All pastes #1191919 Raw Edit

Jemand

public diff v1 · immutable
#1191919 ·published 2008-09-02 21:27 UTC
rendered paste body
Index: src/game/BattleGroundHandler.cpp===================================================================--- src/game/BattleGroundHandler.cpp	(revision 6529)+++ src/game/BattleGroundHandler.cpp	(working copy)@@ -87,12 +87,12 @@     if(_player->InBattleGround())         return; -    Creature *unit = ObjectAccessor::GetCreature(*_player, guid);+    /*Creature *unit = ObjectAccessor::GetCreature(*_player, guid);     if(!unit)         return;      if(!unit->isBattleMaster())                             // it's not battlemaster-        return;+        return;*/      // check Deserter debuff     if( !_player->CanJoinToBattleground() )Index: src/game/Chat.cpp===================================================================--- src/game/Chat.cpp	(revision 6529)+++ src/game/Chat.cpp	(working copy)@@ -484,6 +484,7 @@         { "cometome",       SEC_ADMINISTRATOR,  &ChatHandler::HandleComeToMeCommand,            "", NULL },         { "damage",         SEC_ADMINISTRATOR,  &ChatHandler::HandleDamageCommand,              "", NULL },         { "combatstop",     SEC_GAMEMASTER,     &ChatHandler::HandleCombatStopCommand,          "", NULL },+        { "enterbg",        SEC_PLAYER,         &ChatHandler::HandleEnterBGCommand,             "", NULL },          { NULL,             0,                  NULL,                                           "", NULL }     };Index: src/game/Chat.h===================================================================--- src/game/Chat.h	(revision 6529)+++ src/game/Chat.h	(working copy)@@ -362,6 +362,7 @@         bool HandleCastTargetCommand(const char *args);         bool HandleComeToMeCommand(const char *args);         bool HandleCombatStopCommand(const char *args);+        bool HandleEnterBGCommand(const char *args);          //! Development Commands         bool HandleSetValue(const char* args);Index: src/game/Level0.cpp===================================================================--- src/game/Level0.cpp	(revision 6529)+++ src/game/Level0.cpp	(working copy)@@ -29,6 +29,7 @@ #include "Language.h" #include "AccountMgr.h" #include "SystemConfig.h"+#include "BattleGround.h"  bool ChatHandler::HandleHelpCommand(const char* args) {@@ -230,3 +231,47 @@     SendSysMessage(LANG_USE_BOL);     return true; }++bool ChatHandler::HandleEnterBGCommand(const char *args)+{+    if (!*args)+        return false;++    int bgID;+    if(strcmp(args, "ws") == 0)+        bgID = BATTLEGROUND_WS;+    else if(strcmp(args, "ab") == 0)+        bgID = BATTLEGROUND_AB;+    else if(strcmp(args, "av") == 0)+        bgID = BATTLEGROUND_AV;+    else if(strcmp(args, "ey") == 0)+        bgID = BATTLEGROUND_EY;+    else+        return false;++    Player* _player = m_session->GetPlayer();+    uint32 mapID = _player->GetMapId();+    if(mapID != 0 && mapID != 1 && mapID != 530)+    {+        m_session->SendNotification("You should leave the Instance first.");+        SetSentErrorMessage(true);+        return false;+    }++    BattlemasterListEntry const* bl = sBattlemasterListStore.LookupEntry(bgID);+    if(!bl)+        return false;++    uint32 level =_player->getLevel();+    if(level < bl->minlvl || level > bl->maxlvl)+    {+        m_session->SendNotification("You don't meet Battleground level requirements.");+        SetSentErrorMessage(true);+        return false;+    }++    WorldPacket data;+    sBattleGroundMgr.BuildBattleGroundListPacket(&data, _player->GetGUID(), _player, bgID);+    m_session->SendPacket( &data );+    return true;+}