rendered paste bodyIndex: src/game/BattleGroundHandler.cpp===================================================================--- src/game/BattleGroundHandler.cpp (revision 6529)+++ src/game/BattleGroundHandler.cpp (working copy)@@ -87,12 +87,12 @@ if(_player->InBattleGround()) return; - Creature *unit = ObjectAccessor::GetCreature(*_player, guid);+ /*Creature *unit = ObjectAccessor::GetCreature(*_player, guid); if(!unit) return; if(!unit->isBattleMaster()) // it's not battlemaster- return;+ return;*/ // check Deserter debuff if( !_player->CanJoinToBattleground() )Index: src/game/Chat.cpp===================================================================--- src/game/Chat.cpp (revision 6529)+++ src/game/Chat.cpp (working copy)@@ -484,6 +484,7 @@ { "cometome", SEC_ADMINISTRATOR, &ChatHandler::HandleComeToMeCommand, "", NULL }, { "damage", SEC_ADMINISTRATOR, &ChatHandler::HandleDamageCommand, "", NULL }, { "combatstop", SEC_GAMEMASTER, &ChatHandler::HandleCombatStopCommand, "", NULL },+ { "enterbg", SEC_PLAYER, &ChatHandler::HandleEnterBGCommand, "", NULL }, { NULL, 0, NULL, "", NULL } };Index: src/game/Chat.h===================================================================--- src/game/Chat.h (revision 6529)+++ src/game/Chat.h (working copy)@@ -362,6 +362,7 @@ bool HandleCastTargetCommand(const char *args); bool HandleComeToMeCommand(const char *args); bool HandleCombatStopCommand(const char *args);+ bool HandleEnterBGCommand(const char *args); //! Development Commands bool HandleSetValue(const char* args);Index: src/game/Level0.cpp===================================================================--- src/game/Level0.cpp (revision 6529)+++ src/game/Level0.cpp (working copy)@@ -29,6 +29,7 @@ #include "Language.h" #include "AccountMgr.h" #include "SystemConfig.h"+#include "BattleGround.h" bool ChatHandler::HandleHelpCommand(const char* args) {@@ -230,3 +231,47 @@ SendSysMessage(LANG_USE_BOL); return true; }++bool ChatHandler::HandleEnterBGCommand(const char *args)+{+ if (!*args)+ return false;++ int bgID;+ if(strcmp(args, "ws") == 0)+ bgID = BATTLEGROUND_WS;+ else if(strcmp(args, "ab") == 0)+ bgID = BATTLEGROUND_AB;+ else if(strcmp(args, "av") == 0)+ bgID = BATTLEGROUND_AV;+ else if(strcmp(args, "ey") == 0)+ bgID = BATTLEGROUND_EY;+ else+ return false;++ Player* _player = m_session->GetPlayer();+ uint32 mapID = _player->GetMapId();+ if(mapID != 0 && mapID != 1 && mapID != 530)+ {+ m_session->SendNotification("You should leave the Instance first.");+ SetSentErrorMessage(true);+ return false;+ }++ BattlemasterListEntry const* bl = sBattlemasterListStore.LookupEntry(bgID);+ if(!bl)+ return false;++ uint32 level =_player->getLevel();+ if(level < bl->minlvl || level > bl->maxlvl)+ {+ m_session->SendNotification("You don't meet Battleground level requirements.");+ SetSentErrorMessage(true);+ return false;+ }++ WorldPacket data;+ sBattleGroundMgr.BuildBattleGroundListPacket(&data, _player->GetGUID(), _player, bgID);+ m_session->SendPacket( &data );+ return true;+}