All pastes #114777 Raw Edit

ffffffff

public text v1 · immutable
·published 2006-08-04 05:22 UTC
rendered paste body
7/26/2006  9:27:55 PM  Ty!  Curt []  That would have to be done using scripts.dll with GrantPowerUp(); on player_t;. 
7/26/2006  9:28:03 PM  Curt []  Ty!  see 
7/26/2006  9:28:04 PM  Curt []  Ty!  ;oooo 
7/26/2006  9:28:53 PM  Curt []  Ty!  <z~MrDuckkk> Fortunately, I know how to edit scripts.dll 
7/26/2006  9:28:53 PM  Curt []  Ty!  lol 
7/26/2006  9:31:56 PM  Ty!  Curt []  lol 
7/26/2006  9:36:37 PM  Curt []  Ty!  wouldn't that require that lam0r ID 
7/26/2006  9:39:19 PM  Ty!  Curt []  Yes. 
7/26/2006  9:39:26 PM  Curt []  Ty!  bah 
7/26/2006  9:39:35 PM  Curt []  Ty!  You said you'd write something for me to get that long ago :( 
7/26/2006  9:39:48 PM  Curt []  Ty!  still up for living up to that? lol 
7/26/2006  9:40:51 PM  Curt []  Ty!  that should be all I have to ask of you 
7/26/2006  9:40:52 PM  Curt []  Ty!  o_o 
7/26/2006  9:42:20 PM  Ty!  Curt []  lol 
7/26/2006  9:42:40 PM  Ty!  Curt []  So what exactly does it need to do? 
7/26/2006  9:43:35 PM  Curt []  Ty!  is there a way scripts.dll could be modified so that something in there could return the stupid id when that GrantPowerUp or something else is used 
7/26/2006  9:43:36 PM  Curt []  Ty!  o_o 
7/26/2006  9:43:57 PM  Curt []  Ty!  can't imagine how that works 
7/26/2006  9:44:01 PM  Curt []  Ty!  lol 
7/26/2006  9:44:52 PM  Ty!  Curt []  So do you need a way to issue the powerup as well? 
7/26/2006  9:45:01 PM  Curt []  Ty!  assuming so 
7/26/2006  9:45:41 PM  Curt []  Ty!  the only thing i'd be able to gather is that basic crap about them from the playerinfo 
7/26/2006  9:45:42 PM  Curt []  Ty!  ^^ 
7/26/2006  9:47:53 PM  Ty!  Curt []  lol 
7/26/2006  9:47:55 PM  Ty!  Curt []  Hmm. 
7/26/2006  9:48:14 PM  Ty!  Curt []  Shitty Renegade. 
7/26/2006  9:48:51 PM  Curt []  Ty!  i concur. 
7/26/2006  9:51:50 PM  Curt []  Ty!  ty ;0 
7/26/2006  9:52:08 PM  Curt []  Ty!  don't burden yourself with this stuff just yet 
7/26/2006  9:52:14 PM  Curt []  Ty!  unless you'd for some reason want to 
7/26/2006  9:53:18 PM  Ty!  Curt []  lol 
7/26/2006  9:53:36 PM  Ty!  Curt []  I'll hack something up when you guys decide exactly what's needed. :P 
7/26/2006  9:55:24 PM  Curt []  Ty!  k 
7/26/2006  9:55:26 PM  Curt []  Ty!  thanks sir 
7/26/2006  9:55:34 PM  Curt []  Ty!  just a hint to what we will want at first though 
7/26/2006  9:55:34 PM  Curt []  Ty!  >.> 
7/26/2006  9:55:41 PM  Curt []  Ty!  being able to change a person's character to something else 
7/26/2006  9:55:47 PM  Curt []  Ty!  that's it for start for a long ass time 
7/26/2006  9:55:48 PM  Curt []  Ty!  lol 
7/26/2006  9:55:58 PM  Ty!  Curt []  That's easy. :P 
7/26/2006  9:56:11 PM  Curt []  Ty!  :D 
7/26/2006  9:57:31 PM  Curt []  Ty!  how would that go down? 
7/26/2006  9:58:03 PM  Ty!  Curt []  I'd have scripts.dll read a commands.txt and then you could /write with it to mIRC. 
7/26/2006  9:58:29 PM  Ty!  Curt []  So you'd /write c:\fds\commands.txt changechar 1000242(playerid) cnc_chef 
7/26/2006  9:58:31 PM  Curt []  Ty!  :-O!!!! 
7/26/2006  9:58:33 PM  Curt []  Ty!  beautiful 
7/26/2006  9:58:34 PM  Curt []  Ty!  :) 
7/26/2006  9:59:34 PM  Curt []  Ty!  if there's a way to export that char id to something else like a text or possibly determine that number from the original player id/name 
7/26/2006  9:59:35 PM  Curt []  Ty!  o_o 
7/26/2006  10:00:12 PM  Ty!  Curt []  I could have it write the char ID to renlog. 
7/26/2006  10:00:14 PM  Ty!  Curt []  :P 
7/26/2006  10:00:29 PM  Ty!  Curt []  (The char ID changes on every respawn as well..) 
7/26/2006  10:00:37 PM  Curt []  Ty!  assumed so 
7/26/2006  10:00:38 PM  Curt []  Ty!  okay 
7/26/2006  10:00:41 PM  Curt []  Ty!  that would be grand 
7/26/2006  10:00:43 PM  Curt []  Ty!  if you could set that up 
7/26/2006  10:00:49 PM  Curt []  Ty!  w. the writing char id to renlog 
7/26/2006  10:01:39 PM  Ty!  Curt []  'k.. will work on it Monday. : 
7/26/2006  10:01:41 PM  Ty!  Curt []  :o 
7/26/2006  10:01:42 PM  Curt []  Ty!  good  
7/26/2006  10:03:58 PM  Curt []  Ty!  <3 ty ty