rendered paste bodyIndex: base/ufos/menu_options.ufo
===================================================================
--- base/ufos/menu_options.ufo (revision 19103)
+++ base/ufos/menu_options.ufo (working copy)
@@ -972,6 +972,31 @@
tooltip "_Precache models (faster menus)"
}
+ // ==================
+ // ACTOR SPEED
+ // ==================
+ string actorsspeed_str
+ {
+ string "_Actors speed:"
+ pos "500 430"
+ }
+ pic actorsspeed_rahmen
+ {
+ image menu/bar_rahmen
+ pos "645 435"
+ }
+ bar actorsspeed_bar
+ {
+ pos "654 440"
+ size "245 6"
+ color "0 .8 0 1"
+ current "*cvar g_actorspeed"
+ max 9
+ align ul
+ mousefx true
+ click { }
+ }
+
// ===================
// NAME
// ===================
Index: src/game/g_main.c
===================================================================
--- src/game/g_main.c (revision 19103)
+++ src/game/g_main.c (working copy)
@@ -210,7 +210,7 @@
g_aidebug = gi.Cvar_Get("g_aidebug", "0", CVAR_DEVELOPER, "All AI actors are visible");
g_nodamage = gi.Cvar_Get("g_nodamage", "0", CVAR_DEVELOPER, "No damage in developer mode");
g_notu = gi.Cvar_Get("g_notu", "0", CVAR_DEVELOPER, "No TU costs while moving around (e.g. for map testing)");
- g_actorspeed = gi.Cvar_Get("g_actorspeed", "1.0", CVAR_SERVERINFO, "Moving speed of the actor");
+ g_actorspeed = gi.Cvar_Get("g_actorspeed", "1.0", CVAR_ARCHIVE | CVAR_SERVERINFO, "Moving speed of the actor");
/* flood control */
flood_msgs = gi.Cvar_Get("flood_msgs", "4", 0, NULL);