Unnamed
public text v1 · immutable //on top
new savedmoney[MAX_PLAYERS];
//on PlayerSpawn function
if(savedmoney[playerid] > 4)
{
GivePlayerMoney(playerid,savedmoney[playerid]);
}
//onplayerdeath function
if(killerid == INVALID_PLAYER_ID)
{
savedmoney[playerid] = (GetPlayerMoney(playerid) - 5);
}