rendered paste body--- C:\Users\Jeremy\AppData\Local\Temp\obj_Miner.iss-revBASE.svn001.tmp.iss Thu Sep 4 15:39:09 2008
+++ F:\InnerSpace\Scripts\EVEbot\Behaviors\obj_Miner.iss Wed Sep 3 20:11:50 2008
@@ -9,6 +9,7 @@
objectdef obj_Miner
{
+ variable obj_Combat Combat
variable string SVN_REVISION = "$Rev: 709 $"
variable int Version
@@ -38,6 +39,11 @@
This.TripStartTime:Set[${Time.Timestamp}]
Event[OnFrame]:AttachAtom[This:Pulse]
UI:UpdateConsole["obj_Miner: Initialized", LOG_MINOR]
+ /* Initialize combat */
+ This.Combat:Initialize
+ /* Set it to defensive */
+ This.Combat.CurrentState:Set["IDLE"]
+ This.Combat:SetMode["DEFENSIVE"]
}
method Shutdown()
@@ -77,6 +83,17 @@
return
}
+ /* No reason to do our shit if we're not safe */
+
+ if !${Social.IsSafe}
+ {
+ UI:UpdateConsole["Miner: Social unsafe! Cleaning up and fleeing"]
+ call This.Cleanup_Environment
+ call Combat.Flee
+ Combat.Override:Set[TRUE]
+ return
+ }
+
switch ${This.CurrentState}
{
case IDLE
@@ -269,7 +286,7 @@
UI:UpdateConsole["Mining"]
- while ( !${EVEBot.ReturnToStation} && \
+ while (${Social.IsSafe} && !${EVEBot.ReturnToStation} && \
${_Me.Ship.UsedCargoCapacity} <= ${Config.Miner.CargoThreshold} )
{
if ${Ship.TotalMiningLasers} == 0
@@ -454,13 +471,21 @@
Bookmarks:StoreLocation
}
call This.Cleanup_Environment
- This.TotalTrips:Inc
- This.PreviousTripSeconds:Set[${This.TripDuration}]
- This.TotalTripSeconds:Inc[${This.PreviousTripSeconds}]
- This.AverageTripSeconds:Set[${Math.Calc[${This.TotalTripSeconds}/${This.TotalTrips}]}]
- UI:UpdateConsole["Cargo Hold has reached threshold, returning"]
- call ChatIRC.Say "Cargo Hold has reached threshold"
- call This.Statslog
+ if ${Social.IsSafe}
+ {
+ This.TotalTrips:Inc
+ This.PreviousTripSeconds:Set[${This.TripDuration}]
+ This.TotalTripSeconds:Inc[${This.PreviousTripSeconds}]
+ This.AverageTripSeconds:Set[${Math.Calc[${This.TotalTripSeconds}/${This.TotalTrips}]}]
+ UI:UpdateConsole["Cargo Hold has reached threshold, returning"]
+ call ChatIRC.Say "Cargo Hold has reached threshold"
+ call This.Statslog
+ }
+ else
+ {
+ Combat.Override:Set[TRUE]
+ call Combat.Flee
+ }
}