAT_STUNNED);
Unit *nearu = PickNearestPlayer();
//DoYell(nearu->GetName(), LANG_UNIVERSAL, 0);
AttackStart(nearu);