All pastes #1174552 Raw Edit

Miscellany

public text v1 · immutable
#1174552 ·published 2008-08-16 16:54 UTC
rendered paste body
on *:text:!voca*:#: { 
  if ($2 == 1337) && ($3 == $null) { notice $nick 1337 = Elite, or leet | halt }
  if ($2 == k) && ($3 == $null) { notice $nick k = 1,000 coins . K represents 1000. So the 2 could be any number, for example 20k means 20,000. | halt }
  if ($2 == 2H) && ($3 == $null) { notice $nick 2H = Two-Handed sword | halt }
  if ($2 == A2H) && ($3 == $null) { notice $nick A2H = Adamantite 2-Handed sword | halt }
  if ($2 == Abby) && ($3 == $null) { notice $nick Abby = Abyssal | halt }
  if ($2 == Addy) && ($3 == $null) { notice $nick addy = Adamantite | halt }
  if ($2 == Adam) && ($3 == $null) { notice $nick adam = Adamantite | halt }
  if ($2 == Afc) && ($3 == $null) { notice $nick Afc = Away From Computer | halt }
  if ($2 == Afk) && ($3 == $null) { notice $nick AFK = Away From Keyboard | halt }
  if ($2 == aftk) && ($3 == $null) { notice $nick AFTK = Away From The Keyboard | halt }
  if ($2 == alch) && ($3 == $null) { notice $nick Alch = Alchemy | halt }
  if ($2 == alk) && ($3 == $null) { notice $nick AlK = Al Kharid | halt }
  if ($2 == Ammy) && ($3 == $null) { notice $nick Ammy = Amulet | halt }
  if ($2 == ard) && ($3 == $null) { notice $nick ard = Ardougne | halt }
  if ($2 == ardy) && ($3 == $null) { notice $nick $2 = Ardougne | halt }
  if ($2 == kewl) && ($3 == $null) { notice $nick $2 = Cool | halt }
  if ($2 == ASAP) && ($3 == $null) { notice $nick $2 = As Soon As Possible | halt }
  if ($2 == Atm) && ($3 == $null) { notice $nick $2 = At The Moment | halt }
  if ($2 == atk) && ($3 == $null) { notice $nick $2 = Attack | halt }
  if ($2 == att) && ($3 == $null) { notice $nick $2 = Attack | halt }
  if ($2 == B4) && ($3 == $null) { notice $nick $2 = Before | halt }
  if ($2 == b4n) && ($3 == $null) { notice $nick $2 = Bye for now | halt }
  if ($2 == ba) && ($3 == $null) { notice $nick $2 = Battleaxe | halt }
  if ($2 == battle) && ($3 == $null) { notice $nick $2 = Battleaxe | halt }
  if ($2 == baxe) && ($3 == $null) { notice $nick $2 = Battleaxe | halt }
  if ($2 == b-axe) && ($3 == $null) { notice $nick $2 = Battleaxe  | halt }
  if ($2 == bask) && ($3 == $null) { notice $nick $2 = basilisk  | halt }
  if ($2 == bbl) && ($3 == $null) { notice $nick $2 = Be back later | halt }
  if ($2 == bbs) && ($3 == $null) { notice $nick $2 = Be Back Soon | halt }
  if ($2 == bc) && ($3 == $null) { notice $nick $2 = BeCause | halt }
  if ($2 == boon) && ($3 == $null) { notice $nick $2 = An experienced player who acts like a Noob  | halt }
  if ($2 == bnk) && ($3 == $null) { notice $nick $2 = Bank | halt }
  if ($2 == bill) && ($3 == $null) { notice $nick $2 = Billion | halt }
  if ($2 == brb) && ($3 == $null) { notice $nick $2 = Be right back | halt }
  if ($2 == brt) && ($3 == $null) { notice $nick $2 = Be right there | halt }
  if ($2 == btw) && ($3 == $null) { notice $nick $2 = By the way | halt }
  if ($2 == BV) && ($3 == $null) { notice $nick $2 = Barbarian Village  | halt }
  if ($2 == BX) && ($3 == $null) { notice $nick $2 = Battleaxe | halt }
  if ($2 == c) && ($3 == $null) { notice $nick $2 = See | halt }
  if ($2 == cammy) && ($3 == $null) { notice $nick $2 = Camelot | halt }
  if ($2 == chain) && ($3 == $null) { notice $nick $2 = Chain (mail) - body armour | halt }
  if ($2 == cya) && ($3 == $null) { notice $nick $2 = See you | halt }
  if ($2 == d2h) && ($3 == $null) { notice $nick $2 = Dragon two-handed sword | halt }
  if ($2 == def) && ($3 == $null) { notice $nick $2 = Defence | halt }
  if ($2 == dm) && ($3 == $null) { notice $nick $2 = Death match | halt }
  if ($2 == drag) && ($3 == $null) { notice $nick $2 = Dragon | halt }
  if ($2 == d) && ($3 == $null) { notice $nick $2 = Dragon | halt }
  if ($2 == edge) && ($3 == $null) { notice $nick $2 = Edgeville | halt }
  if ($2 == emmy) && ($3 == $null) { notice $nFick $2 = Emerald | halt }
  if ($2 == ess) && ($3 == $null) { notice $nick $2 = Rune Essence | halt }
