rendered paste bodyIndex: boss_curator.cpp===================================================================--- boss_curator.cpp (revision 609)+++ boss_curator.cpp (working copy)@@ -132,31 +132,35 @@ if(AddTimer < diff) { //Summon Astral Flare- Creature* AstralFlare = DoSpawnCreature(17096, 0, 0, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000);- Unit* target = NULL;- target = SelectUnit(SELECT_TARGET_RANDOM, 0); - if (AstralFlare && target)- {- AstralFlare->CastSpell(AstralFlare, SPELL_ASTRAL_FLARE_PASSIVE, false);- AstralFlare->AI()->AttackStart(target);- }+ if(m_creature->GetHealth()*100 / m_creature->GetMaxHealth() >= 15)+ {+ Creature* AstralFlare = DoSpawnCreature(17096, 0, 0, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000);+ Unit* target = NULL;+ target = SelectUnit(SELECT_TARGET_RANDOM, 0); - //Reduce Mana by 10%- int32 mana = (int32)(0.1f*(m_creature->GetMaxPower(POWER_MANA))); - m_creature->ModifyPower(POWER_MANA, -mana);- switch(rand()%4)- {- case 0:- DoYell(SAY_SUMMON1, LANG_UNIVERSAL, NULL);- DoPlaySoundToSet(m_creature, SOUND_SUMMON1);- break;- case 1:- DoYell(SAY_SUMMON2, LANG_UNIVERSAL, NULL);- DoPlaySoundToSet(m_creature, SOUND_SUMMON2);- break;- }- AddTimer = 10000;+ if (AstralFlare && target)+ {+ AstralFlare->CastSpell(AstralFlare, SPELL_ASTRAL_FLARE_PASSIVE, false);+ AstralFlare->AI()->AttackStart(target);+ }++ //Reduce Mana by 10%+ int32 mana = (int32)(0.1f*(m_creature->GetMaxPower(POWER_MANA))); + m_creature->ModifyPower(POWER_MANA, -mana);+ switch(rand()%4)+ {+ case 0:+ DoYell(SAY_SUMMON1, LANG_UNIVERSAL, NULL);+ DoPlaySoundToSet(m_creature, SOUND_SUMMON1);+ break;+ case 1:+ DoYell(SAY_SUMMON2, LANG_UNIVERSAL, NULL);+ DoPlaySoundToSet(m_creature, SOUND_SUMMON2);+ break;+ }+ AddTimer = 10000;+ } }else AddTimer -= diff; if(HatefulBoltTimer < diff)