7/26/2006 9:27:55 PM Ty! Curt [] That would have to be done using scripts.dll with GrantPowerUp(); on player_t;.
7/26/2006 9:28:03 PM Curt [] Ty! see
7/26/2006 9:28:04 PM Curt [] Ty! ;oooo
7/26/2006 9:28:53 PM Curt [] Ty! <z~MrDuckkk> Fortunately, I know how to edit scripts.dll
7/26/2006 9:28:53 PM Curt [] Ty! lol
7/26/2006 9:31:56 PM Ty! Curt [] lol
7/26/2006 9:36:37 PM Curt [] Ty! wouldn't that require that lam0r ID
7/26/2006 9:39:19 PM Ty! Curt [] Yes.
7/26/2006 9:39:26 PM Curt [] Ty! bah
7/26/2006 9:39:35 PM Curt [] Ty! You said you'd write something for me to get that long ago :(
7/26/2006 9:39:48 PM Curt [] Ty! still up for living up to that? lol
7/26/2006 9:40:51 PM Curt [] Ty! that should be all I have to ask of you
7/26/2006 9:40:52 PM Curt [] Ty! o_o
7/26/2006 9:42:20 PM Ty! Curt [] lol
7/26/2006 9:42:40 PM Ty! Curt [] So what exactly does it need to do?
7/26/2006 9:43:35 PM Curt [] Ty! is there a way scripts.dll could be modified so that something in there could return the stupid id when that GrantPowerUp or something else is used
7/26/2006 9:43:36 PM Curt [] Ty! o_o
7/26/2006 9:43:57 PM Curt [] Ty! can't imagine how that works
7/26/2006 9:44:01 PM Curt [] Ty! lol
7/26/2006 9:44:52 PM Ty! Curt [] So do you need a way to issue the powerup as well?
7/26/2006 9:45:01 PM Curt [] Ty! assuming so
7/26/2006 9:45:41 PM Curt [] Ty! the only thing i'd be able to gather is that basic crap about them from the playerinfo
7/26/2006 9:45:42 PM Curt [] Ty! ^^
7/26/2006 9:47:53 PM Ty! Curt [] lol
7/26/2006 9:47:55 PM Ty! Curt [] Hmm.
7/26/2006 9:48:14 PM Ty! Curt [] Shitty Renegade.
7/26/2006 9:48:51 PM Curt [] Ty! i concur.
7/26/2006 9:51:50 PM Curt [] Ty! ty ;0
7/26/2006 9:52:08 PM Curt [] Ty! don't burden yourself with this stuff just yet
7/26/2006 9:52:14 PM Curt [] Ty! unless you'd for some reason want to
7/26/2006 9:53:18 PM Ty! Curt [] lol
7/26/2006 9:53:36 PM Ty! Curt [] I'll hack something up when you guys decide exactly what's needed. :P
7/26/2006 9:55:24 PM Curt [] Ty! k
7/26/2006 9:55:26 PM Curt [] Ty! thanks sir
7/26/2006 9:55:34 PM Curt [] Ty! just a hint to what we will want at first though
7/26/2006 9:55:34 PM Curt [] Ty! >.>
7/26/2006 9:55:41 PM Curt [] Ty! being able to change a person's character to something else
7/26/2006 9:55:47 PM Curt [] Ty! that's it for start for a long ass time
7/26/2006 9:55:48 PM Curt [] Ty! lol
7/26/2006 9:55:58 PM Ty! Curt [] That's easy. :P
7/26/2006 9:56:11 PM Curt [] Ty! :D
7/26/2006 9:57:31 PM Curt [] Ty! how would that go down?
7/26/2006 9:58:03 PM Ty! Curt [] I'd have scripts.dll read a commands.txt and then you could /write with it to mIRC.
7/26/2006 9:58:29 PM Ty! Curt [] So you'd /write c:\fds\commands.txt changechar 1000242(playerid) cnc_chef
7/26/2006 9:58:31 PM Curt [] Ty! :-O!!!!
7/26/2006 9:58:33 PM Curt [] Ty! beautiful
7/26/2006 9:58:34 PM Curt [] Ty! :)
7/26/2006 9:59:34 PM Curt [] Ty! if there's a way to export that char id to something else like a text or possibly determine that number from the original player id/name
7/26/2006 9:59:35 PM Curt [] Ty! o_o
7/26/2006 10:00:12 PM Ty! Curt [] I could have it write the char ID to renlog.
7/26/2006 10:00:14 PM Ty! Curt [] :P
7/26/2006 10:00:29 PM Ty! Curt [] (The char ID changes on every respawn as well..)
7/26/2006 10:00:37 PM Curt [] Ty! assumed so
7/26/2006 10:00:38 PM Curt [] Ty! okay
7/26/2006 10:00:41 PM Curt [] Ty! that would be grand
7/26/2006 10:00:43 PM Curt [] Ty! if you could set that up
7/26/2006 10:00:49 PM Curt [] Ty! w. the writing char id to renlog
7/26/2006 10:01:39 PM Ty! Curt [] 'k.. will work on it Monday. :
7/26/2006 10:01:41 PM Ty! Curt [] :o
7/26/2006 10:01:42 PM Curt [] Ty! good
7/26/2006 10:03:58 PM Curt [] Ty! <3 ty ty