  if ($2 == f2p) && ($3 == $null) { notice $nick $2 = Free to Play $chr(40) $+ non-member $+ $chr(41) | halt }
  if ($2 == Fmod) && ($3 == $null) { notice $nick $2 = Forum Moderator | halt }
  if ($2 == fally) && ($3 == $null) { notice $nick $2 = Falador | halt }
  if ($2 == FFS) && ($3 == $null) { notice $nick $2 = For f*** Sake | halt }
  if ($2 == FYI) && ($3 == $null) { notice $nick $2 = For Your Information | halt }
  if ($2 == g2g) && ($3 == $null) { notice $nick $2 = Got to Go | halt }
  if ($2 == Gj) && ($3 == $null) { notice $nick $2 = Good Job | halt }
  if ($2 == Gl) && ($3 == $null) { notice $nick $2 = Good Luck | halt }
  if ($2 == Gn) && ($3 == $null) { notice $nick $2 = Good Night | halt }
  if ($2 == Gobby) && ($3 == $null) { notice $nick $2 = Goblins | halt }
  if ($2 == gobs) && ($3 == $null) { notice $nick $2 = Goblins | halt }
  if ($2 == GP) && ($3 == $null) { notice $nick $2 = Gold Pieces $chr(40) $+ coins $+ $chr(41 | halt }
  if ($2 == gr8) && ($3 == $null) { notice $nick $2 = Great | halt }
  if ($2 == grats) && ($3 == $null) { notice $nick $2 = Congratulations | halt }
  if ($2 == gratz) && ($3 == $null) { notice $nick $2 = Congratulations | halt }
  if ($2 == Gtg) && ($3 == $null) { notice $nick $2 = Got To Go | halt }
  if ($2 == Guth) && ($3 == $null) { notice $nick $2 = Guthix | halt }
  if ($2 == Hally) && ($3 == $null) { notice $nick $2 = Halberd | halt }
  if ($2 == Helm) && ($3 == $null) { notice $nick $2 = Helmet | halt }
  if ($2 == Hits) && ($3 == $null) { notice $nick $2 = Number Of Hit Points | halt }
  if ($2 == Hobs) && ($3 == $null) { notice $nick $2 = Hobgoblins | halt }
  if ($2 == Hobbyss) && ($3 == $null) { notice $nick $2 = Hobgoblins | halt }
  if ($2 == hp) && ($3 == $null) { notice $nick $2 = Hit Points | halt }
  if ($2 == idc) && ($3 == $null) { notice $nick $2 = I Don't Care | halt }
  if ($2 == idk) && ($3 == $null) { notice $nick $2 = I Don't Know | halt }
  if ($2 == IMHO) && ($3 == $null) { notice $nick $2 = In My Humble Opinion | halt }
  if ($2 == IMO) && ($3 == $null) { notice $nick $2 = In My Opinion | halt }
  if ($2 == Jagex) && ($3 == $null) { notice $nick $2 = The company that makes Runescape | halt }
  if ($2 == Jmod) && ($3 == $null) { notice $nick $2 = Jagex Moderator | halt }
  if ($2 == jk) && ($3 == $null) { notice $nick $2 = Just Kidding | halt }
  if ($2 == jj) && ($3 == $null) { notice $nick $2 = Just joking | halt }
  if ($2 == kbd) && ($3 == $null) { notice $nick $2 = King Black Dragon | halt }
  if ($2 == Kite) && ($3 == $null) { notice $nick $2 = Kite Shield | halt }
  if ($2 == Kq) && ($3 == $null) { notice $nick $2 = Kalphite queen | halt }
  if ($2 == l8r) && ($3 == $null) { notice $nick $2 = Later | halt }
  if ($2 == ltr) && ($3 == $null) { notice $nick $2 = Later | halt }
  if ($2 == large) && ($3 == $null) { notice $nick $2 = Large Helmet | halt }
  if ($2 == legs) && ($3 == $null) { notice $nick $2 = Plateleg Armour | halt }
  if ($2 == Lessers) && ($3 == $null) { notice $nick $2 = Lesser demons | halt }
  if ($2 == Lesser) && ($3 == $null) { notice $nick $2 = Lesser demons | halt }
  if ($2 == lmao) && ($3 == $null) { notice $nick $2 = Laughing My *** Off | halt }
  if ($2 == io) && ($3 == $null) { notice $nick $2 = Hello | halt }
  if ($2 == lob) && ($3 == $null) { notice $nick $2 = Lobster | halt }
  if ($2 == lobby) && ($3 == $null) { notice $nick $2 = Lobster | halt }
  if ($2 == lol) && ($3 == $null) { notice $nick $2 = Laugh Out Loud | halt }
  if ($2 == long) && ($3 == $null) { notice $nick $2 = Longsword | halt }
  if ($2 == ltns) && ($3 == $null) { notice $nick $2 = Long Time No See | halt }
  if ($2 == Lumby) && ($3 == $null) { notice $nick $2 = Lumbridge | halt }
  if ($2 == Lumb) && ($3 == $null) { notice $nick $2 = Lumbridge | halt }
  if ($2 == lvl) && ($3 == $null) { notice $nick $2 = level | halt }
  if ($2 == mage) && ($3 == $null) { notice $nick $2 = Magic | halt }
  if ($2 == med) && ($3 == $null) { notice $nick $2 = Medium Helmet | halt }
