rendered paste bodysend Reliable to 0 msg: type 18, size 13
Segmentation Fault!
info.si_signo = 11
info.si_errno = 0
info.si_code = 2 (SEGV_ACCERR)
info.si_addr = 0x41eb33b8
reg[00] = 0x00000000
reg[01] = 0x00000000
reg[02] = 0x0000002b
reg[03] = 0xc010002b
reg[04] = 0x0ad11fd4
reg[05] = 0xbfffaaa8
reg[06] = 0xbfffa914
reg[07] = 0xbfffa710
reg[08] = 0x41f3b700
reg[09] = 0x41f56480
reg[10] = 0x41f56480
reg[11] = 0x00000002
reg[12] = 0x0000000e
reg[13] = 0x00000007
reg[14] = 0x41bdf0eb
reg[15] = 0x00000023
reg[16] = 0x00210246
reg[17] = 0xbfffa710
reg[18] = 0x0000002b
Stack trace:
1: 0x41bdf0eb <+0x1680eb> (/usr/local/games/quake4/svr_01/q4m_priv/gamex86.so)
End of stack trace
------------ Game Map Shutdown --------------
---------------------------------------------
client 0 Server has shut down.
Trax Server has shut down.
send Reliable to -1 msg: type 1, size 5
Cleared pure server lock
------------ Game Map Shutdown --------------
---------------------------------------------
********************
ERROR: Segfault - signo=11, code=SEGV_ACCERR, addr=0x41eb33b8
********************
------------ Game Map Shutdown --------------
---------------------------------------------
--------------- BSE Shutdown ----------------
---------------------------------------------
idRenderSystem::Shutdown()
--------------- Game Shutdown ---------------
rvStatAllocator: dump of usage stats
16 total bytes handed out in 1 requests
begin game: 0; end game: 0
player hit: 0; player kill: 0
player death: 0;
damage dealt: 0; damage taken: 0
stat team: 0
flag capture: 0;
flag drop: 0; flag return: 0
------------ Game Map Shutdown --------------
---------------------------------------------
Shutdown event system
done with .map file maps/mp/q4dm1.map
Game clear
---------------------------------------------
--------------- Cvar & idLib Shutdown ---------------
---------------------------------------------