All pastes #122030 Raw Edit

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public text v1 · immutable
·published 2006-08-08 11:16 UTC
rendered paste body
//at the top we have this:

new gPlayerCheckpointStatus[MAX_PLAYERS];


//then this follows to set the checkpoint coordinates (they're not set on the right coordinates though)


public OnPlayerSpawn(playerid)
{
    SetPlayerToTeamColor(playerid);
	printf("OnPlayerSpawn(%d)", playerid);
	SetPlayerWorldBounds(playerid, -2276.0679,-2556.1008, 1584.9418,1514.6514);
	SetPlayerCheckpoint(playerid,-2432.6494,1549.2205,34.4020, 2);
	gPlayerCheckpointStatus[playerid] = 26;
    SetPlayerCheckpoint(playerid,1992.5996,2050.9978,10.5662, 2);
	gPlayerCheckpointStatus[playerid] = 27;
	SetPlayerCheckpoint(playerid,1919.1919,1919.1919,10.3333,2);
	gPlayerCheckpointStatus[playerid] = 28;
	
	if(savedmoney[playerid] > 4)
		{
 		GivePlayerMoney(playerid,(savedmoney[playerid]));
		}

	return 1;

}

// then we have this to set what happens at the checkpoints


public OnPlayerEnterCheckpoint(playerid)
{
   	new Float:health;
    switch (gPlayerCheckpointStatus[playerid])
    {
	    case 26:
   		{
			GetPlayerHealth(playerid,health);
			GetPlayerMoney(playerid);
		 	if(health < 50)
			{
 				if(GetPlayerMoney(playerid) > 19)
		    	{
					SetPlayerHealth(playerid,80);
					SendClientMessage(playerid, COLOR_GREEN, "Your health has been raised.");
					DisablePlayerCheckpoint(playerid);
					GivePlayerMoney(playerid,-20);
				}
				else
	    		{
		    	SendClientMessage(playerid, COLOR_RED, "You need 20$.");
		    	}
	    	}
			else
			{
				SendClientMessage(playerid, COLOR_RED, "You're healthy enough!");
			}
		}
	}
	switch (gPlayerCheckpointStatus[playerid])
	{
	   	case 27:
		{
			if (GetPlayerTeam(playerid) == 0 && GetPlayerMoney(playerid) > 99)
			{
				GivePlayerWeapon(playerid, 38, 100);
				GivePlayerMoney(playerid,-100);
				GameTextForPlayer(playerid, "Minigun Purchased!", 3000, 3);
			}
			else
		    {
				SendClientMessage(playerid, COLOR_RED,"You need 100$ to buy a Minigun or you are on the other team.");
			}
		}
	}
	switch (gPlayerCheckpointStatus[playerid])
	{
		case 28:
		{
			if (GetPlayerTeam(playerid) == 1 && GetPlayerMoney(playerid) > 99)
			{
				GivePlayerWeapon(playerid, 38, 100);
				GivePlayerMoney(playerid,-100);
				GameTextForPlayer(playerid, "Minigun Purchased!", 3000, 3);
			}
			else
		    {
				SendClientMessage(playerid, COLOR_RED,"You need 100$ to buy a Minigun or you are on the other team.");
			}
		}

	}
}