  if ($2 == mill) && ($3 == $null) { notice $nick $2 = Million | halt }
  if ($2 == m) && ($3 == $null) { notice $nick $2 = Million $chr(40) $+ as in GP $+ $chr(41) | halt }
  if ($2 == Mith) && ($3 == $null) { notice $nick $2 = Mithril | halt }
  if ($2 == Mossy) && ($3 == $null) { notice $nick $2 = Moss Giant | halt }
  if ($2 == Mossies) && ($3 == $null) { notice $nick $2 = Moss Giants | halt }
  if ($2 == mp) && ($3 == $null) { notice $nick $2 = My Pleasure | halt }
  if ($2 == newb) && ($3 == $null) { notice $nick $2 = Someone who is new to the game but is NOT acting annoying or obnoxiously | halt }
  if ($2 == nfs) && ($3 == $null) { notice $nick $2 = Not For Sale | halt }
  if ($2 == nm) && ($3 == $null) { notice $nick $2 = Not much or Nevermind | halt }
  if ($2 == noob) && ($3 == $null) { notice $nick $2 = Someone who is new and acting annoying or obnoxiously | halt }
  if ($2 == n00b) && ($3 == $null) { notice $nick $2 = Someone who is new and acting annoying or obnoxiously | halt }
  if ($2 == Np) && ($3 == $null) { notice $nick $2 = No Problem | halt }
  if ($2 == Nrn) && ($3 == $null) { notice $nick $2 = Not right now | halt }
  if ($2 == nuke) && ($3 == $null) { notice $nick $2 = High Level Alchemy | halt }
  if ($2 == Nvm) && ($3 == $null) { notice $nick $2 = Never mind | halt }
  if ($2 == ofc) && ($3 == $null) { notice $nick $2 = Of course | halt }
  if ($2 == Oic) && ($3 == $null) { notice $nick $2 = Oh I See | halt }
  if ($2 == Owned) && ($3 == $null) { notice $nick $2 = Owned Won easily | halt }
  if ($2 == P2P) && ($3 == $null) { notice $nick $2 = Pay to Play $chr(40) $+ member $+ $chr(41) | halt }
  if ($2 == PC) && ($3 == $null) { notice $nick $2 = Pest Control | halt }
  if ($2 == P) && ($3 == ess) && ($4 == $null) { notice $nick $2 = Pure essence | halt }
  if ($2 == omg) && ($3 == $null) { notice $nick $2 = Oh My Gosh | halt }
  if ($2 == Pmod) && ($3 == $null) { notice $nick $2 = Player Moderator | halt }
  if ($2 == Pick) && ($3 == $null) { notice $nick $2 = Pickaxe | halt }
  if ($2 == Pk) && ($3 == $null) { notice $nick $2 = Player killing | halt }
  if ($2 == pker) && ($3 == $null) { notice $nick $2 = Player killer | halt }
  if ($2 == Pl0x) && ($3 == $null) { notice $nick $2 = Please | halt }
  if ($2 == pm) && ($3 == $null) { notice $nick $2 = Private Message | halt }
  if ($2 == Pl8) && ($3 == $null) { notice $nick $2 = Platebody armour | halt }
  if ($2 == poh) && ($3 == $null) { notice $nick $2 = Player owned house | halt }
  if ($2 == Pot) && ($3 == $null) { notice $nick $2 = Potion | halt }
  if ($2 == potter) && ($3 == $null) { notice $nick $2 = Someone who uses Potions in a DM or stake | halt }
  if ($2 == Pwned) && ($3 == $null) { notice $nick $2 = Other word for Owned | halt }
  if ($2 == Pwnage) && ($3 == $null) { notice $nick $2 = Other word for Ownage  | halt }
  if ($2 == ppl) && ($3 == $null) { notice $nick $2 = People | halt }
  if ($2 == Pure) && ($3 == $null) { notice $nick $2 = Someone whose hits are higher than combat. A player who specializes in one area such as Ranging or Magic | halt }
  if ($2 == qp) && ($3 == $null) { notice $nick $2 = Quest Points | halt }
  if ($2 == r) && ($3 == $null) { notice $nick $2 = Are | halt }
  if ($2 == r2h) && ($3 == $null) { notice $nick $2 = Rune 2-Handed sword | halt }
  if ($2 == ranger) && ($3 == $null) { notice $nick $2 = Someone with higher Ranging than hits | halt }
  if ($2 == rc) && ($3 == $null) { notice $nick $2 = Runecrafting | halt }
  if ($2 == irl) && ($3 == $null) { notice $nick $2 = In Real Life | halt }
  if ($2 == rl) && ($3 == $null) { notice $nick $2 = Real Life | halt }
  if ($2 == rofl) && ($3 == $null) { notice $nick $2 = Rolling On Floor Laughing | halt }
  if ($2 == rotfl) && ($3 == $null) { notice $nick $2 = Rolling On The Floor Laughing | halt }
  if ($2 == rs) && ($3 == $null) { notice $nick $2 = Runescape | halt }
  if ($2 == Rune) && ($3 == $null) { notice $nick $2 = Runite | halt }
  if ($2 == Sara) && ($3 == $null) { notice $nick $2 = saradomin | halt }
