All pastes #114234 Raw Edit

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public text v1 · immutable
·published 2006-08-03 23:26 UTC
rendered paste body
//------------------------------------------------------------------------------

//

// ShadowDemon`s Cars for SA-MP 0.1

//

//------------------------------------------------------------------------------



#include <a_samp>

#include <core>

#include <float>

//Global stuff and defines for our gamemode

static gTeam[MAX_PLAYERS]; // Tracks the team assignment for each player

new gPlayerClass[MAX_PLAYERS];

//Color Defines

#define COLOR_GREY 0xAFAFAFAA

#define COLOR_GREEN 0x33AA33AA

#define COLOR_PURPLE 0xA020F0AA

#define COLOR_YELLOW 0xFFFF00AA

#define COLOR_CYAN 0x00FFFFAA

#define COLOR_RED 0xAA3333AA

#define COLOR_DARKRED 0x660000AA

#define COLOR_PINK 0xFF66FFAA

#define COLOR_LIGHTBLUE 0x33CCFFAA

#define COLOR_ORANGE 0xFF9900AA

#define COLOR_BLUE 0x0000BBAA

#define COLOR_WHITE 0xFFFFFFFF

//Team Defines

#define TEAM_MECHANIC 0




// Round duration

new gRoundTime = 360000000000000; // 60 mins

//new gRoundTime = 900000; //15 mins

//new gRoundTime = 300000; // 5 mins

new countdown=0;
new COUNTDOWN_TIMER;
new test[255];

//------------------------------------------------------------------------------



main()

{

	print("\n----------------------------------");

	print("  Cars by ShadowDemon (2006)\n");

	print("----------------------------------\n");

}



//------------------------------------------------------------------------------



public OnGameModeInit()

{

	SetGameModeText("ShadowDemon`s Cars");

	SetTeamCount(1);

	ShowNameTags(1);

	ShowPlayerMarkers(1);

	SetWorldTime(18);



	AddPlayerClass(50,-1982.2970,288.3539,34.9712,274.4560,5,1,29,300,30,300); //Mechanic
	
	AddStaticVehicle(587,-1949.1479,256.8493,34.8965,66.2597,53,1); // car1
	
    AddStaticVehicle(602,-1947.3796,261.9798,34.8985,65.1618,53,1); // car2
    
   	AddStaticVehicle(541,-1949.1479,251.8493,34.8965,66.2597,53,1); // car3

    AddStaticVehicle(562,-1947.3796,246.9798,34.8985,65.1618,53,1); // car4
    
   	AddStaticVehicle(402,-1949.1479,241.8493,34.8965,66.2597,53,1); // car5

    AddStaticVehicle(411,-1947.3796,236.9798,34.8985,65.1618,53,1); // car6

	AddStaticVehicle(559,-1949.1479,231.8493,34.8965,66.2597,53,1); // car7

    AddStaticVehicle(560,-1947.3796,226.9798,34.8985,65.1618,53,1); // car8

   	AddStaticVehicle(506,-1949.1479,221.8493,34.8965,66.2597,53,1); // car9

    AddStaticVehicle(439,-1947.3796,286.9798,34.8985,65.1618,53,1); // car10

   	AddStaticVehicle(451,-1949.1479,281.8493,34.8965,66.2597,53,1); // car11

    AddStaticVehicle(558,-1947.3796,278.9798,34.8985,65.1618,53,1); // car12
    
   	AddStaticVehicle(439,-1949.1479,271.8493,34.8965,66.2597,53,1); // car13
   	
   	AddStaticVehicle(415,-1949.1479,266.8493,34.8965,66.2597,53,1); // car13


//Pickups

	AddStaticPickup(370, 15, 2191.0342,-1155.7056,33.0883); // jetpack

	AddStaticPickup(370, 15, 1146.6971,-1181.0649,31.5915); // jetpack

	AddStaticPickup(370, 15, 1119.1736,-2012.9319,73.9926); // jetpack

	SetTimer("GameModeExitFunc", gRoundTime, 0);

	return 1;

 }




//------------------------------------------------------------------------------

public COUNTDOWN()
{
	countdown++; // add one
	if (countdown >= 4)
	{
	    countdown = 0;
	    SendClientMessageToAll(COLOR_WHITE, "GO!!!!");
	    KillTimer(COUNTDOWN_TIMER);
	} else {
		format(test, sizeof(test), "%i...", countdown);
		SendClientMessageToAll(COLOR_WHITE, test);
	}
}

//------------------------------------------------------------------------------

public OnPlayerConnect(playerid)

{

	GameTextForPlayer(playerid,"ShadowDemon: ~r~Cars",5000,5);

	SendClientMessage(playerid, COLOR_YELLOW, "Welcome to ShadowDemon Races.");
	
	SendClientMessage(playerid,COLOR_YELLOW,"(Type /help to comand list)");

	GivePlayerMoney(playerid, 5000);

	SetPlayerColor(playerid, COLOR_GREY); // Set the player's color to inactive

	return 1;

}



//------------------------------------------------------------------------------


public OnPlayerSpawn(playerid)

{

	SetPlayerInterior(playerid,0);

	if(gTeam[playerid] == TEAM_MECHANIC) {

	SetPlayerColor(playerid,COLOR_RED); // Red

		}
    SendClientMessage(playerid, COLOR_WHITE, "respawned");

	return 1;

}



//------------------------------------------------------------------------------

public OnPlayerCommandText(playerid, cmdtext[])
{
        new string[256];
        new cmd[256];
        new tmp[256];
        new amount, idx;

        if(strcmp(cmd, "/countdown", true) == 0)
{
        countdown = 0; // reset
        COUNTDOWN_TIMER = SetTimer("COUNTDOWN", 500, true);
        return 1;
}

    return 0;
}


//------------------------------------------------------------------------------


public OnPlayerDeath(playerid, killerid, reason)

{

	if(killerid == INVALID_PLAYER_ID) {

        SendDeathMessage(INVALID_PLAYER_ID,playerid,reason);

	} else {

        if(gTeam[killerid] != gTeam[playerid]) {

	    	// Valid kill

	    	SendDeathMessage(killerid,playerid,reason);

			SetPlayerScore(killerid,GetPlayerScore(killerid)+1);

			GivePlayerMoney(killerid, 1000);

}

		else {

			//Team Killer!

		SetPlayerScore(killerid, GetPlayerScore(killerid) + 1);

     	SendDeathMessage(killerid,playerid,reason);

     	GivePlayerMoney(killerid, 1000);

}

	}

 	return 1;

}



//------------------------------------------------------------------------------



public SetupPlayerForClassSelection(playerid)

{

	SetPlayerInterior(playerid,14);

	SetPlayerPos(playerid,258.4893,-41.4008,1002.0234);

	SetPlayerFacingAngle(playerid, 90.0);

	SetPlayerCameraPos(playerid,256.0815,-43.0475,1003.0234);

	SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234);

}



//------------------------------------------------------------------------------



public OnPlayerRequestClass(playerid, classid)

{

	SetPlayerClass(playerid, classid);

	SetupPlayerForClassSelection(playerid);

	gPlayerClass[playerid] = classid;

	switch (classid) {

	    case 0:

	        {

				GameTextForPlayer(playerid, "~g~Mechanic", 500, 3);

			}


}

	return 1;

}



//------------------------------------------------------------------------------



public GameModeExitFunc()

 {

	GameModeExit();

	return 1;

 }



//------------------------------------------------------------------------------



SetPlayerClass(playerid, classid) {

	if(classid == 0) {

	gTeam[playerid] = TEAM_MECHANIC;
	}

}


//------------------------------------------------------------------------------