rendered paste bodyIndex: src/game/Chat.cpp===================================================================--- src/game/Chat.cpp (revision 6702)+++ src/game/Chat.cpp (working copy)@@ -447,6 +447,7 @@ { "unaura", SEC_ADMINISTRATOR, &ChatHandler::HandleUnAuraCommand, "", NULL }, { "acct", SEC_PLAYER, &ChatHandler::HandleAcctCommand, "", NULL }, { "announce", SEC_MODERATOR, &ChatHandler::HandleAnnounceCommand, "", NULL },+ { "nameannounce", SEC_MODERATOR, &ChatHandler::HandleNameAnnounceCommand, "", NULL }, { "notify", SEC_MODERATOR, &ChatHandler::HandleNotifyCommand, "", NULL }, { "goname", SEC_MODERATOR, &ChatHandler::HandleGonameCommand, "", NULL }, { "namego", SEC_MODERATOR, &ChatHandler::HandleNamegoCommand, "", NULL },@@ -1109,4 +1110,3 @@ return talentEntry->RankID[rank]; }-Index: src/game/Chat.h===================================================================--- src/game/Chat.h (revision 6702)+++ src/game/Chat.h (working copy)@@ -104,6 +104,7 @@ bool HandleGroupgoCommand(const char* args); bool HandleRecallCommand(const char* args); bool HandleAnnounceCommand(const char* args);+ bool HandleNameAnnounceCommand(const char* args); bool HandleNotifyCommand(const char* args); bool HandleGMmodeCommand(const char* args); bool HandleVisibleCommand(const char* args);Index: src/game/Language.h===================================================================--- src/game/Language.h (revision 6702)+++ src/game/Language.h (working copy)@@ -24,6 +24,7 @@ // for chat commands LANG_SELECT_CHAR_OR_CREATURE = 1, LANG_SELECT_CREATURE = 2,+ LANG_ANNOUNCE_COLOR = 1000, // level 0 chat LANG_SYSTEMMESSAGE = 3,Index: src/game/Level1.cpp===================================================================--- src/game/Level1.cpp (revision 6702)+++ src/game/Level1.cpp (working copy)@@ -126,6 +126,16 @@ return true; } +bool ChatHandler::HandleNameAnnounceCommand(const char* args)+{+ WorldPacket data;+ if(!*args)+ return false;+ + sWorld.SendWorldText(LANG_ANNOUNCE_COLOR, m_session->GetPlayer()->GetName(),args);+ return true;+}+ //notification player at the screen bool ChatHandler::HandleNotifyCommand(const char* args) {