  if ($2 == scimmi) && ($3 == $null) { notice $nick $2 = Scimitar | halt }
  if ($2 == scimmy) && ($3 == $null) { notice $nick $2 = Scimitar | halt }
  if ($2 == scim) && ($3 == $null) { notice $nick $2 = Scimitar | halt }
  if ($2 == short) && ($3 == $null) { notice $nick $2 = Short sword | halt }
  if ($2 == skirt) && ($3 == $null) { notice $nick $2 = Skirt Leg Armor | halt }
  if ($2 == Sq) && ($3 == $null) { notice $nick $2 = Square Shield | halt }
  if ($2 == square) && ($3 == $null) { notice $nick $2 = Square Shield | halt }
  if ($2 == stake) && ($3 == $null) { notice $nick $2 =  Battle a duel in which you wager $chr(40) $+ stake $+ $chr(41) items | halt }
  if ($2 == Str) && ($3 == $null) { notice $nick $2 = Strength | halt }
  if ($2 == pots) && ($3 == $null) { notice $nick $2 = Potions | halt }
  if ($2 == Swordy) && ($3 == $null) { notice $nick $2 = Swordfish | halt }
  if ($2 == swp) && ($3 == $null) { notice $nick $2 = Sorry wrong person | halt }
  if ($2 == syal) && ($3 == $null) { notice $nick $2 = See You ALL Later | halt }
  if ($2 == syl) && ($3 == $null) { notice $nick $2 = See You Later | halt }
  if ($2 == tally) && ($3 == $null) { notice $nick $2 = Talisman $chr(40) $+ for runecrafting $+ $chr(40) | halt }
  if ($2 == tbh) && ($3 == $null) { notice $nick $2 = To Be Honest | halt }
  if ($2 == tele) && ($3 == $null) { notice $nick $2 = Teleport | halt }
  if ($2 == ttfn) && ($3 == $null) { notice $nick $2 = Ta Ta For Now $chr(40) $+ Tigger's famous exit line $+ $chr(41) | halt }
  if ($2 == ttyl) && ($3 == $null) { notice $nick $2 = Talk To You Later  | halt }
  if ($2 == ty) && ($3 == $null) { notice $nick $2 = Thank You | halt }
  if ($2 == tyvm) && ($3 == $null) { notice $nick $2 = Thank You Very Much | halt }
  if ($2 == u) && ($3 == $null) { notice $nick $2 = You | halt }
  if ($2 == var) && ($3 == $null) { notice $nick $2 = Varrock | halt }
  if ($2 == vardy) && ($3 == $null) { notice $nick $2 = Varrock | halt }
  if ($2 == Wb) && ($3 == $null) { notice $nick $2 = Welcome Back | halt }
  if ($2 == plz) && ($3 == $null) { notice $nick $2 = please | halt }
  if ($2 == wc) && ($3 == $null) { notice $nick $2 = Woodcutting | halt }
  if ($2 == wca) && ($3 == $null) { notice $nick $2 = Woodcutting axe | halt }
  if ($2 == wcs) && ($3 == $null) { notice $nick $2 = Who Cares | halt }
  if ($2 == wdf) && ($3 == $null) { notice $nick $2 = What Da f*** | halt }
  if ($2 == wildy) && ($3 == $null) { notice $nick $2 = Wilderness | halt }
  if ($2 == wild) && ($3 == $null) { notice $nick $2 = Wilderness | halt }
  if ($2 == willows) && ($3 == $null) { notice $nick $2 = willow logs or willow trees | halt }
  if ($2 == whip) && ($3 == $null) { notice $nick $2 = abyssal whip | halt }
  if ($2 == wp) && ($3 == $null) { notice $nick $2 =  Wrong Person  | halt }
  if ($2 == wtf) && ($3 == $null) { notice $nick $2 = What The F*** | halt }
  if ($2 == wth) && ($3 == $null) { notice $nick $2 = What The Hell | halt }
  if ($2 == wtg) && ($3 == $null) { notice $nick $2 = Way To Go | halt }
  if ($2 == w2g) && ($3 == $null) { notice $nick $2 = Way To Go | halt }
  if ($2 == wuu2) && ($3 == $null) { notice $nick $2 = What You Up To | halt }
  if ($2 == X) && ($3 == Bow) && ($4 == $null) { notice $nick $2 = Cross Bow  | halt }
  if ($2 == y) && ($3 == $null) { notice $nick $2 = Why | halt }
  if ($2 == yews) && ($3 == $null) { notice $nick $2 = yew logs or yew trees | halt }
  if ($2 == yt) && ($3 == $null) { notice $nick $2 = you there | halt }
  if ($2 == yvnw) && ($3 == $null) { notice $nick $2 = You're Very Much Welcome  | halt }
  if ($2 == yw) && ($3 == $null) { notice $nick $2 = You're  Welcome  | halt }
  if ($2 == Zammy) && ($3 == $null) { notice $nick $2 = Zamorak | halt }
  if ($2 == 4) && ($3 == $null) { notice $nick $2 = For | halt }
  if ($2 == gw) && ($3 == $null) { notice $nick $2 = God wars | halt }
  if ($2 == pp) && ($3 == $null) { notice $nick $2 = Pyramide Plunder | halt }
