rendered paste body/*!
This looks pretty evil and it is. The problem is that a PerodicTableView is pretty
irregular and you cannot "calculate" the position.
*/
void Element::setupXY()
{
static const int posXRegular[111] = {1,18,
1,2,13,14,15,16,17,18,
1,2,13,14,15,16,17,18,
1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,
1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18, //Element 54 (Xe)
1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17, //Element 71 (Lu)
4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,
1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17, //Element 71 (Lr)
4,5,6,7,8,9,10,11};
static const int posYRegular[111] = {1,1,
2,2, 2, 2, 2, 2, 2, 2,
3,3, 3, 3, 3, 3, 3, 3,
4,4,4,4,4,4,4,4,4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
5,5,5,5,5,5,5,5,5, 5, 5, 5, 5, 5, 5, 5, 5, 5, //Element 54 (Xe)
6,6,6,8,8,8,8,8,8, 8, 8, 8, 8, 8, 8, 8, 8, //Element 71 (Lr)
6,6,6,6,6,6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
7,7,7,9,9,9,9,9,9, 9, 9, 9, 9, 9, 9, 9, 9,
7,7,7,7,7,7,7,7};
x = posXRegular[m_number-1];
y = posYRegular[m_number-1];
}