unit foo;
interface
uses { a lot of units } ;
type
TForm1 = class(TForm)
// ... various components and other stuff from the form designer
// one might be:
procedure btnNewImageClick(Sender: TObject);
private
// private members go here
public
// public members go here
// our event handler will be a public member procedure of the TForm1 class
procedure FlipBitmapRight(Sender: TObject);
end;
var
Form1: TForm1;
implementation
// ... other event handlers and stuff go here
procedure TForm1.btnNewImageClick(Sender: TObject);
begin
with TImage.Create(self) do
try
OnClick := FlipBitmapRight;
Picture.LoadFromFile('test.bmp'); // or however it is...
except
Free;
end;
end;
procedure TForm1.FlipBitmapRight(Sender: TObject);
var
ClickedImage: TImage;
begin
ClickedImage := Sender as TImage;
// now do something with the image
end;
end.