  if ($2 == w8) && ($3 == $null) { notice $nick $2 = Wait | halt }
  if ($2 == cw) && ($3 == $null) { notice $nick $2 = Castle wars | halt }
  if ($2 == hi) && ($3 == $null) { notice $nick $2 = Hello | halt }
  if ($2 == thx) && ($3 == $null) { notice $nick $2 = Thanks | halt }
  else { 
    notice $nick Error: This abbreviation is missing. Please type 4!notice Railton [the missing abbreviation]
  }
}
on *:text:@voca*:#: { 
  if ($2 == 1337) && ($3 == $null) { msg $chan 1337 = Elite, or leet | halt }
  if ($2 == k) && ($3 == $null) { msg $chan k = 1,000 coins . K represents 1000. So the 2 could be any number, for example 20k means 20,000. | halt }
  if ($2 == 2H) && ($3 == $null) { msg $chan 2H = Two-Handed sword | halt }
  if ($2 == A2H) && ($3 == $null) { msg $chan A2H = Adamantite 2-Handed sword | halt }
  if ($2 == Abby) && ($3 == $null) { msg $chan Abby = Abyssal | halt }
  if ($2 == Addy) && ($3 == $null) { msg $chan addy = Adamantite | halt }
  if ($2 == Adam) && ($3 == $null) { msg $chan adam = Adamantite | halt }
  if ($2 == Afc) && ($3 == $null) { msg $chan Afc = Away From Computer | halt }
  if ($2 == Afk) && ($3 == $null) { msg $chan AFK = Away From Keyboard | halt }
  if ($2 == aftk) && ($3 == $null) { msg $chan AFTK = Away From The Keyboard | halt }
  if ($2 == alch) && ($3 == $null) { msg $chan Alch = Alchemy | halt }
  if ($2 == alk) && ($3 == $null) { msg $chan AlK = Al Kharid | halt }
  if ($2 == Ammy) && ($3 == $null) { msg $chan Ammy = Amulet | halt }
  if ($2 == kewl) && ($3 == $null) { msg $chan $2 = Cool | halt }
  if ($2 == ard) && ($3 == $null) { msg $chan ard = Ardougne | halt }
  if ($2 == ardy) && ($3 == $null) { msg $chan $2 = Ardougne | halt }
  if ($2 == ASAP) && ($3 == $null) { msg $chan $2 = As Soon As Possible | halt }
  if ($2 == Atm) && ($3 == $null) { msg $chan $2 = At The Moment | halt }
  if ($2 == atk) && ($3 == $null) { msg $chan $2 = Attack | halt }
  if ($2 == att) && ($3 == $null) { msg $chan $2 = Attack | halt }
  if ($2 == B4) && ($3 == $null) { msg $chan $2 = Before | halt }
  if ($2 == b4n) && ($3 == $null) { msg $chan $2 = Bye for now | halt }
  if ($2 == ba) && ($3 == $null) { msg $chan $2 = Battleaxe | halt }
  if ($2 == battle) && ($3 == $null) { msg $chan $2 = Battleaxe | halt }
  if ($2 == baxe) && ($3 == $null) { msg $chan $2 = Battleaxe | halt }
  if ($2 == b-axe) && ($3 == $null) { msg $chan $2 = Battleaxe  | halt }
  if ($2 == bask) && ($3 == $null) { msg $chan $2 = basilisk  | halt }
  if ($2 == bbl) && ($3 == $null) { msg $chan $2 = Be back later | halt }
  if ($2 == bbs) && ($3 == $null) { msg $chan $2 = Be Back Soon | halt }
  if ($2 == bc) && ($3 == $null) { msg $chan $2 = BeCause | halt }
  if ($2 == boon) && ($3 == $null) { msg $chan $2 = An experienced player who acts like a Noob  | halt }
  if ($2 == bnk) && ($3 == $null) { msg $chan $2 = Bank | halt }
  if ($2 == bill) && ($3 == $null) { msg $chan $2 = Billion | halt }
  if ($2 == brb) && ($3 == $null) { msg $chan $2 = Be right back | halt }
  if ($2 == brt) && ($3 == $null) { msg $chan $2 = Be right there | halt }
  if ($2 == btw) && ($3 == $null) { msg $chan $2 = By the way | halt }
  if ($2 == BV) && ($3 == $null) { msg $chan $2 = Barbarian Village  | halt }
  if ($2 == BX) && ($3 == $null) { msg $chan $2 = Battleaxe | halt }
  if ($2 == c) && ($3 == $null) { msg $chan $2 = See | halt }
  if ($2 == cammy) && ($3 == $null) { msg $chan $2 = Camelot | halt }
  if ($2 == chain) && ($3 == $null) { msg $chan $2 = Chain (mail) - body armour | halt }
  if ($2 == cya) && ($3 == $null) { msg $chan $2 = See you | halt }
  if ($2 == d2h) && ($3 == $null) { msg $chan $2 = Dragon two-handed sword | halt }
  if ($2 == def) && ($3 == $null) { msg $chan $2 = Defence | halt }
  if ($2 == dm) && ($3 == $null) { msg $chan $2 = Death match | halt }
  if ($2 == drag) && ($3 == $null) { msg $chan $2 = Dragon | halt }
  if ($2 == d) && ($3 == $null) { msg $chan $2 = Dragon | halt }
  if ($2 == plz) && ($3 == $null) { msg $chan $2 = please | halt }
  if ($2 == edge) && ($3 == $null) { msg $chan $2 = Edgeville | halt }
