rendered paste body<?xml version="1.0" standalone="yes"?>
<pyrotechnicDeviceGroups>
<pyrotechnicDeviceGroup>
<groupID>1</groupID>
<name>Test1</name>
<description>Bla</description>
<pyrotechnicDevices>
<pyrotechnicDevice>
<timestamp>2000</timestamp>
<deviceID>4</deviceID>
<name>test1426</name>
<description>test descgdffdgfdgdfg</description>
<type>rocket</type>
<weight>1000</weight>
<size>1045</size>
<colorOne>Pink</colorOne>
<colorTwo>Purple</colorTwo>
<colorThree>Pink</colorThree>
<raiseTime>1840000</raiseTime>
<raiseHeight>234,2</raiseHeight>
<shotSound>message.wav</shotSound>
<burstSound>default.wav</burstSound>
</pyrotechnicDevice>
<pyrotechnicDevice>
<timestamp>2000</timestamp>
<deviceID>5</deviceID>
<name>test1</name>
<description>test desc</description>
<type>bomb</type>
<weight>1000</weight>
<size>10</size>
<colorOne>blue</colorOne>
<colorTwo>red</colorTwo>
<colorThree>gold</colorThree>
<raiseTime>5440000</raiseTime>
<raiseHeight>234,2</raiseHeight>
<shotSound>shot.wav</shotSound>
<burstSound>default.wav</burstSound>
</pyrotechnicDevice>
</pyrotechnicDevices>
</pyrotechnicDeviceGroup>
<pyrotechnicDeviceGroup>
<groupID>2</groupID>
<name>Test2</name>
<description>Bla</description>
<pyrotechnicDevices>
<pyrotechnicDevice>
<timestamp>1000</timestamp>
<deviceID>4</deviceID>
<name>test1426</name>
<description>test descgdffdgfdgdfg</description>
<type>rocket</type>
<weight>1000</weight>
<size>1045</size>
<colorOne>Pink</colorOne>
<colorTwo>Purple</colorTwo>
<colorThree>Pink</colorThree>
<raiseTime>1840000</raiseTime>
<raiseHeight>234,2</raiseHeight>
<shotSound>message.wav</shotSound>
<burstSound>default.wav</burstSound>
</pyrotechnicDevice>
<pyrotechnicDevice>
<timestamp>500</timestamp>
<deviceID>5</deviceID>
<name>test1</name>
<description>test desc</description>
<type>bomb</type>
<weight>1000</weight>
<size>10</size>
<colorOne>blue</colorOne>
<colorTwo>red</colorTwo>
<colorThree>gold</colorThree>
<raiseTime>5440000</raiseTime>
<raiseHeight>234,2</raiseHeight>
<shotSound>shot.wav</shotSound>
<burstSound>default.wav</burstSound>
</pyrotechnicDevice>
</pyrotechnicDevices>
</pyrotechnicDeviceGroup>
</pyrotechnicDeviceGroups>