  if ($2 == emmy) && ($3 == $null) { msg $chan $2 = Emerald | halt }
  if ($2 == ess) && ($3 == $null) { msg $chan $2 = Rune Essence | halt }
  if ($2 == f2p) && ($3 == $null) { msg $chan $2 = Free to Play $chr(40) $+ non-member $+ $chr(41) | halt }
  if ($2 == Fmod) && ($3 == $null) { msg $chan $2 = Forum Moderator | halt }
  if ($2 == fally) && ($3 == $null) { msg $chan $2 = Falador | halt }
  if ($2 == FFS) && ($3 == $null) { msg $chan $2 = For f*** Sake | halt }
  if ($2 == FYI) && ($3 == $null) { msg $chan $2 = For Your Information | halt }
  if ($2 == g2g) && ($3 == $null) { msg $chan $2 = Got to Go | halt }
  if ($2 == Gj) && ($3 == $null) { msg $chan $2 = Good Job | halt }
  if ($2 == Gl) && ($3 == $null) { msg $chan $2 = Good Luck | halt }
  if ($2 == Gn) && ($3 == $null) { msg $chan $2 = Good Night | halt }
  if ($2 == Gobby) && ($3 == $null) { msg $chan $2 = Goblins | halt }
  if ($2 == gobs) && ($3 == $null) { msg $chan $2 = Goblins | halt }
  if ($2 == GP) && ($3 == $null) { msg $chan $2 = Gold Pieces $chr(40) $+ coins $+ $chr(41 | halt }
  if ($2 == gr8) && ($3 == $null) { msg $chan $2 = Great | halt }
  if ($2 == grats) && ($3 == $null) { msg $chan $2 = Congratulations | halt }
  if ($2 == gratz) && ($3 == $null) { msg $chan $2 = Congratulations | halt }
  if ($2 == Gtg) && ($3 == $null) { msg $chan $2 = Got To Go | halt }
  if ($2 == Guth) && ($3 == $null) { msg $chan $2 = Guthix | halt }
  if ($2 == Hally) && ($3 == $null) { msg $chan $2 = Halberd | halt }
  if ($2 == Helm) && ($3 == $null) { msg $chan $2 = Helmet | halt }
  if ($2 == Hits) && ($3 == $null) { msg $chan $2 = Number Of Hit Points | halt }
  if ($2 == Hobs) && ($3 == $null) { msg $chan $2 = Hobgoblins | halt }
  if ($2 == Hobbyss) && ($3 == $null) { msg $chan $2 = Hobgoblins | halt }
  if ($2 == hp) && ($3 == $null) { msg $chan $2 = Hit Points | halt }
  if ($2 == idc) && ($3 == $null) { msg $chan $2 = I Don't Care | halt }
  if ($2 == idk) && ($3 == $null) { msg $chan $2 = I Don't Know | halt }
  if ($2 == IMHO) && ($3 == $null) { msg $chan $2 = In My Humble Opinion | halt }
  if ($2 == IMO) && ($3 == $null) { msg $chan $2 = In My Opinion | halt }
  if ($2 == Jagex) && ($3 == $null) { msg $chan $2 = The company that makes Runescape | halt }
  if ($2 == Jmod) && ($3 == $null) { msg $chan $2 = Jagex Moderator | halt }
  if ($2 == jk) && ($3 == $null) { msg $chan $2 = Just Kidding | halt }
  if ($2 == jj) && ($3 == $null) { msg $chan $2 = Just joking | halt }
  if ($2 == kbd) && ($3 == $null) { msg $chan $2 = King Black Dragon | halt }
  if ($2 == Kite) && ($3 == $null) { msg $chan $2 = Kite Shield | halt }
  if ($2 == Kq) && ($3 == $null) { msg $chan $2 = Kalphite queen | halt }
  if ($2 == l8r) && ($3 == $null) { msg $chan $2 = Later | halt }
  if ($2 == ltr) && ($3 == $null) { msg $chan $2 = Later | halt }
  if ($2 == large) && ($3 == $null) { msg $chan $2 = Large Helmet | halt }
  if ($2 == legs) && ($3 == $null) { msg $chan $2 = Plateleg Armour | halt }
  if ($2 == Lessers) && ($3 == $null) { msg $chan $2 = Lesser demons | halt }
  if ($2 == Lesser) && ($3 == $null) { msg $chan $2 = Lesser demons | halt }
  if ($2 == lmao) && ($3 == $null) { msg $chan $2 = Laughing My *** Off | halt }
  if ($2 == io) && ($3 == $null) { msg $chan $2 = Hello | halt }
  if ($2 == lob) && ($3 == $null) { msg $chan $2 = Lobster | halt }
  if ($2 == lobby) && ($3 == $null) { msg $chan $2 = Lobster | halt }
  if ($2 == lol) && ($3 == $null) { msg $chan $2 = Laugh Out Loud | halt }
  if ($2 == long) && ($3 == $null) { msg $chan $2 = Longsword | halt }
  if ($2 == ltns) && ($3 == $null) { msg $chan $2 = Long Time No See | halt }
  if ($2 == Lumby) && ($3 == $null) { msg $chan $2 = Lumbridge | halt }
  if ($2 == Lumb) && ($3 == $null) { msg $chan $2 = Lumbridge | halt }
  if ($2 == lvl) && ($3 == $null) { msg $chan $2 = level | halt }
  if ($2 == mage) && ($3 == $null) { msg $chan $2 = Magic | halt }
  if ($2 == med) && ($3 == $null) { msg $chan $2 = Medium Helmet | halt }
  if ($2 == mill) && ($3 == $null) { msg $chan $2 = Million | halt }
  if ($2 == m) && ($3 == $null) { msg $chan $2 = Million $chr(40) $+ as in GP $+ $chr(41) | halt }
  if ($2 == Mith) && ($3 == $null) { msg $chan $2 = Mithril | halt }
  if ($2 == Mossy) && ($3 == $null) { msg $chan $2 = Moss Giant | halt }
  if ($2 == Mossies) && ($3 == $null) { msg $chan $2 = Moss Giants | halt }
  if ($2 == mp) && ($3 == $null) { msg $chan $2 = My Pleasure | halt }
  if ($2 == newb) && ($3 == $null) { msg $chan $2 = Someone who is new to the game but is NOT acting annoying or obnoxiously | halt }
  if ($2 == nfs) && ($3 == $null) { msg $chan $2 = Not For Sale | halt }
  if ($2 == nm) && ($3 == $null) { msg $chan $2 = Not much or Nevermind | halt }
  if ($2 == noob) && ($3 == $null) { msg $chan $2 = Someone who is new and acting annoying or obnoxiously | halt }
  if ($2 == n00b) && ($3 == $null) { msg $chan $2 = Someone who is new and acting annoying or obnoxiously | halt }
  if ($2 == Np) && ($3 == $null) { msg $chan $2 = No Problem | halt }
  if ($2 == Nrn) && ($3 == $null) { msg $chan $2 = Not right now | halt }
  if ($2 == nuke) && ($3 == $null) { msg $chan $2 = High Level Alchemy | halt }
  if ($2 == Nvm) && ($3 == $null) { msg $chan $2 = Never mind | halt }
  if ($2 == ofc) && ($3 == $null) { msg $chan $2 = Of course | halt }
  if ($2 == Oic) && ($3 == $null) { msg $chan $2 = Oh I See | halt }
  if ($2 == Owned) && ($3 == $null) { msg $chan $2 = Owned Won easily | halt }
  if ($2 == P2P) && ($3 == $null) { msg $chan $2 = Pay to Play $chr(40) $+ member $+ $chr(41) | halt }
  if ($2 == PC) && ($3 == $null) { msg $chan $2 = Pest Control | halt }
  if ($2 == P) && ($3 == ess) && ($4 == $null) { msg $chan $2 = Pure essence | halt }
  if ($2 == omg) && ($3 == $null) { msg $chan $2 = Oh My Gosh | halt }
  if ($2 == Pmod) && ($3 == $null) { msg $chan $2 = Player Moderator | halt }
  if ($2 == Pick) && ($3 == $null) { msg $chan $2 = Pickaxe | halt }
  if ($2 == Pk) && ($3 == $null) { msg $chan $2 = Player killing | halt }
  if ($2 == pker) && ($3 == $null) { msg $chan $2 = Player killer | halt }
  if ($2 == Pl0x) && ($3 == $null) { msg $chan $2 = Please | halt }
  if ($2 == pm) && ($3 == $null) { msg $chan $2 = Private Message | halt }
  if ($2 == Pl8) && ($3 == $null) { msg $chan $2 = Platebody armour | halt }
  if ($2 == poh) && ($3 == $null) { msg $chan $2 = Player owned house | halt }
  if ($2 == Pot) && ($3 == $null) { msg $chan $2 = Potion | halt }
  if ($2 == potter) && ($3 == $null) { msg $chan $2 = Someone who uses Potions in a DM or stake | halt }
  if ($2 == Pwned) && ($3 == $null) { msg $chan $2 = Other word for Owned | halt }
  if ($2 == Pwnage) && ($3 == $null) { msg $chan $2 = Other word for Ownage  | halt }
  if ($2 == ppl) && ($3 == $null) { msg $chan $2 = People | halt }
  if ($2 == Pure) && ($3 == $null) { msg $chan $2 = Someone whose hits are higher than combat. A player who specializes in one area such as Ranging or Magic | halt }
  if ($2 == qp) && ($3 == $null) { msg $chan $2 = Quest Points | halt }
  if ($2 == r) && ($3 == $null) { msg $chan $2 = Are | halt }
  if ($2 == r2h) && ($3 == $null) { msg $chan $2 = Rune 2-Handed sword | halt }
  if ($2 == ranger) && ($3 == $null) { msg $chan $2 = Someone with higher Ranging than hits | halt }
  if ($2 == rc) && ($3 == $null) { msg $chan $2 = Runecrafting | halt }
  if ($2 == irl) && ($3 == $null) { msg $chan $2 = In Real Life | halt }
  if ($2 == rl) && ($3 == $null) { msg $chan $2 = Real Life | halt }
  if ($2 == rofl) && ($3 == $null) { msg $chan $2 = Rolling On Floor Laughing | halt }
  if ($2 == rotfl) && ($3 == $null) { msg $chan $2 = Rolling On The Floor Laughing | halt }
  if ($2 == rs) && ($3 == $null) { msg $chan $2 = Runescape | halt }
  if ($2 == Rune) && ($3 == $null) { msg $chan $2 = Runite | halt }
  if ($2 == Sara) && ($3 == $null) { msg $chan $2 = saradomin | halt }
  if ($2 == scimmi) && ($3 == $null) { msg $chan $2 = Scimitar | halt }
  if ($2 == scimmy) && ($3 == $null) { msg $chan $2 = Scimitar | halt }
  if ($2 == scim) && ($3 == $null) { msg $chan $2 = Scimitar | halt }
  if ($2 == short) && ($3 == $null) { msg $chan $2 = Short sword | halt }
  if ($2 == skirt) && ($3 == $null) { msg $chan $2 = Skirt Leg Armor | halt }
  if ($2 == Sq) && ($3 == $null) { msg $chan $2 = Square Shield | halt }
  if ($2 == square) && ($3 == $null) { msg $chan $2 = Square Shield | halt }
  if ($2 == stake) && ($3 == $null) { msg $chan $2 =  Battle a duel in which you wager $chr(40) $+ stake $+ $chr(41) items | halt }
  if ($2 == Str) && ($3 == $null) { msg $chan $2 = Strength | halt }
  if ($2 == pots) && ($3 == $null) { msg $chan $2 = Potions | halt }
  if ($2 == Swordy) && ($3 == $null) { msg $chan $2 = Swordfish | halt }
  if ($2 == swp) && ($3 == $null) { msg $chan $2 = Sorry wrong person | halt }
  if ($2 == syal) && ($3 == $null) { msg $chan $2 = See You ALL Later | halt }
  if ($2 == syl) && ($3 == $null) { msg $chan $2 = See You Later | halt }
  if ($2 == tally) && ($3 == $null) { msg $chan $2 = Talisman $chr(40) $+ for runecrafting $+ $chr(40) | halt }
  if ($2 == tbh) && ($3 == $null) { msg $chan $2 = To Be Honest | halt }
  if ($2 == tele) && ($3 == $null) { msg $chan $2 = Teleport | halt }
  if ($2 == ttfn) && ($3 == $null) { msg $chan $2 = Ta Ta For Now $chr(40) $+ Tigger's famous exit line $+ $chr(41) | halt }
  if ($2 == ttyl) && ($3 == $null) { msg $chan $2 = Talk To You Later  | halt }
  if ($2 == ty) && ($3 == $null) { msg $chan $2 = Thank You | halt }
  if ($2 == tyvm) && ($3 == $null) { msg $chan $2 = Thank You Very Much | halt }
  if ($2 == u) && ($3 == $null) { msg $chan $2 = You | halt }
  if ($2 == var) && ($3 == $null) { msg $chan $2 = Varrock | halt }
  if ($2 == vardy) && ($3 == $null) { msg $chan $2 = Varrock | halt }
  if ($2 == Wb) && ($3 == $null) { msg $chan $2 = Welcome Back | halt }
  if ($2 == wc) && ($3 == $null) { msg $chan $2 = Woodcutting | halt }
  if ($2 == wca) && ($3 == $null) { msg $chan $2 = Woodcutting axe | halt }
  if ($2 == wcs) && ($3 == $null) { msg $chan $2 = Who Cares | halt }
  if ($2 == wdf) && ($3 == $null) { msg $chan $2 = What Da f*** | halt }
  if ($2 == wildy) && ($3 == $null) { msg $chan $2 = Wilderness | halt }
  if ($2 == wild) && ($3 == $null) { msg $chan $2 = Wilderness | halt }
  if ($2 == willows) && ($3 == $null) { msg $chan $2 = willow logs or willow trees | halt }
  if ($2 == whip) && ($3 == $null) { msg $chan $2 = abyssal whip | halt }
  if ($2 == wp) && ($3 == $null) { msg $chan $2 =  Wrong Person  | halt }
  if ($2 == wtf) && ($3 == $null) { msg $chan $2 = What The F*** | halt }
  if ($2 == wth) && ($3 == $null) { msg $chan $2 = What The Hell | halt }
  if ($2 == wtg) && ($3 == $null) { msg $chan $2 = Way To Go | halt }
  if ($2 == w2g) && ($3 == $null) { msg $chan $2 = Way To Go | halt }
  if ($2 == wuu2) && ($3 == $null) { msg $chan $2 = What You Up To | halt }
  if ($2 == X) && ($3 == Bow) && ($4 == $null) { msg $chan $2 = Cross Bow  | halt }
  if ($2 == y) && ($3 == $null) { msg $chan $2 = Why | halt }
  if ($2 == yews) && ($3 == $null) { msg $chan $2 = yew logs or yew trees | halt }
  if ($2 == yt) && ($3 == $null) { msg $chan $2 = you there | halt }
  if ($2 == yvnw) && ($3 == $null) { msg $chan $2 = You're Very Much Welcome  | halt }
  if ($2 == yw) && ($3 == $null) { msg $chan $2 = You're  Welcome  | halt }
  if ($2 == Zammy) && ($3 == $null) { msg $chan $2 = Zamorak | halt }
  if ($2 == 4) && ($3 == $null) { msg $chan $2 = For | halt }
  if ($2 == gw) && ($3 == $null) { msg $chan $2 = God wars | halt }
  if ($2 == pp) && ($3 == $null) { msg $chan $2 = Pyramide Plunder | halt }
  if ($2 == w8) && ($3 == $null) { msg $chan $2 = Wait | halt }
  if ($2 == cw) && ($3 == $null) { msg $chan $2 = Castle wars | halt }
  if ($2 == hi) && ($3 == $null) { msg $chan $2 = Hello | halt }
  if ($2 == thx) && ($3 == $null) { msg $chan $2 = Thanks | halt }
  else { 
    notice $nick Error: This abbreviation is missing. Please type 4!notice Railton [the missing abbreviation]
  }
}